Files
test/Assets/PerfectWorld/Scripts/Skills/skill85.cs
T
2026-01-08 18:43:10 +07:00

169 lines
5.9 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill85 : Skill
{
public const int SKILL_ID = 85;
public Skill85() : base(SKILL_ID)
{
}
}
#endif
public class Skill85Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 19, 24, 29, 34, 39, 44, 49, 54, 59, 64 };
private static readonly int[] RequiredSpArray = { 4600, 7700, 11800, 17300, 24600, 34200, 47000, 64000, 87000, 118000 };
private static readonly int[] RequiredMoneyArray = { 440, 680, 1090, 1540, 1990, 2480, 2980, 3480, 3980, 12980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 3000;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(50.4f + 25 * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 1000;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(50.4f + 25 * skill.GetLevel()));
skill.SetPlus(6.4f * skill.GetLevel() * skill.GetLevel() + 182 * skill.GetLevel() + 534.7f);
skill.SetRatio(1.5f + 0.15f * skill.GetLevel());
skill.SetFiredamage(skill.GetMagicattack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill85Stub() : base(85)
{
cls = 1;
name = "神火符";
nativename = "神火符";
icon = "神火符";
max_level = 10;
type = 1;
apcost = 0;
arrowcost = 0;
apgain = 20;
attr = 5;
rank = 2;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1204;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "神火符";
doenchant = 0;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
restrict_weapons.Add(292);
restrict_weapons.Add(0);
range = new Range();
range.type = 0;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(7, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill85Stub() { }
public override float GetMpcost(Skill skill) => (float)(50.4 + 25 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 1000;
public override int GetCoolingtime(Skill skill) => 3000;
public float GetRadius(Skill skill) => (float)(7 + 0.5 * skill.GetLevel());
public float GetAttackdistance(Skill skill) => (float)(4 + 0.3 * skill.GetLevel());
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(19.5 + 0.9 * skill.GetLevel());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
{
string result = string.Format(format,
skill.GetLevel(),
19.5 + 0.9 * skill.GetLevel(),
50.4 + 25 * skill.GetLevel(),
150 + 15 * skill.GetLevel(),
6.4 * skill.GetLevel() * skill.GetLevel() + 182 * skill.GetLevel() + 534.7);
if (result.Length < length)
{
buffer.Append(result);
return result.Length;
}
return 0;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel();
public int GetAttackspeed(Skill skill) => 29;
public float GetHitrate(Skill skill) => 1f;
#endif
}
}