24 lines
320 B
C#
24 lines
320 B
C#
using UnityEngine;
|
|
|
|
public class PlayerIdleState : PlayerState
|
|
{
|
|
public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
|
|
{
|
|
}
|
|
|
|
public override void Enter()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Exit()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
|
|
}
|
|
}
|