Files
test/Assets/PerfectWorld/Scripts/Managers/ARect.cs
T
2025-10-15 18:14:53 +07:00

281 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace BrewMonster.Scripts
{
public class ARect<T> where T : IComparable<T>
{
public T left, top, right, bottom;
public ARect()
{
left = default(T);
top = default(T);
right = default(T);
bottom = default(T);
}
public ARect(ARect<T> rc)
{
left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom;
}
public ARect(T left, T top, T right, T bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
// == and != operator
public static bool operator !=(ARect<T> rc1, ARect<T> rc2)
{
return !(rc1 == rc2);
}
public static bool operator ==(ARect<T> rc1, ARect<T> rc2)
{
return EqualityComparer<T>.Default.Equals(rc1.left, rc2.left) &&
EqualityComparer<T>.Default.Equals(rc1.top, rc2.top) &&
EqualityComparer<T>.Default.Equals(rc1.right, rc2.right) &&
EqualityComparer<T>.Default.Equals(rc1.bottom, rc2.bottom);
}
// + and - operator
public static ARect<T> operator +(ARect<T> rc1, ARect<T> rc2)
{
dynamic l = rc1.left, t = rc1.top, r = rc1.right, b = rc1.bottom;
dynamic l2 = rc2.left, t2 = rc2.top, r2 = rc2.right, b2 = rc2.bottom;
return new ARect<T>(l + l2, t + t2, r + r2, b + b2);
}
public static ARect<T> operator -(ARect<T> rc1, ARect<T> rc2)
{
return new ARect<T>((dynamic)rc1.left - (dynamic)rc2.left,
(dynamic)rc1.top - (dynamic)rc2.top,
(dynamic)rc1.right - (dynamic)rc2.right,
(dynamic)rc1.bottom - (dynamic)rc2.bottom);
}
//public static ARect<T> operator +(ARect<T> rc1, APoint<T> pt)
//{
// return new ARect<T>((dynamic)rc1.left + (dynamic)pt.x,
// (dynamic)rc1.top + (dynamic)pt.y,
// (dynamic)rc1.right + (dynamic)pt.x,
// (dynamic)rc1.bottom + (dynamic)pt.y);
//}
//public static ARect<T> operator -(ARect<T> rc1, APoint<T> pt)
//{
// return new ARect<T>((dynamic)rc1.left - (dynamic)pt.x,
// (dynamic)rc1.top - (dynamic)pt.y,
// (dynamic)rc1.right - (dynamic)pt.x,
// (dynamic)rc1.bottom - (dynamic)pt.y);
//}
// &= and |= operator
public ARect<T> AndAssign(ARect<T> rc) => this & rc;
public ARect<T> OrAssign(ARect<T> rc) => this | rc;
public static ARect<T> operator &(ARect<T> rc1, ARect<T> rc2)
{
if (rc1.IsEmpty() || rc2.IsEmpty())
return new ARect<T>(default, default, default, default);
dynamic l1 = rc1.left, r1 = rc1.right, t1 = rc1.top, b1 = rc1.bottom;
dynamic l2 = rc2.left, r2 = rc2.right, t2 = rc2.top, b2 = rc2.bottom;
if (l1 >= r2 || l2 >= r1 ||
t1 >= b2 || t2 >= b1)
return new ARect<T>(default, default, default, default);
return new ARect<T>(l1 > l2 ? l1 : l2,
t1 > t2 ? t1 : t2,
r1 < r2 ? r1 : r2,
b1 < b2 ? b1 : b2);
}
public static ARect<T> operator |(ARect<T> rc1, ARect<T> rc2)
{
if (rc1.IsEmpty())
return rc2;
if (rc2.IsEmpty())
return rc1;
dynamic l1 = rc1.left, r1 = rc1.right, t1 = rc1.top, b1 = rc1.bottom;
dynamic l2 = rc2.left, r2 = rc2.right, t2 = rc2.top, b2 = rc2.bottom;
return new ARect<T>(l1 < l2 ? l1 : l2,
t1 < t2 ? t1 : t2,
r1 > r2 ? r1 : r2,
b1 > b2 ? b1 : b2);
}
public static ARect<T> operator +(ARect<T> rc) { return rc; }
public static ARect<T> operator -(ARect<T> rc)
{
return new ARect<T>(-(dynamic)rc.left, -(dynamic)rc.top, -(dynamic)rc.right, -(dynamic)rc.bottom);
}
// = operator
//public static ARect<T> operator = (ARect<T> rc) { left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom; return *this; }
// += and -= operator
public ARect<T> AdditionAssign(ARect<T> rc)
{
left += (dynamic)rc.left;
top += (dynamic)rc.top;
right += (dynamic)rc.right;
bottom += (dynamic)rc.bottom;
return this;
}
public ARect<T> SubtractionAssign(ARect<T> rc)
{
left -= (dynamic)rc.left;
top -= (dynamic)rc.top;
right -= (dynamic)rc.right;
bottom -= (dynamic)rc.bottom;
return this;
}
//public ARect<T> AdditionAssign(APoint<T> pt) { left += pt.x; top += pt.y; right += pt.x; bottom += pt.y; return this; }
//public ARect<T> SubtractionAssign(APoint<T> pt) { left -= pt.x; top -= pt.y; right -= pt.x; bottom -= pt.y; return this; }
// Get width of rectangle
public T Width()
{
return (dynamic)right - (dynamic)left;
}
// Get height of rectangle
public T Height()
{
return (dynamic)bottom - (dynamic)top;
}
// Get center point of rectangle
//public APoint<T> CenterPoint() { return new APoint<T>((left + right) / 2, (top + bottom) / 2); }
// Set rectangle value
public void SetRect(T _left, T _top, T _right, T _bottom)
{
left = _left;
top = _top;
right = _right;
bottom = _bottom;
}
// Point in rectangle
public bool PtInRect(T x, T y)
{
dynamic valueX = x;
dynamic valueY = y;
return (valueX >= left && valueX < right && valueY >= top && valueY < bottom) ? true : false;
}
//public bool PtInRect(APoint<T> pt) { return PtInRect(pt.x, pt.y); }
// Normalize rectangle. Note: The following CRect member functions require
// normalized rectangles in order to work properly: Height, Width, Size,
// IsEmpty, PtInRect, SetUnion, SetIntersect, operator ==, operator !=,
// operator |, operator |=, operator &, and operator &=
void Normalize()
{
if ((dynamic)left > right)
a_Swap(left, right);
if ((dynamic)top > bottom)
a_Swap(top, bottom);
}
private void a_Swap(T lhs, T rhs)
{
T tmp;
tmp = lhs;
lhs = rhs;
rhs = tmp;
}
// All members are 0 ?
public bool IsRectNull()
{
return ((dynamic)left == 0 && (dynamic)top == 0 && (dynamic)right == 0 && (dynamic)bottom == 0);
}
// Rectangle is empty ?
public bool IsEmpty()
{
return ((dynamic)Width() == 0 || (dynamic)Height() == 0);
}
// Set all members to 0
public void Clear()
{
left = top = right = bottom = default(T);
}
// Deflate rectangle
public void Deflate(T x, T y)
{
left += (dynamic)x;
top += (dynamic)y;
right -= (dynamic)x;
bottom -= (dynamic)y;
}
public void Deflate(ARect<T> rc)
{
left += (dynamic)rc.left;
top += (dynamic)rc.top;
right -= (dynamic)rc.right;
bottom -= (dynamic)rc.bottom;
}
public void Deflate(T l, T t, T r, T b)
{
left += (dynamic)l;
top += (dynamic)t;
right -= (dynamic)r;
bottom -= (dynamic)b;
}
// Inflate rectangle
public void Inflate(T x, T y)
{
left -= (dynamic)x;
top -= (dynamic)y;
right += (dynamic)x;
bottom += (dynamic)y;
}
public void Inflate(ARect<T> rc)
{
left -= (dynamic)rc.left;
top -= (dynamic)rc.top;
right += (dynamic)rc.right;
bottom += (dynamic)rc.bottom;
}
public void Inflate(T l, T t, T r, T b)
{
left -= (dynamic)l;
top -= (dynamic)t;
right += (dynamic)r;
bottom += (dynamic)b;
}
// Offset rectangle
public void Offset(T x, T y)
{
left += (dynamic)x;
top += (dynamic)y;
right += (dynamic)x;
bottom += (dynamic)y;
}
//public void Offset(APoint<T> pt) { this += pt; }
// Set rectangle as union result
public void SetUnion(ARect<T> rc1, ARect<T> rc2)
{
var result = rc1 | rc2;
left = result.left;
right = result.right;
bottom = result.bottom;
top = result.top;
}
// Set rectangle as intersect result
public void SetIntersect(ARect<T> rc1, ARect<T> rc2)
{
var result = rc1 & rc2;
left = result.left;
right = result.right;
bottom = result.bottom;
top = result.top;
}
}
}