1000 lines
34 KiB
C#
1000 lines
34 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using BrewMonster.Scripts;
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using CSNetwork.GPDataType;
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using UnityEngine;
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using ModelViewer.Common;
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using CombinedActMap = System.Collections.Generic.Dictionary<string, object>;
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using CoGfxMap = System.Collections.Generic.Dictionary<string, object>;
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using ConvexHullDataArray = System.Collections.Generic.List<object>;
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using ECModelHookMap = System.Collections.Generic.Dictionary<string, object>;
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using ActQueue = System.Collections.Generic.List<A3DCombActDynData>;
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using BrewMonster;
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using BrewMonster.Scripts.ECModel;
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using Unity.VisualScripting.FullSerializer;
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public enum ECMScript
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{
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enumECMScriptStartAction = 0,
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enumECMScriptEndActioin,
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enumECMScriptInit,
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enumECMScriptRelease,
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enumECMScriptModelLoaded,
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enumECMScriptChangeEquip,
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enumECMScriptChangeEquipTableInit,
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enumECMScriptPhysBreak,
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enumECMScriptCount
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}
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public enum ECMScriptVar
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{
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enumECMVarModel = 0,
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enumECMVarActName,
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enumECMVarActChannel,
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enumECMVarEquipId,
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enumECMVarEquipFlag,
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enumECMVarFashionMode,
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enumECMVarPathId,
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enumECMVarId,
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enumECMVarEquipIndex,
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enumECMVarBreakOffsetX,
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enumECMVarBreakOffsetY,
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enumECMVarBreakOffsetZ,
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enumECMVarCasterId,
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enumECMVarCastTargetId,
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enumECMVarSelf,
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enumECMVarCount
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}
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public enum ActionChannel
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{
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ACTCHA_DEFAULT = 0,
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ACTCHA_WOUND = 1,
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ACTCHA_MAX = 16, // Keep this value same with A3DSkinModelActionCore::ACTCHA_MAX
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};
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public class A3DCombActDynData
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{
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public A3DCombinedAction combinedAction;
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public int nChannel;
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public int m_dwUserData;
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public bool IsAllActionFinished => m_EventNames.Count == 0;
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public List<string> m_EventNames = new List<string>();
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public void SetUserData(int dwUserData) { m_dwUserData = dwUserData; }
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public int GetUserData() { return m_dwUserData; }
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}
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public class ChannelActNode
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{
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public byte m_Rank;
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public A3DCombActDynData m_pActive;
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public bool m_pActFlag;
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public int m_dwFlagMode;
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public ActQueue m_ActQueue;
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public ChannelActNode()
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{
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m_Rank = 0;
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m_pActive = null;
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m_pActFlag = false;
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m_dwFlagMode = 0;
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if(m_ActQueue == null)
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{
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m_ActQueue = new ActQueue();
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}
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m_ActQueue.Clear();
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}
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public void RemoveQueuedActs()
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{
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m_ActQueue.Clear();
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}
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}
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public class ChannelAct
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{
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public List<ChannelActNode> m_RankNodes;
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public ChannelAct()
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{
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Release();
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}
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public void Release()
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{
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if(m_RankNodes == null)
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{
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m_RankNodes = new List<ChannelActNode>();
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}
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m_RankNodes.Clear();
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}
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public ChannelActNode GetNodeByRank(byte rank)
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{
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if(m_RankNodes == null || m_RankNodes.Count == 0)
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{
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return null;
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}
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foreach(var node in m_RankNodes)
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{
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if(node.m_Rank == rank)
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{
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return node;
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}
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}
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return null;
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}
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public ChannelActNode GetHighestRankNode()
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{
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if(m_RankNodes == null || m_RankNodes.Count == 0)
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{
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return null;
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}
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ChannelActNode highestNode = m_RankNodes[0];
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foreach(var node in m_RankNodes)
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{
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if(node.m_Rank > highestNode.m_Rank)
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{
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highestNode = node;
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}
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}
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return highestNode;
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}
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public ChannelActNode RemoveNodeByRank(byte rank)
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{
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foreach(var node in m_RankNodes)
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{
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if(node.m_Rank == rank)
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{
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m_RankNodes.Remove(node);
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return node;
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}
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}
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return null;
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}
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};
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public static class CECModelConstants
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{
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public const int ECM_SCRIPT_MAX_VAR_COUNT = 8;
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public const int OUTER_DATA_COUNT = 8;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct ECM_SCRIPT_VAR
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{
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[MarshalAs(UnmanagedType.I4)]
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public int var_count;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = CECModelConstants.ECM_SCRIPT_MAX_VAR_COUNT)]
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public int[] var_index;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BoneScale
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{
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public int m_nIndex;
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public int m_nType;
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public A3DVECTOR3 m_vScale;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BoneScaleEx
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{
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public int m_nIndex;
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public float m_fLenFactor;
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public float m_fThickFactor;
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public float m_fWholeFactor;
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}
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public class ActChannelInfo
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{
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public List<string> bone_names = new List<string>();
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public List<int> joint_indices = new List<int>();
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public ActChannelInfo Clone()
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{
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return new ActChannelInfo
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{
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bone_names = new List<string>(bone_names),
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joint_indices = new List<int>(joint_indices)
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};
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}
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}
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public enum A3DBLEND
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{
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A3DBLEND_SRCALPHA,
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A3DBLEND_INVSRCALPHA
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}
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public struct A3DSHADER
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{
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public A3DBLEND SrcBlend;
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public A3DBLEND DestBlend;
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}
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public class CECModelStaticData
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{
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private string m_strFilePath = string.Empty;
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private string m_strSkinModelPath = string.Empty;
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private bool m_bAutoUpdate = true;
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private bool m_bActMapped;
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public Dictionary<string, A3DCombinedAction> m_ActionMap = new Dictionary<string, A3DCombinedAction>();
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private uint m_dwVersion;
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private string m_strHook = string.Empty;
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private string m_strCCName = string.Empty;
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private readonly List<BoneScale> m_BoneScales = new List<BoneScale>();
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private readonly List<BoneScaleEx> m_BoneScaleExArr = new List<BoneScaleEx>();
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private string m_strScaleBaseBone = string.Empty;
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private uint m_OrgColor = 0xFFFFFFFF;
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private uint m_EmissiveColor = 0;
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private float m_fDefPlaySpeed = 1.0f;
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private A3DSHADER m_BlendMode = new A3DSHADER
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{
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SrcBlend = A3DBLEND.A3DBLEND_SRCALPHA,
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DestBlend = A3DBLEND.A3DBLEND_INVSRCALPHA
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};
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public float[] m_OuterData = new float[CECModelConstants.OUTER_DATA_COUNT];
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private bool m_bCanCastShadow = true;
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private bool m_bRenderSkinModel = true;
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private bool m_bRenderEdge = true;
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private readonly CoGfxMap m_CoGfxMap = new CoGfxMap();
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private readonly ConvexHullDataArray m_ConvexHullDataArr = new ConvexHullDataArray();
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private readonly A3DAABB m_CHAABB = new A3DAABB();
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private readonly Dictionary<int, ActChannelInfo> m_ChannelInfoDict = new Dictionary<int, ActChannelInfo>();
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private readonly Dictionary<int, uint> m_EventMasks = new Dictionary<int, uint>();
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private readonly string[] m_Scripts = new string[(int)ECMScript.enumECMScriptCount];
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private readonly bool[] m_ScriptEnable = new bool[(int)ECMScript.enumECMScriptCount];
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private readonly CLuaMemTbl m_ScriptMemTbl = new CLuaMemTbl();
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private bool m_bInitGlobalScript;
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private string m_strGlobalScriptName = string.Empty;
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public class ChildInfo
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{
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public string m_strName = string.Empty;
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public string m_strPath = string.Empty;
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public string m_strHHName = string.Empty;
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public string m_strCCName = string.Empty;
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}
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private readonly List<ChildInfo> m_ChildInfoArray = new List<ChildInfo>();
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private readonly List<string> m_AdditionalSkinLst = new List<string>();
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private string m_strPhysFileName = string.Empty;
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private object m_pPhysSyncData;
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private readonly ECModelHookMap m_ECModelHookMap = new ECModelHookMap();
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private string m_strPixelShader = string.Empty;
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private string m_strShaderTex = string.Empty;
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private readonly List<object> m_vecPSConsts = new List<object>();
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public CECModelStaticData()
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{
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ResetOuterData();
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m_CHAABB.Clear();
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}
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public bool LoadData(CombinedActionSO combinedAction)
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{
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foreach(var action in combinedAction.CombinedActionData)
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{
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m_ActionMap[action.m_strName] = action;
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}
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return true;
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}
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public bool Save(string szFile, CECModel pModel)
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{
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throw new NotImplementedException("CECModelStaticData.Save requires the legacy serialization pipeline to be ported.");
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}
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public bool SaveBoneScaleInfo(string szFile)
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{
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throw new NotImplementedException("CECModelStaticData.SaveBoneScaleInfo is not yet implemented.");
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}
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public void Release()
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{
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m_BoneScales.Clear();
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m_BoneScaleExArr.Clear();
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m_CoGfxMap.Clear();
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m_ActionMap = null;
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m_AdditionalSkinLst.Clear();
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m_ChildInfoArray.Clear();
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m_ConvexHullDataArr.Clear();
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m_ChannelInfoDict.Clear();
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m_EventMasks.Clear();
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Array.Clear(m_Scripts, 0, m_Scripts.Length);
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Array.Clear(m_ScriptEnable, 0, m_ScriptEnable.Length);
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m_ECModelHookMap.Clear();
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m_vecPSConsts.Clear();
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m_bInitGlobalScript = false;
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m_strGlobalScriptName = string.Empty;
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m_pPhysSyncData = null;
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m_CHAABB.Clear();
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ResetOuterData();
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}
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public ConvexHullDataArray GetConvexHullData() => m_ConvexHullDataArr;
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public bool HasCHAABB() => m_ConvexHullDataArr.Count != 0;
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public A3DAABB GetCHAABB() => m_CHAABB;
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public bool UpdateScript(int index, string strScript, bool bCompileOnly)
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{
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if (index < 0 || index >= (int)ECMScript.enumECMScriptCount)
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return false;
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if (!bCompileOnly)
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m_Scripts[index] = strScript ?? string.Empty;
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m_ScriptEnable[index] = !string.IsNullOrEmpty(m_Scripts[index]);
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return m_ScriptEnable[index];
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}
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public CoGfxMap GetCoGfxMap() => m_CoGfxMap;
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public Dictionary<string, A3DCombinedAction> GetCombinedAction() => m_ActionMap;
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public string GetPhysFileName() => m_strPhysFileName;
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public void SetPhysFileName(string szFile) => m_strPhysFileName = szFile ?? string.Empty;
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public object GetPhysSyncData() => m_pPhysSyncData;
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public void SetPhysSyncData(object p) => m_pPhysSyncData = p;
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public uint GetVersion() => m_dwVersion;
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public string GetPixelShaderPath() => m_strPixelShader;
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public void SetPixelShaderPath(string szPath) => m_strPixelShader = szPath ?? string.Empty;
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public string GetShaderTexture() => m_strShaderTex;
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public void SetShaderTexture(string szPath) => m_strShaderTex = szPath ?? string.Empty;
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public IList<object> GetPSConstVec() => m_vecPSConsts;
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public void SetActionEventMask(int nChannel, uint dwMask) => m_EventMasks[nChannel] = dwMask;
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public uint GetActionEventMask(int nChannel)
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{
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return m_EventMasks.TryGetValue(nChannel, out uint mask) ? mask : uint.MaxValue;
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}
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public IReadOnlyDictionary<int, uint> GetActionEventMaskSnapshot() => m_EventMasks;
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public void OnScriptEndAction(CECModel pModel, int nChannel, string szActName)
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{
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if (!IsScriptEnabled(ECMScript.enumECMScriptEndActioin))
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return;
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Debug.LogWarning($"CECModelStaticData.OnScriptEndAction invoked for {szActName}, scripting runtime not yet ported.");
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}
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public void Reset()
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{
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m_OrgColor = 0xFFFFFFFF;
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m_EmissiveColor = 0;
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m_fDefPlaySpeed = 1.0f;
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m_BlendMode = new A3DSHADER
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{
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SrcBlend = A3DBLEND.A3DBLEND_SRCALPHA,
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DestBlend = A3DBLEND.A3DBLEND_INVSRCALPHA
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};
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ResetOuterData();
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m_BoneScales.Clear();
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m_BoneScaleExArr.Clear();
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m_strScaleBaseBone = string.Empty;
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m_ChannelInfoDict.Clear();
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m_strPhysFileName = string.Empty;
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}
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public void AddScriptMethod(int index, string szScript)
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{
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if (index < 0 || index >= (int)ECMScript.enumECMScriptCount)
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return;
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m_ScriptEnable[index] = !string.IsNullOrEmpty(szScript);
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}
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public void OnScriptPlayAction(CECModel pModel, int nChannel, string szActName)
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{
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if (!IsScriptEnabled(ECMScript.enumECMScriptStartAction))
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return;
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Debug.LogWarning($"CECModelStaticData.OnScriptPlayAction triggered for {szActName}, scripting runtime not available.");
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}
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public void OnScriptChangeEquip(CECModel pModel, int nEquipId, int nEquipFlag, bool bFashionMode, int nPathId, int nEquipIndex)
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{
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if (!IsScriptEnabled(ECMScript.enumECMScriptChangeEquip))
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return;
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Debug.LogWarning("CECModelStaticData.OnScriptChangeEquip called, scripting runtime not available.");
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}
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public void OnScriptPhysBreak(CECModel pModel, float fBreakOffsetX, float fBreakOffsetY, float fBreakOffsetZ)
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{
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if (!IsScriptEnabled(ECMScript.enumECMScriptPhysBreak))
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return;
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Debug.LogWarning("CECModelStaticData.OnScriptPhysBreak called, scripting runtime not available.");
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}
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public void InitGlobalScript()
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{
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if (m_bInitGlobalScript)
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return;
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if (!IsScriptEnabled(ECMScript.enumECMScriptInit))
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return;
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m_bInitGlobalScript = true;
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m_strGlobalScriptName = $"GlobalScriptFunc_{DateTime.UtcNow.Ticks}";
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}
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public bool LoadAdditionalSkin(object pFile, uint dwVersion, bool bLoadAdditionalSkin)
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{
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Debug.LogWarning("CECModelStaticData.LoadAdditionalSkin stub invoked.");
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return true;
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}
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public IList<string> GetAdditionalSkinList() => m_AdditionalSkinLst;
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public IList<ChildInfo> GetChildInfoArray() => m_ChildInfoArray;
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public float[] GetOuterData() => m_OuterData;
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public bool CanCastShadow => m_bCanCastShadow;
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public bool CanRenderSkinModel => m_bRenderSkinModel;
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public bool CanRenderEdge => m_bRenderEdge;
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private bool IsScriptEnabled(ECMScript scriptId)
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{
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int idx = (int)scriptId;
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if (idx < 0 || idx >= m_ScriptEnable.Length)
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return false;
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return m_ScriptEnable[idx];
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}
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private void ResetOuterData()
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{
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for (int i = 0; i < m_OuterData.Length; i++)
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m_OuterData[i] = 1.0f;
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}
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}
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public class CLuaMemTbl
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{
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public void Init(string tableName) { }
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public bool AddMethod(string name, IList<string> args, string script) => false;
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public void RemoveMethod(string name) { }
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public void Release() { }
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}
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public class CECModel
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{
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private bool m_bInheritParentId = true;
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private int m_nId = 0;
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public GameObject m_pPlayerModel;
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private const uint COMACT_FLAG_MODE_NONE = 0;
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protected CECModelStaticData m_pMapModel = new CECModelStaticData();
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public SkeletonBuilder m_skeletonBuilder;
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private Dictionary<string, Transform> m_hookCache = new Dictionary<string, Transform>();
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private Dictionary<string, Transform> m_hangerPositionCache = new Dictionary<string, Transform>();
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private Dictionary<string, CECModel> m_childModels = new Dictionary<string, CECModel>();
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private Transform m_transform;
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public bool InheritParentId() => m_bInheritParentId;
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public void SetId(int nId) => m_nId = nId;
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//16 is
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ChannelAct[] m_ChannelActs = InitChannelActs();
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private static ChannelAct[] InitChannelActs()
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{
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var acts = new ChannelAct[(int)ActionChannel.ACTCHA_MAX];
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for (int i = 0; i < acts.Length; i++)
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acts[i] = new ChannelAct();
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return acts;
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}
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public void ClearComActFlag(bool bSignalCurrent) { ClearComActFlag(0, bSignalCurrent); }
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public void ClearComActFlag(int nChannel, bool bSignalCurrent)
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{
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/* ChannelAct & ca = m_ChannelActs[nChannel];
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ChannelActNode* pNode = ca.GetHighestRankNode();
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if (pNode)
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{
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if (pNode->m_pActFlag && bSignalCurrent)
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*pNode->m_pActFlag = true;
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//ca.m_dwFlagMode = COMACT_FLAG_MODE_NONE;
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pNode->m_pActFlag = NULL;
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}*/
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}
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public bool HasCHAABB() { return m_pMapModel.HasCHAABB(); }
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/// <summary>
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/// Set SkeletonBuilder reference for hook lookup
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/// 设置用于挂点查找的SkeletonBuilder引用
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/// </summary>
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/// <param name="builder">SkeletonBuilder instance / SkeletonBuilder实例</param>
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public void SetSkeletonBuilder(SkeletonBuilder builder)
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{
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|
m_skeletonBuilder = builder;
|
|
m_hookCache?.Clear(); // Invalidate cache on model change
|
|
}
|
|
public void SetCombinedAction(CombinedActionSO combinedAction)
|
|
{
|
|
//workaround: load data from combined action. C++ load from CMS file aka prefab. we already include those data inside the prefab
|
|
//dunno if we lack of any imformation
|
|
m_pMapModel.LoadData(combinedAction);
|
|
}
|
|
/// <summary>
|
|
/// Get the SkeletonBuilder component
|
|
/// 获取SkeletonBuilder组件
|
|
/// </summary>
|
|
/// <returns>SkeletonBuilder instance or null / SkeletonBuilder实例,未找到返回null</returns>
|
|
public SkeletonBuilder GetSkeletonBuilder()
|
|
{
|
|
return m_skeletonBuilder;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize SkeletonBuilder reference - call this after model is loaded
|
|
/// 初始化SkeletonBuilder引用 - 在模型加载后调用
|
|
/// </summary>
|
|
public void InitializeSkeletonBuilder()
|
|
{
|
|
// Try to find SkeletonBuilder in children (where it's typically attached)
|
|
// 尝试在子对象中查找SkeletonBuilder(通常附加在那里)
|
|
if (m_transform != null)
|
|
{
|
|
m_skeletonBuilder = m_transform.GetComponentInChildren<SkeletonBuilder>(true);
|
|
}
|
|
|
|
if (m_skeletonBuilder == null && m_transform != null)
|
|
{
|
|
// Fallback: search in parent hierarchy (for NPCs/Players)
|
|
// 回退:在父层次结构中搜索(用于NPC/玩家)
|
|
m_skeletonBuilder = m_transform.GetComponentInParent<SkeletonBuilder>();
|
|
}
|
|
|
|
if (m_skeletonBuilder == null)
|
|
{
|
|
BMLogger.LogWarning($"[CECModel] SkeletonBuilder not found for {(m_transform != null ? m_transform.name : "null")}. Hooks will not be available.");
|
|
}
|
|
else
|
|
{
|
|
// Clear cache when skeleton is set
|
|
// 设置骨架时清除缓存
|
|
m_hookCache?.Clear();
|
|
BMLogger.Log($"[CECModel] SkeletonBuilder initialized for {(m_transform != null ? m_transform.name : "null")}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set Transform reference for this model
|
|
/// 设置此模型的Transform引用
|
|
/// </summary>
|
|
/// <param name="transform">Transform instance / Transform实例</param>
|
|
public void SetTransform(Transform transform)
|
|
{
|
|
m_transform = transform;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get Transform reference for this model
|
|
/// 获取此模型的Transform引用
|
|
/// </summary>
|
|
public Transform transform
|
|
{
|
|
get { return m_transform; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get hook Transform by name
|
|
/// 根据名称获取挂点变换
|
|
/// </summary>
|
|
/// <param name="hookName">Hook name / 挂点名称</param>
|
|
/// <param name="recursive">Search recursively / 递归搜索</param>
|
|
/// <returns>Hook Transform or null / 挂点变换,未找到返回null</returns>
|
|
public Transform GetHook(string hookName, bool recursive = true)
|
|
{
|
|
// Auto-initialize if not set (lazy initialization)
|
|
// 如果未设置则自动初始化(延迟初始化)
|
|
if (m_skeletonBuilder == null)
|
|
{
|
|
InitializeSkeletonBuilder();
|
|
if (m_skeletonBuilder == null)
|
|
{
|
|
return null; // Still no skeleton found
|
|
}
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(hookName))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Check cache first
|
|
// 首先检查缓存
|
|
if (m_hookCache.TryGetValue(hookName, out Transform cachedHook))
|
|
{
|
|
if (cachedHook != null) // Unity "fake null" check
|
|
{
|
|
return cachedHook;
|
|
}
|
|
m_hookCache.Remove(hookName); // Remove invalid entry
|
|
}
|
|
|
|
// Lookup from skeleton
|
|
// 从骨架查找
|
|
Transform hook = m_skeletonBuilder.GetHook(hookName, recursive);
|
|
|
|
if (hook != null)
|
|
{
|
|
m_hookCache[hookName] = hook; // Cache for performance
|
|
}
|
|
return hook;
|
|
}
|
|
public float[] GetOuterData() { return m_pMapModel.m_OuterData; }
|
|
|
|
/// <summary>
|
|
/// Invalidate hook cache (call when model reloads)
|
|
/// 使挂点缓存失效(在模型重新加载时调用)
|
|
/// </summary>
|
|
public void InvalidateHookCache()
|
|
{
|
|
m_hookCache.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register a child model (weapon, pet, etc.)
|
|
/// 注册子模型(武器、宠物等)
|
|
/// </summary>
|
|
/// <param name="hangerName">Hanger name / 挂载者名称</param>
|
|
/// <param name="childModel">Child model instance / 子模型实例</param>
|
|
public void RegisterChildModel(string hangerName, CECModel childModel)
|
|
{
|
|
if (!string.IsNullOrEmpty(hangerName) && childModel != null)
|
|
{
|
|
m_childModels[hangerName] = childModel;
|
|
BMLogger.Log($"[CECModel] Registered child model '{hangerName}'");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregister a child model
|
|
/// 注销子模型
|
|
/// </summary>
|
|
/// <param name="hangerName">Hanger name / 挂载者名称</param>
|
|
public void UnregisterChildModel(string hangerName)
|
|
{
|
|
if (!string.IsNullOrEmpty(hangerName))
|
|
{
|
|
if (m_childModels.Remove(hangerName))
|
|
{
|
|
BMLogger.Log($"[CECModel] Unregistered child model '{hangerName}'");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get child model by hanger name
|
|
/// 根据挂载者名称获取子模型
|
|
/// </summary>
|
|
/// <param name="hangerName">Hanger name / 挂载者名称</param>
|
|
/// <returns>Child model or null if not found / 子模型,未找到返回null</returns>
|
|
public CECModel GetChildModel(string hangerName)
|
|
{
|
|
if (string.IsNullOrEmpty(hangerName))
|
|
return null;
|
|
|
|
return m_childModels.TryGetValue(hangerName, out CECModel child) ? child : null;
|
|
}
|
|
|
|
public bool AddChildModel(
|
|
string szHangerName,
|
|
bool bOnBone,
|
|
string szHookName,
|
|
CECModel pChild,
|
|
string szCCName)
|
|
{
|
|
if (m_childModels.TryGetValue(szHangerName, out _))
|
|
return false;
|
|
|
|
if (pChild == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Transform hook = m_skeletonBuilder.GetHook(szHookName, true);
|
|
Transform hangger = pChild.m_skeletonBuilder.GetHook(szCCName, true);
|
|
if (hook == null || hangger == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Align child CC/hanger to parent hook in world space, then parent with world pose preserved.
|
|
// 先在世界里对齐子模型挂点与父挂点,再挂接并保持世界坐标不变。
|
|
Vector3 worldAlign = hook.position - hangger.position;
|
|
pChild.transform.position += worldAlign;
|
|
pChild.transform.SetParent(hook.transform, true);
|
|
m_hookCache.Add(szHookName, hook);
|
|
m_childModels.Add(szHookName, pChild);
|
|
m_hangerPositionCache.Add(szHookName, hangger);
|
|
// if (m_pA3DSkinModel && pChild->m_pA3DSkinModel)
|
|
// {
|
|
// if (!m_pA3DSkinModel->AddChildModel(
|
|
// szHangerName,
|
|
// bOnBone,
|
|
// szHookName,
|
|
// pChild->m_pA3DSkinModel,
|
|
// szCCName))
|
|
// return false;
|
|
|
|
// pChild->m_pA3DSkinModel->SetAutoAABBType(A3DSkinModel::AUTOAABB_INITMESH);
|
|
// pChild->m_bLoadSkinModel = false;
|
|
// }
|
|
|
|
// pChild->m_strHookName = szHookName;
|
|
// pChild->m_strCC = szCCName;
|
|
// pChild->SetGfxUseLOD(m_bGfxUseLod, false);
|
|
// pChild->SetDisableCamShake(m_bDisableCamShake);
|
|
// pChild->SetCreatedByGfx(m_bCreatedByGfx);
|
|
|
|
if (pChild.InheritParentId())
|
|
pChild.SetId(m_nId);
|
|
|
|
m_childModels[szHangerName] = pChild;
|
|
return true;
|
|
}
|
|
public void ResetHookPosition(string szHookName)
|
|
{
|
|
Transform hook = m_hookCache.TryGetValue(szHookName, out Transform cachedHook) ? cachedHook : null;
|
|
Transform hangger = m_hangerPositionCache.TryGetValue(szHookName, out Transform cachedHangger) ? cachedHangger : null;
|
|
GameObject childObject = m_childModels.TryGetValue(szHookName, out CECModel child) ? child.m_pPlayerModel : null;
|
|
|
|
if (hook != null && hangger != null && child != null)
|
|
{
|
|
Vector3 worldAlign = hook.position - hangger.position;
|
|
child.transform.position += worldAlign;
|
|
}
|
|
}
|
|
//ref cant not be null so seperate into two functions
|
|
public bool PlayActionByName(string szActName, float fWeight=1.0f, bool bRestart=true, int nTransTime=200, bool bForceStop=true, uint dwUserData =0, bool bNoFx=false, CECAttackEvent attackEvent = null, uint dwFlagMode = 0)
|
|
{
|
|
return PlayActionByName(0, szActName, fWeight, bRestart, nTransTime, bForceStop, dwUserData, bNoFx, attackEvent, dwFlagMode);
|
|
}
|
|
//ref cant not be null so seperate into two functions
|
|
public bool QueueAction(string szActName, int nTransTime=200, uint dwUserData=0, bool bForceStopPrevAct=false, bool bCheckTailDup = false, bool bNoFx = false, bool bResetSpeed = false, bool bResetActFlag=false, CECAttackEvent attackEvent=null, uint dwNewFlagMode=0)
|
|
{
|
|
return QueueAction(0, szActName, nTransTime, dwUserData, bForceStopPrevAct, bCheckTailDup, bNoFx, bResetSpeed ,bResetActFlag, attackEvent, dwNewFlagMode);
|
|
}
|
|
//Final trigger function
|
|
public bool PlayActionByName(int nChannel, string szActName, float fWeight, bool bRestart, int nTransTime, bool bForceStop, uint dwUserData, bool bNoFx, CECAttackEvent attackEvent, uint dwFlagMode = 0)
|
|
{
|
|
if(szActName == null || szActName == string.Empty)
|
|
{
|
|
return false;
|
|
}
|
|
A3DCombinedAction combinedAction = GetComActByName(szActName);
|
|
if(combinedAction == null)
|
|
{
|
|
return false;
|
|
}
|
|
var actionInfos = combinedAction.m_ActLst;
|
|
var isLoop = combinedAction.m_nLoops == 1;
|
|
var node = m_ChannelActs[nChannel].GetNodeByRank(0);
|
|
if (node == null)
|
|
{
|
|
node = new ChannelActNode { m_Rank = 0 };
|
|
m_ChannelActs[nChannel].m_RankNodes.Add(node);
|
|
}
|
|
var actData = new A3DCombActDynData
|
|
{
|
|
combinedAction = combinedAction,
|
|
nChannel = nChannel,
|
|
m_dwUserData = (int)dwUserData
|
|
};
|
|
EventBus.PublishChannel(m_nId, new PlayActionEvent(ref m_ChannelActs[nChannel], actionInfos[0].m_strName, nTransTime, bForceStop, attackEvent, isLoop, node.m_Rank));
|
|
actData.m_EventNames.Add(actionInfos[0].m_strName);
|
|
|
|
for(int i = 1; i < actionInfos.Count; i++)
|
|
{
|
|
EventBus.PublishChannelClass(m_nId, new QueueActionEvent(ref m_ChannelActs[nChannel], actionInfos[i].m_strName, null, false, attackEvent, nTransTime, false, isLoop, node.m_Rank));
|
|
actData.m_EventNames.Add(actionInfos[i].m_strName);
|
|
}
|
|
|
|
node.m_pActive = actData;
|
|
|
|
//Todo: should move those event logic to channel act because their control the animation life span.
|
|
var eventInfoList = combinedAction.m_EventInfoLst;
|
|
if(eventInfoList != null && eventInfoList.Count > 0)
|
|
{
|
|
foreach(var eventInfo in eventInfoList)
|
|
{
|
|
//0 is sound event
|
|
if (eventInfo is FX_BASE_INFO sfx)
|
|
{
|
|
if(sfx.m_strFilePaths != null && sfx.m_strFilePaths.Count > 0)
|
|
{
|
|
string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0],true);
|
|
//we need to determine sfx and gfx. now we dont have logic for this path
|
|
if(soundpath.Contains("gfx"))
|
|
{
|
|
continue;
|
|
}
|
|
soundpath = soundpath.ToLower();
|
|
SFXManager.Instance.PlaySkillSfxAtPointAsync(soundpath, Vector3.zero).Forget();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
public A3DCombinedAction GetComActByName(string szActName)
|
|
{
|
|
if(m_pMapModel == null||m_pMapModel.m_ActionMap == null)
|
|
{
|
|
return null;
|
|
}
|
|
return m_pMapModel.m_ActionMap.TryGetValue(szActName, out A3DCombinedAction combinedAction) ? combinedAction : null;
|
|
}
|
|
//Final trigger function
|
|
public bool QueueAction(int nChannel, string szActName, int nTransTime, uint dwUserData, bool bForceStopPrevAct, bool bCheckTailDup, bool bNoFx, bool bResetSpeed, bool bResetActFlag, CECAttackEvent attackEvent=null, uint dwNewFlagMode=0){
|
|
if(szActName == null || szActName == string.Empty)
|
|
{
|
|
return false;
|
|
}
|
|
A3DCombinedAction combinedAction = GetComActByName(szActName);
|
|
if(combinedAction == null)
|
|
{
|
|
return false;
|
|
}
|
|
var actionInfos = combinedAction.m_ActLst;
|
|
var isLoop = combinedAction.m_nLoops == 1;
|
|
var node = new ChannelActNode { m_Rank = (byte)m_ChannelActs[nChannel].m_RankNodes.Count};
|
|
m_ChannelActs[nChannel].m_RankNodes.Add(node);
|
|
var actData = new A3DCombActDynData
|
|
{
|
|
// combinedAction = combinedAction, // not needed now
|
|
nChannel = nChannel,
|
|
m_dwUserData = (int)dwUserData
|
|
};
|
|
EventBus.PublishChannelClass(m_nId, new QueueActionEvent(ref m_ChannelActs[nChannel], actionInfos[0].m_strName, null, false, attackEvent, nTransTime, bForceStopPrevAct, isLoop, node.m_Rank));
|
|
for(int i = 1; i < actionInfos.Count; i++)
|
|
{
|
|
EventBus.PublishChannelClass(m_nId, new QueueActionEvent(ref m_ChannelActs[nChannel], actionInfos[i].m_strName, null, false, attackEvent, nTransTime, false, isLoop, node.m_Rank));
|
|
actData.m_EventNames.Add(actionInfos[i].m_strName);
|
|
}
|
|
node.m_pActive = actData;
|
|
//todo: should add sfx and gfx logic to channel act. currently we dont have logic for queue action. only available for play action.
|
|
return true;
|
|
}
|
|
public bool ClearComActFlagAllRankNodes(bool bSignalCurrent)
|
|
{
|
|
foreach (var ca in m_ChannelActs)
|
|
ca?.Release();
|
|
//EventBus.PublishChannel(m_nId, new ClearComActFlagAllRankNodesEvent(bSignalCurrent));
|
|
return false;
|
|
}
|
|
|
|
public int GetCurActionUserData()
|
|
{
|
|
var returnValue = -1;
|
|
if (m_ChannelActs[0].GetHighestRankNode() != null)
|
|
returnValue = m_ChannelActs[0].GetHighestRankNode().m_pActive.GetUserData();
|
|
return returnValue;
|
|
}
|
|
public bool QueueAction(CECNPC.INFO iNFO, string szActName, ref bool pNewActFlag, int nTransTime = 200, uint dwUserData = 0, bool bForceStopPrevAct = false, bool bCheckTailDup = false, bool bNoFx = false, bool bResetSpeed = false
|
|
/*joslian*/, bool bResetActFlag = false, uint dwNewFlagMode = COMACT_FLAG_MODE_NONE)
|
|
{
|
|
QueueAction(iNFO, 0, szActName, ref bResetActFlag, nTransTime, dwUserData, bForceStopPrevAct, bCheckTailDup, bNoFx, bResetSpeed/*joslian*/, pNewActFlag, dwNewFlagMode);
|
|
return true;
|
|
}
|
|
public bool QueueAction(CECNPC.INFO iNFO, int nChannel, string szActName, ref bool pNewActFlag, int nTransTime, uint dwUserData/* 0 */, bool bForceStopPrevAct, bool bCheckTailDup, bool bNoFx, bool bResetSpeed
|
|
/*joslian*/, bool bResetActFlag, uint dwNewFlagMode)
|
|
{
|
|
EventBus.PublishChannel(iNFO.nid, new QueueNPCActionEvent(szActName));
|
|
return true;
|
|
}
|
|
public void StopChannelAction(int nChannel, bool bStopAct, bool bStopFx = false)
|
|
{
|
|
//TODO: Implement StopChannelAction
|
|
}
|
|
public struct QueueNPCActionEvent
|
|
{
|
|
public string AnimationName;
|
|
public QueueNPCActionEvent(string animationName)
|
|
{
|
|
AnimationName = animationName;
|
|
}
|
|
}
|
|
public void PlayGfx(string szPath, string szHook, float fScale, bool bFadeOut, A3DVECTOR3 vOffset, float fPitch, float fYaw, float fRot, bool bUseECMHook, uint dwFadeOutTime)
|
|
{
|
|
if (!bFadeOut)
|
|
dwFadeOutTime = 0;
|
|
string strKey = szPath;
|
|
strKey += szHook;
|
|
|
|
// Apply hook scale factor if using ECM hook
|
|
// 如果使用ECM挂点,应用挂点缩放因子
|
|
if (bUseECMHook && !string.IsNullOrEmpty(szHook))
|
|
{
|
|
Transform pHook = GetHook(szHook, true);
|
|
if (pHook != null)
|
|
{
|
|
// Apply hook scale factor if available
|
|
// 如果可用,应用挂点缩放因子
|
|
// TODO Phase 4: Add hook scale factor support
|
|
// TODO 第4阶段:添加挂点缩放因子支持
|
|
// fScale *= pHook->GetScaleFactor();
|
|
|
|
#if UNITY_EDITOR
|
|
BMLogger.Log($"[CECModel.PlayGfx] Using hook '{szHook}' for GFX '{szPath}', scale={fScale}");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#if UNITY_EDITOR
|
|
BMLogger.LogWarning($"[CECModel.PlayGfx] Hook '{szHook}' not found for GFX '{szPath}', using default scale");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// PGFX_INFO pInfo;
|
|
//
|
|
// CoGfxMap::iterator it = m_CoGfxMap.find(strKey);
|
|
//
|
|
// if (it != m_CoGfxMap.end())
|
|
// {
|
|
// pInfo = it->second;
|
|
// A3DGFXEx* pGfx = pInfo->GetGfx();
|
|
// TransferEcmProperties(pGfx);
|
|
// pGfx->SetScale(fScale * m_fGfxScaleFactor);
|
|
// pInfo->SetFadeOutTime(dwFadeOutTime);
|
|
// pInfo->SetModelAlpha(true);
|
|
// pInfo->SetHookName(szHook);
|
|
// pInfo->SetUseECMHook(bUseECMHook);
|
|
// pInfo->SetScale(fScale);
|
|
// pInfo->SetOffset(vOffset);
|
|
// pInfo->SetPitch(fPitch);
|
|
// pInfo->SetYaw(fYaw);
|
|
// pInfo->SetRot(fRot);
|
|
// pInfo->BuildTranMat();
|
|
// pGfx->SetSfxPriority(m_nSfxPriority);
|
|
// pGfx->Start(true);
|
|
// return;
|
|
// }
|
|
//
|
|
// pInfo = new GFX_INFO(NULL);
|
|
// pInfo->SetFilePath(szPath);
|
|
// pInfo->SetHookName(szHook);
|
|
// pInfo->SetUseECMHook(bUseECMHook);
|
|
// pInfo->SetScale(fScale);
|
|
// pInfo->Init(m_pA3DDevice);
|
|
// pInfo->SetOffset(vOffset);
|
|
// pInfo->SetPitch(fPitch);
|
|
// pInfo->SetYaw(fYaw);
|
|
// pInfo->SetRot(fRot);
|
|
// pInfo->LoadGfx();
|
|
//
|
|
// if (!pInfo->GetGfx())
|
|
// {
|
|
// delete pInfo;
|
|
// return;
|
|
// }
|
|
//
|
|
// pInfo->BuildTranMat();
|
|
// pInfo->SetFadeOutTime(dwFadeOutTime);
|
|
// pInfo->SetModelAlpha(true);
|
|
// TransferEcmProperties(pInfo->GetGfx());
|
|
// pInfo->GetGfx()->SetScale(fScale * m_fGfxScaleFactor);
|
|
// pInfo->GetGfx()->SetSfxPriority(m_nSfxPriority);
|
|
// pInfo->GetGfx()->Start(true);
|
|
//
|
|
// m_CoGfxMap[strKey] = pInfo;
|
|
}
|
|
}
|