Files
test/Assets/PerfectWorld/Scripts/NPC/CECNPCModelPolicy.cs
T
2025-10-17 17:52:36 +07:00

15 lines
560 B
C#

using UnityEngine;
public abstract class CECNPCModelPolicy
{
protected NPCVisual _npcVisual;
public abstract bool PlayModelAction(int iAction, bool bRestart, CECAttackEvent attackevent);
public abstract bool IsPlayingAction();
public abstract bool IsPlayingAction(int iActions);
public abstract void SetNpcVisual(NPCVisual npcVisual);
public abstract bool HasAction(int iAction);
public abstract void ClearComActFlag(bool bSignalCurrent);
public abstract bool PlayAttackAction(int nAttackSpeed, CECAttackEvent attackevent);
}