Files
test/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs
T
2026-05-19 10:46:26 +07:00

1104 lines
36 KiB
C#

using BrewMonster;
using BrewMonster.Scripts;
using BrewMonster.Scripts.World;
using CSNetwork;
using CSNetwork.GPDataType;
using DG.Tweening;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using BrewMonster.Network;
using UnityEngine;
public class CECNPCMan : IMsgHandler
{
public struct NPCMiniMapData
{
public int NPCID;
public int TemplateID;
public string Name;
public A3DVECTOR3 Position;
public int MapID;
public DATA_TYPE DataType; // what type of NPC is this?
public NPCMiniMapData(int npcID, int templateID, string name, A3DVECTOR3 position, int mapID, DATA_TYPE dataType)
{
NPCID = npcID;
TemplateID = templateID;
Name = name;
Position = position;
MapID = mapID;
DataType = dataType;
}
}
private Dictionary<int, CECNPC> m_NPCTab ;
private Dictionary<int, int> m_UkNPCTab ;
private readonly object m_NPCTabLock = new object();
private readonly List<NPCMiniMapData> m_NPCMiniMapSnapshot = new ();
List<CECNPC> m_aDisappearNPCs ;
public int HandlerId => (int)MANAGER_INDEX.MAN_NPC;
// Static counter to track calls - resets to 0 when new instance is created (play mode starts)
// List of NPCs to remove. It's needed in every tick.
// Having this as a global variable is more efficient than creating a new list every tick.
CECNPC[] aRemove = new CECNPC[64];
int SIZE_REMOVETAB = 64;
int iRemoveCnt = 0;
List<CECNPC> removeFromDisappearTable = new List<CECNPC>(32);
public CECNPCMan()
{
//
m_NPCTab = new Dictionary<int, CECNPC>(512);
m_UkNPCTab = new Dictionary<int, int>(32);
m_aDisappearNPCs = new List<CECNPC>(32);
// Reset debug counter when new instance is created (play mode starts)
}
/// <summary>
/// Adds or updates an NPC in the m_NPCTab dictionary with comprehensive logging.
/// </summary>
/// <param name="nid">NPC ID</param>
/// <param name="npc">NPC object to add</param>
/// <param name="reason">Reason for adding (for logging purposes)</param>
/// <returns>True if added successfully, false if npc is null or invalid</returns>
private bool AddNPCToTable(int nid, CECNPC npc, string reason = "Unknown")
{
string stackTrace = System.Environment.StackTrace.Split('\n')[1].Trim();
int countBefore = m_NPCTab.Count;
bool keyExists = m_NPCTab.ContainsKey(nid);
CECNPC oldValue = keyExists ? m_NPCTab[nid] : null;
// Validate input
if (npc == null)
{
BMLogger.LogError($"[DICT_TRACE] AddNPCToTable: FAILED - npc is NULL for nid={nid}, reason={reason}");
return false;
}
// Check if old value exists and is different
if (keyExists && oldValue != null)
{
bool oldIsDestroyed = false;
try
{
oldIsDestroyed = oldValue.gameObject == null;
}
catch (System.Exception)
{
oldIsDestroyed = true;
}
if (oldValue != npc)
{
BMLogger.LogError($"[DICT_TRACE] AddNPCToTable: REPLACING existing NPC - nid={nid}, oldValue={(oldValue != null ? oldValue.name : "NULL")}, oldIsDestroyed={oldIsDestroyed}, newValue={npc.name}");
}
}
// Check new value state
bool newIsNull = npc == null;
bool newGameObjectIsNull = false;
string newNPCName = "NULL";
try
{
newGameObjectIsNull = npc.gameObject == null;
newNPCName = npc.name;
}
catch (System.Exception ex)
{
newGameObjectIsNull = true;
BMLogger.LogError($"[DICT_TRACE] AddNPCToTable: Exception checking new npc.gameObject for nid={nid}: {ex.Message}");
}
// Add to dictionary
int countAfter;
lock (m_NPCTabLock)
{
m_NPCTab[nid] = npc;
UpsertNPCMiniMapSnapshot(nid, npc);
countAfter = m_NPCTab.Count;
}
// Verify the value was set correctly
bool verifySuccess = m_NPCTab.TryGetValue(nid, out var verifyNPC);
bool verifyIsNull = verifyNPC == null;
bool verifyGameObjectIsNull = false;
try
{
if (verifyNPC != null)
verifyGameObjectIsNull = verifyNPC.gameObject == null;
}
catch (System.Exception ex)
{
verifyGameObjectIsNull = true;
BMLogger.LogError($"[DICT_TRACE] AddNPCToTable: Exception verifying npc.gameObject for nid={nid}: {ex.Message}");
}
if (verifyIsNull || verifyGameObjectIsNull)
{
BMLogger.LogError($"[DICT_TRACE] AddNPCToTable: WARNING - Value is NULL or destroyed immediately after setting! nid={nid}, reason={reason}");
}
return true;
}
/// <summary>
/// Removes an NPC from the m_NPCTab dictionary with comprehensive logging.
/// </summary>
/// <param name="nid">NPC ID to remove</param>
/// <param name="reason">Reason for removal (for logging purposes)</param>
/// <returns>True if removed successfully, false if key didn't exist</returns>
private bool RemoveNPCFromTable(int nid, string reason = "Unknown")
{
string stackTrace = System.Environment.StackTrace.Split('\n')[1].Trim();
int countBefore = m_NPCTab.Count;
bool keyExists = m_NPCTab.ContainsKey(nid);
CECNPC valueBeforeRemove = null;
bool valueIsNull = false;
bool gameObjectIsNull = false;
string npcName = "NULL";
if (!keyExists)
{
BMLogger.LogError($"[DICT_TRACE] RemoveNPCFromTable: KEY NOT FOUND - nid={nid}, reason={reason}");
return false;
}
// Check value state before removal
valueBeforeRemove = m_NPCTab[nid];
valueIsNull = valueBeforeRemove == null;
if (!valueIsNull)
{
try
{
gameObjectIsNull = valueBeforeRemove.gameObject == null;
npcName = valueBeforeRemove.name;
}
catch (System.Exception ex)
{
gameObjectIsNull = true;
BMLogger.LogError($"[DICT_TRACE] RemoveNPCFromTable: Exception accessing value before remove for nid={nid}: {ex.Message}");
}
}
// Remove from dictionary
bool removed;
int countAfter;
lock (m_NPCTabLock)
{
removed = m_NPCTab.Remove(nid);
RemoveNPCMiniMapSnapshot(nid);
countAfter = m_NPCTab.Count;
}
// Verify removal
bool keyStillExists = m_NPCTab.ContainsKey(nid);
if (keyStillExists)
{
BMLogger.LogError($"[DICT_TRACE] RemoveNPCFromTable: ERROR - Key still exists after removal! nid={nid}, reason={reason}");
}
if (valueIsNull || gameObjectIsNull)
{
BMLogger.LogError($"[DICT_TRACE] RemoveNPCFromTable: REMOVED NULL/DESTROYED VALUE - nid={nid}, valueIsNull={valueIsNull}, gameObjectIsNull={gameObjectIsNull}, reason={reason}. This explains why key existed but value was null!");
}
return removed;
}
/// <summary>
/// Clean up destroyed objects from dictionaries. Call this when play mode starts to remove stale references.
/// </summary>
public void CleanupDestroyedObjects()
{
// Clean up destroyed NPCs from main table
var keysToRemove = new List<int>();
int nullCount = 0;
foreach (var kvp in m_NPCTab)
{
if (kvp.Value == null)
{
nullCount++;
keysToRemove.Add(kvp.Key);
}
else if (kvp.Value.gameObject == null)
{
nullCount++;
keysToRemove.Add(kvp.Key);
}
}
foreach (var key in keysToRemove)
{
RemoveNPCFromTable(key, "CleanupDestroyedObjects - null/destroyed entry");
}
// Clean up destroyed NPCs from disappear table
int beforeDisappearCount = m_aDisappearNPCs.Count;
m_aDisappearNPCs.RemoveAll(npc => npc == null || npc.gameObject == null);
}
public bool ProcessMessage(ECMSG Msg)
{
if (Msg.iSubID == 0)
{
switch (Msg.dwMsg)
{
case EC_MsgDef.MSG_NM_NPCINFO: OnMsgNPCInfo(Msg); break;
case EC_MsgDef.MSG_NM_NPCMOVE: OnMsgNPCMove(Msg); break;
case EC_MsgDef.MSG_NM_NPCSTOPMOVE: OnMsgNPCStopMove(Msg); break;
case EC_MsgDef.MSG_NM_NPCRUNOUT: OnMsgNPCRunOut(Msg); break;
case EC_MsgDef.MSG_NM_NPCOUTOFVIEW: OnMsgNPCOutOfView(Msg); break;
case EC_MsgDef.MSG_NM_NPCDIED: OnMsgNPCDied(Msg); break;
case EC_MsgDef.MSG_NM_NPCDISAPPEAR: OnMsgNPCDisappear(Msg); break;
case EC_MsgDef.MSG_NM_INVALIDOBJECT: OnMsgInvalidObject(Msg); break;
case EC_MsgDef.MSG_NM_FORBIDBESELECTED: OnMsgForbidBeSelected(Msg); break;
case EC_MsgDef.MSG_NM_NPCATKRESULT:
case EC_MsgDef.MSG_NM_NPCEXTSTATE:
case EC_MsgDef.MSG_NM_NPCCASTSKILL:
case EC_MsgDef.MSG_NM_ENCHANTRESULT:
case EC_MsgDef.MSG_NM_NPCROOT:
case EC_MsgDef.MSG_NM_NPCSKILLRESULT:
case EC_MsgDef.MSG_NM_NPCLEVELUP:
case EC_MsgDef.MSG_NM_NPCINVISIBLE:
case EC_MsgDef.MSG_NM_NPCSTARTPLAYACTION:
case EC_MsgDef.MSG_NM_NPCSTOPPLAYACTION:
case EC_MsgDef.MSG_NM_MULTIOBJECT_EFFECT:
TransmitMessage(Msg); break;
}
}
return true;
}
private void OnMsgForbidBeSelected(ECMSG Msg)
{
cmd_object_forbid_be_selected pCmd = GPDataTypeHelper.FromBytes<cmd_object_forbid_be_selected>((byte[])Msg.dwParam1);
CECNPC pNPC = GetNPC(pCmd.id);
if (pNPC)
{
pNPC.SetSelectable(pCmd.b == 0);
}
}
private void OnMsgInvalidObject(ECMSG Msg)
{
int id = (int)Msg.dwParam1;
CECNPC pNPC = GetNPC(id);
if (pNPC)
{
NPCLeave(id);
}
}
private void OnMsgNPCOutOfView(ECMSG msg)
{
NPCLeave((int)msg.dwParam1);
}
public void Tick()
{
iRemoveCnt = 0;
// Tick all NPCs
foreach (var pNPC in m_NPCTab.Values)
{
if (pNPC == null || pNPC.gameObject == null)
continue; // Skip destroyed objects
if (pNPC.ShouldDisappear())
{
if (iRemoveCnt < SIZE_REMOVETAB)
aRemove[iRemoveCnt++] = pNPC;
}
else
{
}
}
for (int i = 0; i < iRemoveCnt; i++)
{
if (aRemove[i] != null)
{
int nid = aRemove[i].GetNPCID();
NPCLeave(nid);
}
}
// Tick all NPCs who are in disappear table
iRemoveCnt = 0;
CECNPC disappearedNPC = null;
removeFromDisappearTable.Clear();
for (int i = 0; i < m_aDisappearNPCs.Count; i++)
{
disappearedNPC = m_aDisappearNPCs[i];
if (disappearedNPC.ShouldDisappear())
{
if (iRemoveCnt < SIZE_REMOVETAB)
{
aRemove[iRemoveCnt++] = disappearedNPC;
removeFromDisappearTable.Add(disappearedNPC);
}
}
}
for (int i = 0; i < removeFromDisappearTable.Count; i++)
{
m_aDisappearNPCs.Remove(removeFromDisappearTable[i]);
}
for (int i = 0; i < iRemoveCnt; i++)
{
if (aRemove[i] != null)
{
int nid = aRemove[i].GetNPCID();
ReleaseNPC(aRemove[i]);
}
}
// Update NPCs in various ranges (Active, visible, mini-map etc.)
// UpdateNPCInRanges(dwDeltaTime);
// Udpate unknown NPC table
// UpdateUnknownNPCs();
}
private void OnMsgNPCDisappear(ECMSG Msg)
{
var pCmd = GPDataTypeHelper.FromBytes<cmd_object_disappear>((byte[])Msg.dwParam1);
NPCDisappear(pCmd.id);
}
void NPCDisappear(int nid)
{
CECNPC pNPC = GetNPC(nid);
if (pNPC)
{
if (!pNPC.IsDead())
{
// NPC Ïûʧʱ£¨¿ÉÄÜÉíÉÏ»¹ÓÐÏà¹ØÌØÐ§£¬ÐèÒª´¥·¢£¬Èç×Ô±¬Ê±±¬Õ¨ÌØÐ§£©
// ËäÈ»ÔÚ CECNPC::Killed ÖÐÒÑ×ö´¦Àí£¬µ«¿Í»§¶Ë¿ÉÄÜ»áÖ±½ÓÊÕµ½ disappear ÏûÏ¢£¨Èç×Ô±¬¼¼ÄÜ£©
// Òò´ËÕâÀïÐèÒªÔö¼Ó´¥·¢µ÷ÓÃ
// Èô֮ǰ NPC ÒÑËÀÍö£¬Ôò˵Ã÷Òѵ÷Óùý
pNPC.ClearComActFlag(true);
}
pNPC.Disappear();
// From npc from active table and add it to disappear table
NPCLeave(nid, true, false);
m_aDisappearNPCs.Add(pNPC);
}
else
{
BMLogger.LogError($"[NPC_REMOVAL_TRACE] NPCDisappear: NPC {nid} NOT FOUND in table");
}
}
void NPCLeave(int nid, bool bUpdateMMArray = true, bool bRelease = true)
{
// Release NPC
CECNPC pNPC = GetNPC(nid);
if (!pNPC)
{
BMLogger.LogError($"[NPC_REMOVAL_TRACE] NPCLeave: NPC {nid} NOT FOUND in table, cannot remove");
return;
}
/*if (bUpdateMMArray)
RemoveNPCFromMiniMap(pNPC);*/
pNPC.m_iMMIndex = -1;
var hostplayer = CECGameRun.Instance.GetHostPlayer();
// If this NPC is selected by host, cancel the selection
if (pNPC.GetNPCID() == hostplayer.GetSelectedTarget())
hostplayer.SelectTarget(0);
// Remove it from active NPC table
bool removed = RemoveNPCFromTable(nid, $"NPCLeave - bRelease={bRelease}");
// Forbid reloading npc's resources
//QueueNPCUndoLoad(nid, pNPC->GetBornStamp());
// Release NPC resource
if (bRelease)
{
ReleaseNPC(pNPC);
}
else
{
CECHostPlayer pHost = hostplayer;
if (pHost != null)
pHost.RemoveObjectFromTabSels(pNPC);
}
/* CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
if (pWrapper) pWrapper->OnObjectDisappear(nid);*/
}
void ReleaseNPC(CECNPC pNPC)
{
if (pNPC)
{
int nid = pNPC.GetNPCID();
// Remove tab-selected array
CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
if (pHost)
pHost.RemoveObjectFromTabSels(pNPC);
pNPC.Release();
pNPC.DestroySelf();
}
else
{
BMLogger.LogError($"[NPC_REMOVAL_TRACE] ReleaseNPC: pNPC is NULL, cannot release");
}
}
private bool TransmitMessage(ECMSG Msg)
{
int nid = 0;
switch (Msg.dwMsg)
{
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT:
nid = GPDataTypeHelper.FromBytes<cmd_object_atk_result>((byte[])Msg.dwParam1).attacker_id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE:
{
int cmdType = Convert.ToInt32(Msg.dwParam2);
byte[] buf = (byte[])Msg.dwParam1;
if (cmdType == CommandID.UPDATE_EXT_STATE)
nid = GPDataTypeHelper.FromBytes<cmd_update_ext_state>(buf).id;
else if (cmdType == CommandID.ICON_STATE_NOTIFY)
{
var iconCmd = new cmd_icon_state_notify();
if (!iconCmd.Initialize(buf))
return false;
nid = iconCmd.id;
}
else
return false;
break;
}
case long value when value == EC_MsgDef.MSG_NM_NPCCASTSKILL:
nid = GPDataTypeHelper.FromBytes<cmd_object_cast_skill>((byte[])Msg.dwParam1).caster;
break;
case long value when value == EC_MsgDef.MSG_NM_ENCHANTRESULT:
nid = GPDataTypeHelper.FromBytes<cmd_enchant_result>((byte[])Msg.dwParam1).caster;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCROOT:
nid = GPDataTypeHelper.FromBytes<cmd_object_root>((byte[])Msg.dwParam1).id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSKILLRESULT:
nid = GPDataTypeHelper.FromBytes<cmd_object_skill_attack_result>((byte[])Msg.dwParam1).attacker_id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCLEVELUP:
nid = GPDataTypeHelper.FromBytes<cmd_level_up>((byte[])Msg.dwParam1).id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCINVISIBLE:
nid = GPDataTypeHelper.FromBytes<cmd_object_invisible>((byte[])Msg.dwParam1).id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSTARTPLAYACTION:
nid = GPDataTypeHelper.FromBytes<cmd_object_start_play_action>((byte[])Msg.dwParam1).id;
break;
case long value when value == EC_MsgDef.MSG_NM_NPCSTOPPLAYACTION:
nid = GPDataTypeHelper.FromBytes<cmd_object_stop_play_action>((byte[])Msg.dwParam1).id;
break;
case long value when value == EC_MsgDef.MSG_NM_MULTIOBJECT_EFFECT:
nid = GPDataTypeHelper.FromBytes<cmd_multiobj_effect>((byte[])Msg.dwParam1).id;
break;
default:
return false;
}
CECNPC pNPC = SeekOutNPC(nid);
if (pNPC)
pNPC.ProcessMessage(Msg);
return true;
}
private bool OnMsgNPCDied(ECMSG msg)
{
int nid = 0, idKiller = 0;
bool bDelay = false;
var stateNPC = Convert.ToInt32(msg.dwParam2);
var byteArray = (byte[])msg.dwParam1;
if (stateNPC == CommandID.NPC_DIED)
{
cmd_npc_died pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died>(byteArray);
nid = pCmd.id;
idKiller = pCmd.idKiller;
}
else if (stateNPC == CommandID.NPC_DIED2)
{
cmd_npc_died2 pCmd = EC_Utility.ByteArrayToStructure<cmd_npc_died2>(byteArray);
nid = pCmd.id;
idKiller = pCmd.idKiller;
bDelay = true;
}
if (!GPDataTypeHelper.ISNPCID(nid))
return false;
CECNPC pNPC = GetNPC(nid);
EventBus.Publish(new NPCDiedEvent(nid));
if (pNPC && !pNPC.IsAboutToDie())
{
pNPC.Killed(bDelay);
// Below codes may case the last damaged bubble number before
// npc died couldn't popup
// if (!bDelay)
// NPCDisappear(nid);
}
else
{
if (pNPC == null)
BMLogger.LogError($"[NPC_REMOVAL_TRACE] OnMsgNPCDied: NPC {nid} NOT FOUND in table");
else if (pNPC.IsAboutToDie())
BMLogger.LogError($"[NPC_REMOVAL_TRACE] OnMsgNPCDied: NPC {nid} already about to die, skipping");
}
return true;
}
private bool OnMsgNPCStopMove(ECMSG msg)
{
cmd_object_stop_move pCmd = EC_Utility.ByteArrayToStructure<cmd_object_stop_move>((byte[])msg.dwParam1);
CECNPC pNPC = SeekOutNPC(pCmd.id);
if (pNPC)
pNPC.StopMoveTo(pCmd);
return true;
}
private bool OnMsgNPCRunOut(ECMSG msg)
{
int id = GPDataTypeHelper.FromBytes<int>((byte[])msg.dwParam1);
NPCLeave(id);
return true;
}
private bool OnMsgNPCMove(ECMSG msg)
{
var buffer = (byte[])msg.dwParam1;
cmd_object_move pCmd = MemoryMarshal.Read<cmd_object_move>(buffer);
if (pCmd.use_time == 0)
return true;
CECNPC pNPC = SeekOutNPC(pCmd.id);
if (pNPC)
pNPC.MoveTo(pCmd);
return true;
}
public CECNPC SeekOutNPC(int nid)
{
if (!m_NPCTab.TryGetValue(nid, out var npc))
{
// Couldn't find this NPC, put it into unknown NPC table
m_UkNPCTab[nid] = nid;
return null;
}
return npc;
}
private bool OnMsgNPCInfo(ECMSG msg)
{
int commandId = Convert.ToInt32(msg.dwParam2);
switch (commandId)
{
case CommandID.NPC_INFO_LIST:
{
// msg.dwParam1 chính là buffer chứa placeholder data (không có header cmd_npc_info_list)
cmd_npc_info_list pCmd = MemoryMarshal.Read<cmd_npc_info_list>(((byte[])msg.dwParam1).AsSpan());
int offset = Marshal.OffsetOf<cmd_npc_info_list>("placeholder").ToInt32();
byte[] buffer = (byte[])msg.dwParam1;
Span<byte> pDataBuf = buffer.AsSpan(offset);
for (int i = 0; i < pCmd.count; i++)
{
// giống const info_npc& Info = *(const info_npc*)pDataBuf;
info_npc info = MemoryMarshal.Read<info_npc>(pDataBuf);
int iSize = info_npc.HEADER_SIZE;
if ((info.state & PlayerNPCState.GP_STATE_EXTEND_PROPERTY) != 0)
iSize += sizeof(uint) * NumberDWORDsPlayerNPC.OBJECT_EXT_STATE_COUNT;
if ((info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0)
iSize += sizeof(int);
if ((info.state & PlayerNPCState.GP_STATE_NPC_NAME) != 0)
{
byte len = pDataBuf[iSize];
iSize += 1 + len;
}
if ((info.state & PlayerNPCState.GP_STATE_MULTIOBJ_EFFECT) != 0)
{
int countEff = BinaryPrimitives.ReadInt32LittleEndian(
pDataBuf.Slice(iSize, sizeof(int)));
iSize += sizeof(int) + countEff * (sizeof(int) + 1);
}
if ((info.state & PlayerNPCState.GP_STATE_NPC_MAFIA) != 0)
iSize += sizeof(int);
NPCEnter(info, false, buffer, offset);
// dịch pDataBuf về sau (giống pDataBuf += iSize)
pDataBuf = pDataBuf.Slice(iSize);
offset += iSize;
}
break;
}
case CommandID.NPC_ENTER_SLICE:
{
var buffer = (byte[])msg.dwParam1;
info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
NPCEnter(info, false, buffer, info_npc.HEADER_SIZE);
break;
}
case CommandID.NPC_ENTER_WORLD:
{
var buffer = (byte[])msg.dwParam1;
info_npc info = MemoryMarshal.Read<info_npc>(buffer.AsSpan(0, info_npc.HEADER_SIZE));
NPCEnter(info, true, buffer, info_npc.HEADER_SIZE);
break;
}
case CommandID.NPC_INFO_00:
{
var buffer = (byte[])msg.dwParam1;
cmd_npc_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_npc_info_00>(buffer);
CECNPC pNPC = SeekOutNPC(pCmd.idNPC);
if (pNPC)
{
ROLEBASICPROP bp = pNPC.GetBasicProps();
ROLEEXTPROP ep = pNPC.GetExtendProps();
bp.iCurHP = pCmd.iHP;
ep.bs.max_hp = pCmd.iMaxHP;
pNPC.SetSelectedTarget(pCmd.iTargetID);
pNPC.SetWorldHealthImage((float)pCmd.iHP, (float)pCmd.iMaxHP);
EventBus.Publish(new CECHostPlayer.NPCINFO(pNPC.GetName(), pCmd.iHP, pCmd.iMaxHP, pCmd.idNPC));
}
break;
}
case CommandID.NPC_VISIBLE_TID_NOTIFY:
{
cmd_npc_visible_tid_notify pCmd = (cmd_npc_visible_tid_notify)msg.dwParam1;
CECNPC pNPC = SeekOutNPC(pCmd.nid);
if (pNPC)
pNPC.TransformShape(pCmd.vis_tid);
break;
}
}
return true;
}
public bool NPCEnter(in info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
{
var npc = GetNPC(Info.nid);
if (npc != null)
{
RemoveNPCFromTable(Info.nid, "NPCEnter - replacing existing NPC");
GameObject.Destroy(npc.gameObject);
}
// Nếu id này có trong bảng unknown thì xóa nó
if (m_UkNPCTab.ContainsKey(Info.nid))
{
m_UkNPCTab.Remove(Info.nid);
}
// Tạo NPC mới
npc = CreateNPC(Info, bBornInSight, packet, infoOffset);
//if (npc != null)
//{
// npc.SetUpCECNPC(this);
//}
if (object.ReferenceEquals(npc, null))
{
BrewMonster.BMLogger.LogError($"Failed to create NPC ({Info.tid})");
return false;
}
// Thêm NPC vào bảng
AddNPCToTable(Info.nid, npc, $"NPCEnter - nid={Info.nid}, tid={Info.tid}, bBornInSight={bBornInSight}");
return true;
}
public bool NPCEnterTest(int nid, CECNPC npc, string reason = "Unknown")
{
AddNPCToTable(nid, npc, $"NPCEnterTest - nid={nid}, tid={npc.GetNPCInfo().tid}, bBornInSight={true}");
return true;
}
// Get NPC by id and optional bornStamp
public CECNPC GetNPC(int nid, uint bornStamp = 0)
{
if (!m_NPCTab.TryGetValue(nid, out var npc))
return null;
// Validate that the NPC object is not destroyed (Unity destroyed objects pass != null but throw on access)
if (npc == null)
{
// Clean up destroyed object from dictionary
RemoveNPCFromTable(nid, "GetNPC - null value detected");
return null;
}
try
{
if (npc.gameObject == null)
{
// Clean up destroyed object from dictionary
RemoveNPCFromTable(nid, "GetNPC - destroyed GameObject detected");
return null;
}
}
catch (System.Exception ex)
{
BMLogger.LogError($"[DICT_TRACE] GetNPC: Exception accessing npc.gameObject for nid={nid}: {ex.Message}, removing from dictionary");
// Clean up destroyed object from dictionary
RemoveNPCFromTable(nid, $"GetNPC - exception accessing GameObject: {ex.Message}");
return null;
}
return npc;
}
/// <summary>
/// Returns a copy of all active NPC objects. Use this on the main thread only.
/// </summary>
public List<CECNPC> GetAllNPCs()
{
lock (m_NPCTabLock)
{
return new List<CECNPC>(m_NPCTab.Values);
}
}
/// <summary>
/// Returns a plain-data snapshot for worker-thread consumers such as the minimap.
/// </summary>
public List<NPCMiniMapData> GetAllNPCMiniMapData()
{
lock (m_NPCTabLock)
{
return m_NPCMiniMapSnapshot;
}
}
private void UpsertNPCMiniMapSnapshot(int nid, CECNPC npc)
{
NPCMiniMapData data = CreateNPCMiniMapData(nid, npc);
for (int i = 0; i < m_NPCMiniMapSnapshot.Count; i++)
{
if (m_NPCMiniMapSnapshot[i].NPCID == nid)
{
m_NPCMiniMapSnapshot[i] = data;
return;
}
}
m_NPCMiniMapSnapshot.Add(data);
}
private void RemoveNPCMiniMapSnapshot(int nid)
{
for (int i = m_NPCMiniMapSnapshot.Count - 1; i >= 0; i--)
{
if (m_NPCMiniMapSnapshot[i].NPCID == nid)
{
m_NPCMiniMapSnapshot.RemoveAt(i);
return;
}
}
}
private NPCMiniMapData CreateNPCMiniMapData(int nid, CECNPC npc)
{
var info = npc.GetNPCInfo();
int mapID = CECGameRun.Instance?.GetWorld()?.GetInstanceID() ?? 0;
DATA_TYPE dataType = DATA_TYPE.DT_INVALID;
if (npc is CECMonster)
{
dataType = DATA_TYPE.DT_MONSTER_ESSENCE;
}
else if (npc is CECPet)
{
dataType = DATA_TYPE.DT_PET_ESSENCE;
}
else if (npc is CECNPCServer)
{
dataType = DATA_TYPE.DT_NPC_ESSENCE;
}
return new NPCMiniMapData(nid, info.tid, npc.GetName() ?? string.Empty, npc.GetServerPos(), mapID, dataType);
}
// Find first NPC/Monster by template id (tid). Used by UI auto-move coordinate resolving.
// 通过模板ID(tid)查找第一个NPC/怪物。用于UI自动寻路坐标解析。
public CECNPC FindNPCByTemplateID(int tid)
{
if (tid == 0) return null;
foreach (var npc in m_NPCTab.Values)
{
if (!npc) continue;
var info = npc.GetNPCInfo();
if (info.tid == tid || info.vis_tid == tid)
{
return npc;
}
}
return null;
}
public CECNPC GetNPCFromAll(int nid)
{
// Get stack trace to see who's calling this method
CECNPC pNPC = GetNPC(nid);
// Check for null/destroyed object BEFORE accessing properties (Unity destroyed objects pass != null but throw on access)
if (pNPC != null && pNPC.gameObject != null)
{
return pNPC;
}
for (int i = 0; i < m_aDisappearNPCs.Count; i++)
{
CECNPC pDisappearNPC = m_aDisappearNPCs[i];
// Use Unity's == null check which properly handles destroyed objects
if (pDisappearNPC == null) continue;
if (pDisappearNPC.gameObject == null) continue;
try
{
if (pDisappearNPC.GetNPCID() == nid)
{
return pDisappearNPC;
}
}
catch (System.Exception)
{
// Object was destroyed between null check and access - skip it
continue;
}
}
return null;
}
public CECNPC CreateNPC(info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
{
CECNPC pNPC = null;
int tid = Info.tid;
bool bPet = (Info.state & PlayerNPCState.GP_STATE_NPC_PET) != 0;
// Get data type from database
var edm = ElementDataManProvider.GetElementDataMan(); // tương đương g_pGame->GetElementDataMan()
DATA_TYPE dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
if (dataType != DATA_TYPE.DT_NPC_ESSENCE &&
dataType != DATA_TYPE.DT_MONSTER_ESSENCE &&
dataType != DATA_TYPE.DT_PET_ESSENCE)
{
// Try default npc
tid = 4249;
dataType = edm.get_data_type((uint)tid, ID_SPACE.ID_SPACE_ESSENCE);
}
if (bPet)
{
pNPC = CECGameRun.Instance.GetPet();
}
else
{
switch (dataType)
{
case DATA_TYPE.DT_NPC_ESSENCE:
pNPC = CECGameRun.Instance.GetNPCServer();
if (pNPC != null)
{
pNPC.name = $"NPC Server {tid}_{Info.nid}";
}
break;
case DATA_TYPE.DT_MONSTER_ESSENCE:
pNPC = CECGameRun.Instance.GetMonster();
if (pNPC != null)
{
pNPC.name = $"Monster {tid}_{Info.nid}";
}
break;
case DATA_TYPE.DT_PET_ESSENCE:
pNPC = CECGameRun.Instance.GetPet();
if (pNPC != null)
{
pNPC.name = $"Pet {tid}_{Info.nid}";
}
break;
default:
BMLogger.LogError($"CECNPCMan::CreateNPC failed, Invalid DATA_TYPE in CreateNPC, tid={tid} dataType={dataType}");
return null;
}
}
// Set born stamp & born-in-sight (giữ nguyên semantics)
uint bornStamp = CECGameRun.Instance.GetWorld().GetBornStamp();
if (!object.ReferenceEquals(pNPC, null))
{
pNPC.SetBornStamp(bornStamp);
pNPC.SetBornInSight(bBornInSight);
pNPC.SetUpCECNPC(this);
}
else
{
return null;
}
// Init với tid + Info như C++
if (!pNPC.Init(tid, Info, packet, infoOffset))
{
// đảm bảo giải phóng nếu bạn có tài nguyên kèm theo
//pNPC?.Release();
pNPC = null;
// log lỗi tương tự glb_ErrorOutput
UnityEngine.Debug.LogError($"CECNPCMan::CreateNPC failed, tid={tid}");
return null;
}
return pNPC;
}
// Get npc candidates whom can be auto-selected by 'TAB' key
public void TabSelectCandidates(int idCurSel, List<CECNPC> aCands)
{
CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
if (pHost == null)
return;
// Note: IsSkeletonReady() check is commented out in Unity codebase
// if (!pHost.IsSkeletonReady())
// {
// // Only when IsSkeletonReady() is true, GetDistToHost() is valid
// return;
// }
// Trace all NPCs
foreach (var kvp in m_NPCTab)
{
CECNPC pNPC = kvp.Value;
if (pNPC == null)
continue;
if (!pNPC.IsSelectable() ||
!pNPC.IsMonsterNPC() ||
pNPC.IsDead() ||
pNPC.GetNPCID() == idCurSel ||
pHost.AttackableJudge(pNPC.GetNPCID(), false) != 1)
continue;
float fDist = pNPC.GetDistToHost();
if (fDist > EC_RoleTypes.EC_TABSEL_DIST || !pHost.CanSafelySelectWith(fDist))
{
continue;
}
aCands.Add(pNPC);
}
}
// Release manager
public void Release()
{
OnLeaveGameWorld();
}
// On leaving game world
bool OnLeaveGameWorld()
{
// Release all NPCs in active table
// NPCTable::iterator it = m_NPCTab.begin();
// for (; it != m_NPCTab.end(); ++it)
foreach (var pNPC in m_NPCTab.Values)
{
ReleaseNPC(pNPC);
}
lock (m_NPCTabLock)
{
m_NPCTab.Clear();
m_NPCMiniMapSnapshot.Clear();
}
// Release all NPCs in disappear table
int i;
foreach (var pNPC in m_aDisappearNPCs)
{
ReleaseNPC(pNPC);
}
m_aDisappearNPCs.Clear();
// Release all loaded models
// ACSWrapper csa(&m_csLoad);
//
// for (i=0; i < m_aLoadedModels.GetSize(); i++)
// {
// NPCMODEL* pInfo = m_aLoadedModels[i];
// CECNPC::ReleaseNPCModel(pInfo->Ret);
// delete pInfo;
// }
//
// m_aLoadedModels.RemoveAll();
// m_aMMNPCs.RemoveAll(false);
// m_aTabSels.RemoveAll(false);
return true;
}
}
public struct NPCDiedEvent
{
public int NPCID;
public NPCDiedEvent(int npcID)
{
NPCID = npcID;
}
}