25 lines
423 B
C#
25 lines
423 B
C#
using UnityEngine;
|
|
using static EC_Player;
|
|
|
|
public class PlayerIdleState : PlayerState
|
|
{
|
|
public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
|
|
{
|
|
}
|
|
|
|
public override void Enter()
|
|
{
|
|
_characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
|
|
}
|
|
|
|
public override void Exit()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
|
|
}
|
|
}
|