cc04ace9e1
# Conflicts: # Assets/PerfectWorld/Scripts/UI/Dialogs/DlgInstall.cs
514 lines
16 KiB
C#
514 lines
16 KiB
C#
using BrewMonster;
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using BrewMonster.Network;
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using BrewMonster.UI;
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using CSNetwork;
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using System;
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using System.Collections.Generic;
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using BrewMonster.Scripts.Managers;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using TMPro;
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public class CECUIManager : MonoSingleton<CECUIManager>
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{
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[SerializeField] private TMP_Text _fpsText;
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[SerializeField] private List<GameObject> uiPrefabs; // drag các prefab UI vào đây
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private readonly Dictionary<System.Type, GameObject> _spawnedUIs = new();
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[SerializeField] private HUDNPC npsUI;
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[SerializeField] private int currentTargetNPCID;
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CECGameUIMan gameUI;
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AUIManager aUIManager;
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[SerializeField] private DialogScriptTableObject dialogResouce;
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[SerializeField] private Canvas canvasDlg;
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[SerializeField] private UnityEngine.UI.Button btnSecondClick;
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[SerializeField] CDlgQuickBar m_pDlgQuickBar1;
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public CDlgSkillSubOther m_pDlgSkillSubOther;
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CDlgMessageBox m_pDlgMessageBox;
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public CDlgSkillAction m_pDlgSkillAction;
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Sprite[] m_iconlistIvtr;
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private CDlgInfoTooltip m_pDlgSkillTooltip;
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protected override void Awake()
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{
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base.Awake();
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EventBus.Subscribe<CECHostPlayer.NPCINFO>(ShowUINPC);
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EventBus.Subscribe<NPCDiedEvent>(TryHideUINPC);
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EventBus.Subscribe<MessageBoxEvent>(OnMessageBox);
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gameUI = new CECGameUIMan();
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gameUI.SetDependency(dialogResouce, canvasDlg);
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gameUI.Init();
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m_pDlgSkillAction = GetComponent<CDlgSkillAction>();
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// Wire up second-click button / 连接第二次点击按钮
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if (btnSecondClick != null)
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{
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btnSecondClick.onClick.AddListener(OnSecondClickButtonClicked);
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}
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ShowUI("Win_Hpmpxp");
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}
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private void Update()
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{
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// _fpsText.text = $"{Mathf.RoundToInt(1f / Time.deltaTime)}";
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if (m_pDlgQuickBar1 != null)
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{ m_pDlgQuickBar1.UpdateShortcuts(); }
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}
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private void OnDestroy()
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{
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EventBus.Unsubscribe<CECHostPlayer.NPCINFO>(ShowUINPC);
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EventBus.Unsubscribe<NPCDiedEvent>(TryHideUINPC);
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EventBus.Unsubscribe<MessageBoxEvent>(OnMessageBox);
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}
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private void ShowUINPC(CECHostPlayer.NPCINFO obj)
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{
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npsUI.gameObject.SetActive(true);
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npsUI.SetText($"{obj.CurrentHealth}/{obj.MaxHealth}", obj.Name, "");
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npsUI.SetHealthImage((float)obj.CurrentHealth / (float)obj.MaxHealth);
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currentTargetNPCID = obj.IDNPC;
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}
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public CDlgQuickBar GetCDlgQuickBar()
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{
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return m_pDlgQuickBar1;
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}
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private void TryHideUINPC(NPCDiedEvent obj)
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{
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if (obj.NPCID != currentTargetNPCID) return;
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npsUI.gameObject.SetActive(false);
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}
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/// <summary>
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/// Show UI by name of component ("DlgTask", "EC_InventoryUI")
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/// </summary>
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/// <param name="componentName">name of component ("DlgTask", "EC_InventoryUI")</param>
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public void ShowUI(string componentName)
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{
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if (string.IsNullOrEmpty(componentName) || canvasDlg == null)
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{
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if (canvasDlg == null) Debug.LogError("canvasDlg chưa được gán");
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return;
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}
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GetInGameUIMan().GetDialog(componentName).Show(true);
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return;
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var type = FindTypeByName(componentName);
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if (TryShowCachedUI(type)) return;
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if (FindUIByName(componentName, type)) return;
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if (FindUIByType(type)) return;
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Debug.LogWarning($"Không tìm thấy UI {componentName} đã spawn trong canvasDlg. Type found: {(type != null ? type.FullName : "null")}");
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}
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public CDlgMessageBox ShowMessageBox(MessageBoxData messageBoxData)
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{
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var msgBox = GetInGameUIMan().GetDialog("DlgMessageBox") as CDlgMessageBox;
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if (msgBox != null)
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{
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msgBox.ShowMessageBox(messageBoxData);
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return msgBox;
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}
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else
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{
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Debug.LogError("DlgMessageBox not found in InGameUIMan");
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}
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return null;
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}
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public CDlgMessageBox ShowMessageBox(string title, string message, MessageBoxType messageBoxType, Action onClickedYes = null, Action onClickedNo = null)
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{
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var msgBox = GetInGameUIMan().GetDialog("DlgMessageBox") as CDlgMessageBox;
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if (msgBox != null)
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{
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msgBox.ShowMessageBox(new MessageBoxData()
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{
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Title = title,
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Message = message,
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MessageBoxType = messageBoxType,
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OnClickedYes = onClickedYes,
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OnClickedNo = onClickedNo
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});
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return msgBox;
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}
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else
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{
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Debug.LogError("DlgMessageBox not found in InGameUIMan");
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}
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return null;
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}
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public void UpdateSkillRelatedUI()
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{
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// ¸üм¼ÄÜÏà¹ØµÄ½çÃæÏÔʾ
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if (m_pDlgQuickBar1)
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m_pDlgQuickBar1.UpdateShortcuts();
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/* if (m_pDlgSkillEdit != null && m_pDlgSkillEdit->IsShow())
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{
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// ¼¼Äܱ༽çÃæÖ»ÔÚ Show(true) µÄʱºò²ÅÄܸüÐÂ
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m_pDlgSkillEdit->Show(false);
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}*/
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}
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/// <summary>
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/// Show skill tooltip with description near the clicked skill button.
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/// </summary>
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/// <param name="hintText">The skill description and requirements</param>
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/// <param name="sourceButton">The button RectTransform to position near</param>
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public void ShowSkillTooltip(string hintText, RectTransform sourceButton)
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{
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if (string.IsNullOrEmpty(hintText))
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{
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Debug.LogWarning("[CECUIManager] ShowSkillTooltip called with empty hint text");
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return;
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}
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// Lazy-load the tooltip dialog
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if (m_pDlgSkillTooltip == null)
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{
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var tooltip = GetInGameUIMan().GetDialog("CDlgInfoTooltip") as CDlgInfoTooltip;
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if (tooltip != null)
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{
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m_pDlgSkillTooltip = tooltip;
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}
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else
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{
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Debug.LogWarning("[CECUIManager] CDlgSkillTooltip not found in dialog resource. Tooltip will not be displayed.");
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return;
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}
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}
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if (m_pDlgSkillTooltip != null)
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{
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m_pDlgSkillTooltip.ShowTooltip(hintText, sourceButton);
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}
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}
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/// <summary>
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/// Hide the skill tooltip if it's currently visible.
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/// </summary>
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public void HideSkillTooltip()
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{
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if (m_pDlgSkillTooltip != null)
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{
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m_pDlgSkillTooltip.HideTooltip();
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}
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}
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private void OnMessageBox(MessageBoxEvent messageBoxEvent)
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{
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BMLogger.LogError("CECUIManager OnMessageBox called");
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int iRetVal = messageBoxEvent.iRetVal;
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AUIDialog pDlg = messageBoxEvent.pDlg;
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if (pDlg == m_pDlgMessageBox)
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{
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OnNewMessageBox(iRetVal);
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return;
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}
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UnityGameSession pSession = UnityGameSession.Instance;
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CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
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if (string.Equals(pDlg.GetName(), "Game_Quit", StringComparison.OrdinalIgnoreCase))
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{
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}
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else if ((string.Equals(pDlg.GetName(), "Game_TeachSkill", StringComparison.OrdinalIgnoreCase) && DialogBoxCommandIDs.IDOK == iRetVal) ||
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(string.Equals(pDlg.GetName(), "Game_LearnSkill", StringComparison.OrdinalIgnoreCase) && DialogBoxCommandIDs.IDOK == iRetVal))
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{
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if (string.Equals(pDlg.GetName(), "Game_TeachSkill", StringComparison.OrdinalIgnoreCase))
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{
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}
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else if (string.Equals(pDlg.GetName(), "Game_LearnSkill", StringComparison.OrdinalIgnoreCase))
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{
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int skillID = (int)pDlg.GetData();
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int nCondition = pHost.CheckSkillLearnCondition(skillID, true);
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if (0 == nCondition)
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{
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UnityGameSession.c2s_SendCmdNPCSevLearnSkill(skillID);
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}
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/*else if (1 == nCondition)
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AddChatMessage(GetStringFromTable(270), GP_CHAT_MISC);
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else if (6 == nCondition)
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AddChatMessage(GetStringFromTable(527), GP_CHAT_MISC);
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else if (7 == nCondition)
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AddChatMessage(GetStringFromTable(541), GP_CHAT_MISC);
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else if (8 == nCondition)
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AddChatMessage(GetStringFromTable(271), GP_CHAT_MISC);
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else if (9 == nCondition)
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AddChatMessage(GetStringFromTable(556), GP_CHAT_MISC);
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else if (10 == nCondition)
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AddChatMessage(GetStringFromTable(557), GP_CHAT_MISC);
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else if (12 == nCondition)
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AddChatMessage(GetStringFromTable(11168), GP_CHAT_MISC);*/
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}
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}
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else if (pDlg is DlgInstall dlgInstall && dlgInstall.GetInstallMode == DlgInstall.InstallMode.Disenchase && DialogBoxCommandIDs.IDOK == iRetVal)
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{
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UnityGameSession.c2s_CmdNPCSevClearEmbeddedChip(dlgInstall.FirstSlotIndex, dlgInstall.SelectedEquip.GetTemplateID());
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dlgInstall.Show(false);
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pHost.EndNPCService();
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// m_pCurNPCEssence = NULL;
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// m_pDlgInventory->Show(false);
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pHost.GetPack((int)InventoryType.IVTRTYPE_PACK).UnfreezeAllItems();
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ShowMessageBox(new MessageBoxData()
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{
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Message = pDlg.GetStringFromTable(228)
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});
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}
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}
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private bool OnNewMessageBox(int iRetVal)
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{
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return true;
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}
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private System.Type FindTypeByName(string componentName)
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{
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string[] namespacePrefixes = {
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"", // No namespace
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"BrewMonster.Scripts.Task.UI.",
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"BrewMonster.UI.",
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"BrewMonster.Scripts.UI.",
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"BrewMonster."
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};
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// Try with common namespace prefixes
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foreach (var prefix in namespacePrefixes)
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{
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string fullTypeName = string.IsNullOrEmpty(prefix) ? componentName : prefix + componentName;
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var type = System.Type.GetType(fullTypeName);
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if (type != null) return type;
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}
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// Search in all assemblies
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foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies())
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{
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var type = assembly.GetType(componentName);
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if (type != null) return type;
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foreach (var prefix in namespacePrefixes)
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{
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if (string.IsNullOrEmpty(prefix)) continue;
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type = assembly.GetType(prefix + componentName);
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if (type != null) return type;
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}
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}
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return null;
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}
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private bool TryShowCachedUI(System.Type type)
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{
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if (type != null && _spawnedUIs.TryGetValue(type, out var uiGo))
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{
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uiGo.SetActive(true);
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return true;
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}
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return false;
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}
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private bool FindUIByName(string componentName, System.Type type)
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{
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for (int i = 0; i < canvasDlg.transform.childCount; i++)
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{
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var child = canvasDlg.transform.GetChild(i);
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if (!child.name.Contains(componentName) && child.name != componentName) continue;
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if (type != null)
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{
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var foundComponent = child.GetComponentInChildren(type, true);
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if (foundComponent != null)
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{
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ActivateAndCacheUI(foundComponent.gameObject, type);
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return true;
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}
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}
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ActivateAndCacheUI(child.gameObject, type);
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return true;
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}
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return false;
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}
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private bool FindUIByType(System.Type type)
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{
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if (type == null) return false;
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var foundComponent = canvasDlg.GetComponentInChildren(type, true);
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if (foundComponent != null)
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{
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ActivateAndCacheUI(foundComponent.gameObject, type);
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return true;
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}
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return false;
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}
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private void ActivateAndCacheUI(GameObject uiGameObject, System.Type type)
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{
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uiGameObject.SetActive(true);
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if (type != null) _spawnedUIs[type] = uiGameObject;
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}
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/// <summary>
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/// Ẩn UI (disable thay vì destroy)
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/// </summary>
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public void HideUI<T>() where T : Component
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{
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var type = typeof(T);
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if (_spawnedUIs.TryGetValue(type, out var uiGo))
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{
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uiGo.SetActive(false);
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}
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}
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/// <summary>
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/// Kiểm tra UI có đang active không
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/// </summary>
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public bool IsUIActive<T>() where T : Component
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{
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var type = typeof(T);
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return _spawnedUIs.TryGetValue(type, out var uiGo) && uiGo.activeSelf;
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}
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/// <summary>
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/// Ẩn tất cả UI hiện tại
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/// </summary>
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public void HideAll()
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{
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foreach (var kv in _spawnedUIs)
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{
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kv.Value.SetActive(false);
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}
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}
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public CECGameUIMan GetInGameUIMan()
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{
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if (gameUI == null)
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{
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gameUI = new CECGameUIMan();
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gameUI.SetDependency(dialogResouce, canvasDlg);
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gameUI.Init();
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}
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return gameUI;
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}
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/// <summary>
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/// Get the current target NPC ID (same as stored from NPCINFO event)
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/// </summary>
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public int GetCurrentTargetNPCID()
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{
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return currentTargetNPCID;
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}
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//todo: change this code to other place
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private int slot = 0;
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public Sprite[] IconlistIvtr
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{
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get
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{
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if(m_iconlistIvtr == null)
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{
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m_iconlistIvtr = Resources.LoadAll<Sprite>("UI/IconSprites/iconlist_ivtrm_multisprite");
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}
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return m_iconlistIvtr;
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}
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}
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public Sprite GetSpriteInListIvtr(string name)
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{
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foreach(var item in IconlistIvtr)
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{
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if (item.name.Equals(name))
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{
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return item;
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}
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}
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return null;
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}
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public void OnClickedWaveHand()
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{
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if (EC_Game.GetGameRun().GetPoseCmdShortcuts() == null)
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{
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EC_Game.GetGameRun().StartGame(0, Vector3.zero);
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}
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CECShortcut pSC = EC_Game.GetGameRun().GetPoseCmdShortcuts().GetShortcut(slot);
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if (pSC != null) // && pObjSrc->GetDataPtr("ptr_CECShortcut") == pSC
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{
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// a_LogOutput(1, "[Dat Emote] ptr_CECShortcut");
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pSC.Execute();
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}
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}
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/// <summary>
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/// Handle second-click button click - triggers attack or move to NPC / 处理第二次点击按钮 - 触发攻击或移动到NPC
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/// Uses OnMsgLBtnClick with selected target to reuse existing logic / 使用OnMsgLBtnClick和选中的目标来重用现有逻辑
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/// </summary>
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private void OnSecondClickButtonClicked()
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{
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CECHostPlayer hostPlayer = EC_Game.GetGameRun()?.GetHostPlayer();
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if (hostPlayer != null)
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{
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int selectedTarget = hostPlayer.GetSelectedTarget();
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if (selectedTarget != 0)
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{
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// Call OnMsgLBtnClick with the selected target to simulate second click / 使用选中的目标调用OnMsgLBtnClick以模拟第二次点击
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hostPlayer.OnMsgLBtnClick(selectedTarget);
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}
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}
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}
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public struct MessageBoxEvent
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{
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public int iRetVal;
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public AUIDialog pDlg;
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public MessageBoxEvent(int retVal, AUIDialog dlg)
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{
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iRetVal = retVal;
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pDlg = dlg;
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}
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}
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public void FilterBadWords(ref string str)
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{
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if (string.IsNullOrEmpty(str))
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return;
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string strLwr = str.ToLower();
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char[] chars = str.ToCharArray();
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foreach (string bad in gameUI.m_vecBadWords)
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{
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int pos = 0;
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string badLwr = bad.ToLower();
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while ((pos = strLwr.IndexOf(badLwr, pos, StringComparison.Ordinal)) >= 0)
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{
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for (int j = 0; j < badLwr.Length; j++)
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{
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chars[pos + j] = '*';
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}
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pos += badLwr.Length;
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}
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}
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str = new string(chars);
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}
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} |