16 lines
239 B
C#
16 lines
239 B
C#
using BrewMonster;
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using UnityEngine;
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public class InitializePlayer /*: IAutoInitialize*/
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{
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public void Dispose()
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{
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EC_Player.Dispose();
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}
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public void Initialize()
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{
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EC_Player.InitStaticRes();
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}
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}
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