Files
test/Assets/PerfectWorld/Scripts/PlayerState/PlayerState.cs
T
2025-11-18 18:54:56 +07:00

17 lines
387 B
C#

using UnityEngine;
namespace BrewMonster
{
public abstract class PlayerState
{
protected readonly CECHostPlayer _characterCtrl;
public PlayerState(CECHostPlayer characterCtrl)
{
_characterCtrl = characterCtrl;
}
public abstract void Enter();
public abstract void Exit();
public abstract void Update();
}
}