35 lines
1012 B
C#
35 lines
1012 B
C#
using UnityEngine;
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namespace EditorAttributes
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{
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/// <summary>
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/// Attribute to display the specified fields vertically
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/// </summary>
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public class VerticalGroupAttribute : PropertyAttribute
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{
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public bool DrawInBox { get; private set; }
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public string[] FieldsToGroup { get; private set; }
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/// <summary>
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/// Attribute to display the specified fields vertically
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/// </summary>
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/// <param name="fieldsToGroup">The name of the fields to group</param>
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public VerticalGroupAttribute(params string[] fieldsToGroup)
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{
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FieldsToGroup = fieldsToGroup;
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DrawInBox = false;
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}
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/// <summary>
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/// Attribute to display the specified fields vertically
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/// </summary>
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/// <param name="drawInBox">Draw the group in a nice box</param>
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/// <param name="fieldsToGroup">The name of the fields to group</param>
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public VerticalGroupAttribute(bool drawInBox, params string[] fieldsToGroup)
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{
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FieldsToGroup = fieldsToGroup;
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DrawInBox = drawInBox;
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}
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}
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}
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