22 lines
620 B
C#
22 lines
620 B
C#
using UnityEditor;
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using UnityEngine.UIElements;
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namespace EditorAttributes.Editor
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{
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[CustomPropertyDrawer(typeof(HidePropertyAttribute))]
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public class HidePropertyDrawer : PropertyDrawerBase
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{
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public const string HIDDEN_PROPERTY_ID = "HiddenProperty";
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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var propertyField = base.CreatePropertyGUI(property);
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propertyField.name = HIDDEN_PROPERTY_ID; // This is an identifier so that groups can make the field visible
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propertyField.style.display = DisplayStyle.None;
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return propertyField;
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}
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}
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}
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