171 lines
5.9 KiB
C#
171 lines
5.9 KiB
C#
#define SKILL_CLIENT
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using BrewMonster.Scripts.Skills;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using static BrewMonster.PET_EVOLVE_CONFIG;
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namespace BrewMonster
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{
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#if SKILL_SERVER
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public class Skill98 : Skill
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{
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public const int SKILL_ID = 98;
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public Skill98() : base(SKILL_ID)
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{
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}
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}
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#endif
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public class Skill98Stub : SkillStub
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{
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private static readonly int[] RequiredLevelArray = { 39, 43, 47, 51, 55, 59, 63, 67, 71, 75 };
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private static readonly int[] RequiredSpArray = { 24600, 32000, 41400, 53200, 68100, 87000, 111000, 142000, 181000, 266000 };
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private static readonly int[] RequiredMoneyArray = { 1990, 2380, 2780, 3180, 3580, 3980, 10980, 31980, 91980, 171980 };
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#if SKILL_SERVER
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public class State1 : SkillStub.State
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{
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public int GetTime(Skill skill) => 2500;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetDecmp(0.2f *(157.5f + 18 * skill.GetLevel()));
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skill.GetPlayer().SetPray(1);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => true;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State2 : SkillStub.State
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{
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public int GetTime(Skill skill) => 1500;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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skill.GetPlayer().SetDecmp(0.8f *(157.5f + 18 * skill.GetLevel()));
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skill.SetPlus(4.2f * skill.GetLevel() * skill.GetLevel() + 229.1f * skill.GetLevel() + 1577.4f);
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skill.SetRatio(1.5f + 0.15f * skill.GetLevel());
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skill.SetEarthdamage(skill.GetMagicattack());
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skill.GetPlayer().SetPerform(1);
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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#if SKILL_SERVER
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public class State3 : SkillStub.State
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{
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public int GetTime(Skill skill) => 0;
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public bool Quit(Skill skill) => false;
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public bool Loop(Skill skill) => false;
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public bool Bypass(Skill skill) => false;
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public void Calculate(Skill skill)
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{
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}
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public bool Interrupt(Skill skill) => false;
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public bool Cancel(Skill skill) => false;
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public bool Skip(Skill skill) => false;
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}
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#endif
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public Skill98Stub() : base(98)
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{
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cls = 1;
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name = "飞沙术";
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nativename = "飞沙术";
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icon = "飞沙术.dds";
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max_level = 10;
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type = 1;
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apcost = 0;
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arrowcost = 0;
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apgain = 15;
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attr = 6;
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rank = 4;
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eventflag = 0;
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posdouble = 0;
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clslimit = 0;
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time_type = 0;
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showorder = 1222;
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allow_land = true;
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allow_air = true;
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allow_water = true;
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allow_ride = false;
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auto_attack = false;
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long_range = 0;
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restrict_corpse = 0;
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allow_forms = 1;
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effect = "飞沙术.sgc";
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doenchant = 1;
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dobless = 0;
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commoncooldown = 0;
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commoncooldowntime = 0;
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restrict_weapons.Add(0);
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restrict_weapons.Add(292);
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range = new Range();
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range.type = 0;
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pre_skills = new Dictionary<uint, int>();
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pre_skills.Add(10, 1);
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#if SKILL_SERVER
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statestub.Add(new State1());
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statestub.Add(new State2());
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statestub.Add(new State3());
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#endif
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}
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~Skill98Stub() { }
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public float GetMpcost(Skill skill) => (float)(157.5 + 18 * skill.GetLevel());
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public int GetExecutetime(Skill skill) => 1500;
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public int GetCoolingtime(Skill skill) => 5000;
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public float GetRadius(Skill skill) => 0f;
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public float GetAttackdistance(Skill skill) => (float)(15 + 0.4 * skill.GetLevel());
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public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
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public float GetPraydistance(Skill skill) => (float)(19.5 + 0.9 * skill.GetLevel());
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public int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
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public int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
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public int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
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#if SKILL_CLIENT
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public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
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{
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string result = string.Format(format,
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skill.GetLevel(),
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19.5 + 0.9 * skill.GetLevel(),
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157.5 + 18 * skill.GetLevel(),
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150 + 15 * skill.GetLevel(),
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4.2 * skill.GetLevel() * skill.GetLevel() + 229.1 * skill.GetLevel() + 1577.4,
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20 + 3 * skill.GetLevel());
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if (result.Length < length)
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{
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buffer.Append(result);
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return result.Length;
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}
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return 0;
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}
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#endif
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#if SKILL_SERVER
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public int GetEnmity(Skill skill) => 0;
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public bool StateAttack(Skill skill) => true;
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public bool TakeEffect(Skill skill) => true;
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public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel();
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public int GetAttackspeed(Skill skill) => 18;
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public float GetHitrate(Skill skill) => 1f;
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#endif
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}
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}
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