62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BrewMonster.Scripts
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{
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/// <summary>
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/// Lives on the persistent "Music" GameObject alongside AudioManager.
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/// Waits for the host player to be ready (mirroring TemporaryBackgroundMusic),
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/// then loads BGM + ambience clips via Addressables and plays them through AudioManager.
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/// </summary>
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public class WorldMusicController : MonoBehaviour
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{
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public static WorldMusicController Instance;
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[SerializeField] private WorldMusicDatabaseSO _worldMusicDB;
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(this);
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}
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}
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/// <summary>
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/// Called from LoginScreenUI when the player selects a character.
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/// Kicks off the async setup without blocking the caller.
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/// </summary>
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public void InitForWorld(int worldTag)
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{
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AudioManager.Instance.StopBGM(1f);
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SetupAudioSources(worldTag).Forget();
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}
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private async UniTask SetupAudioSources(int worldTag)
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{
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var hostPlayer = CECGameRun.Instance?.GetHostPlayer();
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while (hostPlayer == null)
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{
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await UniTask.DelayFrame(1);
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hostPlayer = CECGameRun.Instance?.GetHostPlayer();
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}
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var entry = _worldMusicDB?.Lookup(worldTag);
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if (entry == null)
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{
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Debug.LogWarning($"[WorldMusicController] No music entry found for worldTag {worldTag}");
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return;
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}
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var bgmClip = await AddressableManager.Instance.LoadAudioClipAsync(entry.bgmPath.ToLower());
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var ambienceClip = await AddressableManager.Instance.LoadAudioClipAsync(entry.ambiencePath.ToLower());
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AudioManager.Instance.PlayWorldMusic(bgmClip, ambienceClip, 2f);
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}
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}
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}
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