Files
test/Assets/EditorAttributes/Samples/Scripts/MiscellaneousAttributeSamples/FolderPathSample.cs
T

14 lines
434 B
C#

using UnityEngine;
using EditorAttributes;
namespace EditorAttributesSamples
{
[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/folderpath.html")]
public class FolderPathSample : MonoBehaviour
{
[Header("FolderPath Attribute:")]
[SerializeField, FolderPath] private string folderPath;
[SerializeField, FolderPath(false)] private string absoluteFolderPath;
}
}