29 lines
711 B
C#
29 lines
711 B
C#
using UnityEngine;
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namespace PerfectWorld.Scripts.Player
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{
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public class EC_ElsePlayer : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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// Player appear flag
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public enum PlayerAppearFlag
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{
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APPEAR_DISAPPEAR = -1, // Player disappear
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APPEAR_ENTERWORLD = 0, // Player join world
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APPEAR_RUNINTOVIEW, // Player run into view
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APPEAR_GHOST, // Player is in ghost state, in player list but not active
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};
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}
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