108 lines
4.2 KiB
C#
108 lines
4.2 KiB
C#
// Port of C++ EC_Team.h/cpp CECTeamMember - one teammate in a party.
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using BrewMonster;
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using BrewMonster.Managers;
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using CSNetwork.GPDataType;
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using UnityEngine;
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namespace BrewMonster
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{
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public class CECTeamMember
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{
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protected bool m_bInfoReady;
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protected CECTeam m_pTeam;
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protected int m_cid;
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protected int m_iLevel;
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protected int m_iLevel2;
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protected int m_iWallowLevel;
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protected int m_iCurHP;
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protected int m_iCurMP;
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protected int m_iMaxHP;
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protected int m_iMaxMP;
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protected bool m_bFight;
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protected int m_idInst;
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protected A3DVECTOR3 m_vPos;
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protected bool m_bSameInstance;
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protected int m_iProfession;
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protected int m_iGender;
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protected int m_iForce;
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protected int m_iProfitLevel;
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protected int m_iReincarnationCount;
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public CECTeamMember(CECTeam pTeam, int cid)
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{
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m_bInfoReady = false;
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m_pTeam = pTeam;
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m_cid = cid;
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m_iLevel = 0;
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m_iLevel2 = 0;
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m_iWallowLevel = 0;
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m_iCurHP = 0;
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m_iCurMP = 0;
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m_iMaxHP = 0;
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m_iMaxMP = 0;
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m_bFight = false;
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m_idInst = 0;
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m_vPos = new A3DVECTOR3(0, 0, 0);
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m_bSameInstance = false;
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m_iProfession = 0; // PROF_WARRIOR
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m_iGender = 0; // GENDER_MALE
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m_iForce = 0;
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m_iProfitLevel = -1;
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m_iReincarnationCount = 0;
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}
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/// <summary>Resolve display name from EC_ManPlayer (else player name set when PLAYER_BASE_INFO received).</summary>
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public string GetName()
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{
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var pm = EC_ManMessageMono.Instance?.GetECManPlayer;
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if (pm != null)
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{
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var p = pm.GetPlayer(m_cid, 0);
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if (p != null)
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{
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string name = p.GetName();
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if (!string.IsNullOrEmpty(name)) return name;
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if (p.gameObject != null && !string.IsNullOrEmpty(p.gameObject.name))
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return p.gameObject.name;
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}
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}
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return "Player_" + m_cid;
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}
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public bool IsInfoReady() { return m_bInfoReady; }
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public void SetInfoReadyFlag(bool b) { m_bInfoReady = b; }
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public int GetCharacterID() { return m_cid; }
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public void SetLevel(int i) { m_iLevel = i; }
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public int GetLevel() { return m_iLevel; }
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public void SetLevel2(int i) { m_iLevel2 = i; }
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public int GetLevel2() { return m_iLevel2; }
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public void SetWallowLevel(int i) { m_iWallowLevel = i; }
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public int GetWallowLevel() { return m_iWallowLevel; }
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public void SetCurHP(int i) { m_iCurHP = i; }
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public int GetCurHP() { return m_iCurHP; }
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public void SetCurMP(int i) { m_iCurMP = i; }
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public int GetCurMP() { return m_iCurMP; }
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public void SetMaxHP(int i) { m_iMaxHP = i; }
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public int GetMaxHP() { return m_iMaxHP; }
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public void SetMaxMP(int i) { m_iMaxMP = i; }
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public int GetMaxMP() { return m_iMaxMP; }
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public void SetPos(int idInst, A3DVECTOR3 vPos, bool bSameInstance) { m_idInst = idInst; m_vPos = vPos; m_bSameInstance = bSameInstance; }
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public A3DVECTOR3 GetPos() { return m_vPos; }
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public int GetInstanceID() { return m_idInst; }
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public bool GetSameInstance() { return m_bSameInstance; }
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public void SetProfession(int i) { m_iProfession = i; }
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public int GetProfession() { return m_iProfession; }
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public bool IsFighting() { return m_bFight; }
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public void SetFightFlag(bool b) { m_bFight = b; }
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public void SetGender(int i) { m_iGender = i; }
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public int GetGender() { return m_iGender; }
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public void SetForce(int i) { m_iForce = i; }
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public int GetForce() { return m_iForce; }
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public void SetProfitLevel(int i) { m_iProfitLevel = i; }
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public int GetProfitLevel() { return m_iProfitLevel; }
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public void SetReincarnationCount(int count) { m_iReincarnationCount = count; }
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public int GetReincarnationCount() { return m_iReincarnationCount; }
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}
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}
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