161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
#define SKILL_CLIENT
|
|
using BrewMonster.Scripts.Skills;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using static BrewMonster.PET_EVOLVE_CONFIG;
|
|
|
|
namespace BrewMonster
|
|
{
|
|
|
|
#if SKILL_SERVER
|
|
public class Skill61 : Skill
|
|
{
|
|
public const int SKILL_ID = 61;
|
|
|
|
public Skill61() : base(SKILL_ID)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public class Skill61Stub : SkillStub
|
|
{
|
|
private static readonly int[] RequiredLevelArray = { 39, 43, 47, 51, 55, 59, 63, 67, 71, 75 };
|
|
private static readonly int[] RequiredSpArray = { 24600, 32000, 41400, 53200, 68100, 87000, 111000, 142000, 181000, 266000 };
|
|
private static readonly int[] RequiredMoneyArray = { 1990, 2380, 2780, 3180, 3580, 3980, 10980, 31980, 91980, 171980 };
|
|
|
|
|
|
#if SKILL_SERVER
|
|
public class State1 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 200;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.2f *(58.8f + 6.7f * skill.GetLevel()));
|
|
skill.GetPlayer().SetPray(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => true;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State2 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 1200;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.8f *(58.8f + 6.7f * skill.GetLevel()));
|
|
skill.SetPlus(1.9f * skill.GetLevel() * skill.GetLevel() + 135.2f * skill.GetLevel() + 931.4f);
|
|
skill.SetRatio(0);
|
|
skill.SetDamage(skill.GetAttack());
|
|
skill.GetPlayer().SetPerform(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State3 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 0;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
public Skill61Stub() : base(61)
|
|
{
|
|
cls = 0;
|
|
name = "无影脚";
|
|
nativename = "无影脚";
|
|
icon = "无影脚.dds";
|
|
max_level = 10;
|
|
type = 1;
|
|
apcost = 0;
|
|
arrowcost = 0;
|
|
apgain = 8;
|
|
attr = 1;
|
|
rank = 4;
|
|
eventflag = 0;
|
|
posdouble = 0;
|
|
clslimit = 0;
|
|
time_type = 0;
|
|
showorder = 1110;
|
|
allow_land = true;
|
|
allow_air = true;
|
|
allow_water = true;
|
|
allow_ride = false;
|
|
auto_attack = true;
|
|
long_range = 0;
|
|
restrict_corpse = 0;
|
|
allow_forms = 1;
|
|
restrict_weapons.Add(182);
|
|
effect = "";
|
|
range = new Range();
|
|
range.type = 0;
|
|
#if SKILL_SERVER
|
|
statestub.Add(new State1());
|
|
statestub.Add(new State2());
|
|
statestub.Add(new State3());
|
|
#endif
|
|
}
|
|
|
|
~Skill61Stub() { }
|
|
|
|
public float GetMpcost(Skill skill) => (float)(58.8 + 6.7 * skill.GetLevel());
|
|
public int GetExecutetime(Skill skill) => 1200;
|
|
public int GetCoolingtime(Skill skill) => 12000;
|
|
public float GetRadius(Skill skill) => 0f;
|
|
public float GetAttackdistance(Skill skill) => 0f;
|
|
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
|
|
public float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
|
|
public int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
|
|
public int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
|
|
public int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
|
|
|
|
#if SKILL_CLIENT
|
|
public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
|
|
{
|
|
string result = string.Format(format, skill.GetLevel(), 58.8 + 6.7 * skill.GetLevel(), 1.9 * skill.GetLevel() * skill.GetLevel() + 135.2 * skill.GetLevel() + 931.4);
|
|
if (result.Length < length)
|
|
{
|
|
buffer.Append(result);
|
|
return result.Length;
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public int GetEnmity(Skill skill) => 0;
|
|
public bool StateAttack(Skill skill)
|
|
{
|
|
return true;
|
|
}
|
|
public bool TakeEffect(Skill skill) => true;
|
|
public float GetEffectdistance(Skill skill) => 15.7f;
|
|
public int GetAttackspeed(Skill skill) => 10;
|
|
public float GetHitrate(Skill skill) => 1.5f + 0.1f * skill.GetLevel();
|
|
#endif
|
|
}
|
|
}
|
|
|