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test/Assets/PerfectWorld/Scripts/_Doc/PrefabPoolManager .md
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Tungdv df23868b40 feat: Add prefabs pooling manager.
fix: update spawn NPC.
2026-05-06 15:33:28 +07:00

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🤖 AI SYSTEM INSTRUCTION: PrefabPoolManager Usage Rules

1. System Context

  • Environment: Unity 3D (C#)
  • Target Platform: Mobile (Android, iOS) - Requires strict optimization.
  • Concept: The project uses a centralized Object Pooling system called PrefabPoolManager (built on UnityEngine.Pool.ObjectPool).
  • AI Task: When writing scripts that involve creating or destroying GameObjects, the AI MUST use this manager instead of Unity's default methods.

2. Available API (Do NOT implement this, just use it)

The PrefabPoolManager is a Singleton accessible via PrefabPoolManager.Instance. It provides the following methods:

// Pre-warms a pool (Optional, used during loading)
public void InitPool(GameObject prefab, int defaultCapacity = 10, int maxSize = 50);

// Spawns an object from the pool
public GameObject Spawn(GameObject prefab, Vector3 position, Quaternion rotation);

// Returns an object to the pool
public void Despawn(GameObject obj);