Files
test/Assets/Jianghu/Materials/Weapon/baise xiongjia 2 ji/smoke001_add_highem.mat
T
vuong dinh hoang a1c9ad5040 adjust gfx
2026-05-21 15:10:16 +07:00

39 lines
1013 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: smoke001_add_highem
m_Shader: {fileID: 4800000, guid: 0a016a83287664641b867743f19faf14, type: 3}
m_Parent: {fileID: 2100000, guid: 72184a5b029ea1549915a50c6acb45f1, type: 2}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DISSOLVETEXUVS_NORMAL
- _DISTORTTEXUVS_NORMAL
- _MAINTEXUVS_NORMAL
- _MASKTEXUVS_NORMAL
m_InvalidKeywords:
- _DISSOLVETEXAR_ON
- _DISTORTTEXAR_ON
- _MASKTEXAR_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats: []
m_Colors:
- _MainColor: {r: 8, g: 8, b: 8, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1