Files
test/Assets/PerfectWorld/Scripts/AnimTestScene/SkillVisibleStateResolver.cs
T
2026-05-29 11:05:10 +07:00

129 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using BrewMonster.Config;
using BrewMonster.Scripts;
using BrewMonster.Scripts.Skills;
namespace BrewMonster
{
/// <summary>
/// Resolves visible-state ids for anim-test (skill_state_action + name fallback) and applies ext-state bits locally (no server).
/// </summary>
public static class SkillVisibleStateResolver
{
const int ExtStateCount = 6;
const int BitSize = 32;
public static List<int> ResolveVisibleStateIds(int skillId)
{
var ids = new HashSet<int>();
if (CECAttacksMan.Instance != null &&
CECAttacksMan.Instance.TryGetSkillStateActions(skillId, out IReadOnlyList<SkillStateActionRow> rows))
{
for (int i = 0; i < rows.Count; i++)
ids.Add(rows[i].state);
}
SkillStub stub = SkillStub.GetStub((uint)skillId);
if (stub != null && !string.IsNullOrEmpty(stub.name))
{
foreach (KeyValuePair<int, VisibleStateImp> kv in GNET.VisibleState)
{
string visibleName = kv.Value?.GetName();
if (string.IsNullOrEmpty(visibleName))
continue;
if (string.Equals(visibleName, stub.name, StringComparison.Ordinal) ||
string.Equals(visibleName, stub.nativename, StringComparison.Ordinal))
ids.Add(kv.Key);
}
}
return new List<int>(ids);
}
public static bool TryGetConfigRows(int skillId, out IReadOnlyList<SkillStateActionRow> rows)
{
rows = null;
return CECAttacksMan.Instance != null &&
CECAttacksMan.Instance.TryGetSkillStateActions(skillId, out rows);
}
/// <summary>
/// Simulates server UPDATE_EXT_STATE for AnimationTest: sets bits and calls ShowExtendStates via SetNewExtendStates.
/// </summary>
public static void TryApplyLocalExtStates(int skillId, CECHostPlayer hostPlayer, CECMonsterTest targetMarker)
{
List<int> stateIds = ResolveVisibleStateIds(skillId);
// #region agent log
LogPanelAnimeScene.AgentDebugLog("TryApplyLocalExtStates", "resolved state ids", "H4",
$"{{\"skillId\":{skillId},\"stateIds\":\"{string.Join(",", stateIds)}\",\"targetType\":{GetSkillTargetType((uint)skillId)}}}");
// #endregion
if (stateIds.Count == 0 || hostPlayer == null)
return;
if (!hostPlayer.IsAllResReady() && hostPlayer.IsPlayerModelReady)
hostPlayer.AnimSceneMarkResourcesReady();
uint[] nextStates = BuildExtStates(hostPlayer.m_aExtStates, stateIds);
int targetType = GetSkillTargetType((uint)skillId);
// #region agent log
LogPanelAnimeScene.AgentDebugLog("TryApplyLocalExtStates:apply", "calling SetNewExtendStates", "H5",
$"{{\"skillId\":{skillId},\"targetType\":{targetType},\"isAllResReady\":{hostPlayer.IsAllResReady().ToString().ToLower()},\"isModelReady\":{hostPlayer.IsPlayerModelReady.ToString().ToLower()},\"stateBits\":\"{string.Join(",", nextStates)}\"}}");
// #endregion
if (targetType == 0)
{
hostPlayer.SetNewExtendStates(0, nextStates, ExtStateCount);
return;
}
if (targetMarker != null)
targetMarker.SetNewExtendStates(0, nextStates, ExtStateCount);
}
static uint[] BuildExtStates(uint[] current, IEnumerable<int> stateIds)
{
var states = new uint[ExtStateCount];
if (current != null && current.Length >= ExtStateCount)
Array.Copy(current, states, ExtStateCount);
foreach (int stateId in stateIds)
{
if (stateId < 0)
continue;
int dwordIndex = stateId / BitSize;
int bit = stateId % BitSize;
if (dwordIndex < ExtStateCount)
states[dwordIndex] |= 1u << bit;
}
return states;
}
static int GetSkillTargetType(uint skillId)
{
SkillStub stub = SkillStub.GetStub(skillId);
if (stub == null)
return 1;
if (stub.restrict_corpse == 1)
return 2;
if (stub.restrict_corpse == 2)
return 3;
if (stub.type == (int)skill_type.TYPE_ATTACK || stub.type == (int)skill_type.TYPE_CURSE)
return 1;
if (stub.type == (int)skill_type.TYPE_BLESSPET)
return 4;
if (stub.GetRange().NoTarget())
return 0;
return 1;
}
}
}