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test/ProjectSettings/QualitySettings.asset
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2026-03-24 12:28:56 +07:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 4
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 0
adaptiveVsync: 0
vSyncCount: 1
realtimeGICPUUsage: 50
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 2
EmbeddedLinux: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
Kepler: 5
LinuxHeadlessSimulation: 5
Nintendo Switch: 5
Nintendo Switch 2: 5
PS4: 5
PS5: 5
QNX: 5
Server: 5
Standalone: 5
VisionOS: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2