44 lines
902 B
C#
44 lines
902 B
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.ConstrainedExecution;
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using System.Text;
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using UnityEngine;
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public class CECHostMove
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{
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// Giữ reference tới CECHostPlayer – y như bản gốc
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}
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public struct CDR_INFO
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{
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//the aabb
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public Vector3 vCenter;
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//@note : the caller should make sure ext(.x, .y, .z) > 0. By Kuiwu[22/9/2005]
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public Vector3 vExtent;
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public float fStepHeight;
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// Velocity Info
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public Vector3 vXOZVelDir;
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public float fYVel;
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public float fSpeed;
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// time span ( sec )
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public float t;
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// Gravity acceleration
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public float fGravityAccel;
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// the Climb Slope Thresh
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public float fSlopeThresh;
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// Tangent plane Info
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public Vector3 vTPNormal;
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// Absolute Velocity: output for forcast!
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public Vector3 vAbsVelocity;
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//the moving dist
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public float fMoveDist;
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}; |