Files
test/Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs
T
2026-04-16 14:29:08 +07:00

216 lines
7.8 KiB
C#

using Animancer;
using BrewMonster;
using System;
using System.Collections.Generic;
using UnityEngine;
using static CECModel;
public class NPCVisual : MonoBehaviour
{
[SerializeField] NamedAnimancerComponent namedAnimancer;
protected CECNPC.INFO m_NPCInfo;
[SerializeField] private Queue<string> _animationQueue = new Queue<string>();
[SerializeField] private AnimancerState _currentState;
private bool debugNamePlateBounds = true;
private const float fadeTime = .2f;
private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration;
public CECNPC.INFO GetNPCINFO => m_NPCInfo;
public bool TryPlayAction(string animationName, CECAttackEvent cECAttackEvent, bool isHit = false, bool bRestart = true)
{
BMLogger.LogMono(this, "HoangDev: TryPlayAction: " + animationName);
if (namedAnimancer == null) return false;
BMLogger.LogMono(this, "HoangDev: namedAnimancer == null: " + animationName);
if (namedAnimancer.IsPlaying(animationName)) return false;
BMLogger.LogMono(this, "HoangDev: namedAnimancerIsPlaying == null1: " + animationName);
_currentState = namedAnimancer.TryPlay(animationName, fadeTime);
if (isHit)
{
_currentState.Events.OnEnd = () => SetHitOnEnd(cECAttackEvent);
}
if (_currentState != null)
BMLogger.LogMono(this, "HoangDev: _currentState != null1: " + _currentState.Clip.name);
return _currentState != null;
}
private void SetHitOnEnd(CECAttackEvent cECAttackEvent)
{
cECAttackEvent.m_bSignaled = true;
}
public void InitNPCEventDoneHandler(CECNPC.INFO iNFO)
{
m_NPCInfo = iNFO;
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if (namedAnimancer == null)
{
BMLogger.LogWarning("animancer == null");
return;
}
EventBus.SubscribeChannel<QueueNPCActionEvent>(m_NPCInfo.nid, OnQueueAction);
EventBus.SubscribeChannel<ClearComActFlagEvent>(m_NPCInfo.nid, OnClearComActFlagEvent);
}
private void OnClearComActFlagEvent(ClearComActFlagEvent @event)
{
if (_currentState != null)
BMLogger.LogError("HoangDev: OnClearComActFlagEvent _currentState:" + _currentState.Clip.name);
foreach (var state in _animationQueue)
{
BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent state:" + state);
}
BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent");
_animationQueue.Clear();
}
private void Update()
{
PlayNext();
}
private void OnQueueAction(QueueNPCActionEvent @event)
{
if (!EnqueueAnimation(@event))
{
BMLogger.LogError("HoangDev : EnqueueAnimation Failed");
}
}
public bool EnqueueAnimation(QueueNPCActionEvent @event)
{
if (namedAnimancer == null) return false;
_animationQueue.Enqueue(@event.AnimationName);
return true;
}
public string animName1;
private void PlayNext()
{
if (_animationQueue.Count == 0)
{
return;
}
if (_currentState == null) return;
animName1 = _animationQueue.Peek();
if (_currentState.NormalizedTime < 1f) return;
string animName = _animationQueue.Dequeue();
BMLogger.LogMono(this,"HoangDev: PlayNext: " + animName);
_currentState = namedAnimancer.TryPlay(animName);
}
private void OnDestroy()
{
EventBus.UnsubscribeAllInChannel(m_NPCInfo.nid);
}
public bool IsAnimationExist(string animationName)
{
if (namedAnimancer == null) return false;
return namedAnimancer.States.TryGet(animationName, out var existingState) ? true : false;
}
public bool IsPlayAnimation()
{
if (namedAnimancer == null) return false;
return namedAnimancer.IsPlaying();
}
public bool IsPlayAnimation(string animationName)
{
if (namedAnimancer == null) return false;
return namedAnimancer.IsPlaying(animationName);
}
/// <summary>
/// Refresh the namedAnimancer reference when the model changes (e.g., shape change)
/// 当模型更改时(例如形状更改)刷新namedAnimancer引用
/// </summary>
/// <param name="modelRoot">The root GameObject of the model to search for NamedAnimancerComponent / 要搜索NamedAnimancerComponent的模型根GameObject</param>
public void RefreshNamedAnimancer(GameObject modelRoot = null)
{
if (modelRoot != null)
{
// Search specifically within the model GameObject's hierarchy
// 在模型GameObject的层次结构中搜索
namedAnimancer = modelRoot.GetComponentInChildren<NamedAnimancerComponent>();
}
else
{
// Fallback to searching from this component's hierarchy
// 回退到从此组件的层次结构搜索
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
}
if (namedAnimancer == null)
{
BMLogger.LogWarning($"NPCVisual: RefreshNamedAnimancer - namedAnimancer == null after refresh (modelRoot: {modelRoot?.name ?? "null"})");
}
else
{
BMLogger.LogMono(this, $"NPCVisual: RefreshNamedAnimancer - Successfully refreshed namedAnimancer from model: {modelRoot?.name ?? "default"}");
}
}
/// <summary>
/// Resolve world anchor from merged bounds of all SkinnedMeshRenderers.
/// 从所有SkinnedMeshRenderer合并后的包围盒解析世界锚点。
/// </summary>
public bool TryGetNamePlateAnchorWorld(out Vector3 worldPos)
{
worldPos = default;
var skinnedMeshRenderers = GetComponentsInChildren<SkinnedMeshRenderer>(true);
if (skinnedMeshRenderers == null || skinnedMeshRenderers.Length == 0)
{
return false;
}
Bounds combinedBounds = default;
bool hasAnySkinnedMesh = false;
for (int i = 0; i < skinnedMeshRenderers.Length; i++)
{
var renderer = skinnedMeshRenderers[i];
if (renderer == null || renderer.sharedMesh == null)
{
continue;
}
var meshBounds = renderer.sharedMesh.bounds;
var scale = renderer.transform.lossyScale;
var worldCenter = renderer.transform.TransformPoint(meshBounds.center);
var worldSize = new Vector3(
Mathf.Abs(meshBounds.size.x * scale.x),
Mathf.Abs(meshBounds.size.y * scale.y),
Mathf.Abs(meshBounds.size.z * scale.z)
);
var currentBounds = new Bounds(worldCenter, worldSize);
if (debugNamePlateBounds)
{
Debug.Log($"[Cuong] [NPCVisual] smr={renderer.name} localCenter={meshBounds.center} localSize={meshBounds.size} worldCenter={worldCenter} worldSize={worldSize} worldMaxY={currentBounds.max.y}");
}
if (!hasAnySkinnedMesh)
{
combinedBounds = currentBounds;
hasAnySkinnedMesh = true;
}
else
{
combinedBounds.Encapsulate(currentBounds);
}
}
if (!hasAnySkinnedMesh)
{
if (debugNamePlateBounds)
{
Debug.LogWarning("[Cuong] [NPCVisual] TryGetNamePlateAnchorWorld: no valid SkinnedMeshRenderer/sharedMesh.");
}
return false;
}
worldPos = new Vector3(combinedBounds.center.x, combinedBounds.max.y, combinedBounds.center.z);
if (debugNamePlateBounds)
{
Debug.Log($"[Cuong] [NPCVisual] combinedCenter={combinedBounds.center} combinedSize={combinedBounds.size} anchorWorld={worldPos}");
}
return true;
}
}