001a16cf32
feat: add new logic EC_World.
79 lines
2.0 KiB
C#
79 lines
2.0 KiB
C#
using UnityEngine;
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namespace BrewMonster.Scripts
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{
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///////////////////////////////////////////////////////////////////////////
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//
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// Class CECHPWorkSpell
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//
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///////////////////////////////////////////////////////////////////////////
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public class CECHPWorkSpell : CECHPWork
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{
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public static class Spell_magic_state
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{
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public const int ST_INCANT = 0,
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ST_SPELL = 1;
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}
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public CECHPWorkSpell(CECHPWorkMan pWorkMan) : base(Host_work_ID.WORK_SPELLOBJECT, pWorkMan)
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{
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m_dwMask = Work_mask.MASK_SPELLOBJECT;
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m_dwTransMask = Work_mask.MASK_STAND | Work_mask.MASK_MOVETOPOS | Work_mask.MASK_TRACEOBJECT;
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Reset();
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}
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public CECHPWorkSpell(int iWorkID, CECHPWorkMan pWorkMan) : base(iWorkID, pWorkMan)
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{
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}
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protected CECSkill m_pSkill; // Skill object
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protected CECCounter m_OverTimeCnt; // Over time counter
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protected int m_iState;
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protected int m_idTarget; // Target id
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// On first tick
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protected virtual void OnFirstTick()
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{
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//m_pHost.m_iMoveMode = CECHostPlayer::MOVE_STAND;
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}
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// Prepare cast
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public void PrepareCast(int idTarget, CECSkill pSkill, int iIncantTime)
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{
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}
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// Change state
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public void ChangeState(int iState)
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{
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}
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// Get state
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public int GetState()
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{
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return m_iState;
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}
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public CECSkill GetSkill()
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{
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return m_pSkill;
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}
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// Tick routine
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public virtual bool Tick(uint dwDeltaTime)
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{
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return false;
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}
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// Reset work
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public virtual void Reset()
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{
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}
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// Copy work data
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public virtual bool CopyData(CECHPWork pWork)
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{
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return false;
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}
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// Cancel work
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public virtual void Cancel()
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{
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}
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}
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}
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