441 lines
20 KiB
C#
441 lines
20 KiB
C#
// /*
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// * FILE: EC_IvtrWeapon.cpp
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// *
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// * DESCRIPTION:
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// *
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// * CREATED BY: Duyuxin, 2004/11/19
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// *
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// * HISTORY:
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// *
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// * Copyright (c) 2004 Archosaur Studio, All Rights Reserved.
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// */
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// #include "EC_Global.h"
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// #include "EC_IvtrWeapon.h"
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// #include "EC_Game.h"
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// #include "EC_FixedMsg.h"
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// #include "EC_GameRun.h"
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// #include "EC_HostPlayer.h"
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// #include "EC_RTDebug.h"
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// #include "elementdataman.h"
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// #include "EC_Configs.h"
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using BrewMonster;
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using ModelRenderer.Scripts.GameData;
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using System.Collections.Generic;
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using BrewMonster.Network;
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using BrewMonster.Scripts.Managers;
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using BrewMonster.Scripts;
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#region C# regions
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// #define new A_DEBUG_NEW
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// ///////////////////////////////////////////////////////////////////////////
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// //
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// // Define and Macro
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// //
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// ///////////////////////////////////////////////////////////////////////////
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// ///////////////////////////////////////////////////////////////////////////
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// //
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// // Reference to External variables and functions
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// //
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// ///////////////////////////////////////////////////////////////////////////
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// ///////////////////////////////////////////////////////////////////////////
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// //
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// // Local Types and Variables and Global variables
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// //
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// ///////////////////////////////////////////////////////////////////////////
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// ///////////////////////////////////////////////////////////////////////////
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// //
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// // Local functions
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// //
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// ///////////////////////////////////////////////////////////////////////////
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// ///////////////////////////////////////////////////////////////////////////
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// //
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// // Implement CECIvtrWeapon
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// //
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// ///////////////////////////////////////////////////////////////////////////
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#endregion
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namespace PerfectWorld.Scripts.Managers
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{
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/// <summary>
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/// Weapon item class (cac loai vu khi)
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/// </summary>
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public class EC_IvtrWeapon : EC_IvtrEquip
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{
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//Attributes
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//Weapon essence data
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protected IVTR_ESSENCE_WEAPON m_Essence;
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// data in database
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protected WEAPON_MAJOR_TYPE m_pDBMajorType;
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protected WEAPON_SUB_TYPE m_pDBSubType;
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protected WEAPON_ESSENCE m_pDBEssence;
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public WEAPON_ESSENCE GetDBEssence() { return m_pDBEssence; }
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/// <summary>
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/// Constructor for weapon item (cac loai vu khi)
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/// </summary>
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/// <param name="tid">Template id</param>
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public EC_IvtrWeapon(int tid, int expire_date) : base(tid, expire_date)
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{
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m_iCID = (int)InventoryClassId.ICID_WEAPON;
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elementdataman pDB = ElementDataManProvider.GetElementDataMan();
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DATA_TYPE DataType = DATA_TYPE.DT_INVALID;
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m_pDBEssence = (WEAPON_ESSENCE)pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
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m_pDBMajorType = (WEAPON_MAJOR_TYPE)pDB.get_data_ptr(m_pDBEssence.id_major_type, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
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m_pDBSubType = (WEAPON_SUB_TYPE)pDB.get_data_ptr(m_pDBEssence.id_sub_type, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
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m_iPileLimit = m_pDBEssence.pile_num_max;
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m_iPrice = m_pDBEssence.price;
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m_iShopPrice = m_pDBEssence.shop_price;
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m_i64EquipMask = (long)EC_IvtrType.EQUIP_MASK64_WEAPON;
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m_iProcType = (int)m_pDBEssence.proc_type;
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FixProps = m_pDBEssence.fixed_props;
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RepairFee = m_pDBEssence.repairfee;
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ReputationReq = m_pDBEssence.require_reputation;
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}
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public EC_IvtrWeapon(EC_IvtrWeapon other) : base(other)
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{
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m_pDBEssence = other.m_pDBEssence;
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m_pDBMajorType = other.m_pDBMajorType;
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m_pDBSubType = other.m_pDBSubType;
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m_Essence = other.m_Essence;
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}
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// CECIvtrWeapon::~CECIvtrWeapon()
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// {
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// }
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public override bool SetItemInfo(byte[] pInfoData, int iDataLen)
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{
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base.SetItemInfo(pInfoData, iDataLen);
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if(pInfoData == null || iDataLen == 0)
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{
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return true;
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}
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try
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{
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CECDataReader dr = new CECDataReader(pInfoData ,iDataLen);
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// Skip equip requirements and endurance
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dr.Offset(6 * sizeof(short), CECDataReader.SEEK_CUR);
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dr.Offset(2 * sizeof(int), CECDataReader.SEEK_CUR);
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int iEssenceSize = dr.ReadShort();
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// Skip maker's information
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dr.ReadByte();
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int iMakerLen = dr.ReadByte();
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dr.Offset(iMakerLen, CECDataReader.SEEK_CUR);
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byte[] iEssenceData = dr.ReadData(iEssenceSize);
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m_Essence = new IVTR_ESSENCE_WEAPON(iEssenceData);
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// ���븽������˵��
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if(m_pDBEssence.fixed_props != 0 && m_pDBEssence.probability_addon_num0 != 1.0f)
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{
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// Get database data
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elementdataman pDataMan = ElementDataManProvider.GetElementDataMan();
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CECStringTab PropTab = EC_Game.GetItemExtProp();
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int i, iSize = 0;
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for(i=0;i<32;i++)
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{
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if(m_pDBEssence.addons[i].id_addon != 0)
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iSize++;
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}
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if(iSize > 0 && Props.Count == 0)
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{
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Props.Capacity = iSize;
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for(i=0;i<32;i++)
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{
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if(m_pDBEssence.addons[i].id_addon != 0)
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{
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Property Prop = new Property();
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Prop.Type = (int)m_pDBEssence.addons[i].id_addon;
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Prop.Embed = false;
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Prop.Suite = false;
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Prop.Engraved = false;
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Prop.Local = false;
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byte bType = PropTab.GetWideString(Prop.Type) != null ? (byte)0xff : (byte)0xff;
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DATA_TYPE DataType = DATA_TYPE.DT_INVALID;
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object pData = pDataMan.get_data_ptr(m_pDBEssence.addons[i].id_addon, ID_SPACE.ID_SPACE_ADDON, ref DataType);
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if (DataType != DATA_TYPE.DT_EQUIPMENT_ADDON)
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{
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return false;
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}
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EQUIPMENT_ADDON pAddon = (EQUIPMENT_ADDON)pData;
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Prop.NumParam = pAddon.num_params;
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for(int j=0; j < Prop.NumParam; j++)
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{
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if(j==0)
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{
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Prop.Params[0] = pAddon.param1;
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}
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else if(j==1)
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{
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Prop.Params[1] = pAddon.param2;
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}
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else if(j==2)
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{
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Prop.Params[2] = pAddon.param3;
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}
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}
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Props.Add(Prop);
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}
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}
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}
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}
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return true;
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}
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catch ( System.Exception e)
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{
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return false;
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}
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}
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// Get item default information from database
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public override void DefaultInfo()
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{
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LevelReq = m_pDBEssence.require_level;
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StrengthReq = m_pDBEssence.require_strength;
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AgilityReq = m_pDBEssence.require_agility;
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ReputationReq = m_pDBEssence.require_reputation;
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CurEndurance = m_pDBEssence.durability_min * ENDURANCE_SCALE;
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MaxEndurance = m_pDBEssence.durability_min * ENDURANCE_SCALE;
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}
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// Get item icon file name
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public override string GetIconFile()
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{
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return m_pDBEssence.FileIcon;
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}
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// Get item name
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public override string GetName()
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{
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return m_pDBEssence.Name;
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}
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// Get preview info
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public override string GetPreviewInfo()
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{
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int[] aPEEVals = new int[MAX_PEEINDEX];
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int[] aRefines = new int[MAX_REFINEINDEX];
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for(int i=0; i<MAX_PEEINDEX; i++)
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aPEEVals[i] = 0;
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for(int i=0; i<MAX_REFINEINDEX; i++)
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aRefines[i] = 0;
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m_strDesc = "";
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BuildAddOnPropDesc(aPEEVals, aRefines);
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CECStringTab pDescTab = EC_Game.GetItemDesc();
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// Physical damage
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if (m_Essence.damage_low != 0 || m_Essence.damage_high != 0 || aRefines[REFINE_PHYDAMAGE] != 0)
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{
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AddDescText((int)DescriptipionMsg.ITEMDESC_COL_WHITE, false, EC_Game.GetItemDesc().GetWideString((int)DescriptipionMsg.ITEMDESC_PHYDAMAGE));
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AddDescText((int)DescriptipionMsg.ITEMDESC_COL_WHITE, true, " %d-%d", m_Essence.damage_low - aPEEVals[PEEI_PHYDAMAGE] + aRefines[REFINE_PHYDAMAGE],
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m_Essence.damage_high - aPEEVals[PEEI_PHYDAMAGE] - aPEEVals[PEEI_MAX_PHYDAMAGE] + aRefines[REFINE_PHYDAMAGE]);
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}
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return m_strDesc;
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}
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public override bool GetRefineEffectFor(string strEffect, RefineEffect rhs){
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strEffect = "";
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if (!m_bNeedUpdate){
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switch (rhs.RefineIndex){
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case REFINE_PHYDAMAGE:
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strEffect = string.Format("{0}{1} {2}-{3} {4}(+{5})",
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rhs.GetClrAttribute(),
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EC_Game.GetItemDesc().GetWideString((int)DescriptipionMsg.ITEMDESC_PHYDAMAGE),
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m_Essence.damage_low - rhs.APEEVals[PEEI_PHYDAMAGE] + rhs.ARefines[REFINE_PHYDAMAGE] + rhs.GetIncEffect(),
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m_Essence.damage_high - rhs.APEEVals[PEEI_PHYDAMAGE] - rhs.ARefines[PEEI_MAX_PHYDAMAGE] + rhs.ARefines[REFINE_PHYDAMAGE] + rhs.GetIncEffect(),
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rhs.GetClrEffect(), rhs.GetIncEffect());
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break;
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case REFINE_MAGICDAMAGE:
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strEffect = string.Format("{0}{1} {2}-{3} {4}(+{5})",
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rhs.GetClrAttribute(),
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EC_Game.GetItemDesc().GetWideString((int)DescriptipionMsg.ITEMDESC_MAGICDAMAGE),
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m_Essence.magic_damage_low - rhs.APEEVals[PEEI_MAGICDAMAGE] + rhs.ARefines[REFINE_MAGICDAMAGE] + rhs.GetIncEffect(),
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m_Essence.magic_damage_high - rhs.APEEVals[PEEI_MAGICDAMAGE] - rhs.APEEVals[PEEI_MAX_MAGICDAMAGE] + rhs.ARefines[REFINE_MAGICDAMAGE] + rhs.GetIncEffect(),
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rhs.GetClrEffect(), rhs.GetIncEffect());
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break;
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}
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}
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return !string.IsNullOrEmpty(strEffect);
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}
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// Get item description text
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protected override string GetNormalDesc(bool bRepair){
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if (m_bNeedUpdate)
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return null;
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int[] aPEEVals = new int[MAX_PEEINDEX];
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int[] aRefines = new int[MAX_REFINEINDEX];
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for(int i=0; i<MAX_PEEINDEX; i++)
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aPEEVals[i] = 0;
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for(int i=0; i<MAX_REFINEINDEX; i++)
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aRefines[i] = 0;
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m_strDesc = "";
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BuildAddOnPropDesc(aPEEVals, aRefines);
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string strAddon = m_strDesc;
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m_strDesc = "";
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CECStringTab pDescTab = EC_Game.GetItemDesc();
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CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
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int white = (int)DescriptipionMsg.ITEMDESC_COL_WHITE;
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int lblue = (int)DescriptipionMsg.ITEMDESC_COL_LIGHTBLUE;
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int red = (int)DescriptipionMsg.ITEMDESC_COL_RED;
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int namecol = DecideNameCol();
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uint dwPEE = PropEffectEssence();
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if (Holes != null && Holes.Count > 0)
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{
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AddDescText(namecol, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_NAMESOCKET), GetName(), Holes.Count);
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}
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else
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{
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AddDescText(namecol, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_NAME), GetName());
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}
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if (RefineLvl > 0)
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AddDescText(-1, true, "{0} +{1}", pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_LEVEL), RefineLvl);
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else
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m_strDesc += "\\r";
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AddIDDescText();
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AddBindDescText();
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// Is destroying?
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AddDestroyingDesc((int)m_pDBEssence.id_drop_after_damaged, m_pDBEssence.num_drop_after_damaged);
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AddExpireTimeDesc();
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// Sub class name
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AddDescText(white, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_CLASSNAME), m_pDBSubType.Name);
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// Weapon level
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AddDescText(-1, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_LEVEL), m_Essence.weapon_level);
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// Attack speed
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int col = ((dwPEE & PEE_ATKSPEED) != 0) ? lblue : white;
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if (Props != null && Props.Count > 0 && Props[0].Local)
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col = white;
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AddDescText(col, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_ATKSPEED));
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AddDescText(col, true, " {0:F2}", 1.0f / (m_Essence.attack_speed * 0.05f));
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// Attack distance
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AddDescText(white, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_ATKDISTANCE), m_Essence.attack_range - aPEEVals[PEEI_ATKDIST]);
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// Weak distance
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if (m_Essence.weapon_type == (int)WEAPON_TYPE.WEAPON_TYPE_RANGE)
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AddDescText(white, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_WEAKDIST), m_Essence.attack_short_range);
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// Physical damage
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if (m_Essence.damage_low != 0 || m_Essence.damage_high != 0 || aRefines[REFINE_PHYDAMAGE] != 0)
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{
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AddDescText(white, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_PHYDAMAGE));
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AddDescText(white, true, " {0}-{1}", m_Essence.damage_low - aPEEVals[PEEI_PHYDAMAGE] + aRefines[REFINE_PHYDAMAGE],
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m_Essence.damage_high - aPEEVals[PEEI_PHYDAMAGE] - aPEEVals[PEEI_MAX_PHYDAMAGE] + aRefines[REFINE_PHYDAMAGE]);
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}
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// Magic damage
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if (m_Essence.magic_damage_low != 0 || m_Essence.magic_damage_high != 0 || aRefines[REFINE_MAGICDAMAGE] != 0)
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{
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AddDescText(white, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_MAGICDAMAGE));
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AddDescText(white, true, " {0}-{1}", m_Essence.magic_damage_low - aPEEVals[PEEI_MAGICDAMAGE] + aRefines[REFINE_MAGICDAMAGE],
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m_Essence.magic_damage_high - aPEEVals[PEEI_MAGICDAMAGE] - aPEEVals[PEEI_MAX_MAGICDAMAGE] + aRefines[REFINE_MAGICDAMAGE]);
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}
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// Endurance
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col = white;
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if (CurEndurance == 0)
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col = red;
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else if ((dwPEE & PEE_ENDURANCE) != 0)
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col = lblue;
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AddDescText(col, false, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_ENDURANCE));
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AddDescText(col, true, " {0}/{1}", VisualizeEndurance(CurEndurance), VisualizeEndurance(MaxEndurance));
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// Projectile requirement
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if (m_Essence.weapon_type == (int)WEAPON_TYPE.WEAPON_TYPE_RANGE && m_Essence.require_projectile != 0)
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{
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DATA_TYPE DataType = DATA_TYPE.DT_INVALID;
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object pData = ElementDataManProvider.GetElementDataMan().get_data_ptr((uint)m_Essence.require_projectile, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
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PROJECTILE_TYPE pProjectile = (PROJECTILE_TYPE)pData;
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AddDescText(white, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_PROJECTILE), pProjectile.name);
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}
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// Profession requirement
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AddProfReqDesc((uint)ProfReq);
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// Level requirment
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if (LevelReq != 0)
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{
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col = pHost.GetMaxLevelSofar() >= LevelReq ? white : red;
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AddDescText(col, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_LEVELREQ), LevelReq);
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}
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// Strength requirment
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if (StrengthReq != 0)
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{
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col = pHost.GetExtendProps().bs.strength < StrengthReq ? red : ((dwPEE & PEE_STRENGTHREQ) != 0 ? lblue : white);
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AddDescText(col, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_STRENGTHREQ), StrengthReq);
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}
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// Agility requirment
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if (AgilityReq != 0)
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{
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col = pHost.GetExtendProps().bs.agility < AgilityReq ? red : ((dwPEE & PEE_AGILITYREQ) != 0 ? lblue : white);
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AddDescText(col, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_AGILITYREQ), AgilityReq);
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}
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// Vitality requirment
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if (VitalityReq != 0)
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{
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col = pHost.GetExtendProps().bs.vitality < VitalityReq ? red : ((dwPEE & PEE_VITALITYREQ) != 0 ? lblue : white);
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AddDescText(col, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_VITALITYREQ), VitalityReq);
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}
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// Energy requirment
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if (EnergyReq != 0)
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{
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col = pHost.GetExtendProps().bs.energy < EnergyReq ? red : ((dwPEE & PEE_ENERGYREQ) != 0 ? lblue : white);
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AddDescText(col, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_ENERGYREQ), EnergyReq);
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}
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// Reputation requirement
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AddReputationReqDesc();
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// Add addon properties
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if (!string.IsNullOrEmpty(strAddon))
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m_strDesc += strAddon;
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// Build tessera description
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BuildTesseraDesc();
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if(m_pDBEssence.fixed_props == 0 && m_bIsInNPCPack)
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AddDescText((int)DescriptipionMsg.ITEMDESC_COL2_BRIGHTBLUE, true, pDescTab.GetWideString((int)DescriptipionMsg.ITEMDESC_HASRANDOM_PROP));
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// Price
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AddPriceDesc(white, bRepair);
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AddSharpenerDesc();
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AddEngravedDesc();
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AddMakerDesc();
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AddSuiteDesc();
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AddExtDescText();
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return m_strDesc;
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}
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// Get weapon attack speed index
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public int GetAttackSpeedIndex()
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{
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float fCurSpeed = m_Essence.attack_speed * 0.05f - m_pDBSubType.attack_speed;
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if (fCurSpeed < -0.101f)
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return (int)DescriptipionMsg.ITEMDESC_ATKSPD_VERYFAST;
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else if (fCurSpeed < -0.001f)
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return (int)DescriptipionMsg.ITEMDESC_ATKSPD_FAST;
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else if (fCurSpeed < 0.001f)
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return (int)DescriptipionMsg.ITEMDESC_ATKSPD_NORMAL;
|
|
else if (fCurSpeed <= 0.101f)
|
|
return (int)DescriptipionMsg.ITEMDESC_ATKSPD_SLOW;
|
|
else
|
|
return (int)DescriptipionMsg.ITEMDESC_ATKSPD_VERYSLOW;
|
|
}
|
|
// // Does this equipment has random property ?
|
|
public bool HasRandomProp()
|
|
{
|
|
for (int i = 0; i < Props.Count; i++)
|
|
{
|
|
if (!Props[i].Embed && !Props[i].Engraved && Props[i].Type == 472)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public int GetRefineMaterialNum()
|
|
{
|
|
return m_pDBEssence.material_need;
|
|
}
|
|
public override uint GetRefineAddOn()
|
|
{
|
|
return (uint)m_pDBEssence.levelup_addon;
|
|
}
|
|
public override string GetDropModel()
|
|
{
|
|
return m_pDBEssence.FileMatter;
|
|
}
|
|
public override bool IsRare()
|
|
{
|
|
return base.IsRare() || m_Essence.weapon_level >= 6;
|
|
}
|
|
public override int GetItemLevel()
|
|
{
|
|
return m_Essence.weapon_level;
|
|
}
|
|
}
|
|
} |