Files
test/Assets/Plugins/Animancer/Examples/09 Animator Controllers/03 3D Game Kit/Characters/CharacterStats.cs
T
2025-09-16 18:07:13 +07:00

52 lines
2.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Units;
using System;
using UnityEngine;
using static Animancer.Validate;
namespace Animancer.Examples.AnimatorControllers.GameKit
{
/// <summary>The numerical details of a <see cref="Character"/>.</summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/animator-controllers/3d-game-kit">3D Game Kit</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers.GameKit/CharacterStats
///
[Serializable]
public sealed class CharacterStats
{
/************************************************************************************************************************/
[SerializeField, MetersPerSecond(Rule = Value.IsNotNegative)]
private float _MaxSpeed = 8;
public float MaxSpeed => _MaxSpeed;
[SerializeField, MetersPerSecondPerSecond(Rule = Value.IsNotNegative)]
private float _Acceleration = 20;
public float Acceleration => _Acceleration;
[SerializeField, MetersPerSecondPerSecond(Rule = Value.IsNotNegative)]
private float _Deceleration = 25;
public float Deceleration => _Deceleration;
[SerializeField, DegreesPerSecond(Rule = Value.IsNotNegative)]
private float _MinTurnSpeed = 400;
public float MinTurnSpeed => _MinTurnSpeed;
[SerializeField, DegreesPerSecond(Rule = Value.IsNotNegative)]
private float _MaxTurnSpeed = 1200;
public float MaxTurnSpeed => _MaxTurnSpeed;
[SerializeField, MetersPerSecondPerSecond(Rule = Value.IsNotNegative)]
private float _Gravity = 20;
public float Gravity => _Gravity;
[SerializeField, Multiplier(Rule = Value.IsNotNegative)]
private float _StickingGravityProportion = 0.3f;
public float StickingGravityProportion => _StickingGravityProportion;
/************************************************************************************************************************/
}
}