172 lines
6.1 KiB
C#
172 lines
6.1 KiB
C#
#define SKILL_CLIENT
|
|
using BrewMonster.Scripts.Skills;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using static BrewMonster.PET_EVOLVE_CONFIG;
|
|
|
|
namespace BrewMonster
|
|
{
|
|
|
|
#if SKILL_SERVER
|
|
public class Skill99 : Skill
|
|
{
|
|
public const int SKILL_ID = 99;
|
|
|
|
public Skill99() : base(SKILL_ID)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public class Skill99Stub : SkillStub
|
|
{
|
|
private static readonly int[] RequiredLevelArray = { 59, 62, 65, 68, 71, 74, 77, 80, 83, 86 };
|
|
private static readonly int[] RequiredSpArray = { 87000, 104000, 125000, 151000, 181000, 239000, 327000, 440000, 586000, 773000 };
|
|
private static readonly int[] RequiredMoneyArray = { 3980, 8980, 14980, 41980, 91980, 151980, 251980, 371980, 611980, 851980 };
|
|
|
|
|
|
#if SKILL_SERVER
|
|
public class State1 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 5000;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.2f *(336 + 18 * skill.GetLevel()));
|
|
skill.GetPlayer().SetPray(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => true;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State2 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 1400;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.8f *(336 + 18 * skill.GetLevel()));
|
|
skill.SetPlus(5.4f * skill.GetLevel() * skill.GetLevel() + 339.8f * skill.GetLevel() + 4462.4f);
|
|
skill.SetRatio(2.5f + 0.25f * skill.GetLevel());
|
|
skill.SetEarthdamage(skill.GetMagicattack());
|
|
skill.GetPlayer().SetPerform(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State3 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 0;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
public Skill99Stub() : base(99)
|
|
{
|
|
cls = 1;
|
|
name = "泰山压顶";
|
|
nativename = "泰山压顶";
|
|
icon = "泰山压顶";
|
|
max_level = 10;
|
|
type = 1;
|
|
apcost = 200;
|
|
arrowcost = 0;
|
|
apgain = 0;
|
|
attr = 6;
|
|
rank = 6;
|
|
eventflag = 0;
|
|
posdouble = 0;
|
|
time_type = 0;
|
|
showorder = 1224;
|
|
allow_land = true;
|
|
allow_air = true;
|
|
allow_water = true;
|
|
allow_ride = false;
|
|
auto_attack = false;
|
|
long_range = 0;
|
|
restrict_corpse = 0;
|
|
allow_forms = 1;
|
|
effect = "泰山压顶";
|
|
doenchant = 1;
|
|
dobless = 0;
|
|
commoncooldown = 0;
|
|
commoncooldowntime = 0;
|
|
restrict_weapons.Add(0);
|
|
restrict_weapons.Add(292);
|
|
range = new Range();
|
|
range.type = 3;
|
|
pre_skills = new Dictionary<uint, int>();
|
|
pre_skills.Add(184, 1);
|
|
#if SKILL_SERVER
|
|
statestub.Add(new State1());
|
|
statestub.Add(new State2());
|
|
statestub.Add(new State3());
|
|
#endif
|
|
}
|
|
|
|
~Skill99Stub() { }
|
|
|
|
public override float GetMpcost(Skill skill) => (float)(336 + 18 * skill.GetLevel());
|
|
public override int GetExecutetime(Skill skill) => 1400;
|
|
public override int GetCoolingtime(Skill skill) => 30000;
|
|
public float GetRadius(Skill skill) => (float)(8 + 0.4 * skill.GetLevel());
|
|
public float GetAttackdistance(Skill skill) => (float)(4 + 0.4 * skill.GetLevel());
|
|
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
|
|
public override float GetPraydistance(Skill skill) => (float)(19.5 + 0.9 * skill.GetLevel());
|
|
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
|
|
|
|
#if SKILL_CLIENT
|
|
public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
|
|
{
|
|
string result = string.Format(format,
|
|
skill.GetLevel(),
|
|
19.5 + 0.9 * skill.GetLevel(),
|
|
336 + 18 * skill.GetLevel(),
|
|
8 + 0.4 * skill.GetLevel(),
|
|
250 + 25 * skill.GetLevel(),
|
|
5.4 * skill.GetLevel() * skill.GetLevel() + 339.8 * skill.GetLevel() + 4462.4,
|
|
85 + skill.GetLevel(),
|
|
3 + 0.3 * skill.GetLevel());
|
|
if (result.Length < length)
|
|
{
|
|
buffer.Append(result);
|
|
return result.Length;
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public int GetEnmity(Skill skill) => 1000;
|
|
public bool StateAttack(Skill skill) => true;
|
|
public bool TakeEffect(Skill skill) => true;
|
|
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel();
|
|
public int GetAttackspeed(Skill skill) => 31;
|
|
public float GetHitrate(Skill skill) => 1f;
|
|
#endif
|
|
}
|
|
}
|
|
|