Files
test/Assets/PerfectWorld/Scripts/Managers/NPCManager.cs
T
2025-09-09 13:08:15 +07:00

28 lines
568 B
C#

using UnityEngine;
public class NPCManager : MonoBehaviour
{
private static NPCManager instance;
[SerializeField] private GameObject modelPlayerCharacter;
public static NPCManager Instance
{
get
{
if (instance == null)
{
instance = FindAnyObjectByType<NPCManager>();
}
return instance;
}
}
public GameObject GetModelPlayer()
{
var player = Instantiate(modelPlayerCharacter);
player.SetActive(true);
return player;
}
}