Files
test/Assets/Scripts/CECHostPlayer.cs
T
2025-11-19 10:42:24 +07:00

2967 lines
113 KiB
C#

using BrewMonster;
using BrewMonster.Assets.PerfectWorld.Scripts.Players;
using BrewMonster.Managers;
using BrewMonster.Network;
using BrewMonster.Scripts;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts.Player;
using BrewMonster.Scripts.Skills;
using CSNetwork;
using CSNetwork.GPDataType;
using CSNetwork.Protocols.RPCData;
using ModelRenderer.Scripts.GameData;
using PerfectWorld.Scripts.Player;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using BrewMonster.PerfectWorld.Scripts.Vfx;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Trace_reason = CECHPWorkTrace.Trace_reason;
using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID;
using PerfectWorld.Scripts.Managers;
public partial class CECHostPlayer : CECPlayer
{
[SerializeField] private CharacterController controller;
[SerializeField] private Joystick joystick;
[SerializeField] private Button btnJump;
[SerializeField] private Button btnRun;
private PlayerStateMachine _playerStateMachine;
private PlayerMoveState _moveState;
private PlayerIdleState _idleState;
public CECHostMove m_MoveCtrl;
private CECHPWorkMan m_pWorkMan; // Host work manager
private uint m_dwLIES; // Logic-influence extend states
private FACTION_FORTRESS_ENTER m_fortressEnter; // ½øÈë»ùµØÐÅÏ¢
private PVPINFO m_pvp; // pvp information
private bool m_bInSanctuary = false; // true, player is in sanctuary
private int m_idFaction = 0; // ID of player's faction
public bool m_bPrepareFight = false; // true, prepare to fight
private int m_iJumpCount = 0;
private bool m_bJumpInWater = false;
public A3DVECTOR3 m_vVelocity; // Velocity
bool m_bChangingFace; // true, host is changing face
private int m_iRoleCreateTime;
private int m_iRoleLastLoginTime; // Role last login time
private int m_iAccountTotalCash;
private List<CECObject> m_aTabSels = new List<CECObject>();
private List<CECSkill> m_aPtSkills = new List<CECSkill>();
private List<CECSkill> m_aPsSkills = new List<CECSkill>();
private List<CECSkill> m_aEquipSkills = new List<CECSkill>();
private List<CECSkill> m_aGoblinSkills = new List<CECSkill>();
private bool m_bEnterGame;
public CECSkill m_pPrepSkill;
private float playerSpeed = 5.0f;
private float jumpHeight = 1.5f;
private float gravityValue = -9.81f;
private StateAnim stateAnim = StateAnim.Idle;
private Vector3 playerVelocity;
private bool isGrounded = false;
private bool isRun = false;
private Vector3 m_vLastSevPos;
public CDR_INFO m_CDRInfo;
public GNDINFO m_GndInfo;
private int m_idUCSelTarget; // Uncertificately selected object's ID
public float m_fVertSpeed = 0f;
int m_idSevNPC = 0; // Current service NPC
bool m_bTalkWithNPC = false; // true, is talking with NPC
List<ushort> m_aWayPoints = new List<ushort>(); // Active way points
bool m_bIsInKingService = false; // ÊÇ·ñÕýÔÚ½øÐйúÍõ·þÎñ²Ù×÷
CECActionSwitcherBase m_pActionSwitcher;
private bool m_bMelee; // Host is in melee state
// ====== Ground cast config ======
[Header("Ground Cast")]
[Tooltip("Khoảng thêm ngoài skinWidth để SphereCast xuống (m ngắn)")]
[SerializeField]
private float extraGroundDistance = 1f;
[Tooltip("Bớt bán kính một chút để tránh tự va vào capsule (epsilon)")]
[SerializeField]
private float radiusEpsilon = 0.005f;
[Tooltip("Layer mặt đất")]
[SerializeField]
private LayerMask groundMask = 1 << 6;
[Tooltip("Layer mặt đất")]
[SerializeField]
private float slopeToleranceDeg = 2f;
// cache tùy chọn (không bắt buộc)
float ccRadius, ccSkin;
RaycastHit lastGroundHit;
Camera mainCam;
Ray ray;
RaycastHit hit;
private BaseVfxObject m_pSelectedGFX;
private BaseVfxObject m_pHoverGFX;
// Cursor estimation optimization
private Vector2 m_lastMousePosition;
private float m_cursorUpdateTimer;
private const float CURSOR_UPDATE_INTERVAL = 0.05f; // 20 times per second instead of 60+
private UnityEngine.InputSystem.Mouse m_cachedMouse;
private UnityEngine.InputSystem.Keyboard m_cachedKeyboard;
public bool IsChangingFace() { return m_bChangingFace; }
private void Awake()
{
base.Awake();
_moveState = new PlayerMoveState(this);
_idleState = new PlayerIdleState(this);
_playerStateMachine = new PlayerStateMachine();
m_MoveCtrl = new CECHostMove(this);
// Cache: không bắt buộc, nhưng gọn tay và ít gọi property lặp.
if (controller != null)
{
ccRadius = controller.radius;
ccSkin = controller.skinWidth;
}
}
public bool LoadResources()
{
RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo();
m_iProfession = RoleInfo.occupation;
m_iGender = RoleInfo.gender;
m_iRoleCreateTime = RoleInfo.create_time;
m_iRoleLastLoginTime = RoleInfo.lastlogin_time;
m_iAccountTotalCash = RoleInfo.cash_add;
if (!LoadPlayerSkeleton(true))
{
BMLogger.LogError("HoangDev CECHostPlayer::LoadResources, Failed to load skeleton");
return false;
}
return true;
}
private bool LoadPlayerSkeleton(bool bAtOnce)
{
EC_PLAYERLOADRESULT Ret = default;
if (bAtOnce /*|| !IsLoadThreadReady()*/)
{
// Under normal circumstances, only HostPlayer can reach here
/* if (!LoadPlayerModel(m_iProfession, m_iGender, m_CustomizeData.bodyID, aEquips, szPetPath, Ret, false, false))
{
a_LogOutput(1, "CECPlayer::Init, failed to call LoadPlayerModel() !");
return false;
}*/
SetPlayerLoadedResult(Ret);
/* if (IsShapeChanged() && !QueueLoadDummyModel(m_iShape, true))
{
// ignore the dummy model loading failure
a_LogOutput(1, "CECPlayer::Init, failed to call QueueLoadDummyModel() !");
}*/
}
return true;
}
private bool SetPlayerLoadedResult(EC_PLAYERLOADRESULT ret)
{
OnAllResourceReady();
return true;
}
private void OnAllResourceReady()
{
CECHostSkillModel.Instance.Initialize();
}
private void Start()
{
mainCam = Camera.main;
if (mainCam == null)
{
mainCam = FindFirstObjectByType<Camera>();
}
_playerStateMachine.InitState(_idleState);
// btnJump.onClick.AddListener(HandleJump);
// Cache input devices for better performance
m_cachedMouse = UnityEngine.InputSystem.Mouse.current;
m_cachedKeyboard = UnityEngine.InputSystem.Keyboard.current;
}
protected override void Update()
{
base.Update();
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.C))
{
ApplySkillShortcut(1);
}
#endif
//Debug.Log($"(ulong)Time.deltaTime * 1000 {(ulong)(Time.deltaTime * 1000)}");
m_MoveCtrl.Tick((ulong)(Time.deltaTime * 1000));
// Nếu có thay đổi runtime, có thể lấy lại mỗi vài giây/Start nếu bạn thích:
// ccRadius = controller.radius; ccSkin = controller.skinWidth;
_playerStateMachine.UpdateState();
if (Input.GetMouseButtonDown(0) && mainCam != null)
{
int idTraceTarget = 0, idSelTarget = 0;
bool bForceAttack = false;
int iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_NONE;
bool bWikiMonster = false;
ray = mainCam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.gameObject.TryGetComponent<CECObject>(out CECObject clickedObject))
{
int idObject = CECObject.GetObjectID(clickedObject);
if (idObject != 0)
{
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idObject);
if (pNPC != null)
{
if (!pNPC.IsDead() /* && m_idSelTarget == idObject*/)
{
idTraceTarget = idObject;
idSelTarget = idObject;
}
if (idTraceTarget != 0)
{
if (AttackableJudge(idObject, bForceAttack) == 1)
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_ATTACK;
else if (pNPC.IsServerNPC())
{
if (!IsInBattle() || InSameBattleCamp(pNPC))
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_TALK;
}
}
}
else
{
// pCDS.m_RayTraceRt.iEntity == ECENT_PLAYER
CECPlayer pPlayer = EC_ManMessageMono.Instance.EC_ManPlayer.GetPlayer(idObject);
// 1. Msg.dwParam4 is double click flag.
// 2. Buddy player counld't be traced
if (!pPlayer.IsDead() /*&& pPlayer.GetCharacterID() != m_iBuddyId*/ &&
(m_idSelTarget == idObject /*|| (Msg.dwParam4 && m_idUCSelTarget == idObject)*/))
{
idTraceTarget = idObject;
//bForceAttack = glb_GetForceAttackFlag(&Msg.dwParam3);
if (AttackableJudge(idObject, bForceAttack) == 1)
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_ATTACK;
else if (pPlayer.GetBoothState() != 0)
iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_TALK;
}
else
{
idSelTarget = idObject;
}
}
// cancel this action if not selectable
if (!CanSelectTarget(idTraceTarget))
{
idTraceTarget = 0;
//return;
}
}
}
}
// Tell server we select a target
if (idSelTarget != 0 && m_idSelTarget != idSelTarget)
{
m_idUCSelTarget = idSelTarget;
SelectTarget(m_idUCSelTarget);
}
if (idTraceTarget != 0)
{
if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
{
if (!CanDo(ActionCanDo.CANDO_MELEE))
return;
NormalAttackObject(idTraceTarget, bForceAttack);
}
else
{
if (!CanDo(ActionCanDo.CANDO_MOVETO))
return;
CECHPWork pWork;
if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_PICKUP)
{
//PickupObject(idTraceTarget, false);
}
else if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_GATHER)
{
//PickupObject(idTraceTarget, true);
}
else if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT)) != null)
{
CECHPWorkTrace pWorkTrace = (pWork) as CECHPWorkTrace;
pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack));
}
else if (m_pWorkMan.CanStartWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT) && !bWikiMonster)
{
CECHPWorkTrace pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack));
m_pWorkMan.StartWork_p1(pWorkTrace);
}
}
}
}
m_pWorkMan?.Tick(Time.deltaTime);
// Update cursor based on what's under mouse
EstimateCursor();
// Update GFXs
UpdateGFXs(Time.deltaTime);
}
public void StopMovement()
{
m_MoveCtrl.SendStopMoveCmd(transform.position, 5f, (int)GPMoveMode.GP_MOVE_WALK);
}
public void HandleMovement()
{
// 1) Kiểm tra grounded bằng SphereCast ngắn dựa trên radius + skinWidth
isGrounded = GroundCheck(out lastGroundHit);
m_GndInfo.bOnGround = isGrounded;
// 2) Input tạm thời: giữ nguyên như bạn
if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift)) SetStatusRun(true);
if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift)) SetStatusRun(false);
if (UnityEngine.Input.GetKeyDown(KeyCode.Space)) HandleJump();
// 3) Trọng lực / sticky
if (isGrounded && playerVelocity.y < 0f)
{
// Đè nhẹ để bám đất (tránh nhấp-nháy)
playerVelocity.y = -2f;
}
else
{
playerVelocity.y += gravityValue * Time.deltaTime;
}
// 4) Chuyển động phẳng
float x = joystick.Horizontal;
float z = joystick.Vertical;
Vector3 move = new Vector3(x, 0, z);
move = Vector3.ClampMagnitude(move, 1f);
if (move != Vector3.zero)
{
Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
controller.Move(finalMove * Time.deltaTime);
transform.forward = move;
m_MoveCtrl.GroundMove(Time.deltaTime);
m_MoveCtrl.SendMoveCmd(transform.position, controller.velocity, (int)GPMoveMode.GP_MOVE_RUN);
m_aabb.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
m_aabb.CompleteMinsMaxs();
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
m_aabbServer.CompleteMinsMaxs();
}
else
{
}
}
private void JoystickRelease(JoystickRealeaseEvent joystickRealeaseEvent)
{
_playerStateMachine.ChangeState(_idleState);
}
public bool GroundCheck(out RaycastHit hit)
{
float radius = controller.radius;
float skin = controller.skinWidth;
float height = controller.height;
// Tâm capsule theo world
Vector3 cWorld = transform.TransformPoint(controller.center);
float hemi = Mathf.Max(0f, (height * 0.5f) - radius);
// Hai điểm top/bottom của capsule nhân vật (đang đứng)
Vector3 pTop = cWorld + Vector3.up * hemi;
Vector3 pBottom = cWorld - Vector3.up * hemi;
// Ta tạo một "đoạn capsule ngắn" gần đáy để sweep xuống
// Nhấc đoạn bắt đầu lên 1 chút để không bắt đầu trong trạng thái giao nhau
Vector3 startBottom = pBottom + Vector3.up * (skin + 0.01f);
Vector3 startTop = startBottom + Vector3.up * (radius * 2f - 0.02f); // chiều cao đoạn ngắn ~2*radius
float castRadius = Mathf.Max(0f, radius - radiusEpsilon);
float castDistance = skin + extraGroundDistance; // quãng sweep ngắn
bool hitSomething = Physics.CapsuleCast(
startTop, startBottom, castRadius,
Vector3.down, out hit, castDistance,
groundMask, QueryTriggerInteraction.Ignore
);
if (!hitSomething) return false;
// Lọc theo slope limit
float maxSlope = controller.slopeLimit + slopeToleranceDeg;
float slope = Vector3.Angle(hit.normal, Vector3.up);
if (slope > maxSlope) return false;
return true;
}
private void HandleJump()
{
if (isGrounded)
{
playerVelocity.y = Mathf.Sqrt(jumpHeight * -2f * gravityValue);
}
}
public void ProcessMessage(in ECMSG Msg)
{
var msg = (int)Msg.dwMsg;
//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
switch (msg)
{
case int value when value == EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_GOTO: OnMsgHstGoto(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_IVTRINFO:
{
OnMsgHstIvtrInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_HST_OWNITEMINFO:
{
OnMsgHstOwnItemInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_HST_TASKDATA:
{
OnMsgHstTaskData(Msg);
//Debug.LogError("[Dat]- OnMsgHstTaskData");
break;
}
case int value when value == EC_MsgDef.MSG_HST_ITEMOPERATION:
OnMsgHstItemOperation(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
OnMsgHstPickupItem(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_SELTARGET:
OnMsgHstSelTarget(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATKRESULT: OnMsgHstAttackResult(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATTACKED: OnMsgHstAttacked(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_HURTRESULT: OnMsgHstHurtResult(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_INFO00: OnMsgHstInfo00(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_NPCGREETING: OnMsgHstNPCGreeting(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_WAYPOINT: OnMsgHstWayPoint(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_SKILLDATA: OnMsgHstSkillData(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_DIED: OnMsgHstDied(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_GOTO: OnMsgHstGoto(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_STARTATTACK: OnMsgHstStartAttack(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_STOPATTACK: OnMsgHstStopAttack(Msg); break;
}
}
private void OnMsgHstSkillData(ECMSG Msg)
{
cmd_skill_data pCmd = default;
pCmd.skill_count = GPDataTypeHelper.FromBytes<uint>((byte[])Msg.dwParam1);
int offset = sizeof(uint);
int skillSize = Marshal.SizeOf<cmd_skill_data.SKILL>();
pCmd.skill_list = new cmd_skill_data.SKILL[pCmd.skill_count];
for (int i = 0; i < pCmd.skill_count; i++)
{
pCmd.skill_list[i] = GPDataTypeHelper.FromBytes<cmd_skill_data.SKILL>((byte[])Msg.dwParam1, offset);
offset += skillSize;
}
if (pCmd.skill_list == null)
{
BMLogger.LogError("OnMsgHstSkillData: cmd is null");
return;
}
/* List<SkillShortCutConfig> skillSCConfigArray1 = new List<SkillShortCutConfig>();
List<SkillShortCutConfig> skillSCConfigArray2 = new List<SkillShortCutConfig>();
List<SkillGrpShortCutConfig> skillGrpSCConfigArray1 = new List<SkillGrpShortCutConfig>();
List<SkillGrpShortCutConfig> skillGrpSCConfigArray2 = new List<SkillGrpShortCutConfig>();*/
if (HostIsReady())
{
/*
for (int i = 0; i < HostConstants.NUM_HOSTSCSETS1; i++)
{
if (hostPlayer.m_aSCSets1[i] != null)
{
hostPlayer.m_aSCSets1[i].RemoveSkillShortcuts();
}
}
for (int i = 0; i < HostConstants.NUM_HOSTSCSETS2; i++)
{
if (hostPlayer.m_aSCSets2[i] != null)
{
hostPlayer.m_aSCSets2[i].RemoveSkillShortcuts();
}
}*/
// Release passive skills
m_aPsSkills.Clear();
}
// Load skill data from command
// C++: GNET::ElementSkill::LoadSkillData(pCmd);
ElementSkill.LoadSkillData(pCmd);
// Create skill objects from command data
for (int i = 0; i < pCmd.skill_count; i++)
{
cmd_skill_data.SKILL data = pCmd.skill_list[i];
CECSkill skill = new CECSkill(data.id_skill, data.level);
// Categorize skills into positive and passive
int skillType = skill.GetType();
if (skillType != (int)CECSkill.SkillType.TYPE_PASSIVE &&
skillType != (int)CECSkill.SkillType.TYPE_PRODUCE &&
skillType != (int)CECSkill.SkillType.TYPE_LIVE)
{
m_aPtSkills.Add(skill);
}
else
{
m_aPsSkills.Add(skill);
}
}
// Restore and convert shortcuts after loading new skills
/* if (hostPlayer.HostIsReady())
{
hostPlayer.ConvertSkillShortcut(skillSCConfigArray1);
hostPlayer.AssignSkillShortcut(skillSCConfigArray1, hostPlayer.m_aSCSets1);
hostPlayer.ConvertSkillShortcut(skillSCConfigArray2);
hostPlayer.AssignSkillShortcut(skillSCConfigArray2, hostPlayer.m_aSCSets2);
hostPlayer.ConvertComboSkill();
hostPlayer.ValidateSkillGrpShortcut(skillGrpSCConfigArray1);
hostPlayer.AssignSkillGrpShortcut(skillGrpSCConfigArray1, hostPlayer.m_aSCSets1);
hostPlayer.ValidateSkillGrpShortcut(skillGrpSCConfigArray2);
hostPlayer.AssignSkillGrpShortcut(skillGrpSCConfigArray2, hostPlayer.m_aSCSets2);
}
if (hostPlayer.HostIsReady())
{
// Update UI when profession changes, save all shortcut configurations
// to remove effects from intermediate skills (invalid pointers)
// C++: CECGameUIMan *pGameUIMan = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
// pGameUIMan->UpdateSkillRelatedUI();
hostPlayer.UpdateSkillRelatedUI();
}*/
}
public bool HostIsReady() { return true /*m_bEnterGame*/; }
private void OnMsgHstDied(in ECMSG msg)
{
EventBus.PublishChannel(GetCharacterID(), new CECPlayer.ClearComActFlagAllRankNodesEvent(true));
PlayAction((int)PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
if (PopupManager.Instance != null)
{
PopupManager.Instance.OnPlayerDied();
}
}
private void OnMsgHstInfo00(in ECMSG Msg)
{
cmd_self_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_self_info_00>((byte[])Msg.dwParam1);
bool bFirstTime = m_BasicProps.iLevel == 0 ? true : false;
if (!bFirstTime)
{
int iLimit = (int)(pCmd.iMaxHP * 0.3f);
if (pCmd.iHP < m_BasicProps.iCurHP && m_BasicProps.iCurHP >= iLimit && pCmd.iHP < iLimit)
{
/*if (CECUIHelper::GetGameUIMan().IsShowLowHP()) {
// ѪÁ¿µÍÓÚÁÙ½çÖµÔò²¥·ÅÌØÐ§
const int GfxLastTime = 10000; // ³ÖÐøÊ±¼ä10Ãë
CECUIHelper::GetGameUIMan().GetScreenEffectMan().StartEffect(CECScreenEffect::EFFECT_REDSPARK, GfxLastTime);
}*/
}
/*if (pCmd.iHP >= iLimit || pCmd.iHP <= 0) {
// ѪÁ¿¸ßÓÚÁÙ½çÖµ»òËÀÍö£¬ÔòÍ£Ö¹²¥·ÅÌØÐ§
CECUIHelper::GetGameUIMan().GetScreenEffectMan().FinishEffect(CECScreenEffect::EFFECT_REDSPARK);
}*/
/*iLimit = (int)(pCmd.iMaxMP * 0.2f);
if (pCmd.iMP < m_BasicProps.iCurMP && m_BasicProps.iCurMP >= iLimit && pCmd.iMP < iLimit)
BubbleText(BUBBLE_MPWARN, 0);*/
/*if (m_ExtProps.max_ap != pCmd.iMaxAP)
g_pGame.GetGameRun().AddFixedMessage(FIXMSG_ADDMAXAP, pCmd.iMaxAP - m_ExtProps.max_ap);*/
}
m_BasicProps.iLevel = pCmd.sLevel;
SetLevel2(pCmd.Level2, bFirstTime);
m_BasicProps.iExp = pCmd.iExp;
m_BasicProps.iSP = pCmd.iSP;
m_BasicProps.iCurHP = pCmd.iHP;
m_BasicProps.iCurMP = pCmd.iMP;
m_BasicProps.iCurAP = pCmd.iAP;
m_ExtProps.bs.max_hp = pCmd.iMaxHP;
m_ExtProps.bs.max_mp = pCmd.iMaxMP;
m_ExtProps.max_ap = pCmd.iMaxAP;
EventBus.Publish(new EXPToUpLevel(GetLevelUpExp(pCmd.sLevel)));
EventBus.Publish(pCmd);
// if (pCmd.State != 0 && m_bFight == false) PlayEnterBattleGfx();
m_bFight = pCmd.State != 0 ? true : false;
// UpdateGodEvilSprite();
/*CECGameUIMan* pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
CDlgAutoHelp *pDlgHelp = dynamic_cast<CDlgAutoHelp *>(pGameUI.GetDialog("Win_WikiPop"));*/
/*if(pDlgHelp && m_bFight)
pDlgHelp.SetAutoHelpState(false);*/
}
void SetLevel2(int level2, bool bFirstTime)
{
int lastLevel2 = m_BasicProps.iLevel2;
m_BasicProps.iLevel2 = level2;
/*if (CanPlayTaoistEffect(lastLevel2, level2, bFirstTime)){
PlayTaoistEffect();
}*/
}
void OnMsgHstAttacked(ECMSG Msg)
{
var m_pPlayerMan = EC_ManMessageMono.Instance.EC_ManPlayer;
cmd_host_attacked pCmd = GPDataTypeHelper.FromBytes<cmd_host_attacked>(Msg.dwParam1 as byte[]);
if (pCmd.iDamage != 0 && (pCmd.cEquipment & 0x7f) != 0x7f)
{
/* char cEquip = (char)(pCmd.cEquipment & 0x7f);
CECIvtrEquip pEquip = (CECIvtrEquip)m_pEquipPack.GetItem(cEquip);
if (pEquip)
pEquip.AddCurEndurance(ARMOR_RUIN_SPEED);*/
}
// The host player is attacked, we should make an effect here
if (GPDataTypeHelper.ISPLAYERID(pCmd.idAttacker))
{
EC_ElsePlayer pAttacker = m_pPlayerMan.GetElsePlayer(pCmd.idAttacker);
if (pAttacker)
{
if (!pAttacker.IsDead())
{
// Face to target
pAttacker.TurnFaceTo(GetPlayerInfo().cid);
}
int useless_attacktime = 0;
pAttacker.PlayAttackEffect(GetCharacterID(), 0, 0, pCmd.iDamage, (uint)pCmd.attack_flag,
pCmd.speed * 50, ref useless_attacktime);
pAttacker.EnterFightState();
}
}
else if (GPDataTypeHelper.ISNPCID(pCmd.idAttacker))
{
CECNPC pAttacker = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.idAttacker);
if (pAttacker)
{
pAttacker.OnMsgAttackHostResult(GetCharacterID(), pCmd.iDamage, pCmd.attack_flag, pCmd.speed);
}
}
//CECAutoPolicy::GetInstance().SendEvent_BeHurt(pCmd.idAttacker);
}
public void OnMsgHstAttackResult(ECMSG Msg)
{
byte[] data = Msg.dwParam1 as byte[];
cmd_host_attack_result pCmd = EC_Utility.ByteArrayToStructure<cmd_host_attack_result>(data);
int iAttackTime = 0;
TurnFaceTo(pCmd.idTarget);
PlayAttackEffect(pCmd.idTarget, 0, 0, pCmd.iDamage, (uint)pCmd.attack_flag, pCmd.attack_speed * 50,
ref iAttackTime);
if (iAttackTime != 0)
{
if (m_pWorkMan.GetRunningWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT) is CECHPWorkMelee pCurWork)
{
pCurWork.SetIdleTime(iAttackTime);
}
}
}
/* public override bool IsWorkMoveRunning()
{
return m_pWorkMan.IsMovingToPosition();
}*/
private void OnMsgHstHurtResult(ECMSG Msg)
{
//BMLogger.LogError("HoangDev : OnMsgHstHurtResult");
/* int cmd = Convert.ToInt32(Msg.dwParam2);
if (cmd == CommandID.BE_HURT)
{
cmd_be_hurt pCmd = (cmd_be_hurt)Msg.dwParam1;
if (pCmd.damage != 0)
Damaged(pCmd.damage);
}
else if (cmd == CommandID.HURT_RESULT)
{
cmd_hurt_result pCmd = (cmd_hurt_result)Msg.dwParam1;
if (pCmd.target_id == m_PlayerInfo.cid)
return; // Host himself will receive BE_HURT, so ignore this.
if (UnityGameSession.Instance.GameSession.ISPLAYERID(pCmd.target_id))
{
CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id);
if (pTarget)
pTarget.Damaged(pCmd.damage);
}
else if (UnityGameSession.Instance.GameSession.ISNPCID(pCmd.target_id))
{
CECNPC pTarget = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.target_id);
if (pTarget)
pTarget.Damaged(pCmd.damage);
}
}*/
}
public void OnMsgHstPickupItem(in ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.HOST_OBTAIN_ITEM:
{
// Parse cmd_host_obtain_item struct data
int type = BitConverter.ToInt32(data, 0);
int expire_date = BitConverter.ToInt32(data, 4);
uint amount = BitConverter.ToUInt32(data, 8);
uint slot_amount = BitConverter.ToUInt32(data, 12);
byte where = data[16]; // Package index
byte index = data[17]; // Slot index in that package
// Create new inventory item data
var newItem = new EC_IvtrItem
{
Package = where,
Slot = index,
m_tid = type,
m_expire_date = expire_date,
State = 0,
m_iCount = (int)amount,
Crc = 0,
Content = null
};
// Add item to inventory
EC_Inventory.SetItem(where, index, newItem);
Debug.Log(
$"[HOST_OBTAIN_ITEM] Successfully added item {type} to package {where}, slot {index} with count {amount}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
break;
case CommandID.PICKUP_ITEM:
{
int tid = BitConverter.ToInt32(data, 0);
int expire_date = BitConverter.ToInt32(data, 4);
uint iAmount = BitConverter.ToUInt32(data, 8);
uint iSlotAmount = BitConverter.ToUInt32(data, 12);
byte byPackage = data[16];
byte bySlot = data[17];
//Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
// Notify pickupItem script about successful pickup
pickupItem pickupScript = pickupItem.Instance;
if (pickupScript != null)
{
//Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
// Notify pickupItem script about successful pickup
pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.OnPickupSuccess(tid);
}
// Create new inventory item data
var newItem = new EC_IvtrItem
{
Package = byPackage,
Slot = bySlot,
m_tid = tid,
m_expire_date = expire_date,
State = 0,
m_iCount = (int)iAmount,
Crc = 0,
Content = null
};
// Add item to inventory
EC_Inventory.SetItem(byPackage, bySlot, newItem);
//Debug.Log($"[Inventory] Successfully added item {tid} to package {byPackage}, slot {bySlot} with count {iAmount}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
else
{
Debug.LogWarning("[Inventory] PICKUP_ITEM: Invalid data length");
}
break;
}
}
}
public void OnMsgHstItemOperation(ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.PLAYER_DROP_ITEM:
{
// Parse the drop item data from the server response
if (data != null && data.Length >= 6)
{
byte byPackage = data[0];
byte bySlot = data[1];
int count = BitConverter.ToInt32(data, 2);
int tid = BitConverter.ToInt32(data, 6);
byte reason = data[10];
Debug.Log(
$"[Inventory] PLAYER_DROP_ITEM: package={byPackage}, slot={bySlot}, count={count}, tid={tid}, reason={reason}");
// Update the inventory by removing the item
bool success = EC_Inventory.RemoveItem(byPackage, bySlot, count);
if (success)
{
Debug.Log(
$"[Inventory] Successfully removed {count} items from package {byPackage}, slot {bySlot}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
}
else
{
Debug.LogWarning($"[Inventory] Failed to remove items from package {byPackage}, slot {bySlot}");
}
}
else
{
Debug.LogWarning("[Inventory] PLAYER_DROP_ITEM: Invalid data length");
}
break;
}
case CommandID.EQUIP_ITEM:
{
byte index_inv = data[0];
byte index_equip = data[1];
// Update client-side data: move item between PACK_INVENTORY and PACK_EQUIPMENT
var invItem = EC_Inventory.GetItem(EC_Inventory.IVTRTYPE_PACK, index_inv, true);
var equipItem = EC_Inventory.GetItem(EC_Inventory.IVTRTYPE_EQUIPPACK, index_equip, true);
if (invItem != null)
{
invItem.Package = EC_Inventory.IVTRTYPE_EQUIPPACK;
invItem.Slot = index_equip;
EC_Inventory.SetItem(EC_Inventory.IVTRTYPE_EQUIPPACK, index_equip, invItem);
}
if (equipItem != null)
{
equipItem.Package = EC_Inventory.IVTRTYPE_PACK;
equipItem.Slot = index_inv;
EC_Inventory.SetItem(EC_Inventory.IVTRTYPE_PACK, index_inv, equipItem);
}
// Trigger UI refresh if an EC_InventoryUI is present in scene
var ui = GameObject.FindObjectOfType<EC_InventoryUI>();
if (ui != null)
{
ui.RefreshAll();
}
break;
}
}
}
public void OnMsgHstOwnItemInfo(ECMSG Msg)
{
int cmd = Convert.ToInt32(Msg.dwParam2);
switch (cmd)
{
case CommandID.OWN_ITEM_INFO:
{
Debug.Log("[Inventory] OWN_ITEM_INFO received");
var data = Msg.dwParam1 as byte[];
int hostId = Convert.ToInt32(Msg.dwParam3);
EC_Inventory.LogInventoryPacket("OWN_ITEM_INFO", data, hostId);
break;
}
}
}
public void OnMsgHstIvtrInfo(ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
int hostId = Convert.ToInt32(Msg.dwParam3);
switch (cmd)
{
case CommandID.OWN_IVTR_DATA:
{
EC_Inventory.LogInventoryPacket("OWN_IVTR_DATA", data, hostId);
break;
}
case CommandID.OWN_IVTR_DETAIL_DATA:
{
// EC_Inventory.LogInventoryPacket("OWN_IVTR_DETAIL_DATA", data, hostId);
// Parse and store
if (data != null && data.Length >= 6)
{
byte byPackage = data[0];
byte ivtrSize = data[1];
if (EC_IvtrItemUtils.TryParseInventoryDetail(data, out var pkg,
out var size, out var items))
{
EC_Inventory.UpdatePack(pkg, size, items);
}
// check if we got the item from the Equipment Pack. If so, we have to load the equipment items
if (byPackage == EC_Inventory.IVTRTYPE_EQUIPPACK)
{
UpdateEquipSkins();
}
}
break;
}
case CommandID.GET_OWN_MONEY:
{
if (data != null)
{
try
{
var money = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.cmd_get_own_money>(data);
var ui = GameObject.FindFirstObjectByType<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (ui == null)
{
var all = Resources.FindObjectsOfTypeAll<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var candidate = all[i];
if (candidate != null && candidate.gameObject.scene.IsValid())
{
ui = candidate;
break;
}
}
}
}
if (ui != null)
{
ui.UpdateMoney(money.amount, money.max_amount);
}
else
{
BrewMonster.Scripts.Managers.EC_InventoryUI.CacheMoney(money.amount, money.max_amount);
}
}
catch (Exception ex)
{
Debug.LogWarning($"[Inventory] Failed to parse GET_OWN_MONEY: {ex.Message}");
}
}
break;
}
case CommandID.PLAYER_CASH:
{
if (data != null)
{
try
{
var cash = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.player_cash>(data);
var ui = GameObject.FindFirstObjectByType<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (ui == null)
{
var all = Resources.FindObjectsOfTypeAll<BrewMonster.Scripts.Managers.EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var candidate = all[i];
if (candidate != null && candidate.gameObject.scene.IsValid())
{
ui = candidate;
break;
}
}
}
}
if (ui != null)
{
ui.UpdateCash(cash.cash_amount);
}
else
{
BrewMonster.Scripts.Managers.EC_InventoryUI.CacheCash(cash.cash_amount);
}
}
catch (Exception ex)
{
Debug.LogWarning($"[Inventory] Failed to parse PLAYER_CASH: {ex.Message}");
}
}
break;
}
}
}
public void OnMsgHstCorrectPos(in ECMSG Msg)
{
Debug.LogWarning("HoangDev : OnMsgHstCorrectPos");
byte[] buf = (byte[])Msg.dwParam1; // chỗ bạn lưu pDataBuf
GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
cmd_host_correct_pos pCmd = (cmd_host_correct_pos)Marshal.PtrToStructure(
handle.AddrOfPinnedObject(), typeof(cmd_host_correct_pos));
handle.Free();
Debug.LogWarning("HoangDev :pCmd.pos " + pCmd.pos);
SetPos(pCmd.pos);
}
public void HandleRevive(short sReviveType, A3DVECTOR3 pos)
{
// Move to revive position and play revive animation
PlayAction((int)PLAYER_ACTION_TYPE.ACT_REVIVE);
// Clear any running dead work if exists
m_pWorkMan?.FinishRunningWork(CECHPWork.Host_work_ID.WORK_DEAD);
// Clear corpse state so player is alive again
m_dwStates &= ~(uint)PlayerNPCState.GP_STATE_CORPSE;
}
public void OnMsgHstGoto(in ECMSG Msg)
{
Debug.Log("HoangDev :OnMsgHstGoto");
PopupManager.Instance.OnPlayerRevived();
// p1 is a byte[] buffer; parse into cmd_notify_hostpos then set position
byte[] buf = (byte[])Msg.dwParam1;
cmd_notify_hostpos pCmd = GPDataTypeHelper.FromBytes<cmd_notify_hostpos>(buf);
SetPos(new Vector3(pCmd.vPos.x, pCmd.vPos.y, pCmd.vPos.z));
}
private void OnMsgHstStartAttack(in ECMSG msg)
{
cmd_host_start_attack pCmd = GPDataTypeHelper.FromBytes<cmd_host_start_attack>((byte[])msg.dwParam1);
// ASSERT(pCmd);
// test code...
// g_pGame->GetRTDebug()->OutputNotifyMessage(RTDCOL_WARNING, _AL("start attack !"));
// Check whether target is the one that we have selected
if (m_idSelTarget != pCmd.idTarget)
{
BMLogger.Log("Target has changed !");
}
// If target turn to be un-attackable, cancel action
if (AttackableJudge(pCmd.idTarget, true)<=0)
{
UnityGameSession.c2s_CmdCancelAction();
BMLogger.Log("Cannel attacking !");
return;
}
// todo Synchronize ammo amount
// CECIvtrItem pItem = m_pEquipPack->GetItem(EQUIPIVTR_PROJECTILE);
// if (pItem)
// {
// if (!pCmd->ammo_remain)
// m_pEquipPack->SetItem(EQUIPIVTR_PROJECTILE, NULL);
// else
// pItem->SetAmount(pCmd->ammo_remain);
// }
CECHPWorkMelee pWork = (CECHPWorkMelee)m_pWorkMan.CreateWork(Host_work_ID.WORK_HACKOBJECT);
m_pWorkMan.StartWork_p1(pWork);
m_bMelee = true;
// AP_ActionEvent(AP_EVENT_STARTMELEE);
}
private void OnMsgHstStopAttack(in ECMSG Msg)
{
m_bMelee = false;
// if there is an attack event currently, we should let it fire now.
ClearComActFlagAllRankNodes(true);
cmd_host_stop_attack pCmd = GPDataTypeHelper.FromBytes<cmd_host_stop_attack>((byte[])Msg.dwParam1);
/* If attack stopped for target is leave too far, trace it and continue
attacking. Stop reason defined as below:
0x00: attack is canceled or host want to do some other things.
0x01: unable to attack anymore (no ammo, weapon is broken etc.)
0x02: invalid target (target missed or died)
0x04: target is out of range
*/
if ((pCmd.iReason & 0x04) !=0)
{
if (!m_pWorkMan.IsMovingToPosition() &&
!m_pWorkMan.IsTracing())
{
if (CmdNormalAttack(false, false, 0, -1)) //m_pComboSkill != NULL
{
// AP_ActionEvent(AP_EVENT_MELEEOUTOFRANGE, 1);
}
else
{
m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_HACKOBJECT);
// AP_ActionEvent(AP_EVENT_STOPMELEE);
}
}
else
{
// AP_ActionEvent(AP_EVENT_STOPMELEE);
}
}
else
{
m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_HACKOBJECT);
// AP_ActionEvent(AP_EVENT_STOPMELEE);
}
// #ifdef _SHOW_AUTOPOLICY_DEBUG
// a_LogOutput(1, "Stop Attack, Reason = %d", pCmd->iReason);
// #endif
}
// Message MSG_HST_SELTARGET handler
void OnMsgHstSelTarget(ECMSG Msg)
{
//BMLogger.LogError("HoangDev: OnMsgHstSelTarget");
if (Convert.ToInt32(Msg.dwParam2) == CommandID.SELECT_TARGET)
{
var data = (byte[])Msg.dwParam1;
cmd_select_target pCmd = GPDataTypeHelper.FromBytes<cmd_select_target>(data);
m_idSelTarget = pCmd.idTarget;
m_idUCSelTarget = 0;
}
else if (Convert.ToInt32(Msg.dwParam2) == CommandID.UNSELECT)
{
m_idSelTarget = 0;
}
}
public void SetPos(Vector3 pos)
{
transform.position = pos;
m_aabb.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
m_aabb.CompleteMinsMaxs();
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
m_aabbServer.CompleteMinsMaxs();
}
public void SetStatusRun(bool value)
{
if (!isGrounded)
{
Debug.LogError("Player not in ground");
return;
}
isRun = value;
}
public async void InitCharacter(cmd_self_info_1 role)
{
SetUpPlayer();
controller = GetComponent<CharacterController>();
if (!controller)
{
BMLogger.LogError("HostPlayer InitCharacter no CharacterController");
}
//if (role.name != null && role.name.ByteArray != null)
//{
// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
//}
SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c));
await SetPlayerModel(UnityGameSession.Instance.GetRoleInfo().occupation, UnityGameSession.Instance.GetRoleInfo().gender);
Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
if (txtName != null) txtName.text = roleName;
EventBus.Publish(new InfoHostPlayer(roleName));
transform.position = pos;
m_dwResFlags = (uint)PlayerResourcesReadyFlag.RESFG_ALL;
joystick = FindAnyObjectByType<Joystick>();
EventBus.Subscribe<JoystickRealeaseEvent>(JoystickRelease);
EventBus.Subscribe<JoystickPressEvent>(JoystickStartDrag);
if (TryGetComponent<PlayerVisual>(out var visual))
{
visual.InitPlayerEventDoneHandler();
}
m_aabb.Center = GPDataTypeHelper.g_vOrigin;
m_aabb.Extents.Set(0.3f, 0.9f, 0.3f);
m_aabbServer = m_aabb;
CalcPlayerAABB();
SetPos(pos);
m_CDRInfo.fStepHeight = 0.8f;
//m_CDRInfo.vTPNormal = GroundCheck(out RaycastHit hit) ? hit.normal : Vector3.zero;
m_CDRInfo.vExtent = EC_Utility.ToVector3(m_aabbServer.Extents);
// Create work manager
m_pWorkMan = new CECHPWorkMan(this);
LoadResources();
if (m_pWorkMan == null)
{
return;
}
LoadGfx();
}
public async void LoadGfx()
{
// Load GFX
var gfxCaster = EC_Game.GetGFXCaster();
// m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
m_pSelectedGFX = await gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
m_pHoverGFX = await gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_CURSORHOVER));
// m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
if (true /*CECUIConfig::Instance().GetGameUI().bEnableActionSwitch*/)
{
m_pActionSwitcher = new CECActionSwitcher(this);
}
else
m_pActionSwitcher = new CECActionSwitcherBase(this);
UnityGameSession.c2s_CmdGetAllData(true, true, false);
// TODO: Move this to right flow later , it's just for test now
UnityGameSession.c2s_CmdSendEnterPKPrecinct();
}
private void JoystickStartDrag(JoystickPressEvent joystickPressEvent)
{
_playerStateMachine.ChangeState(_moveState);
}
private void OnDestroy()
{
EventBus.Unsubscribe<JoystickRealeaseEvent>(JoystickRelease);
EventBus.Unsubscribe<JoystickPressEvent>(JoystickStartDrag);
}
//TODO: Remove this function. Since it has been deprecated.
public void InitCharacter(info_player_1 role)
{
string roleName = "(Error decoding name)";
//if (role.name != null && role.name.ByteArray != null)
//{
// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
//}
Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
if (txtName != null) txtName.text = roleName;
transform.position = pos;
// SetPlayerModel();
//Debug.LogError("Pos Character = " + pos);
}
private bool NormalAttackObject(int idTarget, bool bForceAttack, bool bMoreClose = false)
{
if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
{
// We should have check target isn't dead
return false;
}
//if (!EC_Game.GetGameRun().GetWorld().GetObject(idTarget, 1))
// return false;
bool bStartNewWork = false;
bool bUseAutoPF = false;
//CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
//if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper.GetAttackError() >= 2)
//bUseAutoPF = true;
CECHPWorkTrace pWorkTrace = null;
CECHPWork pWork = null;
if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT)) != null)
{
pWorkTrace = pWork as CECHPWorkTrace;
}
else if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT)) != null)
{
if ((pWork as CECHPWorkMelee).GetTarget() == idTarget)
return false; // Host is attacking the target
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
else if (m_pWorkMan.CanStartWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT))
{
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
if (pWorkTrace != null)
{
pWorkTrace.SetTraceTarget(
pWorkTrace.CreatTraceTarget(idTarget, CECHPWorkTrace.Trace_reason.TRACE_ATTACK, bForceAttack),
bUseAutoPF);
pWorkTrace.SetMoveCloseFlag(bMoreClose);
if (bStartNewWork)
m_pWorkMan.StartWork_p1(pWorkTrace);
return true;
}
return false;
}
public int AttackableJudge(int idTarget, bool bForceAttack)
{
if (CannotAttack())
return 0;
//if (CDlgAutoHelp::IsAutoHelp())
// return 0;
if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
return -1;
CECObject pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1);
if (!pObject)
return -1;
// If target is pet, it's attacked possibility depends on it's monster
if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = (CECNPC)pObject;
int idMaster = pNPC.GetMasterID();
if (idMaster != 0)
{
// master¿ÉÄÜÊÇhostplayer
if (idMaster == m_PlayerInfo.cid)
return 0;
//// Follow pet cannot be attacked
//if (pNPC.IsPetNPC() && ((CECPet)pNPC).IsFollowPet())
// return 0;
idTarget = idMaster;
pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1);
if (!pObject)
return -1;
}
}
int iRet = 0;
if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = (CECNPC)pObject;
// If this npc is host's pet, cannot be attacked
if (pNPC.GetMasterID() == m_PlayerInfo.cid)
return 0;
// If it's a pet and can not be attacked, pet can be attacked only if it's a fighting pet
//if (pNPC.IsPetNPC() && !((CECPet)pNPC).CanBeAttacked())
// return 0;
if (IsInBattle()) // Host is in battle
{
if (InSameBattleCamp(pNPC))
iRet = 0;
else
{
if (pNPC.IsMonsterNPC())
iRet = 1;
else if (pNPC.IsServerNPC() &&
(IsInFortress() || pNPC.GetRoleInBattle() == 8)) // ¶Ô·þÎñÐÍNPCµÄ¹¥»÷£¬°ïÅÉ»ùµØ»ò³Çսʱ¿ÉÓÃ
iRet = 1;
else
iRet = 0;
}
}
else if (pNPC.IsServerNPC())
{
// In sanctuary we cannot attack NPCs
if (!IsPVPOpen() || m_bInSanctuary || !bForceAttack)
iRet = 0;
else
iRet = 1;
}
else // Is monster
{
iRet = 1;
}
if (iRet == 1 && pNPC.GetOwnerFaction() > 0)
{
// Õë¶Ô°ïÅÉ PVP Õ½ÕùÖнûÖ¹²¿·Ö¹¥»÷
if (GetFactionID() == pNPC.GetOwnerFaction() || // ²»¹¥»÷ͬ°ï¹Ö
pNPC.IsFactionPVPMineCar() && !CanAttackFactionPVPMineCar() || // ÎÞ·¨ÔÙ¹¥»÷Ëû°ï¿ó³µÇé¿ö
pNPC.IsFactionPVPMineBase() && !CanAttackFactionPVPMineBase())
{
// ÎÞ·¨ÔÙ¹¥»÷Ëû°ï´æ¿óµãÇé¿ö
iRet = 0;
}
}
}
// TO DO: fix later
//else if (GPDataTypeHelper.ISPLAYERID(idTarget))
//{
// // Check duel at first
// if (m_pvp.iDuelState == Duel_state.DUEL_ST_INDUEL && m_pvp.idDuelOpp == idTarget)
// return 1;
// else if (m_pvp.iDuelState == Duel_state.DUEL_ST_STOPPING && m_pvp.idDuelOpp == idTarget)
// return 0;
// // In sanctuary we cannot attack other players
// if (m_bInSanctuary)
// return 0;
// //ASSERT(pObject.GetClassID() == CECObject::OCID_ELSEPLAYER);
// EC_ElsePlayer pPlayer = (EC_ElsePlayer)pObject;
// ROLEBASICPROP bp = pPlayer.GetBasicProps();
// EC_GAME_SETTING gs = g_pGame.GetConfigs().GetGameSettings();
// if (m_pvp.bFreePVP)
// {
// if (IsTeamMember(idTarget))
// return 0;
// // In free pvp mode, for example, host is in arena.
// if (bForceAttack)
// iRet = 1;
// else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah())
// iRet = 0;
// else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce())
// iRet = 0;
// else
// iRet = 1;
// }
// else if (m_iBattleCamp != GP_BATTLE_CAMP_NONE)
// {
// // Host is in battle
// int iCamp = pPlayer.GetBattleCamp();
// if (iCamp != GP_BATTLE_CAMP_NONE && iCamp != m_iBattleCamp)
// iRet = 1;
// else
// iRet = 0;
// }
// else // Normal mode
// {
// if (IsTeamMember(idTarget))
// return 0;
// if (!IsPVPOpen() || !pPlayer.IsPVPOpen() || m_BasicProps.iLevel < EC_MAXNOPKLEVEL || bp.iLevel < EC_MAXNOPKLEVEL)
// iRet = 0;
// else if (bForceAttack)
// iRet = 1;
// else if (!gs.bAtk_Player)
// iRet = 0;
// else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah())
// iRet = 0;
// else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID()))
// iRet = 0;
// else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce())
// iRet = 0;
// else
// iRet = 1;
// }
//}
else
{
return -1;
}
return iRet;
}
public CECActionSwitcherBase GetActionSwitcher() { return m_pActionSwitcher; }
private float A3d_Magnitude(A3DVECTOR3 v)
{
return Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
public int GetCharacterID()
{
return m_PlayerInfo.cid;
}
public bool CannotAttack()
{
return (m_dwLIES & (uint)Logic_Influence_Extned_states.LIES_DISABLEFIGHT) != 0;
}
public bool CanTouchTarget(A3DVECTOR3 vHostPos, A3DVECTOR3 vTargetPos, float fTargetRad, int iReason,
float fMaxCut = 1.0f)
{
float fDist = A3d_Magnitude(vTargetPos - vHostPos);
switch (iReason)
{
case 1: // melee
{
float fRange;
if (fMaxCut >= 0.0f)
{
float fCutDist = m_ExtProps.ak.AttackRange * 0.3f;
if (fCutDist > fMaxCut)
fCutDist = fMaxCut;
fRange = m_ExtProps.ak.AttackRange - fCutDist;
}
else
{
fRange = m_ExtProps.ak.AttackRange * 0.7f;
}
// TO DO: fix later
fRange = 1f;
if (fDist - fTargetRad <= fRange)
return true;
break;
}
//case 2: // cast magic
//{
// if (m_pPrepSkill)
// {
// float fRange = m_pPrepSkill.GetCastRange(m_ExtProps.ak.AttackRange, GetPrayDistancePlus());
// if (fRange > 0.0f)
// {
// if (fDist - fTargetRad <= fRange)
// return true;
// }
// else
// return true;
// }
// break;
//}
case 3: // talk
{
if (fDist - fTargetRad <= 5.0f)
return true;
break;
}
default: // no special reason
{
if (fDist < (fTargetRad + m_fTouchRad) * 3.0f)
return true;
break;
}
}
return false;
}
public void RemoveObjectFromTabSels(CECObject pObject)
{
for (int i = 0; i < m_aTabSels.Count; i++)
{
if (m_aTabSels[i] == pObject)
{
m_aTabSels.RemoveAt(i);
break;
}
}
}
public bool CanTouchTarget(A3DVECTOR3 vTargetPos, float fTargetRad, int iReason, float fMaxCut = 1.0f)
{
A3DVECTOR3 vector = new A3DVECTOR3(gameObject.transform.position.x, gameObject.transform.position.y,
gameObject.transform.position.z);
return CanTouchTarget(vector, vTargetPos, fTargetRad, iReason, fMaxCut);
}
public bool IsRooting()
{
var mask = (uint)(Logic_Influence_Extned_states.LIES_ROOT
| Logic_Influence_Extned_states.LIES_SLEEP
| Logic_Influence_Extned_states.LIES_STUN);
return (m_dwLIES & mask) != 0;
}
public bool IsInFortress()
{
return m_fortressEnter.role_in_war != 0;
}
bool IsPVPOpen()
{
return m_pvp.bEnable;
}
// Get faction ID
public int GetFactionID()
{
return m_idFaction;
}
public bool IsJumping()
{
return m_iJumpCount > 0;
}
public bool IsPlayingAction(int iAction)
{
if (iAction == (int)PLAYER_ACTION_TYPE.ACT_WALK && _playerStateMachine.State is PlayerMoveState)
{
return true;
}
if (iAction == (int)PLAYER_ACTION_TYPE.ACT_STAND && _playerStateMachine.State is PlayerIdleState)
{
return true;
}
return false;
}
public void ResetJump()
{
m_iJumpCount = 0;
m_bJumpInWater = false;
}
// Get move speed
public float GetFlySpeed()
{
return m_ExtProps.mv.flight_speed;
}
public float GetSwimSpeed()
{
return m_ExtProps.mv.swim_speed;
}
public bool ApplySkillShortcut(int idSkill, bool bCombo = false /* false */,
int idSelTarget = 0/* 0 */, int iForceAtk = -1/* -1 */)
{
//StackChecker::ACTrace(4);
if (m_pActionSwitcher != null)
m_pActionSwitcher.PostMessge((int)EMsgActionSwitcher.MSG_CASTSKILL);
// Return-town skill is very special, handle it separately
//if (idSkill == ID_RETURNTOWN_SKILL)
// return ReturnToTargetTown(0, bCombo);
//if (idSkill == ID_SUMMONPLAYER_SKILL)
// return SummonPlayer(idSelTarget, bCombo);
//if (!CanDo(CANDO_SPELLMAGIC))
// return false;
//if (InSlidingState())
// return false;
if (!bCombo)
//ClearComboSkill();
if (idSelTarget == 0)
idSelTarget = m_idSelTarget;
CECSkill pSkill = GetPositiveSkillByID(idSkill);
if (pSkill == null) pSkill = GetEquipSkillByID(idSkill);
if (pSkill == null) pSkill = CECComboSkillState.Instance.GetInherentSkillByID((uint)idSkill);
if (pSkill == null)
{
return false;
}
//// If we press a chargeable skill again when it's being charged,
//// we cast it out at once
//if (IsSpellingMagic() && m_pCurSkill && m_pCurSkill->IsCharging() &&
// m_pCurSkill->GetSkillID() == pSkill->GetSkillID())
//{
// m_pCurSkill->EndCharging();
// g_pGame->GetGameSession()->c2s_CmdContinueAction();
// return true;
//}
//int iCon = CheckSkillCastCondition(pSkill);
//if (iCon)
//{
// ProcessSkillCondition(iCon);
// return false;
//}
//// Get force attack flag
bool bForceAttack = false;
//if (iForceAtk < 0)
// bForceAttack = glb_GetForceAttackFlag(0);
//else
// bForceAttack = iForceAtk > 0 ? true : false;
//// Check negative effect skill
//if (pSkill->GetType() == CECSkill::TYPE_ATTACK || pSkill->GetType() == CECSkill::TYPE_CURSE)
//{
// if (idSelTarget == m_PlayerInfo.cid)
// {
// // Host cannot spell negative effect magic to himself.
// g_pGame->GetGameRun()->AddFixedChannelMsg(FIXMSG_TARGETWRONG, GP_CHAT_FIGHT);
// return false;
// }
// else if (idSelTarget)
// {
// if (AttackableJudge(idSelTarget, bForceAttack) != 1)
// return false;
// }
//}
//// Check whether target type match
int idCastTarget = idSelTarget;
int iTargetType = pSkill.GetTargetType();
//if (pSkill->GetType() == CECSkill::TYPE_BLESS ||
// pSkill->GetType() == CECSkill::TYPE_NEUTRALBLESS)
//{
// if (!iTargetType || !ISPLAYERID(idSelTarget))
// idCastTarget = m_PlayerInfo.cid;
// // In some case, we shouldn't add bless effect to other players
// if (ISPLAYERID(idCastTarget) && idCastTarget != m_PlayerInfo.cid)
// {
// // If host has set bless skill filter only to himself, bless skill couldn't add to other players
// BYTE byBLSMask = glb_BuildBLSMask();
// if (pSkill->GetRangeType() == CECSkill::RANGE_POINT)
// {
// if (!IsTeamMember(idCastTarget))
// {
// if (byBLSMask & GP_BLSMASK_SELF)
// idCastTarget = m_PlayerInfo.cid;
// else
// {
// CECElsePlayer* pPlayer = (CECElsePlayer*)g_pGame->GetGameRun()->GetWorld()->GetPlayerMan()->GetPlayer(idCastTarget);
// if (!pPlayer)
// {
// // Ä¿±êÏûʧ
// return false;
// }
// if (pPlayer->IsInvader() || pPlayer->IsPariah())
// {
// if (byBLSMask & GP_BLSMASK_NORED)
// idCastTarget = m_PlayerInfo.cid;
// }
// if (!IsFactionMember(pPlayer->GetFactionID()))
// {
// if (byBLSMask & GP_BLSMASK_NOMAFIA)
// idCastTarget = m_PlayerInfo.cid;
// }
// if (!IsFactionAllianceMember(pPlayer->GetFactionID()))
// {
// if (byBLSMask & GP_BLSMASK_NOALLIANCE)
// idCastTarget = m_PlayerInfo.cid;
// }
// if (GetForce() != pPlayer->GetForce())
// {
// if (byBLSMask & GP_BLSMASK_NOFORCE)
// idCastTarget = m_PlayerInfo.cid;
// }
// }
// }
// }
// // If host is in duel, bless skill couldn't add to opponent
// if (IsInDuel() && idSelTarget == m_pvp.idDuelOpp)
// idCastTarget = m_PlayerInfo.cid;
// // If host is in battle, bless skill couldn't add to enemies
// if (IsInBattle())
// {
// CECElsePlayer* pPlayer = m_pPlayerMan->GetElsePlayer(idCastTarget);
// if (!InSameBattleCamp(pPlayer))
// idCastTarget = m_PlayerInfo.cid;
// }
// }
//}
//else if (pSkill->GetType() == CECSkill::TYPE_BLESSPET)
//{
// CECPet* pPet = g_pGame->GetGameRun()->GetWorld()->GetNPCMan()->GetPetByID(idSelTarget);
// if (!pPet || pPet->GetMasterID() == GetCharacterID())
// {
// // Spell skill on host's pet
// CECPetData* pPetData = m_pPetCorral->GetActivePet();
// if (!pPetData ||
// pPetData->GetClass() != GP_PET_CLASS_COMBAT &&
// pPetData->GetClass() != GP_PET_CLASS_SUMMON &&
// pPetData->GetClass() != GP_PET_CLASS_EVOLUTION)
// return false;
// idCastTarget = m_pPetCorral->GetActivePetNPCID();
// }
// // Only fighting pet can be blessed.
// if (pPet && !pPet->CanBeAttacked())
// return false;
//}
//else
//{
// if (iTargetType != 0 && !idCastTarget)
// return false;
//}
//// iTargetType == 4 means target must be pet. The problem is that pet will
//// disappear from world after it died, so GetWorld()->GetObject() will return
//// NULL when host spells revive-pet skill on his dead pet. So, the target
//// type of revive-pet skill should be 0
//if (iTargetType)
//{
// // Target shoundn't be a corpse ?
// int iAliveFlag = 0;
// if (iTargetType == 1)
// iAliveFlag = 1;
// else if (iTargetType == 2)
// iAliveFlag = 2;
// CECObject* pObject = g_pGame->GetGameRun()->GetWorld()->GetObject(idCastTarget, iAliveFlag);
// if (!pObject)
// return false;
//}
//if (!IsMeleeing() && !IsSpellingMagic() &&
// (!iTargetType || idCastTarget == m_PlayerInfo.cid))
//{
// // Cast this skill need't checking cast distance
// if (!pSkill->ReadyToCast())
// return false;
// // Prepare to cast skill, if skill isn't INSTANT and FLASHMOVE,
// // we must stop moving and stand
// if (!pSkill->IsInstant() && pSkill->GetType() != CECSkill::TYPE_FLASHMOVE)
// {
// if (!NaturallyStopMoving())
// return false; // Couldn't stop naturally, so cancel casting skill
// }
// else if (pSkill->GetType() == CECSkill::TYPE_FLASHMOVE)
// {
// if (!CanDo(CANDO_FLASHMOVE))
// return false;
// }
m_pPrepSkill = pSkill;
//CastSkill(m_idSelTarget, bForceAttack);
//}
//else if (IsSpellingMagic() && m_pCurSkill == pSkill)
//{
// // If we are casting the same skill and it's in cooling time
// return false;
//}
//else // Have to trace selected object before cast skill
//{
// if (!pSkill->ReadyToCast())
// return false;
// if (CECCastSkillWhenMove::Instance().IsSkillSupported(pSkill->GetSkillID(), this) &&
// m_pWorkMan->IsMovingToPosition() &&
// m_pWorkMan->CanCastSkillImmediately(pSkill->GetSkillID()))
// {
// m_pPrepSkill = pSkill;
// return CastSkill(idCastTarget, bForceAttack);
// }
// else
// {
bool bTraceOK = false;
bool bUseAutoPF = false;
/* CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper->GetAttackError() >= 2)
bUseAutoPF = true;*/
if (idCastTarget == 0)
{
idCastTarget = GetCharacterID(); // ±ÜÃâË²ÒÆµÈ¼¼ÄÜʱ idCastTarget Ϊ0µ¼Ö CECWorkTrace::CreateTraceTarget ·µ»Ø¿Õ
}
CECHPWork pWork = m_pWorkMan.GetWork(Host_work_ID.WORK_TRACEOBJECT);
if (pWork != null)
{
CECHPWorkTrace pWorkTrace = (CECHPWorkTrace)(pWork);
if (pWorkTrace.GetTraceReason() == Trace_reason.TRACE_SPELL &&
pWorkTrace.GetTarget() == idCastTarget &&
pWorkTrace.GetPrepSkill() == pSkill)
return false; // We are just doing the same thing
pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idCastTarget, Trace_reason.TRACE_SPELL, bForceAttack), bUseAutoPF);
pWorkTrace.SetPrepSkill(pSkill);
bTraceOK = true;
}
else if (m_pWorkMan.CanStartWork(Host_work_ID.WORK_TRACEOBJECT))
{
CECHPWorkTrace pWork2 = (CECHPWorkTrace)m_pWorkMan.CreateWork(Host_work_ID.WORK_TRACEOBJECT);
pWork2.SetTraceTarget(pWork2.CreatTraceTarget(idCastTarget, Trace_reason.TRACE_SPELL, bForceAttack), bUseAutoPF);
pWork2.SetPrepSkill(pSkill);
m_pWorkMan.StartWork_p1(pWork2);
bTraceOK = true;
}
if (!bTraceOK) return false;
// }
//}
return true;
}
public bool CastSkill(int idTarget, bool bForceAttack, CECObject pTarget = null)
{
byte byPVPMask = glb_BuildPVPMask(bForceAttack);
UnityGameSession.c2s_CmdCastSkill(m_pPrepSkill.GetSkillID(), byPVPMask, 1, idTarget);
return true;
}
public byte glb_BuildPVPMask(bool bForceAttack)
{
byte byMask = 0;
if (bForceAttack)
byMask |= (byte)PVPMask.GP_PVPMASK_FORCE;
else
{
/* CECConfigs pConfigs = EC_Game.GetConfigs();
if (pConfigs->GetGameSettings().bAtk_Player)
{
byMask |= GP_PVPMASK_FORCE;
if (pConfigs->GetGameSettings().bAtk_NoMafia)
byMask |= GP_PVPMASK_NOMAFIA;
if (pConfigs->GetGameSettings().bAtk_NoWhite)
byMask |= GP_PVPMASK_NOWHITE;
if (pConfigs->GetGameSettings().bAtk_NoAlliance)
byMask |= GP_PVPMASK_NOALLIANCE;
if (pConfigs->GetGameSettings().bAtk_NoForce)
byMask |= GP_PVPMASK_NOFORCE;
}*/
}
return byMask;
}
public bool SelectTarget(int idTarget)
{
//BMLogger.LogError("HoangDev: HostPlayer SelectTarget");
bool bRet = false;
bool canDo = CanDo(ActionCanDo.CANDO_CHANGESELECT);
bool canselect = CanSelectTarget(idTarget);
if (canDo && canselect)
{
bRet = true;
if (idTarget == 0)
{
//BMLogger.LogError("HoangDev: HostPlayer Unsetlect npc");
UnityGameSession.c2s_CmdUnselect();
}
else
{
//BMLogger.LogError("HoangDev: HostPlayer setlect npc");
UnityGameSession.c2s_CmdSelectTarget(idTarget);
}
}
return bRet;
}
public CECSkill GetPositiveSkillByID(int id, bool bSenior = false)
{
CECSkill pSenior = null;
for (int i = 0; i < m_aPtSkills.Count; i++)
{
if (m_aPtSkills[i].GetSkillID() == id)
return m_aPtSkills[i];
else if (m_aPtSkills[i].GetJunior().Find((uint)id))
pSenior = m_aPtSkills[i];
}
if (bSenior && pSenior != null)
return pSenior;
return null;
}
// C# conversion of CECHostPlayer::GetEquipSkillByID
// Assumes: GetEquipSkillNum() returns the count of equipment skills
// GetEquipSkillByIndex(int) returns a CECSkill at the given index
public CECSkill GetEquipSkillByID(int id)
{
CECSkill pRet = null;
for (int i = 0; i < GetEquipSkillNum(); i++)
{
CECSkill pSkill = GetEquipSkillByIndex(i);
if (pSkill != null && pSkill.GetSkillID() == id)
{
pRet = pSkill;
break;
}
}
return pRet;
}
public int GetEquipSkillNum() { return m_aEquipSkills.Count; }
public CECSkill GetEquipSkillByIndex(int n) { return m_aEquipSkills[n]; }
bool CanSelectTarget(int idTarget)
{
if (idTarget == 0 || idTarget == this.GetCharacterID())
{
// 0 means unselect
return true;
}
CECObject pTarget = null;
if (GPDataTypeHelper.ISPLAYERID(idTarget))
{
EC_ElsePlayer pElsePlayer =
(EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idTarget)) as EC_ElsePlayer;
if (pElsePlayer != null)
{
if (CanSafelySelect(pElsePlayer))
{
pTarget = pElsePlayer;
}
}
}
else if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idTarget);
if (pNPC != null)
{
if (CanSafelySelect(pNPC) && !pNPC.IsDead())
{
pTarget = pNPC;
}
}
}
return pTarget ? pTarget.IsSelectable() : false;
}
float SafelySelectDistance()
{
// ·þÎñÆ÷¶Ô SelectTarget ÓжîÍâ¾àÀëÏÞÖÆ£¬Èýά¾àÀë 150.0¡¢Ë®Æ½¾àÀë 125.0 ÒÔÉϵ쬶¼»áÎÞ·¨Ñ¡ÖÐ
// »ùÓÚÒÔÉÏÔ­Òò£¬¿Í»§¶ËÑ¡Ôñ¶ÔÏó¡¢»òÕß¶ÔÒѾ­Ñ¡ÔñµÄ¶ÔÏ󣬶¼È·±£ÆäÔÚ´ËÏÞÖÆ·¶Î§ÄÚ£¬¼´Ñ¡ÔñʱʹÓýÏС¾àÀë¼ì²â
return 100.0f;
}
bool CanSafelySelectWith(float fDistanceToHostPlayer)
{
return fDistanceToHostPlayer <= SafelySelectDistance();
}
bool CanSafelySelect(EC_ElsePlayer pElsePlayer)
{
// IsSkeletonReady() Ϊ true ʱ, GetDistToHost() ²ÅΪÓÐЧÊý¾Ý
// !IsSkeletonReady() ʱ£¬Ò²ÔÊÐíʹÓã¬Ä¿µÄÊDZÜÃâδ¿¼Âǵ½µÄÒâÍâÇé¿ö
// ÏÂͬ
return pElsePlayer && ( /*!IsSkeletonReady() || */CanSafelySelectWith(pElsePlayer.GetDistToHost()));
}
bool CanSafelySelect(CECNPC pNPC)
{
return pNPC && ( /*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
}
// Check whether host can do a behavior
bool CanDo(int iThing)
{
bool bRet = true;
switch (iThing)
{
case ActionCanDo.CANDO_SITDOWN:
if (IsDead() /*|| IsAboutToDie() */ || IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
!m_GndInfo
.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/
)
bRet = false;
break;
case ActionCanDo.CANDO_MOVETO:
{
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
bRet = false;
break;
}
case ActionCanDo.CANDO_MELEE:
if (IsDead() /*|| IsSitting() */ || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_ASSISTSEL:
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid /*||
!m_pTeam || !m_pTeam.GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT)*/)
bRet = false;
break;
case ActionCanDo.CANDO_FLY:
if (IsDead() || IsRooting() /*|| IsSitting() || IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
IsFlashMoving() */ ||
m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) /*||
m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOFLY) || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PICKUP:
case ActionCanDo.CANDO_GATHER:
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_TRADE:
if (IsDead() /*|| IsAboutToDie() || IsSitting() */ || IsJumping() /*|| IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PLAYPOSE:
if (IsDead() /*|| IsAboutToDie() || IsSitting()*/ || IsJumping() || /* IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/
m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/
)
bRet = false;
break;
//case ActionCanDo.CANDO_SPELLMAGIC:
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_SUMMONPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || /*IsAboutToDie() || IsSitting() ||*/
IsJumping() || /*IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() ||*/ CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_REBUILDPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */ ||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_USEITEM:
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
//case ActionCanDo.CANDO_JUMP:
// {
// if (IsDead() ||
// m_iJumpCount >= MAX_JUMP_COUNT ||
// // cannot jump more than one time if shape mode is type2
// (IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
// IsJumpInWater() || m_iMoveEnv == MOVEENV_AIR || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_FOLLOW:
// {
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
// IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_BOOTH:
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
// IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_FLASHMOVE:
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
// m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_BINDBUDDY:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// !m_pWorkMan.IsStanding() || m_iBuddyId ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
// bRet = false;
// break;
//case ActionCanDo.CANDO_DUEL:
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_CHANGESELECT:
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
// bRet = false;
break;
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
// bRet = false;
// break;
}
return bRet;
}
public int GetProfession()
{
return m_iProfession;
}
public void SetSelectedTarget(int id)
{
m_idSelTarget = id;
}
public bool glb_GetForceAttackFlag(uint pdwParam)
{
/*bool bForceAttack = false;
CECInputCtrl* pInputCtrl = g_pGame->GetGameRun()->GetInputCtrl();
if (pdwParam)
bForceAttack = pInputCtrl->IsCtrlPressed(*pdwParam);
else
bForceAttack = pInputCtrl->KeyIsBeingPressed(VK_CONTROL);
return bForceAttack;*/
return true;
}
//public float GetSwimSpeedSev()
//{
// float fSpeedSev = GetSwimSpeed();
// while (true)
// {
// if (!IsUnderWater()) break;
// //CECWorld* pWorld = g_pGame.GetGameRun().GetWorld();
// //if (!pWorld) break;
// const A3DVECTOR3 vPos = GetPos();
// float fTerrainHeight = pWorld.GetTerrainHeight(vPos);
// float fWaterHeight = pWorld.GetWaterHeight(vPos);
// if (fWaterHeight <= fTerrainHeight) break;
// float fBorderLine = fWaterHeight - 2.0f;
// if (vPos.y <= fBorderLine) break;
// // ·þÎñÆ÷¶Ë½«Ë®ÃæÒÔÏÂ2Ã×ÒÔÉÏ´¦ÀíΪ run_speed£¨ÓÐÎÊÌ⣩
// // µ«Î´Ê¹ÓüÓËÙ¼¼ÄÜʱ swim_speed СÓÚ run_speed£¬
// // ¿ÉÒÔÔÚË®ÃæÒÔÏÂ2Ã×ÒÔÉÏ»ñÈ¡³¬¹ý swim_speed µÄËÙ¶È£¬Òò´Ë£¬´Ë´¦È¡Á½Õß½ÏСֵΪºÏÀí×ö·¨
// fSpeedSev = min(m_ExtProps.mv.run_speed, fSpeedSev);
// break;
// }
// return fSpeedSev;
//}
private void OnMsgHstNPCGreeting(ECMSG Msg)
{
cmd_npc_greeting pCmd = GPDataTypeHelper.FromBytes<cmd_npc_greeting>((byte[])Msg.dwParam1);
if (GPDataTypeHelper.ISNPCID(pCmd.idObject))
{
// רÃÅ´¦Àíѧϰ¼¼ÄܵÄÒþ²ØNPC
//if (CECHostSkillModel::Instance().IsSkillLearnNPC(pCmd.idObject))
//{
// CECGameUIMan* pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
// //m_idSevNPC = pCmd.idObject;
// //m_bTalkWithNPC = true;
// //pGameUI.GetDialog("Win_SkillAction").Show(true);
// //CDlgSkillAction* dlg = dynamic_cast<CDlgSkillAction*>(pGameUI.GetDialog("Win_SkillAction"));
// //dlg.ForceShowDialog();
// CDlgSkillAction* dlg = dynamic_cast<CDlgSkillAction*>(pGameUI.GetDialog("Win_SkillAction"));
// dlg.SetReceivedNPCGreeting(true);
// return;
//}
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.idObject);
if (!pNPC || !pNPC.IsServerNPC())
{
return;
}
// Check distance again
if (!CanTouchTarget(pNPC.GetPos(), pNPC.GetTouchRadius(), 3))
return;
m_idSevNPC = pCmd.idObject;
m_bTalkWithNPC = true;
// Check way point service on NPC
var dwID = (pNPC as CECNPCServer).GetWayPointID();
if (dwID != null && !HasWayPoint(dwID))
UnityGameSession.c2s_CmdNPCSevWaypoint();
//g_pGame.GetGameSession().c2s_CmdNPCSevWaypoint();
var pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
NPC_ESSENCE? result = (pNPC as CECNPCServer).GetDBEssence();
if (result != null)
{
pGameUI.PopupNPCDialog(result.Value);
}
}
//else if (GPDataTypeHelper.ISPLAYERID(pCmd.idObject))
//{
// EC_ElsePlayer pPlayer = m_pPlayerMan.GetElsePlayer(pCmd.idObject);
// // Check distance again
// if (!pPlayer || !CanTouchTarget(pPlayer.GetPos(), 0.0f, 3))
// return;
// m_idSevNPC = pCmd.idObject;
// m_bTalkWithNPC = true;
// m_iBoothState = 3;
// g_pGame.GetGameSession().c2s_CmdNPCSevGetContent(GP_NPCSEV_BOOTHSELL);
// m_pBuyPack.RemoveAllItems();
// m_pSellPack.RemoveAllItems();
// m_pEPBoothBPack.RemoveAllItems();
// m_pEPBoothSPack.RemoveAllItems();
// CECGameUIMan* pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
// pGameUI.PopupBoothDialog(true, false, pCmd.idObject);
//}
else
{
return;
}
}
// Does host player have specified way point ?
bool HasWayPoint(uint? wID)
{
if (wID == null)
{
return false;
}
for (int i = 0; i < m_aWayPoints.Count; i++)
{
if (m_aWayPoints[i] == wID)
return true;
}
return false;
}
void OnMsgHstWayPoint(ECMSG Msg)
{
//CECGameUIMan pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
//if (Convert.ToInt32(Msg.dwParam2) == CommandID.ACTIVATE_WAYPOINT)
//{
// cmd_activate_waypoint pCmd = GPDataTypeHelper.FromBytes<cmd_activate_waypoint>((byte[])Msg.dwParam1);
// m_aWayPoints.Add(pCmd.waypoint);
// // add to waypoints array
// pGameUI.GetMapDlgsMgr().UpdateWayPoints(&pCmd.waypoint, 1, false);
// // Print a notify message
// const CECMapDlgsMgr::PointMap& aWayPoints = pGameUI.GetMapDlgsMgr().GetTransPoint();
// CECMapDlgsMgr::PointMap::const_iterator itr = aWayPoints.find(pCmd.waypoint);
// if(itr != aWayPoints.end())
// {
// g_pGame.GetGameRun().AddFixedMessage(FIXMSG_NEWWAYPOINT, (itr.second).strName);
// bool bCanPopUITips = true;
// int count = CECUIConfig::Instance().GetGameUI().GetTaskIDDisableWayPointsUITipsCount();
// // ¼ì²éÉíÉÏÊÇ·ñÓнûÖ¹µ¯³ötipsµÄÈÎÎñ
// for (int i=0;i<count;i++){
// int taskID = CECUIConfig::Instance().GetGameUI().GetTaskIDDisableWayPointsUITips(i);
// if(GetTaskInterface() && GetTaskInterface().HasTask(taskID)){
// bCanPopUITips = false;
// break;
// }
// }
// // µ¯³ötips
// CECScriptMan* pScriptMan = g_pGame.GetGameRun().GetUIManager().GetScriptMan();
// if (pScriptMan && bCanPopUITips)
// {
// pScriptMan.GetContext().GetUI().SetTipDialogTitleAndContent(AC2AS_CP(CP_UTF8, pGameUI.GetStringFromTable(11350)), AC2AS_CP(CP_UTF8, (itr.second).strName));
// pScriptMan.GetContext().GetUI().ShowTip(500, 500, 5000, 300);
// }
// }
// }
// else if (Msg.dwParam2 == WAYPOINT_LIST)
// {
// cmd_waypoint_list* pCmd = (cmd_waypoint_list*)Msg.dwParam1;
// m_aWayPoints.SetSize(pCmd.count, 16);
// for (size_t i = 0; i < pCmd.count; i++)
// m_aWayPoints[i] = pCmd.list[i];
// // update the whole list
// pGameUI.GetMapDlgsMgr().UpdateWayPoints(pCmd.list, pCmd.count, true);
// }
}
// Get faction role
public int GetFRoleID() { return m_idFRole; }
public FACTION_FORTRESS_CONFIG GetFactionFortressConfig()
{
elementdataman pDataMan = EC_Game.GetElementDataMan();
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
var ob = pDataMan.get_data_ptr(854, ID_SPACE.ID_SPACE_CONFIG, ref dt);
FACTION_FORTRESS_CONFIG pConfig = new FACTION_FORTRESS_CONFIG();
if (ob == null || dt != DATA_TYPE.DT_FACTION_FORTRESS_CONFIG)
{
// ûÓлùµØÅäÖñí
pConfig.require_level = int.MinValue;
}
else
{
pConfig = (FACTION_FORTRESS_CONFIG)ob;
}
return pConfig;
}
public bool IsInFortressWar()
{
bool bInWar = false;
if (IsInFortress())
{
int serverTime = EC_Game.GetServerGMTTime();
if (m_fortressEnter.end_time > serverTime)
bInWar = true;
}
return bInWar;
}
public int GetCountry() { return m_idCountry; }
// Get battle info.
//public BATTLEINFO GetBattleInfo() { return m_BattleInfo; }
//public bool IsInCountryWar() { return IsInBattle() && GetBattleInfo().IsCountryWar(); }
// End NPC service
public void EndNPCService()
{
m_idSevNPC = 0;
m_bTalkWithNPC = false;
m_iBoothState = 0;
m_bIsInKingService = false;
//m_pOffShopCtrl.SetNPCSevFlag(COfflineShopCtrl::NPCSEV_NULL);
}
void UpdateGFXs(float dwDeltaTime)
{
// if (m_pLevelUpGFX)
// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
{
if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idCurHover) || GPDataTypeHelper.ISNPCID(m_idCurHover)))
{
CECObject pObject = EC_ManMessageMono.Instance?.GetObject(m_idCurHover, 1);
if (pObject)
{
if (m_pHoverGFX.GetState() == GFX_STATE.ST_STOP)
{
m_pHoverGFX.Play();
m_pHoverGFX.transform.parent = pObject.transform;
m_pHoverGFX.transform.localPosition = Vector3.zero;
}
}
else
m_pHoverGFX.Stop(true);
}
else
m_pHoverGFX.Stop(true);
}
if (m_pSelectedGFX)
{
if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
{
var pObject = EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
if (pObject)
{
if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
{
m_pSelectedGFX.Play();
m_pSelectedGFX.transform.parent = pObject.transform;
m_pSelectedGFX.transform.localPosition = Vector3.zero;
}
}
else
m_pSelectedGFX.Stop(true);
}
else
m_pSelectedGFX.Stop(true);
}
// if (m_pFloatDust)
// {
// A3DTerrainWater* pWater = g_pGame->GetGameRun()->GetWorld()->GetTerrainWater();
//
// if (pWater->IsUnderWater(m_CameraCoord.GetPos()))
// {
// if (m_pFloatDust->GetState() == ST_STOP)
// {
// m_pFloatDust->Start(true);
// m_pFloatDust->TickAnimation(2000);
// }
//
// m_pFloatDust->SetParentTM(GetAbsoluteTM());
// }
// else if (m_pFloatDust->GetState() != ST_STOP)
// m_pFloatDust->Stop();
// }
// UpdateMonsterSpiritGfx(dwDeltaTime);
}
// Level up
public void LevelUp()
{
// CECGameSession *pSession = g_pGame->GetGameSession();
//
// m_BasicProps.iLevel++;
// g_pGame->GetGameRun()->AddFixedMessage(FIXMSG_LEVELUP, m_BasicProps.iLevel);
//
// // Get all extend properties
// pSession->c2s_CmdGetExtProps();
// if (m_pLevelUpGFX)
// m_pLevelUpGFX->Start(true);
PlayGfx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_LEVELUP), null, 1f,1);//PLAYERMODEL_TYPEALL
// // Popup notify bubble text
// BubbleText(BUBBLE_LEVELUP, 0);
//
// // Notify my friends that my level changed
// ACHAR szInfo[40];
// a_sprintf(szInfo, _AL("L%d"), m_BasicProps.iLevel);
//
// for (int i=0; i < m_pFriendMan->GetGroupNum(); i++)
// {
// CECFriendMan::GROUP* pGroup = m_pFriendMan->GetGroupByIndex(i);
// for (int j=0; j < pGroup->aFriends.GetSize(); j++)
// {
// CECFriendMan::FRIEND* pFriend = pGroup->aFriends[j];
// if (pFriend->IsGameOnline())
// {
// pSession->SendPrivateChatData(pFriend->GetName(),
// szInfo, GNET::CHANNEL_USERINFO, pFriend->id);
// }
// }
// }
//
// if (GetBasicProps().iLevel==30)
// {
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
// pGameUI->AddChatMessage(pGameUI->GetStringFromTable(9638), GP_CHAT_SYSTEM);
// }
// if (GetBasicProps().iLevel>31)
// {
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
// ((CDlgOnlineAward*)pGameUI->GetDialog("Win_AddExp2"))->RestartWhenLevelup();
// }
}
// Estimate mouse cursor
private void EstimateCursor()
{
m_cursorUpdateTimer += Time.deltaTime;
if (m_cursorUpdateTimer < CURSOR_UPDATE_INTERVAL)
return;
m_cursorUpdateTimer = 0f;
// Early exit checks
if (IsChangingFace() || mainCam == null || m_cachedMouse == null)
{
m_idCurHover = 0;
return;
}
// Get mouse position using cached device
Vector2 mousePosition = m_cachedMouse.position.ReadValue();
// Early exit if mouse hasn't moved significantly (2 pixel threshold)
if (Vector2.Distance(mousePosition, m_lastMousePosition) < 2f)
return;
m_lastMousePosition = mousePosition;
m_idCurHover = 0;
CursorType cursorType = CursorType.RES_CUR_NORMAL;
// Check modifier keys using cached keyboard
bool isShiftPressed = m_cachedKeyboard != null &&
(m_cachedKeyboard.leftShiftKey.isPressed || m_cachedKeyboard.rightShiftKey.isPressed);
Ray ray = mainCam.ScreenPointToRay(mousePosition);
RaycastHit hit;
// You can add a layer mask here to only raycast against specific layers
// LayerMask interactableMask = LayerMask.GetMask("NPC", "Player", "Item");
// if (Physics.Raycast(ray, out hit, 100f, interactableMask))
if (Physics.Raycast(ray, out hit, 1000f)) // Reduced from 1000f to 100f for better performance
{
// Try to get CECObject component (cached lookup)
CECObject hitObject = hit.collider.GetComponent<CECObject>();
if (hitObject != null)
{
int idHitObject = CECObject.GetObjectID(hitObject);
if (idHitObject != 0)
{
bool bForceAttack = isShiftPressed;
// Check object type and set appropriate cursor
if (GPDataTypeHelper.ISNPCID(idHitObject))
{
// NPC handling
CECNPC pNPC = EC_ManMessageMono.Instance?._CECNPCMan?.GetNPC(idHitObject);
if (pNPC != null && !pNPC.IsDead())
{
m_idCurHover = idHitObject;
if (m_idSelTarget == idHitObject && AttackableJudge(idHitObject, bForceAttack) == 1)
{
cursorType = CursorType.RES_CUR_ATTACK;
}
else if (pNPC.IsServerNPC())
{
if (!IsInBattle() || InSameBattleCamp(pNPC))
{
cursorType = CursorType.RES_CUR_TALK;
}
}
}
}
else if (GPDataTypeHelper.ISPLAYERID(idHitObject))
{
// Player handling
EC_ElsePlayer pPlayer = EC_ManMessageMono.Instance?.GetECManPlayer?.GetPlayer(idHitObject) as EC_ElsePlayer;
if (pPlayer != null)
{
m_idCurHover = idHitObject;
if (m_idSelTarget == idHitObject && AttackableJudge(idHitObject, bForceAttack) == 1)
{
cursorType = CursorType.RES_CUR_ATTACK;
}
}
}
else if (GPDataTypeHelper.ISMATTERID(idHitObject))
{
//todo
// BMLogger.LogError($"[EstimateCursor]- GPDataTypeHelper.ISMATTERID: {idHitObject}");
// Matter/item handling (uncomment when CECMatter is implemented)
// CECMatter pMatter = GetMatterManager()?.GetMatter(idHitObject);
// if (pMatter != null)
// {
// if (!pMatter.IsMine())
// cursorType = CursorType.Pickup;
// else if (CanGatherMatter(pMatter))
// cursorType = pMatter.IsMonsterSpiritMine() ? CursorType.Swallow : CursorType.Dig;
//
// if (cursorType != CursorType.Normal)
// m_idCurHover = idHitObject;
// }
}
}
}
}
// Apply cursor change
EC_Game.ChangeCursor((int)cursorType);
}
// Start normal attacking to selected target
private bool CmdNormalAttack(bool bMoreClose/* false */, bool bCombo/* false */,
int idTarget/* 0 */, int iForceAtk/* -1 */)
{
// StackChecker::ACTrace(2);
// first of all see if we need to cancel sitdown work.
// if (m_pWorkMan.IsSitting())
// {
// g_pGame->GetGameSession()->c2s_CmdStandUp();
// return false;
// }
if (!CanDo(ActionCanDo.CANDO_MELEE))
return false;
// if (InSlidingState())
// return false;
// if (!bCombo)
// ClearComboSkill();
if (idTarget<=0)
idTarget = m_idSelTarget;
bool bForceAttack;
if (iForceAtk < 0)
bForceAttack = glb_GetForceAttackFlag(0);
else
bForceAttack = iForceAtk > 0 ? true : false;
if (AttackableJudge(idTarget, bForceAttack) != 1)
return false;
return NormalAttackObject(idTarget, bForceAttack, bMoreClose);
}
}
public enum StateAnim
{
Idle = 1,
Walk = 2,
Run = 3,
Jump = 4
}
// Mask of some special extend states which will influence host game logic.
// Logic Influence Extned states
[Flags]
public enum Logic_Influence_Extned_states
{
LIES_SLEEP = 0x0001,
LIES_STUN = 0x0002,
LIES_ROOT = 0x0004,
LIES_NOFGIHT = 0x0008,
LIES_DISABLEFIGHT = 0x000B,
}
// ½øÈë»ùµØÐÅÏ¢
public struct FACTION_FORTRESS_ENTER
{
public int faction_id;
public int role_in_war; // 0 : ÖÐÁ¢»ò²»ÔÚ»ùµØ 1:¹¥·½ 2: ÊØ·½
public int end_time;
public FACTION_FORTRESS_ENTER(int faction_id, int role_in_war, int end_time)
{
this.faction_id = faction_id;
this.role_in_war = role_in_war;
this.end_time = end_time;
}
}
public struct EXPToUpLevel
{
public int NeededExp;
public EXPToUpLevel(int neededExp)
{
NeededExp = neededExp;
}
}
public struct NPCINFO
{
public string Name; // Movement properties
public int CurrentHealth;
public int MaxHealth; // Attacking properties
public int IDNPC; // Attacking properties
public NPCINFO(string name, int currentHealth, int maxHealth, int idnpc)
{
Name = name;
CurrentHealth = currentHealth;
MaxHealth = maxHealth;
IDNPC = idnpc;
}
};
// PVP infomation
public struct PVPINFO
{
public bool bEnable; // PVP switch
public uint dwCoolTime;
public uint dwMaxCoolTime;
public bool bFreePVP; // Free PVP flag, ignore bEnable flag
public bool bInPVPCombat; // true, in PVP combat
public int iDuelState; // Duel state
public int idDuelOpp; // Duel opponent
public int iDuelTimeCnt; // Duel time counter
public int iDuelRlt; // Duel result. 0, no defined; 1-win; 2-lose; 3-draw
};
// Current ground information
public struct GNDINFO
{
public float fGndHei; // Ground height
public float fWaterHei; // Water height
public A3DVECTOR3 vGndNormal; // Terrain normal
public bool bOnGround; // On ground flag
};
public struct InfoHostPlayer
{
public string NameHostPlayer;
public InfoHostPlayer(string name)
{
NameHostPlayer = name;
}
}
// Behavior id used by CanDo()
public static class ActionCanDo
{
public const int CANDO_SITDOWN = 0,
CANDO_MOVETO = 1,
CANDO_MELEE = 2,
CANDO_ASSISTSEL = 3,
CANDO_FLY = 4,
CANDO_PICKUP = 5,
CANDO_TRADE = 6,
CANDO_PLAYPOSE = 7,
CANDO_SPELLMAGIC = 8,
CANDO_USEITEM = 9,
CANDO_JUMP = 10,
CANDO_FOLLOW = 11,
CANDO_GATHER = 12,
CANDO_BOOTH = 13,
CANDO_FLASHMOVE = 14,
CANDO_BINDBUDDY = 15,
CANDO_DUEL = 16,
CANDO_SUMMONPET = 17,
CANDO_CHANGESELECT = 18,
CANDO_REBUILDPET = 19,
CANDO_SWITCH_PARALLEL_WORLD = 20;
}