49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using CSNetwork.GPDataType;
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using UnityEngine;
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public class CECObject : MonoBehaviour
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{
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protected uint m_dwBornStamp;
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protected bool m_bBornInSight;
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protected bool m_bSelectable;
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protected int m_iCID;
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public virtual void SetUpCECObject()
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{
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m_dwBornStamp = 0;
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m_bBornInSight = false;
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m_bSelectable = false;
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m_iCID = (int)ClassID.OCID_OBJECT;
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}
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public void SetBornStamp(uint dwStamp) { m_dwBornStamp = dwStamp; }
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public void SetBornInSight(bool bFlag) { m_bBornInSight = bFlag; }
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public void SetSelectable(bool bSelectable) { m_bSelectable = bSelectable; }
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public enum ClassID
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{
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OCID_OBJECT = 0,
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OCID_PLAYER,
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OCID_HOSTPLAYER,
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OCID_ELSEPLAYER,
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OCID_LOGINPLAYER,
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OCID_NPC,
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OCID_MONSTER,
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OCID_SERVER,
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OCID_MATTER,
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OCID_PET,
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OCID_CLONED_PLAYER, // 复制角色模型
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OCID_HOST_NAVIGATER, // 纯客户端player类,用于强制移动
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OCID_NPCCLONED_MASTER, // NPC 复制的角色模型
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};
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public enum EnviromentMoveType
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{
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MOVEENV_GROUND = 0, // Move on ground
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MOVEENV_WATER,
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MOVEENV_AIR,
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}
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protected void TurnFaceTo(int idTarget, float dwTime)
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{
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// Face to target
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A3DVECTOR3 vTarget;
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}
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} |