692 lines
26 KiB
C#
692 lines
26 KiB
C#
using BrewMonster;
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using BrewMonster.Managers;
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using BrewMonster.Scripts;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System;
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using UnityEngine;
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namespace PerfectWorld.Scripts.Player
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{
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public class EC_ElsePlayer : CECPlayer
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{
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A3DVECTOR3 m_vMoveDir; // Player's velocity
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public A3DVECTOR3 m_vServerPos; // Player's real position on server
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A3DVECTOR3 m_vStopDir; // The direction when player stop moving
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// 是否是依附者 = Is it a dependent/attacher?
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bool m_bHangerOn;
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// 依附者或被依附者id = The ID of the attacher (dependent) or the attached target.
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int m_iBuddyId;
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bool m_bStopMove; // Stop move flag
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public const float MAX_LAGDIST = 10.0f; // Maximum lag distance
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A3DVECTOR3 g_vAxisY = new A3DVECTOR3(0.0f, 1.0f, 0.0f);
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long m_dwLastMoveTime = 0; // Last move command arrived time
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float m_fMoveSpeed; // Move speed
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OtherPlayer_Move_Info m_cdr = new OtherPlayer_Move_Info();
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float m_fDistToHost = 0f; // Distance to host player
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float m_fDistToHostH = 0f; // Horizontal distance to host player
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public CECCounter m_FightCnt;
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CECEPWorkMan m_pEPWorkMan;
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CECHostPlayer pHost => EC_ManMessageMono.Instance?.GetECManPlayer?.GetHostPlayer();
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public void Init(RoleInfo roleInfo, info_player_1 Info)
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{
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m_dwResFlags = (uint)PlayerResourcesReadyFlag.RESFG_ALL;
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m_pEPWorkMan = new CECEPWorkMan(this);
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m_iProfession = roleInfo.occupation;
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m_iGender = roleInfo.gender;
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CalcPlayerAABB();
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SetServerPos(Info.pos);
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SetPos(Info.pos);
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m_cdr.fStepHeight = m_MoveConst.fStepHei;
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m_cdr.vExts = m_aabbServer.Extents;
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m_cdr.vVelocity.Clear();
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m_FightCnt = new CECCounter();
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m_FightCnt.SetPeriod(15000);
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m_FightCnt.Reset(true);
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A3DVECTOR3 vPos = GetPos();
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m_aabb.Center = vPos + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
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m_aabb.CompleteMinsMaxs();
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m_aabbServer.Center = vPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
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m_aabbServer.CompleteMinsMaxs();
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if (TryGetComponent<PlayerVisual>(out var visual))
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{
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visual.InitHostPlayerEventDoneHandler();
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}
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}
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public void MoveTo(cmd_object_move Cmd)
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{
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BrewMonster.BMLogger.Log("HoangDev : MoveToMoveTo");
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if (Cmd.use_time == 0)
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return;
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SetServerPos(Cmd.dest);
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m_vMoveDir = Cmd.dest - GetPos();
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float fDist = m_vMoveDir.Normalize();
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m_bStopMove = false;
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// If destination position is too far to us, forcely pull player
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// to that position.
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if (fDist >= MAX_LAGDIST)
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{
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BrewMonster.BMLogger.Log("HoangDev : fDist >= MAX_LAGDIST");
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SetPos(Cmd.dest);
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//m_pEPWorkMan.FinishWork(CECEPWork::WORK_MOVE);
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return;
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}
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int iMoveMode = Cmd.move_mode;
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m_cdr.bTraceGround = true;
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if (((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_AIR) != 0)
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{
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_AIR;
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m_cdr.bTraceGround = false;
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}
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else if (((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_WATER) != 0)
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{
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_WATER;
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m_cdr.bTraceGround = false;
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//ShowWing(false);
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}
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else
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{
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_GROUND;
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//if (!IsFlying())
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// ShowWing(false);
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}
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switch ((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_MASK)
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{
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case GPMoveMode.GP_MOVE_WALK: m_iMoveMode = (int)MoveMode.MOVE_MOVE; m_bWalkRun = false; break;
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case GPMoveMode.GP_MOVE_RUN: m_iMoveMode = (int)MoveMode.MOVE_MOVE; m_bWalkRun = true; break;
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case GPMoveMode.GP_MOVE_SLIDE: m_iMoveMode = (int)MoveMode.MOVE_SLIDE; break;
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case GPMoveMode.GP_MOVE_FALL: m_iMoveMode = (int)MoveMode.MOVE_FREEFALL; m_cdr.bTraceGround = false; break;
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case GPMoveMode.GP_MOVE_FLYFALL: m_cdr.bTraceGround = false; break;
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case GPMoveMode.GP_MOVE_JUMP: m_iMoveMode = (int)MoveMode.MOVE_JUMP; m_cdr.bTraceGround = false; break;
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}
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long dwTimeNow = Environment.TickCount;
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long dwDeltaTime = (dwTimeNow > m_dwLastMoveTime) ? (dwTimeNow - m_dwLastMoveTime) : 0;
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m_dwLastMoveTime = dwTimeNow;
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if (dwDeltaTime < 500)
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dwDeltaTime = 500;
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if (dwDeltaTime > 1000)
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dwDeltaTime = 1000;
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float fSpeed = (Cmd.sSpeed) / 256f; // short / 256 <=> FIX8TOFLOAT(short)
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m_fMoveSpeed = fDist / (dwDeltaTime * 0.001f);
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Mathf.Clamp(m_fMoveSpeed, 0.0f, fSpeed * 1.2f);
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//if (!m_pPlayerModel) return;
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//if (!IsValidAction(iCurAction)) return;
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PlayAction(GetMoveStandAction(true), true, 1, false);
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}
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public bool MovingTo(float dwDeltaTime)
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{
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bool bRet = false;
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A3DVECTOR3 vPos, vCurPos = GetPos();
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float fDeltaTime = dwDeltaTime;
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if (m_bStopMove)
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{
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A3DVECTOR3 vDir = m_vServerPos - vCurPos;
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float fDist = vDir.Normalize();
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if (vDir.IsZero()) return false;
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Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
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if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
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transform.rotation = targetRotation;
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else
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transform.rotation = Quaternion.Slerp(
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transform.rotation,
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targetRotation,
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rotationSpeed * Time.deltaTime
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);
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vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
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float fMoveDelta = A3d_Magnitude(vPos - vCurPos);
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if (Math.Abs(fMoveDelta - 0f) <= float.Epsilon || fMoveDelta >= fDist) //!fMoveDelta <=> (Math.Abs(fMoveDelta - 0f) <= float.Epsilon) Compare with 0
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{
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SetPos(m_vServerPos);
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PlayAction(GetMoveStandAction(false), true, 1, false);
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bRet = true;
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}
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else
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{
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SetPos(vPos);
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}
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}
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else // Just move on
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{
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// If we have move so far from destination and still don't
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// receive new 'move' or 'stop move' command, it's better to
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// stop moving and goto last destination at once
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if (m_vMoveDir.IsZero()) return false;
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A3DVECTOR3 vDir = m_vMoveDir;
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vDir.Normalize();
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Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
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if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
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transform.rotation = targetRotation;
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else
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transform.rotation = Quaternion.Slerp(
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transform.rotation,
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targetRotation,
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rotationSpeed * Time.deltaTime
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);
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vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
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SetPos(vPos);
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float fDist = A3d_Magnitude(m_vServerPos - vCurPos);
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if (fDist >= MAX_LAGDIST)
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{
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SetPos(m_vServerPos);
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return true;
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}
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}
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return bRet;
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}
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public void StopMoveTo(cmd_object_stop_move Cmd)
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{
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m_vMoveDir = Cmd.dest - GetPos();
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m_bStopMove = true;
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m_fMoveSpeed = (Cmd.sSpeed) / 256f;
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m_vStopDir = glb_DecompressDirH(Cmd.dir);
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SetServerPos(Cmd.dest);
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float fDist = m_vMoveDir.Normalize();
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BrewMonster.BMLogger.Log($"HoangDev : {fDist} : {MAX_LAGDIST} || {m_fMoveSpeed}");
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if (fDist >= MAX_LAGDIST || m_fMoveSpeed < 0.01f)
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{
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m_bStopMove = false;
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SetPos(Cmd.dest);
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PlayAction(GetMoveStandAction(true), true, 1, false);
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return;
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}
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int iMoveMode = Cmd.move_mode;
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m_cdr.bTraceGround = true;
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if (((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_AIR) != 0)
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{
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_AIR;
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m_cdr.bTraceGround = false;
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}
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else if (((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_WATER) != 0)
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{
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_WATER;
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m_cdr.bTraceGround = false;
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}
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else
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m_iMoveEnv = (int)MoveEnvironment.MOVEENV_GROUND;
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switch ((GPMoveMode)iMoveMode & GPMoveMode.GP_MOVE_MASK)
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{
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case GPMoveMode.GP_MOVE_WALK: m_iMoveMode = (int)MoveMode.MOVE_MOVE; m_bWalkRun = false; break;
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case GPMoveMode.GP_MOVE_RUN: m_iMoveMode = (int)MoveMode.MOVE_MOVE; m_bWalkRun = true; break;
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case GPMoveMode.GP_MOVE_SLIDE: m_iMoveMode = (int)MoveMode.MOVE_SLIDE; break;
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case GPMoveMode.GP_MOVE_FALL: m_iMoveMode = (int)MoveMode.MOVE_FREEFALL; m_cdr.bTraceGround = false; break;
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case GPMoveMode.GP_MOVE_FLYFALL: m_cdr.bTraceGround = false; break;
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case GPMoveMode.GP_MOVE_JUMP: m_iMoveMode = (int)MoveMode.MOVE_JUMP; m_cdr.bTraceGround = false; break;
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}
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PlayAction(GetMoveStandAction(true), true, 1, false);
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}
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public float GetDistToHost() { return m_fDistToHost; }
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// Decompress horizontal direction
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A3DVECTOR3 glb_DecompressDirH(byte byDir)
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{
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float fInter = 360.0f / 256.0f;
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float fRad = Mathf.Deg2Rad * (byDir * fInter);
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A3DVECTOR3 v;
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v.x = (float)Math.Cos(fRad);
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v.z = (float)Math.Sin(fRad);
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v.y = 0.0f;
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return v;
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}
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public void EnterFightState()
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{
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m_FightCnt.Reset(false);
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}
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private A3DVECTOR3 MoveStep(A3DVECTOR3 vDir, float fSpeed, float fTime)
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{
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A3DVECTOR3 vRealDir = vDir;
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// OnAirMove only accept positive speed value
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if (fSpeed < 0.0f)
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{
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vRealDir = -vDir;
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fSpeed = -fSpeed;
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}
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m_cdr.vCenter = m_aabbServer.Center;
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//Debug.LogError("m_aabbServer.Center = " + m_aabbServer.Center.x + "," + m_aabbServer.Center.y + ","+ m_aabbServer.Center.z);
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m_cdr.vVelocity = vRealDir * fSpeed;
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//Debug.LogError("vVelocity = " + m_cdr.vVelocity.x + "," + m_cdr.vVelocity.y + "," + m_cdr.vVelocity.z);
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m_cdr.t = fTime;
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m_cdr.bTestTrnOnly = false;
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//OtherPlayerMove(m_cdr);
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A3DVECTOR3 vDelta = m_cdr.t * m_cdr.vVelocity;
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m_cdr.vCenter += vDelta;
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m_cdr.vecGroundNormal = g_vAxisY;
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//if (m_cdr.bTraceGround)
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// SetGroundNormal(m_cdr.vecGroundNormal);
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//else
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// SetGroundNormal(g_vAxisY);
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return m_cdr.vCenter - g_vAxisY * m_cdr.vExts.y;
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}
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void OtherPlayerMove(OtherPlayer_Move_Info OPMoveInfo)
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{
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A3DVECTOR3 vDelta = OPMoveInfo.t * OPMoveInfo.vVelocity;
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OPMoveInfo.vCenter += vDelta;
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OPMoveInfo.vecGroundNormal = g_vAxisY;
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A3DVECTOR3 vGroundPos, vNormal;
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// Now, we directly interpolate the pos, and we don't use bTraceGround
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//if (OPMoveInfo.bTestTrnOnly)
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//{
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// GetTerrainInfo(OPMoveInfo.vCenter, vGroundPos, vNormal);
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// vGroundPos.y += OPMoveInfo.vExts.y;
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// if (OPMoveInfo.vCenter.y < vGroundPos.y + 0.1f)
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// OPMoveInfo.vecGroundNormal = vNormal;
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// // verify not below the terrain
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// if (OPMoveInfo.vCenter.y < vGroundPos.y)
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// OPMoveInfo.vCenter.y = vGroundPos.y;
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//}
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//else
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//{
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// if (VertRayTrace(OPMoveInfo.vCenter, vGroundPos, vNormal, 3.0f))
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// {
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// OPMoveInfo.vecGroundNormal = vNormal;
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// vGroundPos.y += OPMoveInfo.vExts.y;
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// // verify not below the ground
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// if (OPMoveInfo.vCenter.y < vGroundPos.y)
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// OPMoveInfo.vCenter.y = vGroundPos.y;
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// }
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//}
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}
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private float A3d_Magnitude(A3DVECTOR3 v)
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{
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return Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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// Set server position
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public void SetServerPos(A3DVECTOR3 vPos)
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{
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BrewMonster.BMLogger.Log("SetServerPos ");
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m_vServerPos = vPos;
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// If this player is a mule, change it's rider's server pos too.
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if (m_iBuddyId != 0 && !m_bHangerOn)
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{
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var pPlayer = EC_ManMessageMono.Instance.GetECManPlayer.GetElsePlayer(m_iBuddyId);
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if (pPlayer)
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pPlayer.SetServerPos(vPos);
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}
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}
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private void Update()
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{
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MovingTo(Time.deltaTime);
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if (pHost != null /*&& pHost.IsSkeletonReady()*/)
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{
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m_fDistToHost = CalcDist(pHost.GetPos(), true);
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m_fDistToHostH = CalcDist(pHost.GetPos(), false);
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}
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m_pEPWorkMan?.Tick(Time.deltaTime);
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}
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public void SetPos(A3DVECTOR3 vPos)
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{
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Vector3 vector = new Vector3();
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vector.x = vPos.x;
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vector.y = vPos.y;
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vector.z = vPos.z;
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transform.position = vector;
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m_aabb.Center = vPos + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
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m_aabb.CompleteMinsMaxs();
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m_aabbServer.Center = vPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
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m_aabbServer.CompleteMinsMaxs();
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}
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public A3DVECTOR3 GetPos()
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{
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A3DVECTOR3 result = new A3DVECTOR3();
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result.x = transform.position.x;
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result.y = transform.position.y;
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result.z = transform.position.z;
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return result;
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}
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// Get player's real position on server
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public A3DVECTOR3 GetServerPos() { return m_vServerPos; }
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public bool ProcessMessage(ECMSG Msg)
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{
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switch (Msg.dwMsg)
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{
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case long value when value == EC_MsgDef.MSG_PM_PLAYERATKRESULT:
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OnMsgPlayerAtkResult(Msg);
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break;
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}
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return true;
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}
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void OnMsgPlayerAtkResult(ECMSG Msg)
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{
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cmd_object_atk_result pCmd = GPDataTypeHelper.FromBytes<cmd_object_atk_result>((byte[])Msg.dwParam1);
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//ASSERT(pCmd && pCmd.attacker_id == m_PlayerInfo.cid);
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// Face to target
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TurnFaceTo(pCmd.target_id);
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// TO DO: fix later
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int attackTime = int.MinValue;
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PlayAttackEffect(pCmd.target_id, 0, 0, -1, (uint)pCmd.attack_flag, pCmd.speed* 50, ref attackTime);
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if (!m_pEPWorkMan.FindWork(CECEPWorkMan.Work_type.WT_NORMAL, CECEPWork.EP_work_ID.WORK_HACKOBJECT)){
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m_pEPWorkMan.StartNormalWork(new CECEPWorkMelee(m_pEPWorkMan, pCmd.target_id));
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}
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// Enter fight state
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EnterFightState();
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}
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// Play an attack effect
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//void PlayAttackEffect(int idTarget, int idSkill, int skillLevel, int nDamage,
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// uint dwModifier, int nAttackSpeed, int[] piAttackTime/* NULL */, int nSection)
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//{
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// if (!IsAllResReady())
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// return;
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// if (idSkill == 0)
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// {
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// int idWeapon = IsShapeChanged() ? 0 : GetWeaponID();
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// int nTimeFly = 10;
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// if (idWeapon != 0)
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// {
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// // ¿´¿´ÊDz»ÊÇÔ¶³ÌÎäÆ÷
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// DATA_TYPE dt;
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// WEAPON_ESSENCE pWeapon = (WEAPON_ESSENCE)g_pGame.GetElementDataMan().get_data_ptr(idWeapon, ID_SPACE_ESSENCE, dt);
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// //ASSERT(dt == DT_WEAPON_ESSENCE);
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// if (dt == DT_WEAPON_ESSENCE && pWeapon && pWeapon.require_projectile)
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// {
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// nTimeFly = 700;
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// if (m_aEquips[EQUIPIVTR_PROJECTILE])
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// idWeapon = m_aEquips[EQUIPIVTR_PROJECTILE]; // set weapon to the projectile
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// }
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// }
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// if (g_pGame.GetGameRun().GetWorld().GetAttacksMan().FindAttackByAttacker(GetPlayerInfo().cid))
|
|
// {
|
|
// // signal early attack event
|
|
// ClearComActFlagAllRankNodes(true);
|
|
// }
|
|
|
|
// // melee attack
|
|
// CECAttackEvent pAttack = g_pGame.GetGameRun().GetWorld().GetAttacksMan().AddMeleeAttack(
|
|
// GetPlayerInfo().cid, idTarget, idWeapon, dwModifier, nDamage, nTimeFly);
|
|
|
|
// if (pAttack != null)
|
|
// {
|
|
// if (!IsDead() && (dwModifier & CECAttackEvent::MOD_RETORT) == 0
|
|
// && (dwModifier & CECAttackEvent::MOD_ATTACK_AURA) == 0
|
|
// && PlayAttackAction(nAttackSpeed, piAttackTime, &pAttack.m_bSignaled)
|
|
// && (dwModifier & CECAttackEvent::MOD_BEAT_BACK) == 0)
|
|
// {
|
|
// }
|
|
// else
|
|
// {
|
|
// pAttack.m_bSignaled = true;
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// if (skillLevel == 0)
|
|
// {
|
|
// if (m_pCurSkill)
|
|
// skillLevel = m_pCurSkill.GetSkillLevel();
|
|
// else
|
|
// skillLevel = 1;
|
|
// }
|
|
|
|
// CECAttackEvent pAttack = null;
|
|
|
|
// // first try to find if there is already a skill attack event in attackman
|
|
// CECAttackerEvents attackerEvents = g_pGame.GetGameRun().GetWorld().GetAttacksMan().FindAttackByAttacker(GetPlayerInfo().cid);
|
|
// if (attackerEvents)
|
|
// {
|
|
// CECAttackEvent pAttack = attackerEvents.Find(idSkill, nSection);
|
|
// if (() != null)
|
|
// {
|
|
// // Ãæ¹¥»÷µÄ·ÇµÚÒ»´ÎÉ˺¦ÏûÏ¢
|
|
// pAttack.AddTarget(idTarget, dwModifier, nDamage);
|
|
// goto EXIT;
|
|
// }
|
|
// else
|
|
// {
|
|
// attackerEvents.Signal();
|
|
// }
|
|
// }
|
|
// if (GNET::ElementSkill::IsGoblinSkill(idSkill) &&
|
|
// GNET::ElementSkill::GetType(idSkill) == 2)
|
|
// {
|
|
// pAttack = g_pGame.GetGameRun().GetWorld().GetAttacksMan().AddSkillAttack(
|
|
// GetPlayerInfo().cid, GetPlayerInfo().cid, idTarget, GetWeaponID(), idSkill, skillLevel, dwModifier, nDamage);
|
|
// }
|
|
// else
|
|
// {
|
|
// // begin a skill attack
|
|
// pAttack = g_pGame.GetGameRun().GetWorld().GetAttacksMan().AddSkillAttack(
|
|
// GetPlayerInfo().cid, m_idCurSkillTarget, idTarget, GetWeaponID(), idSkill, skillLevel, dwModifier, nDamage);
|
|
// }
|
|
|
|
// if (pAttack)
|
|
// {
|
|
// pAttack.SetSkillSection(nSection);
|
|
// if (!IsDead() && (dwModifier & CECAttackEvent::MOD_RETORT) == 0
|
|
// && (dwModifier & CECAttackEvent::MOD_ATTACK_AURA) == 0
|
|
// && PlaySkillAttackAction(idSkill, nAttackSpeed, NULL, nSection, &pAttack.m_bSignaled)
|
|
// && (dwModifier & CECAttackEvent::MOD_BEAT_BACK) == 0)
|
|
// {
|
|
// }
|
|
// else
|
|
// {
|
|
// pAttack.m_bSignaled = true;
|
|
// }
|
|
// }
|
|
|
|
// EXIT:
|
|
// // For skill attacking, time is always set to 0
|
|
// if (piAttackTime)
|
|
// *piAttackTime = 0;
|
|
// }
|
|
//}
|
|
|
|
//public A3DVECTOR3 GetPos()
|
|
//{
|
|
// return new A3DVECTOR3(transform.position.x, transform.position.y, transform.position.z);
|
|
//}
|
|
}
|
|
|
|
// Player appear flag
|
|
public enum PlayerAppearFlag
|
|
{
|
|
APPEAR_DISAPPEAR = -1, // Player disappear
|
|
APPEAR_ENTERWORLD = 0, // Player join world
|
|
APPEAR_RUNINTOVIEW, // Player run into view
|
|
APPEAR_GHOST, // Player is in ghost state, in player list but not active
|
|
};
|
|
|
|
public struct OtherPlayer_Move_Info
|
|
{
|
|
// Bounding sphere of avator
|
|
public A3DVECTOR3 vCenter;
|
|
public A3DVECTOR3 vExts;
|
|
public float fStepHeight;
|
|
|
|
// Velocity
|
|
public A3DVECTOR3 vVelocity;
|
|
|
|
// time span ( sec )
|
|
public float t;
|
|
|
|
public bool bTraceGround; // Whether trace the ground
|
|
public bool bTestTrnOnly; // Trace terrain only
|
|
|
|
public A3DVECTOR3 vecGroundNormal; // if bTraceGround is true, this will contain the ground normal when returned
|
|
}
|
|
|
|
public class A3DAABB
|
|
{
|
|
public A3DVECTOR3 Center;
|
|
public A3DVECTOR3 Extents;
|
|
public A3DVECTOR3 Mins;
|
|
public A3DVECTOR3 Maxs;
|
|
|
|
public A3DAABB() { }
|
|
|
|
public A3DAABB(A3DAABB aabb)
|
|
{
|
|
Center = aabb.Center;
|
|
Extents = aabb.Extents;
|
|
Mins = aabb.Mins;
|
|
Maxs = aabb.Maxs;
|
|
}
|
|
|
|
public A3DAABB(A3DVECTOR3 mins, A3DVECTOR3 maxs)
|
|
{
|
|
Mins = mins;
|
|
Maxs = maxs;
|
|
Center = (mins + maxs) * 0.5f;
|
|
Extents = maxs - Center;
|
|
}
|
|
|
|
// Reset AABB về trạng thái rỗng
|
|
public void Clear()
|
|
{
|
|
Mins = new A3DVECTOR3(999999f, 999999f, 999999f);
|
|
Maxs = new A3DVECTOR3(-999999f, -999999f, -999999f);
|
|
Center = new A3DVECTOR3(0f, 0f, 0f);
|
|
Extents = new A3DVECTOR3(0f, 0f, 0f);
|
|
}
|
|
|
|
// Thêm 1 điểm vào AABB
|
|
public void AddVertex(A3DVECTOR3 v)
|
|
{
|
|
if (v.x < Mins.x) Mins.x = v.x;
|
|
if (v.y < Mins.y) Mins.y = v.y;
|
|
if (v.z < Mins.z) Mins.z = v.z;
|
|
|
|
if (v.x > Maxs.x) Maxs.x = v.x;
|
|
if (v.y > Maxs.y) Maxs.y = v.y;
|
|
if (v.z > Maxs.z) Maxs.z = v.z;
|
|
|
|
CompleteCenterExts();
|
|
}
|
|
|
|
// Hợp nhất 2 AABB
|
|
public void Merge(A3DAABB subAABB)
|
|
{
|
|
if (subAABB.Mins.x < Mins.x) Mins.x = subAABB.Mins.x;
|
|
if (subAABB.Mins.y < Mins.y) Mins.y = subAABB.Mins.y;
|
|
if (subAABB.Mins.z < Mins.z) Mins.z = subAABB.Mins.z;
|
|
|
|
if (subAABB.Maxs.x > Maxs.x) Maxs.x = subAABB.Maxs.x;
|
|
if (subAABB.Maxs.y > Maxs.y) Maxs.y = subAABB.Maxs.y;
|
|
if (subAABB.Maxs.z > Maxs.z) Maxs.z = subAABB.Maxs.z;
|
|
|
|
CompleteCenterExts();
|
|
}
|
|
|
|
// Cập nhật Mins, Maxs từ Center + Extents
|
|
public void CompleteMinsMaxs()
|
|
{
|
|
Mins = Center - Extents;
|
|
Maxs = Center + Extents;
|
|
}
|
|
|
|
// Cập nhật Center + Extents từ Mins, Maxs
|
|
public void CompleteCenterExts()
|
|
{
|
|
Center = (Mins + Maxs) * 0.5f;
|
|
Extents = Maxs - Center;
|
|
}
|
|
|
|
// Kiểm tra điểm có nằm trong AABB không
|
|
public bool IsPointIn(A3DVECTOR3 v)
|
|
{
|
|
return !(v.x > Maxs.x || v.x < Mins.x ||
|
|
v.y > Maxs.y || v.y < Mins.y ||
|
|
v.z > Maxs.z || v.z < Mins.z);
|
|
}
|
|
|
|
// Kiểm tra 1 AABB khác có nằm trong AABB này không
|
|
public bool IsAABBIn(A3DAABB aabb)
|
|
{
|
|
return (aabb.Mins.x >= Mins.x && aabb.Maxs.x <= Maxs.x &&
|
|
aabb.Mins.y >= Mins.y && aabb.Maxs.y <= Maxs.y &&
|
|
aabb.Mins.z >= Mins.z && aabb.Maxs.z <= Maxs.z);
|
|
}
|
|
|
|
// Xây AABB từ một tập vertices
|
|
public void Build(A3DVECTOR3[] vertices)
|
|
{
|
|
Clear();
|
|
foreach (var v in vertices)
|
|
AddVertex(v);
|
|
}
|
|
|
|
// Lấy các vertices (8 điểm) của AABB
|
|
public A3DVECTOR3[] GetVertices()
|
|
{
|
|
A3DVECTOR3[] verts = new A3DVECTOR3[8];
|
|
|
|
verts[0] = new A3DVECTOR3(Mins.x, Mins.y, Mins.z);
|
|
verts[1] = new A3DVECTOR3(Maxs.x, Mins.y, Mins.z);
|
|
verts[2] = new A3DVECTOR3(Maxs.x, Maxs.y, Mins.z);
|
|
verts[3] = new A3DVECTOR3(Mins.x, Maxs.y, Mins.z);
|
|
|
|
verts[4] = new A3DVECTOR3(Mins.x, Mins.y, Maxs.z);
|
|
verts[5] = new A3DVECTOR3(Maxs.x, Mins.y, Maxs.z);
|
|
verts[6] = new A3DVECTOR3(Maxs.x, Maxs.y, Maxs.z);
|
|
verts[7] = new A3DVECTOR3(Mins.x, Maxs.y, Maxs.z);
|
|
|
|
return verts;
|
|
}
|
|
}
|
|
}
|