Files
test/Assets/Scripts/CECHostPlayer.cs
T
2025-11-10 18:24:09 +07:00

1967 lines
74 KiB
C#

using BrewMonster;
using BrewMonster.Managers;
using BrewMonster.Network;
using BrewMonster.Scripts;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts.Player;
using CSNetwork;
using CSNetwork.Common;
using CSNetwork.GPDataType;
using CSNetwork.Protocols;
using CSNetwork.Protocols.RPCData;
using NUnit.Framework;
using PerfectWorld.Scripts.Managers;
using PerfectWorld.Scripts.Managers.BrewMonster.Managers;
using PerfectWorld.Scripts.Player;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using BrewMonster.PerfectWorld.Scripts.Vfx;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static UnityEditor.PlayerSettings;
using Scene = UnityEngine.SceneManagement.Scene;
using BrewMonster.Scripts;
using BrewMonster.Scripts.World;
public partial class CECHostPlayer : CECPlayer
{
[SerializeField] private CharacterController controller;
[SerializeField] private Joystick joystick;
[SerializeField] private Button btnJump;
[SerializeField] private Button btnRun;
PlayerStateMachine _playerStateMachine;
PlayerMoveState _moveState;
PlayerIdleState _idleState;
public CECHostMove m_MoveCtrl;
CECHPWorkMan m_pWorkMan; // Host work manager
uint m_dwLIES; // Logic-influence extend states
FACTION_FORTRESS_ENTER m_fortressEnter; // ½øÈë»ùµØÐÅÏ¢
PVPINFO m_pvp; // pvp information
bool m_bInSanctuary = false; // true, player is in sanctuary
int m_idFaction = 0; // ID of player's faction
public bool m_bPrepareFight = false; // true, prepare to fight
int m_iJumpCount = 0;
bool m_bJumpInWater = false;
public A3DVECTOR3 m_vVelocity; // Velocity
List<CECObject> m_aTabSels = new List<CECObject>();
bool m_bChangingFace; // true, host is changing face
float playerSpeed = 5.0f;
float jumpHeight = 1.5f;
float gravityValue = -9.81f;
StateAnim stateAnim = StateAnim.Idle;
Vector3 playerVelocity;
bool isGrounded = false;
bool isRun = false;
Vector3 m_vLastSevPos;
public CDR_INFO m_CDRInfo;
public GNDINFO m_GndInfo;
int m_idUCSelTarget; // Uncertificately selected object's ID
public float m_fVertSpeed = 0f;
// ====== Ground cast config ======
[Header("Ground Cast")]
[Tooltip("Khoảng thêm ngoài skinWidth để SphereCast xuống (m ngắn)")]
[SerializeField]
private float extraGroundDistance = 1f;
[Tooltip("Bớt bán kính một chút để tránh tự va vào capsule (epsilon)")]
[SerializeField]
private float radiusEpsilon = 0.005f;
[Tooltip("Layer mặt đất")]
[SerializeField]
private LayerMask groundMask = 1 << 6;
[Tooltip("Layer mặt đất")]
[SerializeField]
private float slopeToleranceDeg = 2f;
// cache tùy chọn (không bắt buộc)
float ccRadius, ccSkin;
RaycastHit lastGroundHit;
Camera mainCam;
private BaseVfxObject m_pSelectedGFX;
private void Awake()
{
base.Awake();
_moveState = new PlayerMoveState(this);
_idleState = new PlayerIdleState(this);
_playerStateMachine = new PlayerStateMachine();
m_MoveCtrl = new CECHostMove(this);
// Cache: không bắt buộc, nhưng gọn tay và ít gọi property lặp.
if (controller != null)
{
ccRadius = controller.radius;
ccSkin = controller.skinWidth;
}
}
public void LoadResources()
{
RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo();
}
private void Start()
{
mainCam = Camera.main;
if (mainCam == null)
{
mainCam = FindFirstObjectByType<Camera>();
}
_playerStateMachine.InitState(_idleState);
// btnJump.onClick.AddListener(HandleJump);
}
protected override void Update()
{
base.Update();
//Debug.Log($"(ulong)Time.deltaTime * 1000 {(ulong)(Time.deltaTime * 1000)}");
m_MoveCtrl.Tick((ulong)(Time.deltaTime * 1000));
// Nếu có thay đổi runtime, có thể lấy lại mỗi vài giây/Start nếu bạn thích:
// ccRadius = controller.radius; ccSkin = controller.skinWidth;
_playerStateMachine.UpdateState();
if (Input.GetMouseButtonDown(0) && mainCam != null)
{
int idTraceTarget = 0, idSelTarget = 0;
bool bForceAttack = false;
int iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_NONE;
bool bWikiMonster = false;
Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
CECObject clickedObject = hit.collider.gameObject.GetComponent<CECObject>();
if (clickedObject != null)
{
int idObject = CECObject.GetObjectID(clickedObject);
if (idObject != 0)
{
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idObject);
if (pNPC != null)
{
if (!pNPC.IsDead() /* && m_idSelTarget == idObject*/)
{
idTraceTarget = idObject;
idSelTarget = idObject;
}
if (idTraceTarget != 0)
{
if (AttackableJudge(idObject, bForceAttack) == 1)
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_ATTACK;
else if (pNPC.IsServerNPC())
{
if (!IsInBattle() || InSameBattleCamp(pNPC))
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_TALK;
}
}
}
}
}
}
// Tell server we select a target
if (idSelTarget != 0 && m_idSelTarget != idSelTarget)
{
m_idUCSelTarget = idSelTarget;
SelectTarget(m_idUCSelTarget);
}
if (idTraceTarget != 0)
{
if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
{
if (!CanDo(ActionCanDo.CANDO_MELEE))
return;
NormalAttackObject(idTraceTarget, bForceAttack);
}
}
}
m_pWorkMan?.Tick(Time.deltaTime);
// Update GFXs
UpdateGFXs(Time.deltaTime);
}
public void StopMovement()
{
m_MoveCtrl.SendStopMoveCmd(transform.position, 5f, (int)GPMoveMode.GP_MOVE_WALK);
}
public void HandleMovement()
{
// 1) Kiểm tra grounded bằng SphereCast ngắn dựa trên radius + skinWidth
isGrounded = GroundCheck(out lastGroundHit);
m_GndInfo.bOnGround = isGrounded;
// 2) Input tạm thời: giữ nguyên như bạn
if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift)) SetStatusRun(true);
if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift)) SetStatusRun(false);
if (UnityEngine.Input.GetKeyDown(KeyCode.Space)) HandleJump();
// 3) Trọng lực / sticky
if (isGrounded && playerVelocity.y < 0f)
{
// Đè nhẹ để bám đất (tránh nhấp-nháy)
playerVelocity.y = -2f;
}
else
{
playerVelocity.y += gravityValue * Time.deltaTime;
}
// 4) Chuyển động phẳng
float x = joystick.Horizontal;
float z = joystick.Vertical;
Vector3 move = new Vector3(x, 0, z);
move = Vector3.ClampMagnitude(move, 1f);
if (move != Vector3.zero)
{
Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
controller.Move(finalMove * Time.deltaTime);
transform.forward = move;
m_MoveCtrl.GroundMove(Time.deltaTime);
m_MoveCtrl.SendMoveCmd(transform.position, controller.velocity, (int)GPMoveMode.GP_MOVE_RUN);
m_aabb.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
m_aabb.CompleteMinsMaxs();
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
m_aabbServer.CompleteMinsMaxs();
}
else
{
}
}
private void JoystickRelease(JoystickRealeaseEvent joystickRealeaseEvent)
{
_playerStateMachine.ChangeState(_idleState);
}
public bool GroundCheck(out RaycastHit hit)
{
float radius = controller.radius;
float skin = controller.skinWidth;
float height = controller.height;
// Tâm capsule theo world
Vector3 cWorld = transform.TransformPoint(controller.center);
float hemi = Mathf.Max(0f, (height * 0.5f) - radius);
// Hai điểm top/bottom của capsule nhân vật (đang đứng)
Vector3 pTop = cWorld + Vector3.up * hemi;
Vector3 pBottom = cWorld - Vector3.up * hemi;
// Ta tạo một "đoạn capsule ngắn" gần đáy để sweep xuống
// Nhấc đoạn bắt đầu lên 1 chút để không bắt đầu trong trạng thái giao nhau
Vector3 startBottom = pBottom + Vector3.up * (skin + 0.01f);
Vector3 startTop = startBottom + Vector3.up * (radius * 2f - 0.02f); // chiều cao đoạn ngắn ~2*radius
float castRadius = Mathf.Max(0f, radius - radiusEpsilon);
float castDistance = skin + extraGroundDistance; // quãng sweep ngắn
bool hitSomething = Physics.CapsuleCast(
startTop, startBottom, castRadius,
Vector3.down, out hit, castDistance,
groundMask, QueryTriggerInteraction.Ignore
);
if (!hitSomething) return false;
// Lọc theo slope limit
float maxSlope = controller.slopeLimit + slopeToleranceDeg;
float slope = Vector3.Angle(hit.normal, Vector3.up);
if (slope > maxSlope) return false;
return true;
}
private void HandleJump()
{
if (isGrounded)
{
playerVelocity.y = Mathf.Sqrt(jumpHeight * -2f * gravityValue);
}
}
public void ProcessMessage(in ECMSG Msg)
{
var msg = (int)Msg.dwMsg;
//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
switch (msg)
{
case int value when value == EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_GOTO: OnMsgHstGoto(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_IVTRINFO:
{
OnMsgHstIvtrInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_HST_OWNITEMINFO:
{
OnMsgHstOwnItemInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_HST_TASKDATA:
{
OnMsgHstTaskData(Msg);
//Debug.LogError("[Dat]- OnMsgHstTaskData");
break;
}
case int value when value == EC_MsgDef.MSG_HST_ITEMOPERATION:
OnMsgHstItemOperation(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
OnMsgHstPickupItem(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_SELTARGET:
OnMsgHstSelTarget(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATKRESULT: OnMsgHstAttackResult(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATTACKED: OnMsgHstAttacked(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_HURTRESULT: OnMsgHstHurtResult(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_INFO00: OnMsgHstInfo00(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_DIED: OnMsgHstDied(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_GOTO: OnMsgHstGoto(Msg); break;
}
}
private void OnMsgHstDied(in ECMSG msg)
{
EventBus.PublishChannel(GetCharacterID(), new CECPlayer.CleearComActFlagAllRankNodesEvent(true));
PlayAction((int)PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
if (PopupManager.Instance != null)
{
PopupManager.Instance.OnPlayerDied();
}
}
private void OnMsgHstInfo00(in ECMSG Msg)
{
cmd_self_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_self_info_00>((byte[])Msg.dwParam1);
bool bFirstTime = m_BasicProps.iLevel == 0 ? true : false;
if (!bFirstTime)
{
int iLimit = (int)(pCmd.iMaxHP * 0.3f);
if (pCmd.iHP < m_BasicProps.iCurHP && m_BasicProps.iCurHP >= iLimit && pCmd.iHP < iLimit)
{
/*if (CECUIHelper::GetGameUIMan()->IsShowLowHP()) {
// ѪÁ¿µÍÓÚÁÙ½çÖµÔò²¥·ÅÌØÐ§
const int GfxLastTime = 10000; // ³ÖÐøÊ±¼ä10Ãë
CECUIHelper::GetGameUIMan()->GetScreenEffectMan()->StartEffect(CECScreenEffect::EFFECT_REDSPARK, GfxLastTime);
}*/
}
/*if (pCmd.iHP >= iLimit || pCmd.iHP <= 0) {
// ѪÁ¿¸ßÓÚÁÙ½çÖµ»òËÀÍö£¬ÔòÍ£Ö¹²¥·ÅÌØÐ§
CECUIHelper::GetGameUIMan()->GetScreenEffectMan()->FinishEffect(CECScreenEffect::EFFECT_REDSPARK);
}*/
/*iLimit = (int)(pCmd.iMaxMP * 0.2f);
if (pCmd.iMP < m_BasicProps.iCurMP && m_BasicProps.iCurMP >= iLimit && pCmd.iMP < iLimit)
BubbleText(BUBBLE_MPWARN, 0);*/
/*if (m_ExtProps.max_ap != pCmd->iMaxAP)
g_pGame->GetGameRun()->AddFixedMessage(FIXMSG_ADDMAXAP, pCmd->iMaxAP - m_ExtProps.max_ap);*/
}
m_BasicProps.iLevel = pCmd.sLevel;
SetLevel2(pCmd.Level2, bFirstTime);
m_BasicProps.iExp = pCmd.iExp;
m_BasicProps.iSP = pCmd.iSP;
m_BasicProps.iCurHP = pCmd.iHP;
m_BasicProps.iCurMP = pCmd.iMP;
m_BasicProps.iCurAP = pCmd.iAP;
m_ExtProps.bs.max_hp = pCmd.iMaxHP;
m_ExtProps.bs.max_mp = pCmd.iMaxMP;
m_ExtProps.max_ap = pCmd.iMaxAP;
EventBus.Publish(new EXPToUpLevel(GetLevelUpExp(pCmd.sLevel)));
EventBus.Publish(pCmd);
// if (pCmd.State != 0 && m_bFight == false) PlayEnterBattleGfx();
m_bFight = pCmd.State != 0 ? true : false;
// UpdateGodEvilSprite();
/*CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
CDlgAutoHelp *pDlgHelp = dynamic_cast<CDlgAutoHelp *>(pGameUI->GetDialog("Win_WikiPop"));*/
/*if(pDlgHelp && m_bFight)
pDlgHelp->SetAutoHelpState(false);*/
}
void SetLevel2(int level2, bool bFirstTime)
{
int lastLevel2 = m_BasicProps.iLevel2;
m_BasicProps.iLevel2 = level2;
/*if (CanPlayTaoistEffect(lastLevel2, level2, bFirstTime)){
PlayTaoistEffect();
}*/
}
void OnMsgHstAttacked(ECMSG Msg)
{
BMLogger.LogError($"HoangDev OnMsgHstAttacked ");
var m_pPlayerMan = EC_ManMessageMono.Instance.EC_ManPlayer;
cmd_host_attacked pCmd = GPDataTypeHelper.FromBytes<cmd_host_attacked>(Msg.dwParam1 as byte[]);
if (pCmd.iDamage != 0 && (pCmd.cEquipment & 0x7f) != 0x7f)
{
/* char cEquip = (char)(pCmd.cEquipment & 0x7f);
CECIvtrEquip pEquip = (CECIvtrEquip)m_pEquipPack->GetItem(cEquip);
if (pEquip)
pEquip->AddCurEndurance(ARMOR_RUIN_SPEED);*/
}
// The host player is attacked, we should make an effect here
if (GPDataTypeHelper.ISPLAYERID(pCmd.idAttacker))
{
EC_ElsePlayer pAttacker = m_pPlayerMan.GetElsePlayer(pCmd.idAttacker);
if (pAttacker)
{
if (!pAttacker.IsDead())
{
// Face to target
pAttacker.TurnFaceTo(GetPlayerInfo().cid);
}
int useless_attacktime = 0;
pAttacker.PlayAttackEffect(GetCharacterID(), 0, 0, pCmd.iDamage, (uint)pCmd.attack_flag,
pCmd.speed * 50, ref useless_attacktime);
pAttacker.EnterFightState();
}
}
else if (GPDataTypeHelper.ISNPCID(pCmd.idAttacker))
{
CECNPC pAttacker = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.idAttacker);
if (pAttacker)
{
BMLogger.LogError($"HoangDev pAttacker.OnMsgAttackHostResult ");
pAttacker.OnMsgAttackHostResult(GetCharacterID(), pCmd.iDamage, pCmd.attack_flag, pCmd.speed);
}
}
//CECAutoPolicy::GetInstance().SendEvent_BeHurt(pCmd.idAttacker);
}
public void OnMsgHstAttackResult(ECMSG Msg)
{
BMLogger.LogError($"HoangDev OnMsgHstAttackResult ");
byte[] data = Msg.dwParam1 as byte[];
cmd_host_attack_result pCmd = EC_Utility.ByteArrayToStructure<cmd_host_attack_result>(data);
int iAttackTime = 0;
TurnFaceTo(pCmd.idTarget);
PlayAttackEffect(pCmd.idTarget, 0, 0, pCmd.iDamage, (uint)pCmd.attack_flag, pCmd.attack_speed * 50,
ref iAttackTime);
if (iAttackTime != 0)
{
if (m_pWorkMan.GetRunningWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT) is CECHPWorkMelee pCurWork)
{
pCurWork.SetIdleTime(iAttackTime);
}
}
}
/* public override bool IsWorkMoveRunning()
{
return m_pWorkMan.IsMovingToPosition();
}*/
private void OnMsgHstHurtResult(ECMSG Msg)
{
BMLogger.LogError("HoangDev : OnMsgHstHurtResult");
/* int cmd = Convert.ToInt32(Msg.dwParam2);
if (cmd == CommandID.BE_HURT)
{
cmd_be_hurt pCmd = (cmd_be_hurt)Msg.dwParam1;
if (pCmd.damage != 0)
Damaged(pCmd->damage);
}
else if (cmd == CommandID.HURT_RESULT)
{
cmd_hurt_result pCmd = (cmd_hurt_result)Msg.dwParam1;
if (pCmd.target_id == m_PlayerInfo.cid)
return; // Host himself will receive BE_HURT, so ignore this.
if (UnityGameSession.Instance.GameSession.ISPLAYERID(pCmd.target_id))
{
CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id);
if (pTarget)
pTarget->Damaged(pCmd->damage);
}
else if (UnityGameSession.Instance.GameSession.ISNPCID(pCmd.target_id))
{
CECNPC pTarget = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.target_id);
if (pTarget)
pTarget.Damaged(pCmd.damage);
}
}*/
}
public void OnMsgHstPickupItem(in ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.HOST_OBTAIN_ITEM:
{
// Parse cmd_host_obtain_item struct data
int type = BitConverter.ToInt32(data, 0);
int expire_date = BitConverter.ToInt32(data, 4);
uint amount = BitConverter.ToUInt32(data, 8);
uint slot_amount = BitConverter.ToUInt32(data, 12);
byte where = data[16]; // Package index
byte index = data[17]; // Slot index in that package
// Create new inventory item data
var newItem = new EC_IvtrItem
{
Package = where,
Slot = index,
m_tid = type,
m_expire_date = expire_date,
State = 0,
m_iCount = (int)amount,
Crc = 0,
Content = null
};
// Add item to inventory
EC_Inventory.SetItem(where, index, newItem);
Debug.Log(
$"[HOST_OBTAIN_ITEM] Successfully added item {type} to package {where}, slot {index} with count {amount}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
break;
case CommandID.PICKUP_ITEM:
{
int tid = BitConverter.ToInt32(data, 0);
int expire_date = BitConverter.ToInt32(data, 4);
uint iAmount = BitConverter.ToUInt32(data, 8);
uint iSlotAmount = BitConverter.ToUInt32(data, 12);
byte byPackage = data[16];
byte bySlot = data[17];
//Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
// Notify pickupItem script about successful pickup
pickupItem pickupScript = pickupItem.Instance;
if (pickupScript != null)
{
//Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
// Notify pickupItem script about successful pickup
pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.OnPickupSuccess(tid);
}
// Create new inventory item data
var newItem = new EC_IvtrItem
{
Package = byPackage,
Slot = bySlot,
m_tid = tid,
m_expire_date = expire_date,
State = 0,
m_iCount = (int)iAmount,
Crc = 0,
Content = null
};
// Add item to inventory
EC_Inventory.SetItem(byPackage, bySlot, newItem);
//Debug.Log($"[Inventory] Successfully added item {tid} to package {byPackage}, slot {bySlot} with count {iAmount}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
else
{
Debug.LogWarning("[Inventory] PICKUP_ITEM: Invalid data length");
}
break;
}
}
}
public void OnMsgHstItemOperation(ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.PLAYER_DROP_ITEM:
{
// Parse the drop item data from the server response
if (data != null && data.Length >= 6)
{
byte byPackage = data[0];
byte bySlot = data[1];
int count = BitConverter.ToInt32(data, 2);
int tid = BitConverter.ToInt32(data, 6);
byte reason = data[10];
Debug.Log(
$"[Inventory] PLAYER_DROP_ITEM: package={byPackage}, slot={bySlot}, count={count}, tid={tid}, reason={reason}");
// Update the inventory by removing the item
bool success = EC_Inventory.RemoveItem(byPackage, bySlot, count);
if (success)
{
Debug.Log(
$"[Inventory] Successfully removed {count} items from package {byPackage}, slot {bySlot}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
else
{
Debug.LogWarning($"[Inventory] Failed to remove items from package {byPackage}, slot {bySlot}");
}
}
else
{
Debug.LogWarning("[Inventory] PLAYER_DROP_ITEM: Invalid data length");
}
break;
}
case CommandID.EQUIP_ITEM:
{
byte index_inv = data[0];
byte index_equip = data[1];
// Update client-side data: move item between PACK_INVENTORY and PACK_EQUIPMENT
var invItem = EC_Inventory.GetItem(EC_Inventory.IVTRTYPE_PACK, index_inv, true);
var equipItem = EC_Inventory.GetItem(EC_Inventory.IVTRTYPE_EQUIPPACK, index_equip, true);
if (invItem != null)
{
invItem.Package = EC_Inventory.IVTRTYPE_EQUIPPACK;
invItem.Slot = index_equip;
EC_Inventory.SetItem(EC_Inventory.IVTRTYPE_EQUIPPACK, index_equip, invItem);
}
if (equipItem != null)
{
equipItem.Package = EC_Inventory.IVTRTYPE_PACK;
equipItem.Slot = index_inv;
EC_Inventory.SetItem(EC_Inventory.IVTRTYPE_PACK, index_inv, equipItem);
}
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindObjectOfType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
break;
}
}
}
public void OnMsgHstOwnItemInfo(ECMSG Msg)
{
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.OWN_ITEM_INFO:
{
Debug.Log("[Inventory] OWN_ITEM_INFO received");
var data = Msg.dwParam1 as byte[];
int hostId = Convert.ToInt32(Msg.dwParam3);
EC_Inventory.LogInventoryPacket("OWN_ITEM_INFO", data, hostId);
break;
}
}
}
public void OnMsgHstIvtrInfo(ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
int hostId = Convert.ToInt32(Msg.dwParam3);
switch (cmd)
{
case CommandID.OWN_IVTR_DATA:
{
EC_Inventory.LogInventoryPacket("OWN_IVTR_DATA", data, hostId);
break;
}
case CommandID.OWN_IVTR_DETAIL_DATA:
{
// EC_Inventory.LogInventoryPacket("OWN_IVTR_DETAIL_DATA", data, hostId);
// Parse and store
if (data != null && data.Length >= 6)
{
byte byPackage = data[0];
byte ivtrSize = data[1];
if (EC_IvtrItemUtils.TryParseInventoryDetail(data, out var pkg,
out var size, out var items))
{
EC_Inventory.UpdatePack(pkg, size, items);
}
// check if we got the item from the Equipment Pack. If so, we have to load the equipment items
if (byPackage == EC_Inventory.IVTRTYPE_EQUIPPACK)
{
UpdateEquipSkins();
}
}
break;
}
case CommandID.GET_OWN_MONEY:
{
if (data != null)
{
try
{
var money = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.cmd_get_own_money>(data);
var ui = GameObject.FindFirstObjectByType<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (ui == null)
{
var all = Resources.FindObjectsOfTypeAll<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var candidate = all[i];
if (candidate != null && candidate.gameObject.scene.IsValid())
{
ui = candidate;
break;
}
}
}
}
if (ui != null)
{
ui.UpdateMoney(money.amount, money.max_amount);
}
else
{
BrewMonster.Scripts.Managers.EC_InventoryUI.CacheMoney(money.amount, money.max_amount);
}
}
catch (Exception ex)
{
Debug.LogWarning($"[Inventory] Failed to parse GET_OWN_MONEY: {ex.Message}");
}
}
break;
}
case CommandID.PLAYER_CASH:
{
if (data != null)
{
try
{
var cash = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.player_cash>(data);
var ui = GameObject.FindFirstObjectByType<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (ui == null)
{
var all = Resources.FindObjectsOfTypeAll<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var candidate = all[i];
if (candidate != null && candidate.gameObject.scene.IsValid())
{
ui = candidate;
break;
}
}
}
}
if (ui != null)
{
ui.UpdateCash(cash.cash_amount);
}
else
{
BrewMonster.Scripts.Managers.EC_InventoryUI.CacheCash(cash.cash_amount);
}
}
catch (Exception ex)
{
Debug.LogWarning($"[Inventory] Failed to parse PLAYER_CASH: {ex.Message}");
}
}
break;
}
}
}
public void OnMsgHstCorrectPos(in ECMSG Msg)
{
Debug.LogWarning("HoangDev : OnMsgHstCorrectPos");
byte[] buf = (byte[])Msg.dwParam1; // chỗ bạn lưu pDataBuf
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
cmd_host_correct_pos pCmd = (cmd_host_correct_pos)Marshal.PtrToStructure(
handle.AddrOfPinnedObject(), typeof(cmd_host_correct_pos));
handle.Free();
Debug.LogWarning("HoangDev :pCmd.pos " + pCmd.pos);
SetPos(pCmd.pos);
}
public void HandleRevive(short sReviveType, A3DVECTOR3 pos)
{
// Move to revive position and play revive animation
PlayAction((int)PLAYER_ACTION_TYPE.ACT_REVIVE);
// Clear any running dead work if exists
m_pWorkMan?.FinishRunningWork(CECHPWork.Host_work_ID.WORK_DEAD);
// Clear corpse state so player is alive again
m_dwStates &= ~(uint)PlayerNPCState.GP_STATE_CORPSE;
}
public void OnMsgHstGoto(in ECMSG Msg)
{
Debug.Log("HoangDev :OnMsgHstGoto");
PopupManager.Instance.OnPlayerRevived();
// p1 is a byte[] buffer; parse into cmd_notify_hostpos then set position
byte[] buf = (byte[])Msg.dwParam1;
cmd_notify_hostpos pCmd = GPDataTypeHelper.FromBytes<cmd_notify_hostpos>(buf);
SetPos(new Vector3(pCmd.vPos.x, pCmd.vPos.y, pCmd.vPos.z));
}
// Message MSG_HST_SELTARGET handler
void OnMsgHstSelTarget(ECMSG Msg)
{
BMLogger.LogError("HoangDev: OnMsgHstSelTarget");
if (Convert.ToInt32(Msg.dwParam2) == CommandID.SELECT_TARGET)
{
var data = (byte[])Msg.dwParam1;
cmd_select_target pCmd = GPDataTypeHelper.FromBytes<cmd_select_target>(data);
m_idSelTarget = pCmd.idTarget;
m_idUCSelTarget = 0;
}
else if (Convert.ToInt32(Msg.dwParam2) == CommandID.UNSELECT)
{
m_idSelTarget = 0;
}
}
public void SetPos(Vector3 pos)
{
transform.position = pos;
m_aabb.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
m_aabb.CompleteMinsMaxs();
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
m_aabbServer.CompleteMinsMaxs();
}
public void SetStatusRun(bool value)
{
if (!isGrounded)
{
Debug.LogError("Player not in ground");
return;
}
isRun = value;
}
public void InitCharacter(cmd_self_info_1 role)
{
SetUpPlayer();
controller = GetComponent<CharacterController>();
if (!controller)
{
BMLogger.LogError("HostPlayer InitCharacter no CharacterController");
}
//if (role.name != null && role.name.ByteArray != null)
//{
// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
//}
SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c));
SetModelHostPlayer();
Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
if (txtName != null) txtName.text = roleName;
EventBus.Publish(new InfoHostPlayer(roleName));
transform.position = pos;
m_dwResFlags = (uint)PlayerResourcesReadyFlag.RESFG_ALL;
joystick = FindAnyObjectByType<Joystick>();
EventBus.Subscribe<JoystickRealeaseEvent>(JoystickRelease);
EventBus.Subscribe<JoystickPressEvent>(JoystickStartDrag);
if (TryGetComponent<PlayerVisual>(out var visual))
{
visual.InitPlayerEventDoneHandler();
}
m_aabb.Center = GPDataTypeHelper.g_vOrigin;
m_aabb.Extents.Set(0.3f, 0.9f, 0.3f);
m_aabbServer = m_aabb;
CalcPlayerAABB();
SetPos(pos);
m_CDRInfo.fStepHeight = 0.8f;
//m_CDRInfo.vTPNormal = GroundCheck(out RaycastHit hit) ? hit.normal : Vector3.zero;
m_CDRInfo.vExtent = EC_Utility.ToVector3(m_aabbServer.Extents);
// Create work manager
m_pWorkMan = new CECHPWorkMan(this);
if (m_pWorkMan == null)
{
return;
}
// Load GFX
var gfxCaster = EC_Game.GetGFXCaster();
// m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
m_pSelectedGFX = gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
// m_pHoverGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_CURSORHOVER));
// m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
}
private void JoystickStartDrag(JoystickPressEvent joystickPressEvent)
{
_playerStateMachine.ChangeState(_moveState);
}
private void OnDestroy()
{
EventBus.Unsubscribe<JoystickRealeaseEvent>(JoystickRelease);
EventBus.Unsubscribe<JoystickPressEvent>(JoystickStartDrag);
}
public void InitCharacter(info_player_1 role)
{
string roleName = "(Error decoding name)";
//if (role.name != null && role.name.ByteArray != null)
//{
// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
//}
Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
if (txtName != null) txtName.text = roleName;
transform.position = pos;
SetModelHostPlayer();
//Debug.LogError("Pos Character = " + pos);
}
#region Task
public void OnMsgHstTaskData(ECMSG Msg)
{
int cmd = Convert.ToInt32(Msg.dwParam2);
if (cmd == CommandID.TASK_DATA)
{
//Debug.Log("[Dat]- OnMsgHstTaskData- TASK_DATA");
//a_LogOutput(1, "[Dat]- EC_HostMsg- OnMsgHstTaskData- TASK_DATA");
//cmd_task_data* pCmd = (cmd_task_data*)Msg.dwParam1;
//ASSERT(pCmd);
//int iActiveListSize = (int)pCmd.active_list_size;
//BYTE* pData = (BYTE*)pCmd + sizeof(size_t);
//void* pActiveListbuf = pData;
//pData += iActiveListSize;
//int iFinishedListSize = *(int*)pData;
//pData += sizeof(int);
//void* pFinishedListBuf = pData;
//pData += iFinishedListSize;
//int iFinishTimeListSize = *(int*)pData;
//pData += sizeof(int);
//void* pFinishTimeListBuf = pData;
//pData += iFinishTimeListSize;
//int iFinishedCountListSize = *(int*)pData;
//pData += sizeof(int);
//void* pFinishedCountListBuf = pData;
//pData += iFinishedCountListSize;
//int iStorageTasksListSize = *(int*)pData;
//pData += sizeof(int);
//void* pStorageTaskListBuf = pData;
//pData += iStorageTasksListSize;
//A3DRELEASE(m_pTaskInterface);
//todo
//var m_pTaskInterface = new CECTaskInterface(this);
//if (!m_pTaskInterface.Init(null, 0, null, 0,
// null, 0, null, 0, null, 0))
//{
// //a_LogOutput(1, "CECHostPlayer::OnMsgHstTaskData, failed to initialize task interface");
// return;
//}
//m_pTaskInterface.CheckPQEnterWorldInit();
//// check if player has equipped goblin
//if (m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN) != NULL)
//{
// CECIvtrGoblin* pIvtrGoblin = (CECIvtrGoblin*)m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN);
// m_pGoblin = new CECHostGoblin();
// m_pGoblin.Init(pIvtrGoblin.GetTemplateID(), pIvtrGoblin, this);
//}
//// Note: this command now is also used as the end flag of responding
//// for GET_ALL_DATA request
//g_pGame.GetGameSession().LoadConfigData();
//// ¸ù¾Ý×°±¸°ü¹ü¸üÐÂ×°±¸¼¼Äܵ½¼¼ÄÜÁбí
//if (UpdateEquipSkills())
// UpdateEquipSkillCoolDown();
}
else if (cmd == CommandID.TASK_VAR_DATA)
{
//cmd_task_var_data* pCmd = (cmd_task_var_data*)Msg.dwParam1;
//ASSERT(pCmd);
//if (m_pTaskInterface)
// OnServerNotify(m_pTaskInterface, pCmd.data, pCmd.size);
//else
// ASSERT(m_pTaskInterface);
}
}
#endregion
private bool NormalAttackObject(int idTarget, bool bForceAttack, bool bMoreClose = false)
{
if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
{
// We should have check target isn't dead
return false;
}
//if (!EC_Game.GetGameRun().GetWorld().GetObject(idTarget, 1))
// return false;
bool bStartNewWork = false;
bool bUseAutoPF = false;
//CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
//if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper.GetAttackError() >= 2)
//bUseAutoPF = true;
CECHPWorkTrace pWorkTrace = null;
CECHPWork pWork = null;
if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT)) != null)
{
pWorkTrace = pWork as CECHPWorkTrace;
}
else if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT)) != null)
{
if ((pWork as CECHPWorkMelee).GetTarget() == idTarget)
return false; // Host is attacking the target
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
else if (m_pWorkMan.CanStartWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT))
{
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
if (pWorkTrace != null)
{
pWorkTrace.SetTraceTarget(
pWorkTrace.CreatTraceTarget(idTarget, CECHPWorkTrace.Trace_reason.TRACE_ATTACK, bForceAttack),
bUseAutoPF);
pWorkTrace.SetMoveCloseFlag(bMoreClose);
if (bStartNewWork)
m_pWorkMan.StartWork_p1(pWorkTrace);
return true;
}
return false;
}
public int AttackableJudge(int idTarget, bool bForceAttack)
{
if (CannotAttack())
return 0;
//if (CDlgAutoHelp::IsAutoHelp())
// return 0;
if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
return -1;
CECObject pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1);
if (!pObject)
return -1;
// If target is pet, it's attacked possibility depends on it's monster
if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = (CECNPC)pObject;
int idMaster = pNPC.GetMasterID();
if (idMaster != 0)
{
// master¿ÉÄÜÊÇhostplayer
if (idMaster == m_PlayerInfo.cid)
return 0;
//// Follow pet cannot be attacked
//if (pNPC.IsPetNPC() && ((CECPet)pNPC).IsFollowPet())
// return 0;
idTarget = idMaster;
pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1);
if (!pObject)
return -1;
}
}
int iRet = 0;
if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = (CECNPC)pObject;
// If this npc is host's pet, cannot be attacked
//if (pNPC.GetMasterID() == m_PlayerInfo.cid)
// return 0;
// If it's a pet and can not be attacked, pet can be attacked only if it's a fighting pet
//if (pNPC.IsPetNPC() && !((CECPet)pNPC).CanBeAttacked())
// return 0;
if (IsInBattle()) // Host is in battle
{
if (InSameBattleCamp(pNPC))
iRet = 0;
else
{
if (pNPC.IsMonsterNPC())
iRet = 1;
else if (pNPC.IsServerNPC() &&
(IsInFortress() || pNPC.GetRoleInBattle() == 8)) // ¶Ô·þÎñÐÍNPCµÄ¹¥»÷£¬°ïÅÉ»ùµØ»ò³Çսʱ¿ÉÓÃ
iRet = 1;
else
iRet = 0;
}
}
else if (pNPC.IsServerNPC())
{
// In sanctuary we cannot attack NPCs
if (!IsPVPOpen() || m_bInSanctuary || !bForceAttack)
iRet = 0;
else
iRet = 1;
}
else // Is monster
{
iRet = 1;
}
if (iRet == 1 && pNPC.GetOwnerFaction() > 0)
{
// Õë¶Ô°ïÅÉ PVP Õ½ÕùÖнûÖ¹²¿·Ö¹¥»÷
if (GetFactionID() == pNPC.GetOwnerFaction() || // ²»¹¥»÷ͬ°ï¹Ö
pNPC.IsFactionPVPMineCar() && !CanAttackFactionPVPMineCar() || // ÎÞ·¨ÔÙ¹¥»÷Ëû°ï¿ó³µÇé¿ö
pNPC.IsFactionPVPMineBase() && !CanAttackFactionPVPMineBase())
{
// ÎÞ·¨ÔÙ¹¥»÷Ëû°ï´æ¿óµãÇé¿ö
iRet = 0;
}
}
}
// TO DO: fix later
//else if (GPDataTypeHelper.ISPLAYERID(idTarget))
//{
// // Check duel at first
// if (m_pvp.iDuelState == Duel_state.DUEL_ST_INDUEL && m_pvp.idDuelOpp == idTarget)
// return 1;
// else if (m_pvp.iDuelState == Duel_state.DUEL_ST_STOPPING && m_pvp.idDuelOpp == idTarget)
// return 0;
// // In sanctuary we cannot attack other players
// if (m_bInSanctuary)
// return 0;
// //ASSERT(pObject.GetClassID() == CECObject::OCID_ELSEPLAYER);
// EC_ElsePlayer pPlayer = (EC_ElsePlayer)pObject;
// ROLEBASICPROP bp = pPlayer.GetBasicProps();
// EC_GAME_SETTING gs = g_pGame.GetConfigs().GetGameSettings();
// if (m_pvp.bFreePVP)
// {
// if (IsTeamMember(idTarget))
// return 0;
// // In free pvp mode, for example, host is in arena.
// if (bForceAttack)
// iRet = 1;
// else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah())
// iRet = 0;
// else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce())
// iRet = 0;
// else
// iRet = 1;
// }
// else if (m_iBattleCamp != GP_BATTLE_CAMP_NONE)
// {
// // Host is in battle
// int iCamp = pPlayer.GetBattleCamp();
// if (iCamp != GP_BATTLE_CAMP_NONE && iCamp != m_iBattleCamp)
// iRet = 1;
// else
// iRet = 0;
// }
// else // Normal mode
// {
// if (IsTeamMember(idTarget))
// return 0;
// if (!IsPVPOpen() || !pPlayer.IsPVPOpen() || m_BasicProps.iLevel < EC_MAXNOPKLEVEL || bp.iLevel < EC_MAXNOPKLEVEL)
// iRet = 0;
// else if (bForceAttack)
// iRet = 1;
// else if (!gs.bAtk_Player)
// iRet = 0;
// else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah())
// iRet = 0;
// else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce())
// iRet = 0;
// else
// iRet = 1;
// }
//}
else
{
return -1;
}
return iRet;
}
private float A3d_Magnitude(A3DVECTOR3 v)
{
return Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
public int GetCharacterID()
{
return m_PlayerInfo.cid;
}
public bool CannotAttack()
{
return (m_dwLIES & (uint)Logic_Influence_Extned_states.LIES_DISABLEFIGHT) != 0;
}
public bool CanTouchTarget(A3DVECTOR3 vHostPos, A3DVECTOR3 vTargetPos, float fTargetRad, int iReason,
float fMaxCut = 1.0f)
{
float fDist = A3d_Magnitude(vTargetPos - vHostPos);
switch (iReason)
{
case 1: // melee
{
float fRange;
if (fMaxCut >= 0.0f)
{
float fCutDist = m_ExtProps.ak.AttackRange * 0.3f;
if (fCutDist > fMaxCut)
fCutDist = fMaxCut;
fRange = m_ExtProps.ak.AttackRange - fCutDist;
}
else
{
fRange = m_ExtProps.ak.AttackRange * 0.7f;
}
// TO DO: fix later
fRange = 1f;
if (fDist - fTargetRad <= fRange)
return true;
break;
}
//case 2: // cast magic
//{
// if (m_pPrepSkill)
// {
// float fRange = m_pPrepSkill.GetCastRange(m_ExtProps.ak.AttackRange, GetPrayDistancePlus());
// if (fRange > 0.0f)
// {
// if (fDist - fTargetRad <= fRange)
// return true;
// }
// else
// return true;
// }
// break;
//}
case 3: // talk
{
if (fDist - fTargetRad <= 5.0f)
return true;
break;
}
default: // no special reason
{
if (fDist < (fTargetRad + m_fTouchRad) * 3.0f)
return true;
break;
}
}
return false;
}
public void RemoveObjectFromTabSels(CECObject pObject)
{
for (int i = 0; i < m_aTabSels.Count; i++)
{
if (m_aTabSels[i] == pObject)
{
m_aTabSels.RemoveAt(i);
break;
}
}
}
public bool CanTouchTarget(A3DVECTOR3 vTargetPos, float fTargetRad, int iReason, float fMaxCut = 1.0f)
{
A3DVECTOR3 vector = new A3DVECTOR3(gameObject.transform.position.x, gameObject.transform.position.y,
gameObject.transform.position.z);
return CanTouchTarget(vector, vTargetPos, fTargetRad, iReason, fMaxCut);
}
public bool IsRooting()
{
var mask = (uint)(Logic_Influence_Extned_states.LIES_ROOT
| Logic_Influence_Extned_states.LIES_SLEEP
| Logic_Influence_Extned_states.LIES_STUN);
return (m_dwLIES & mask) != 0;
}
bool IsInFortress()
{
return m_fortressEnter.role_in_war != 0;
}
bool IsPVPOpen()
{
return m_pvp.bEnable;
}
// Get faction ID
int GetFactionID()
{
return m_idFaction;
}
public bool IsJumping()
{
return m_iJumpCount > 0;
}
public bool IsPlayingAction(int iAction)
{
if (iAction == (int)PLAYER_ACTION_TYPE.ACT_WALK && _playerStateMachine.State is PlayerMoveState)
{
return true;
}
if (iAction == (int)PLAYER_ACTION_TYPE.ACT_STAND && _playerStateMachine.State is PlayerIdleState)
{
return true;
}
return false;
}
public void ResetJump()
{
m_iJumpCount = 0;
m_bJumpInWater = false;
}
// Get move speed
public float GetFlySpeed()
{
return m_ExtProps.mv.flight_speed;
}
public float GetSwimSpeed()
{
return m_ExtProps.mv.swim_speed;
}
public bool SelectTarget(int idTarget)
{
BMLogger.LogError("HoangDev: HostPlayer SelectTarget");
bool bRet = false;
bool canDo = CanDo(ActionCanDo.CANDO_CHANGESELECT);
bool canselect = CanSelectTarget(idTarget);
if (canDo && canselect)
{
bRet = true;
if (idTarget == 0)
{
BMLogger.LogError("HoangDev: HostPlayer Unsetlect npc");
UnityGameSession.c2s_CmdUnselect();
}
else
{
BMLogger.LogError("HoangDev: HostPlayer setlect npc");
UnityGameSession.c2s_CmdSelectTarget(idTarget);
}
}
return bRet;
}
bool CanSelectTarget(int idTarget)
{
if (idTarget == 0 || idTarget == this.GetCharacterID())
{
// 0 means unselect
return true;
}
CECObject pTarget = null;
if (GPDataTypeHelper.ISPLAYERID(idTarget))
{
EC_ElsePlayer pElsePlayer =
(EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idTarget)) as EC_ElsePlayer;
if (pElsePlayer != null)
{
if (CanSafelySelect(pElsePlayer))
{
pTarget = pElsePlayer;
}
}
}
else if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idTarget);
if (pNPC != null)
{
if (CanSafelySelect(pNPC) && !pNPC.IsDead())
{
pTarget = pNPC;
}
}
}
return pTarget ? pTarget.IsSelectable() : false;
}
float SafelySelectDistance()
{
// ·þÎñÆ÷¶Ô SelectTarget ÓжîÍâ¾àÀëÏÞÖÆ£¬Èýά¾àÀë 150.0¡¢Ë®Æ½¾àÀë 125.0 ÒÔÉϵ쬶¼»áÎÞ·¨Ñ¡ÖÐ
// »ùÓÚÒÔÉÏÔ­Òò£¬¿Í»§¶ËÑ¡Ôñ¶ÔÏó¡¢»òÕß¶ÔÒѾ­Ñ¡ÔñµÄ¶ÔÏ󣬶¼È·±£ÆäÔÚ´ËÏÞÖÆ·¶Î§ÄÚ£¬¼´Ñ¡ÔñʱʹÓýÏС¾àÀë¼ì²â
return 100.0f;
}
bool CanSafelySelectWith(float fDistanceToHostPlayer)
{
return fDistanceToHostPlayer <= SafelySelectDistance();
}
bool CanSafelySelect(EC_ElsePlayer pElsePlayer)
{
// IsSkeletonReady() Ϊ true ʱ, GetDistToHost() ²ÅΪÓÐЧÊý¾Ý
// !IsSkeletonReady() ʱ£¬Ò²ÔÊÐíʹÓã¬Ä¿µÄÊDZÜÃâδ¿¼Âǵ½µÄÒâÍâÇé¿ö
// ÏÂͬ
return pElsePlayer && ( /*!IsSkeletonReady() || */CanSafelySelectWith(pElsePlayer.GetDistToHost()));
}
bool CanSafelySelect(CECNPC pNPC)
{
return pNPC && ( /*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
}
// Check whether host can do a behavior
bool CanDo(int iThing)
{
bool bRet = true;
switch (iThing)
{
case ActionCanDo.CANDO_SITDOWN:
if (IsDead() /*|| IsAboutToDie() */ || IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
!m_GndInfo
.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/
)
bRet = false;
break;
case ActionCanDo.CANDO_MOVETO:
{
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
bRet = false;
break;
}
case ActionCanDo.CANDO_MELEE:
if (IsDead() /*|| IsSitting() */ || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_ASSISTSEL:
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid /*||
!m_pTeam || !m_pTeam->GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT)*/)
bRet = false;
break;
case ActionCanDo.CANDO_FLY:
if (IsDead() || IsRooting() /*|| IsSitting() || IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
IsFlashMoving() */ ||
m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) /*||
m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOFLY) || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PICKUP:
case ActionCanDo.CANDO_GATHER:
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_TRADE:
if (IsDead() /*|| IsAboutToDie() || IsSitting() */ || IsJumping() /*|| IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PLAYPOSE:
if (IsDead() /*|| IsAboutToDie() || IsSitting()*/ || IsJumping() || /* IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/
m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/
)
bRet = false;
break;
//case ActionCanDo.CANDO_SPELLMAGIC:
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_SUMMONPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || /*IsAboutToDie() || IsSitting() ||*/
IsJumping() || /*IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() ||*/ CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_REBUILDPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */ ||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_USEITEM:
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
//case ActionCanDo.CANDO_JUMP:
// {
// if (IsDead() ||
// m_iJumpCount >= MAX_JUMP_COUNT ||
// // cannot jump more than one time if shape mode is type2
// (IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
// IsJumpInWater() || m_iMoveEnv == MOVEENV_AIR || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_FOLLOW:
// {
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
// IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_BOOTH:
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
// IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_FLASHMOVE:
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
// m_pWorkMan->HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_BINDBUDDY:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// !m_pWorkMan->IsStanding() || m_iBuddyId ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
// bRet = false;
// break;
//case ActionCanDo.CANDO_DUEL:
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_CHANGESELECT:
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
// bRet = false;
break;
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
// bRet = false;
// break;
}
return bRet;
}
public void SetSelectedTarget(int id)
{
m_idSelTarget = id;
}
//public float GetSwimSpeedSev()
//{
// float fSpeedSev = GetSwimSpeed();
// while (true)
// {
// if (!IsUnderWater()) break;
// //CECWorld* pWorld = g_pGame.GetGameRun().GetWorld();
// //if (!pWorld) break;
// const A3DVECTOR3 vPos = GetPos();
// float fTerrainHeight = pWorld.GetTerrainHeight(vPos);
// float fWaterHeight = pWorld.GetWaterHeight(vPos);
// if (fWaterHeight <= fTerrainHeight) break;
// float fBorderLine = fWaterHeight - 2.0f;
// if (vPos.y <= fBorderLine) break;
// // ·þÎñÆ÷¶Ë½«Ë®ÃæÒÔÏÂ2Ã×ÒÔÉÏ´¦ÀíΪ run_speed£¨ÓÐÎÊÌ⣩
// // µ«Î´Ê¹ÓüÓËÙ¼¼ÄÜʱ swim_speed СÓÚ run_speed£¬
// // ¿ÉÒÔÔÚË®ÃæÒÔÏÂ2Ã×ÒÔÉÏ»ñÈ¡³¬¹ý swim_speed µÄËÙ¶È£¬Òò´Ë£¬´Ë´¦È¡Á½Õß½ÏСֵΪºÏÀí×ö·¨
// fSpeedSev = min(m_ExtProps.mv.run_speed, fSpeedSev);
// break;
// }
// return fSpeedSev;
//}
void UpdateGFXs(float dwDeltaTime)
{
// if (m_pLevelUpGFX)
// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
// {
// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
// {
// CECObject* pObject = pWorld->GetObject(m_idCurHover, 1);
// if (pObject)
// {
// if (m_pHoverGFX->GetState() == ST_STOP)
// m_pHoverGFX->Start();
//
// m_pHoverGFX->SetParentTM(pObject->GetAbsoluteTM());
// }
// else
// m_pHoverGFX->Stop();
// }
// else
// m_pHoverGFX->Stop();
// }
if (m_pSelectedGFX)
{
if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
{
var pObject =EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
if (pObject)
{
if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
m_pSelectedGFX.Play();
// m_pSelectedGFX.SetParentTM(pObject.GetAbsoluteTM());
m_pSelectedGFX.transform.parent = pObject.transform;
m_pSelectedGFX.transform.localPosition = Vector3.zero;
}
else
m_pSelectedGFX.Stop();
}
else
m_pSelectedGFX.Stop();
}
// if (m_pFloatDust)
// {
// A3DTerrainWater* pWater = g_pGame->GetGameRun()->GetWorld()->GetTerrainWater();
//
// if (pWater->IsUnderWater(m_CameraCoord.GetPos()))
// {
// if (m_pFloatDust->GetState() == ST_STOP)
// {
// m_pFloatDust->Start(true);
// m_pFloatDust->TickAnimation(2000);
// }
//
// m_pFloatDust->SetParentTM(GetAbsoluteTM());
// }
// else if (m_pFloatDust->GetState() != ST_STOP)
// m_pFloatDust->Stop();
// }
// UpdateMonsterSpiritGfx(dwDeltaTime);
}
public bool IsChangingFace() { return m_bChangingFace; }
}
public enum StateAnim
{
Idle = 1,
Walk = 2,
Run = 3,
Jump = 4
}
// Mask of some special extend states which will influence host game logic.
// Logic Influence Extned states
[Flags]
public enum Logic_Influence_Extned_states
{
LIES_SLEEP = 0x0001,
LIES_STUN = 0x0002,
LIES_ROOT = 0x0004,
LIES_NOFGIHT = 0x0008,
LIES_DISABLEFIGHT = 0x000B,
}
// ½øÈë»ùµØÐÅÏ¢
public struct FACTION_FORTRESS_ENTER
{
public int faction_id;
public int role_in_war; // 0 : ÖÐÁ¢»ò²»ÔÚ»ùµØ 1:¹¥·½ 2: ÊØ·½
public int end_time;
public FACTION_FORTRESS_ENTER(int faction_id, int role_in_war, int end_time)
{
this.faction_id = faction_id;
this.role_in_war = role_in_war;
this.end_time = end_time;
}
}
public struct EXPToUpLevel
{
public int NeededExp;
public EXPToUpLevel(int neededExp)
{
NeededExp = neededExp;
}
}
public struct NPCINFO
{
public string Name; // Movement properties
public int CurrentHealth;
public int MaxHealth; // Attacking properties
public int IDNPC; // Attacking properties
public NPCINFO(string name, int currentHealth, int maxHealth,int idnpc)
{
Name = name;
CurrentHealth = currentHealth;
MaxHealth = maxHealth;
IDNPC = idnpc;
}
};
// PVP infomation
public struct PVPINFO
{
public bool bEnable; // PVP switch
public uint dwCoolTime;
public uint dwMaxCoolTime;
public bool bFreePVP; // Free PVP flag, ignore bEnable flag
public bool bInPVPCombat; // true, in PVP combat
public int iDuelState; // Duel state
public int idDuelOpp; // Duel opponent
public int iDuelTimeCnt; // Duel time counter
public int iDuelRlt; // Duel result. 0, no defined; 1-win; 2-lose; 3-draw
};
// Current ground information
public struct GNDINFO
{
public float fGndHei; // Ground height
public float fWaterHei; // Water height
public A3DVECTOR3 vGndNormal; // Terrain normal
public bool bOnGround; // On ground flag
};
public struct InfoHostPlayer
{
public string NameHostPlayer;
public InfoHostPlayer(string name)
{
NameHostPlayer = name;
}
}
// Behavior id used by CanDo()
public static class ActionCanDo
{
public const int CANDO_SITDOWN = 0,
CANDO_MOVETO = 1,
CANDO_MELEE = 2,
CANDO_ASSISTSEL = 3,
CANDO_FLY = 4,
CANDO_PICKUP = 5,
CANDO_TRADE = 6,
CANDO_PLAYPOSE = 7,
CANDO_SPELLMAGIC = 8,
CANDO_USEITEM = 9,
CANDO_JUMP = 10,
CANDO_FOLLOW = 11,
CANDO_GATHER = 12,
CANDO_BOOTH = 13,
CANDO_FLASHMOVE = 14,
CANDO_BINDBUDDY = 15,
CANDO_DUEL = 16,
CANDO_SUMMONPET = 17,
CANDO_CHANGESELECT = 18,
CANDO_REBUILDPET = 19,
CANDO_SWITCH_PARALLEL_WORLD = 20;
}