Files
test/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
T
2025-09-09 18:57:49 +07:00

29 lines
711 B
C#

using UnityEngine;
namespace PerfectWorld.Scripts.Player
{
public class EC_ElsePlayer : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
// Player appear flag
public enum PlayerAppearFlag
{
APPEAR_DISAPPEAR = -1, // Player disappear
APPEAR_ENTERWORLD = 0, // Player join world
APPEAR_RUNINTOVIEW, // Player run into view
APPEAR_GHOST, // Player is in ghost state, in player list but not active
};
}