Files
test/Assets/EditorAttributes/Samples/Scripts/ConditionalAttributeSamples/DisableFieldSample.cs
T

32 lines
905 B
C#

using UnityEngine;
using EditorAttributes;
namespace EditorAttributesSamples
{
[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ConditionalAttributes/disablefield.html")]
public class DisableFieldSample : MonoBehaviour
{
private enum States
{
State01 = 0,
State02 = 1,
State03 = 2
}
[Header("DisableField Attribute Boolean condition:")]
[SerializeField] private bool disableCondition;
[DisableField(nameof(disableCondition))]
[SerializeField] private int disabledField;
[Header("DisableField Attribute Enum condition:")]
[SerializeField] private States enumDisableCondition;
[DisableField(nameof(enumDisableCondition), States.State02)]
[SerializeField] private int willDisableOnState02;
[DisableField(nameof(enumDisableCondition), States.State03)]
[SerializeField] private int willDisableOnState03;
}
}