Files
test/Assets/PerfectWorld/Scripts/NPC/CECModel.cs
T
2026-05-16 10:32:50 +07:00

1754 lines
61 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Runtime.InteropServices;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using UnityEngine;
using ModelViewer.Common;
using CombinedActMap = System.Collections.Generic.Dictionary<string, object>;
using CoGfxMap = System.Collections.Generic.Dictionary<string, object>;
using ConvexHullDataArray = System.Collections.Generic.List<object>;
using ECModelHookMap = System.Collections.Generic.Dictionary<string, object>;
using ActQueue = System.Collections.Generic.List<A3DCombActDynData>;
using BrewMonster;
using BrewMonster.Scripts.ECModel;
using Cysharp.Threading.Tasks;
using Unity.VisualScripting.FullSerializer;
using Unity.VisualScripting;
using Animancer;
public enum ECMScript
{
enumECMScriptStartAction = 0,
enumECMScriptEndActioin,
enumECMScriptInit,
enumECMScriptRelease,
enumECMScriptModelLoaded,
enumECMScriptChangeEquip,
enumECMScriptChangeEquipTableInit,
enumECMScriptPhysBreak,
enumECMScriptCount
}
public enum ECMScriptVar
{
enumECMVarModel = 0,
enumECMVarActName,
enumECMVarActChannel,
enumECMVarEquipId,
enumECMVarEquipFlag,
enumECMVarFashionMode,
enumECMVarPathId,
enumECMVarId,
enumECMVarEquipIndex,
enumECMVarBreakOffsetX,
enumECMVarBreakOffsetY,
enumECMVarBreakOffsetZ,
enumECMVarCasterId,
enumECMVarCastTargetId,
enumECMVarSelf,
enumECMVarCount
}
public enum ActionChannel
{
ACTCHA_DEFAULT = 0,
ACTCHA_WOUND = 1,
ACTCHA_MAX = 16, // Keep this value same with A3DSkinModelActionCore::ACTCHA_MAX
};
public class FX_BINDING_BASE
{
protected EVENT_INFO m_pInfo;
protected A3DCombActDynData m_pDynData;
public FX_BINDING_BASE(A3DCombActDynData pDynData)
{
m_pInfo = null;
m_pDynData = pDynData;
}
public virtual bool IsStop() { return false; }
public virtual void Stop() {}
public virtual void Render() {}
public virtual void UpdateParam(CECModel pECModel, int nDeltaTime) {}
public void SetInfo(EVENT_INFO pInfo) { m_pInfo = pInfo; }
public EVENT_INFO GetInfo() { return m_pInfo; }
public A3DCombActDynData GetDynData() { return m_pDynData; }
};
public class GFX_BINDING : FX_BINDING_BASE
{
public GameObject m_pGfx;
public bool m_bNeedSetTM;
public bool m_bInitTMUpdated; // is the first time a delay update gfx to be set to place
public int m_dwTimeSpan;
public bool isStartPlaying = false;
private ParticleSystem _ps;
bool _destroyScheduled;
/// <summary>Prefab baseline local rotation (before event euler). Keeps correct orientation after reparent to hook. / 预制体基准本地旋转(事件欧拉之前),重挂到挂点后仍保持正确朝向</summary>
Quaternion _prefabLocalRot = Quaternion.identity;
Vector3 _prefabPosition = Vector3.zero;
public GFX_BINDING(A3DCombActDynData pDynData) : base(pDynData)
{
}
public override void Stop()
{
if (m_pGfx == null || _destroyScheduled)
return;
_destroyScheduled = true;
DestroyAfterParticlesFinish().Forget();
}
async UniTaskVoid DestroyAfterParticlesFinish()
{
GameObject go = m_pGfx;
CancellationToken ct = go != null ? go.transform.GetCancellationTokenOnDestroy() : default;
try
{
if (go == null)
return;
if (_ps != null)
{
var main = _ps.main;
var delayType = main.useUnscaledTime ? DelayType.Realtime : DelayType.DeltaTime;
if (main.loop)
{
// Let the effect run one full loop cycle, then stop emitting. / 再播完一整圈循环后停发粒子
// Longest main.duration under this GFX (loop period per particle system). / 取挂点下所有粒子的 duration 最大值作为一整圈时长
float oneLoop = 0f;
foreach (ParticleSystem psChild in go.GetComponentsInChildren<ParticleSystem>(true))
oneLoop = Mathf.Max(oneLoop, psChild.main.duration);
if (oneLoop > 2f)
oneLoop = 2f;
await UniTask.Delay(TimeSpan.FromSeconds(oneLoop), delayType, cancellationToken: ct);
if (_ps != null && _ps.IsAlive(true))
_ps.Stop(true, ParticleSystemStopBehavior.StopEmitting);
}
else
{
if (_ps.IsAlive(true))
_ps.Stop(true, ParticleSystemStopBehavior.StopEmitting);
}
//await UniTask.WaitUntil(() => _ps == null || !_ps.IsAlive(true), cancellationToken: ct);
}
}
catch (OperationCanceledException)
{
Debug.Log("GFX_BINDING DestroyAfterParticlesFinish: OperationCanceledException");
// go was destroyed elsewhere; skip / 对象在其他地方被销毁
}
finally
{
if (m_pGfx != null)
GameObject.Destroy(m_pGfx);
m_pGfx = null;
_ps = null;
_destroyScheduled = false;
}
}
/// <summary>True when this GFX has finished and may be removed from <see cref="A3DCombActDynData.m_ActFxArray"/>. / 特效已结束,可从绑定列表移除时为 true</summary>
public override bool IsStop()
{
if (_destroyScheduled)
return true;
if (!isStartPlaying)
return false;
return _ps == null || !_ps.isPlaying;
}
public override void Render() {
if (m_pGfx == null)
return;
CECModel host = GetDynData()?.GetHostModel();
if (m_pInfo is FX_BASE_INFO fx && host != null)
{
Transform hookT = null;
if (!string.IsNullOrEmpty(fx.m_strHookName))
{
hookT = host.GetHook(fx.m_strHookName, true);
#if UNITY_EDITOR
if (hookT == null)
BMLogger.LogWarning($"[GFX_BINDING.Render] Hook '{fx.m_strHookName}' not found; GFX stays on character root.");
#endif
}
Quaternion eventLocalRot = _prefabLocalRot *
Quaternion.Euler(
RadianToFloat(fx.m_fPitch),
RadianToFloat(fx.m_fYaw),
RadianToFloat(fx.m_fRot)
);
Vector3 hookLocalPos = _prefabPosition + EC_Utility.ToVector3(fx.m_vOffset);
if (hookT != null)
{
if (fx.m_bBindParent)
m_pGfx.transform.SetParent(hookT, false);
else
{
// Keep under model root; align to hook world pose once (no bone follow). / 不切到挂点,仅取挂点世界位姿对齐一次(不随骨骼动)
m_pGfx.transform.SetPositionAndRotation(
hookT.TransformPoint(hookLocalPos),
hookT.rotation * eventLocalRot);
}
}
if (hookT == null || fx.m_bBindParent)
{
m_pGfx.transform.localPosition = hookLocalPos;
m_pGfx.transform.localRotation = eventLocalRot;
}
}
else
{
m_pGfx.transform.localPosition = Vector3.zero;
m_pGfx.transform.localRotation = _prefabLocalRot;
}
m_pGfx.transform.localScale = Vector3.one;
m_pGfx.SetActive(true);
_ps = m_pGfx.GetComponent<ParticleSystem>();
if (_ps != null)
_ps.Play();
isStartPlaying = true;
}
public float RadianToFloat(float f)
{
return f * 180 / Mathf.PI;
}
public override void UpdateParam(CECModel pECModel, int nDeltaTime)
{
if(m_pGfx == null)
return;
if (m_pInfo != null && m_pInfo.m_dwStartTime <= nDeltaTime && !isStartPlaying)
{
Render();
if (_ps != null)
m_pInfo.m_dwTimeSpan = (int)(_ps.main.duration * 1000);
}
}
public void SetGfx(GameObject gfx, Quaternion prefabRotation, Vector3 prefabPosition) {
m_pGfx = gfx;
_prefabPosition = prefabPosition;
_prefabLocalRot = prefabRotation;
m_pGfx.transform.localRotation = prefabRotation;
}
//A3DMATRIX4 CalcGfxParentTM(A3DSkeletonHook* pHook, CECModel* pECModel);
//void UpdateGfxParentTM(A3DSkeletonHook* pHook, CECModel* pECModel, int iDeltaTime);
};
public class A3DCombActDynData
{
protected A3DCombinedAction m_pAct;
protected CECModel m_pECModel;
protected int m_nCurLoop;
protected int m_nCurActLoop;
protected int m_dwTimeSpan;
protected float m_fWeight;
protected int m_nTransTime;
protected int m_dwUserData;
protected bool m_bAbsTrack;
protected bool m_bNoFx;
//ALISTPOSITION m_CurEventPos;
//const ChildActInfo* m_pParentInfo;
//CECModel* m_pParentModel;
protected int m_dwDeltaTime;
protected bool m_bStopPrevAct;
//important
//FxBindBaseList m_ActFxArray;
protected int m_nChannel;
protected int m_dwEventMask;
public List<ACTIONDYN_DATA> m_arrActLoopNum;
protected int m_nCurActIndex;
protected int m_dwDynComActSpan;
protected bool m_bIsInfiniteComAct;
//important
//EventInfoMap m_mapDynAddedInfo;
/// <summary>Attack event tied to this combined action, if any. / 与此组合动作绑定的攻击事件(若有)
/// this is alternative for m_IdCaster to m_IsAttackAct in c++
/// </summary>
public CECAttackEvent ActiveAttackEvent;
public bool m_bResetPSWhenActionStop;
public bool m_bSetSpeedWhenActStart;
public float m_fModelScale;
/// <summary>Elapsed time (ms) along the combined action timeline; drives FX event triggers. / 组合动作时间轴已播放毫秒数,用于触发特效事件</summary>
public int GetComActElapsedMs() { return m_dwTimeSpan; }
/// <summary>Host <see cref="CECModel"/> for hook lookup and FX attach. / 用于挂点查询与特效挂接的宿主模型</summary>
public CECModel GetHostModel() => m_pECModel;
public List<string> m_ActionNames = new List<string>();
public List<string> m_SFXNames = new List<string>();
public List<FX_BINDING_BASE> m_ActFxArray = new List<FX_BINDING_BASE>();
/// <summary>True when there is no attack or damage has been applied. / 无攻击事件或已造成伤害则为 true</summary>
public A3DCombActDynData(A3DCombinedAction pAct, CECModel pECModel, CECAttackEvent attackEvent)
{
m_pAct = pAct;
m_pECModel = pECModel;
m_nCurLoop = 0;
m_nCurActLoop = 0;
m_dwTimeSpan = 0;
m_fWeight = 1.0f;
m_nTransTime = 200;
m_dwUserData = 0;
m_bAbsTrack = false;
m_bNoFx = false;
// m_CurEventPos = 0;
// m_pParentInfo = 0;
// m_pParentModel = 0;
m_bStopPrevAct = false;
m_dwDeltaTime = 0;
m_nChannel = 0;
m_dwEventMask = -1;
//use active attack event instead of idCaster to m_IsAttackAct
ActiveAttackEvent = attackEvent;
// m_idCaster = 0;
// m_idCastTarget = 0;
// m_ptFixed = 0;
// m_SerialId = 0;
// m_IsAttackAct = false;
m_nCurActIndex = -1;
m_dwDynComActSpan = 0;
m_bIsInfiniteComAct = false;
m_bResetPSWhenActionStop = false;
m_bSetSpeedWhenActStart = false;
m_fModelScale = 1.0f;
m_arrActLoopNum = new List<ACTIONDYN_DATA>();
var actInfoList = pAct.m_ActLst;
foreach(var actInfo in actInfoList)
{
int nDynLoopNum = actInfo.CalcLoopNum();
if (!m_bIsInfiniteComAct && nDynLoopNum < 0) m_bIsInfiniteComAct = true;
m_arrActLoopNum.Add(new ACTIONDYN_DATA(nDynLoopNum, actInfo));
}
//Calculate the span of the combined action
RefreshCombinedActionSpansFromClips();
}
/// <param name="triggerVisualAndFx">
/// When true, publishes <see cref="PlayActionEvent"/> for Animancer, tracks <see cref="m_EventNames"/>,
/// and plays combined-action sound FX from data (unless <paramref name="bNoFx"/> suppresses audio).
/// / 为 true 时发布 PlayActionEvent、维护 m_EventNames,并按数据播放组合动作音效(bNoFx 时跳过音效)。
/// </param>
public void Play(int nChannel, float fWeight, int nTransTime, int dwEventMask, bool bRestart, bool bAbsTrack, bool bNoFx,
bool bForceStopPrevious = false, byte channelRank = 0)
{
m_nChannel = nChannel;
m_fWeight = fWeight;
m_nTransTime = nTransTime;
m_dwEventMask = dwEventMask;
m_bAbsTrack = bAbsTrack;
m_bNoFx = bNoFx;
// if (bRestart)
// m_nCurLoop = 0;
m_fModelScale = 1; //Vm_pECModel.GetAllRootBonesScale();
RefreshCombinedActionSpansFromClips();
// PublishVisual(bForceStopPrevious, channelRank);
// if (!m_bNoFx)
// TriggerSFxFromEventList();
Resume();
UpdateAct(0);
if(true /*!m_bNoFx*/)
{
LoadFXFromEventList();
UpdateEvent(0, 0);
}
}
/// <summary>
/// Sound events embedded in combined action; skip gfx paths. / 组合动作内嵌音效事件;跳过 gfx 路径。
/// </summary>
async void LoadFXFromEventList()
{
if (m_bNoFx || m_pAct == null)
return;
var eventInfoList = m_pAct.m_EventInfoLst;
if (eventInfoList == null || eventInfoList.Count == 0)
return;
foreach (var eventInfo in eventInfoList)
{
if (eventInfo is FX_BASE_INFO sfx)
{
if (sfx.m_strFilePaths != null && sfx.m_strFilePaths.Count > 0)
{
string path = AFile.NormalizePath(sfx.m_strFilePaths[0], true);
if (path.Contains("gfx"))
goto GFX;
path = path.ToLower();
m_SFXNames.Add(path);
try
{
SFXManager.Instance
.PlaySkillSfxAtPointAsync(path, Vector3.zero).Forget();
}
finally
{
// remove AFTER sound finished
m_SFXNames.Remove(path);
}
goto END;
GFX:
{
path = "gfx/" + path;
Debug.Log("[GFX_BINDING] LoadFXFromEventList: " + path);
GameObject prefab = await AddressableManager.Instance.LoadPrefabAsync(path);
GFX_BINDING fx = new GFX_BINDING(this);
if(prefab != null && m_pECModel != null)
{
var gfx = GameObject.Instantiate(prefab, m_pECModel.transform);
gfx.SetActive(false);
Quaternion prefabRotation = prefab.transform.rotation;
Vector3 prefabPosition = prefab.transform.position;
fx.SetGfx(gfx,prefabRotation,prefabPosition);
}
else if (prefab == null)
{
Debug.LogWarning("Missing gfx prefab, using placeholder: " + path);
string path2 = "gfx/NullDefault";
GameObject prefab2 = await AddressableManager.Instance.LoadPrefabAsync(path2);
var gfx = GameObject.Instantiate(prefab2, m_pECModel.transform);
gfx.SetActive(false);
Quaternion prefabRotation = prefab2.transform.rotation;
Vector3 prefabPosition = prefab2.transform.position;
fx.SetGfx(gfx,prefabRotation,prefabPosition);
}
if(fx != null)
{
m_ActFxArray.Add(fx);
fx.SetInfo(eventInfo);
}
// var gfxLogPath = Path.Combine(Application.dataPath, "PerfectWorld", "Scripts", "NPC", "GFXLOG.txt");
// var lines = new List<string>();
// if (File.Exists(gfxLogPath))
// {
// foreach (var line in File.ReadAllLines(gfxLogPath))
// {
// if (string.Equals(line.Trim(), path, StringComparison.OrdinalIgnoreCase))
// continue;
// lines.Add(line);
// }
// }
// lines.Add(path);
// File.WriteAllLines(gfxLogPath, lines);
}
END:
continue;
}
}
}
}
/// <summary>
/// Set each <see cref="ACTION_INFO"/> span from loaded <see cref="AnimationClip"/> duration (milliseconds), then refresh <see cref="m_dwDynComActSpan"/>.
/// / 根据已加载 AnimationClip 时长(毫秒)设置各段 span,并更新组合总时长 m_dwDynComActSpan。
/// </summary>
void RefreshCombinedActionSpansFromClips()
{
if (m_pECModel != null && m_pAct?.m_ActLst != null)
{
foreach (var actInfo in m_pAct.m_ActLst)
{
if (actInfo == null || string.IsNullOrEmpty(actInfo.m_strName))
continue;
AnimationClip clip = m_pECModel.GetAnimationClip(actInfo.m_strName);
if (clip == null)
continue;
uint spanMs = (uint)Mathf.Max(1, Mathf.RoundToInt(clip.length * 1000f));
actInfo.SetTimeSpan(spanMs);
}
}
if (m_arrActLoopNum != null)
CalcDynComActSpan();
}
public void CalcDynComActSpan()
{
m_dwDynComActSpan = 0;
int nIndex, nNum = m_arrActLoopNum.Count;
for (nIndex = 0 ; nIndex < nNum ; ++nIndex) {
if (m_arrActLoopNum[nIndex].GetLoopNum() > 0)
m_dwDynComActSpan += m_arrActLoopNum[nIndex].GetTotalTime();
else
m_dwDynComActSpan += m_arrActLoopNum[nIndex].GetTimeSpan();
}
}
public void Resume()
{
m_dwTimeSpan = 0;
m_nCurActIndex = -1;
m_nCurActLoop = 0;
RemoveAllActiveFx();
}
public void Stop(bool bStopAct, bool bForceStopFx = false )
{
RemoveAllActiveFx();
// FlushDamageInfo();
// ClearParentInfo();
// m_nCurLoop = 0;
// m_nCurActLoop = 0;
// RemoveAllActiveFx(bForceStopFx);
// A3DSkinModel* pSkinModel = m_pECModel->GetA3DSkinModel();
// m_pECModel->GetStaticData()->OnScriptEndAction(m_pECModel, m_nChannel, m_pAct->GetName());
// if (IsResetPSWhenActStop())
// {
// m_pECModel->RemoveReplaceShader();
// SetResetPSWhenActStop(false);
// }
// if (m_pAct->GetResetMaterialScale())
// m_pECModel->ResetMaterialScale();
// if (m_pAct->GetStopChildrenAct())
// m_pECModel->StopChildrenAct();
// if (pSkinModel == NULL || !bStopAct)
// return;
// A3DSMActionChannel* pChannel = pSkinModel->GetActionChannel(m_nChannel);
// if (pChannel)
// pChannel->StopAction(m_pAct->GetRank(m_nChannel));
}
public void UpdateAct(uint dwDeltaTime)
{
m_dwTimeSpan += (int)dwDeltaTime;
if (m_pECModel.IsActionStopped())
return;
if(true/*!m_bNoFx*/)
UpdateEvent((uint)m_dwTimeSpan, 0);
ACTION_INFO pCur = null, pNext = null;
if (m_arrActLoopNum.Count == 0)
return;
if (m_nCurActIndex == -1) // first
pNext = m_arrActLoopNum[0].GetActInfo();
else if (m_nCurActIndex == m_arrActLoopNum.Count - 1) // last
pCur = m_arrActLoopNum[m_nCurActIndex].GetActInfo();
else // in middle
{
pCur = m_arrActLoopNum[m_nCurActIndex].GetActInfo();
pNext = m_arrActLoopNum[m_nCurActIndex + 1].GetActInfo();
}
if (pCur != null)
{
if (m_dwTimeSpan >= pCur.m_dwEndTime) // µ±Ç°¶¯×÷³¬Ê±
{
m_nCurActLoop++;
if (!IsCurActFinished(pCur)) //ûÓнáÊøÔòÖØÐÂÑ­»·
{
LoopCurAct(pCur, dwDeltaTime);
return;
}
else if (pNext == null) // ûÓÐÏÂÒ»¸ö¶¯×÷
{
LoopNext(dwDeltaTime);
return;
}
// else ÏÂÒ»¸ö¶¯×÷¿ªÊ¼
}
else // ²¥·Åµ±Ç°¶¯×÷
{
return;
}
}
if (pNext != null)
{
if (m_dwTimeSpan >= pNext.m_dwStartTime) // ÏÂÒ»¸ö¶¯×÷ʱ¼äµ½´ï
{
m_nCurActLoop = 0;
m_nCurActIndex++;
EventBus.PublishChannel(m_pECModel.GetId(), new PlayActionEvent( pNext.m_strName, m_nTransTime, false, ActiveAttackEvent, pNext.CalcLoopNum()==-1 && pNext.GetTimeSpan() > 10));
}
}
}
public void UpdateEvent(uint dwActTime, uint dwEventTime)
{
if (m_bNoFx)
return;
ExpireActFx();
foreach(var fx in m_ActFxArray)
{
fx.UpdateParam(m_pECModel, (int)dwActTime);
}
}
public void ExpireActFx()
{
for(int i = 0; i < m_ActFxArray.Count; i++)
{
FX_BINDING_BASE pFx = m_ActFxArray[i];
if (IsFxEnd(pFx, m_dwTimeSpan))
{
m_ActFxArray.RemoveAt(i);
pFx.Stop();
i--;
}
}
}
static bool IsFxEnd(FX_BINDING_BASE pFx, int dwTimeSpan)
{
uint dwMax = 0xFFFFFFFF;
if (pFx.IsStop())
return true;
// if (pFx.GetInfo().m_dwTimeSpan == dwMax)
// return false;
return false;
//return dwTimeSpan >= pFx->GetInfo()->GetStartTime() + pFx->GetInfo()->GetTimeSpan();
}
bool IsCurActFinished(ACTION_INFO pCur)
{
return !pCur.IsInfinite() || m_nCurActLoop >= m_arrActLoopNum[m_nCurActIndex].GetLoopNum();
}
public bool IsActionStopped()
{
if(m_pAct.IsLooping())
{
return false;
}
if(m_nCurLoop >= m_pAct.m_nLoops)
{
return true;
}
if(m_pAct.m_ActLst.Count == 0)
{
return true;
}
return false;
}
void LoopCurAct(ACTION_INFO pCur, uint dwDeltaTime)
{
m_dwTimeSpan = (int)(pCur.m_dwStartTime + m_dwTimeSpan - pCur.m_dwEndTime); // °Ñʱ¼äÉè»ØÈ¥
}
void LoopNext(uint dwDeltaTime)
{
m_nCurLoop++;
if (!IsActionStopped())
{
RemoveAllActiveFx();
m_nCurActIndex = -1;
Play(m_nChannel, m_fWeight, m_nTransTime, m_dwEventMask, false, m_bAbsTrack, m_bNoFx);
}
}
public void RemoveAllActiveFx()
{
foreach(var fx in m_ActFxArray)
{
if(fx != null)
{
fx.Stop();
}
}
m_ActFxArray.Clear();
}
public void SetUserData(int dwUserData) { m_dwUserData = dwUserData; }
public void SetTransTime(int nTransTime) { m_nTransTime = nTransTime; }
public void SetStopPrevAct(bool bStopPrevAct) { m_bStopPrevAct = bStopPrevAct; }
public void SetNoFxFlag(bool bNoFx) { m_bNoFx = bNoFx; }
public void SetSpeedWhenActStart(bool bResetSpeed) { m_bSetSpeedWhenActStart = bResetSpeed; }
public bool GetStopPrevAct() { return m_bStopPrevAct; }
public int GetUserData() { return m_dwUserData; }
public int GetTransTime() { return m_nTransTime; }
public bool GetNoFxFlag() { return m_bNoFx; }
public bool IsSetSpeedWhenActStart() { return m_bSetSpeedWhenActStart; }
public A3DCombinedAction GetComAct() { return m_pAct; }
}
public class ChannelActNode
{
public byte m_Rank;
public A3DCombActDynData m_pActive;
public bool m_pActFlag;
public int m_dwFlagMode;
public ActQueue m_QueuedActs;
public ChannelActNode()
{
m_Rank = 0;
m_pActive = null;
m_pActFlag = false;
m_dwFlagMode = 0;
if(m_QueuedActs == null)
{
m_QueuedActs = new ActQueue();
}
m_QueuedActs.Clear();
}
public void RemoveQueuedActs()
{
m_pActive.RemoveAllActiveFx();
m_QueuedActs.Clear();
}
}
public class ChannelAct
{
public List<ChannelActNode> m_RankNodes = new List<ChannelActNode>();
public ChannelAct()
{
Release();
}
public void Release()
{
if(m_RankNodes == null)
{
m_RankNodes = new List<ChannelActNode>();
}
else
{
foreach(var node in m_RankNodes)
{
if(node != null)
{
node.RemoveQueuedActs();
}
}
}
m_RankNodes.Clear();
}
public ChannelActNode GetNodeByRank(byte rank)
{
if(m_RankNodes == null || m_RankNodes.Count == 0)
{
return null;
}
foreach(var node in m_RankNodes)
{
if(node.m_Rank == rank)
{
return node;
}
}
return null;
}
public ChannelActNode GetHighestRankNode()
{
if(m_RankNodes == null || m_RankNodes.Count == 0)
{
return null;
}
ChannelActNode highestNode = m_RankNodes[0];
foreach(var node in m_RankNodes)
{
if(node.m_Rank > highestNode.m_Rank)
{
highestNode = node;
}
}
return highestNode;
}
public ChannelActNode RemoveNodeByRank(byte rank)
{
foreach(var node in m_RankNodes)
{
if(node.m_Rank == rank)
{
m_RankNodes.Remove(node);
return node;
}
}
return null;
}
};
public static class CECModelConstants
{
public const int ECM_SCRIPT_MAX_VAR_COUNT = 8;
public const int OUTER_DATA_COUNT = 8;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ECM_SCRIPT_VAR
{
[MarshalAs(UnmanagedType.I4)]
public int var_count;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = CECModelConstants.ECM_SCRIPT_MAX_VAR_COUNT)]
public int[] var_index;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BoneScale
{
public int m_nIndex;
public int m_nType;
public A3DVECTOR3 m_vScale;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BoneScaleEx
{
public int m_nIndex;
public float m_fLenFactor;
public float m_fThickFactor;
public float m_fWholeFactor;
}
public class ActChannelInfo
{
public List<string> bone_names = new List<string>();
public List<int> joint_indices = new List<int>();
public ActChannelInfo Clone()
{
return new ActChannelInfo
{
bone_names = new List<string>(bone_names),
joint_indices = new List<int>(joint_indices)
};
}
}
public enum A3DBLEND
{
A3DBLEND_SRCALPHA,
A3DBLEND_INVSRCALPHA
}
public struct A3DSHADER
{
public A3DBLEND SrcBlend;
public A3DBLEND DestBlend;
}
public class CECModelStaticData
{
private string m_strFilePath = string.Empty;
private string m_strSkinModelPath = string.Empty;
private bool m_bAutoUpdate = true;
private bool m_bActMapped;
public Dictionary<string, A3DCombinedAction> m_ActionMap = new Dictionary<string, A3DCombinedAction>();
private uint m_dwVersion;
private string m_strHook = string.Empty;
private string m_strCCName = string.Empty;
private readonly List<BoneScale> m_BoneScales = new List<BoneScale>();
private readonly List<BoneScaleEx> m_BoneScaleExArr = new List<BoneScaleEx>();
private string m_strScaleBaseBone = string.Empty;
private uint m_OrgColor = 0xFFFFFFFF;
private uint m_EmissiveColor = 0;
private float m_fDefPlaySpeed = 1.0f;
private A3DSHADER m_BlendMode = new A3DSHADER
{
SrcBlend = A3DBLEND.A3DBLEND_SRCALPHA,
DestBlend = A3DBLEND.A3DBLEND_INVSRCALPHA
};
public float[] m_OuterData = new float[CECModelConstants.OUTER_DATA_COUNT];
private bool m_bCanCastShadow = true;
private bool m_bRenderSkinModel = true;
private bool m_bRenderEdge = true;
private readonly CoGfxMap m_CoGfxMap = new CoGfxMap();
private readonly ConvexHullDataArray m_ConvexHullDataArr = new ConvexHullDataArray();
private readonly A3DAABB m_CHAABB = new A3DAABB();
private readonly Dictionary<int, ActChannelInfo> m_ChannelInfoDict = new Dictionary<int, ActChannelInfo>();
private readonly Dictionary<int, uint> m_EventMasks = new Dictionary<int, uint>();
private readonly string[] m_Scripts = new string[(int)ECMScript.enumECMScriptCount];
private readonly bool[] m_ScriptEnable = new bool[(int)ECMScript.enumECMScriptCount];
private readonly CLuaMemTbl m_ScriptMemTbl = new CLuaMemTbl();
private bool m_bInitGlobalScript;
private string m_strGlobalScriptName = string.Empty;
public class ChildInfo
{
public string m_strName = string.Empty;
public string m_strPath = string.Empty;
public string m_strHHName = string.Empty;
public string m_strCCName = string.Empty;
}
private readonly List<ChildInfo> m_ChildInfoArray = new List<ChildInfo>();
private readonly List<string> m_AdditionalSkinLst = new List<string>();
private string m_strPhysFileName = string.Empty;
private object m_pPhysSyncData;
private readonly ECModelHookMap m_ECModelHookMap = new ECModelHookMap();
private string m_strPixelShader = string.Empty;
private string m_strShaderTex = string.Empty;
private readonly List<object> m_vecPSConsts = new List<object>();
public CECModelStaticData()
{
ResetOuterData();
m_CHAABB.Clear();
}
public bool LoadData(CombinedActionSO combinedAction)
{
foreach(var action in combinedAction.CombinedActionData)
{
m_ActionMap[action.m_strName] = action;
}
return true;
}
public bool Save(string szFile, CECModel pModel)
{
throw new NotImplementedException("CECModelStaticData.Save requires the legacy serialization pipeline to be ported.");
}
public bool SaveBoneScaleInfo(string szFile)
{
throw new NotImplementedException("CECModelStaticData.SaveBoneScaleInfo is not yet implemented.");
}
public void Release()
{
m_BoneScales.Clear();
m_BoneScaleExArr.Clear();
m_CoGfxMap.Clear();
m_ActionMap = null;
m_AdditionalSkinLst.Clear();
m_ChildInfoArray.Clear();
m_ConvexHullDataArr.Clear();
m_ChannelInfoDict.Clear();
m_EventMasks.Clear();
Array.Clear(m_Scripts, 0, m_Scripts.Length);
Array.Clear(m_ScriptEnable, 0, m_ScriptEnable.Length);
m_ECModelHookMap.Clear();
m_vecPSConsts.Clear();
m_bInitGlobalScript = false;
m_strGlobalScriptName = string.Empty;
m_pPhysSyncData = null;
m_CHAABB.Clear();
ResetOuterData();
}
public ConvexHullDataArray GetConvexHullData() => m_ConvexHullDataArr;
public bool HasCHAABB() => m_ConvexHullDataArr.Count != 0;
public A3DAABB GetCHAABB() => m_CHAABB;
public bool UpdateScript(int index, string strScript, bool bCompileOnly)
{
if (index < 0 || index >= (int)ECMScript.enumECMScriptCount)
return false;
if (!bCompileOnly)
m_Scripts[index] = strScript ?? string.Empty;
m_ScriptEnable[index] = !string.IsNullOrEmpty(m_Scripts[index]);
return m_ScriptEnable[index];
}
public CoGfxMap GetCoGfxMap() => m_CoGfxMap;
public Dictionary<string, A3DCombinedAction> GetCombinedAction() => m_ActionMap;
public string GetPhysFileName() => m_strPhysFileName;
public void SetPhysFileName(string szFile) => m_strPhysFileName = szFile ?? string.Empty;
public object GetPhysSyncData() => m_pPhysSyncData;
public void SetPhysSyncData(object p) => m_pPhysSyncData = p;
public uint GetVersion() => m_dwVersion;
public string GetPixelShaderPath() => m_strPixelShader;
public void SetPixelShaderPath(string szPath) => m_strPixelShader = szPath ?? string.Empty;
public string GetShaderTexture() => m_strShaderTex;
public void SetShaderTexture(string szPath) => m_strShaderTex = szPath ?? string.Empty;
public IList<object> GetPSConstVec() => m_vecPSConsts;
public void SetActionEventMask(int nChannel, uint dwMask) => m_EventMasks[nChannel] = dwMask;
public uint GetActionEventMask(int nChannel)
{
return m_EventMasks.TryGetValue(nChannel, out uint mask) ? mask : uint.MaxValue;
}
public IReadOnlyDictionary<int, uint> GetActionEventMaskSnapshot() => m_EventMasks;
public void OnScriptEndAction(CECModel pModel, int nChannel, string szActName)
{
if (!IsScriptEnabled(ECMScript.enumECMScriptEndActioin))
return;
Debug.LogWarning($"CECModelStaticData.OnScriptEndAction invoked for {szActName}, scripting runtime not yet ported.");
}
public void Reset()
{
m_OrgColor = 0xFFFFFFFF;
m_EmissiveColor = 0;
m_fDefPlaySpeed = 1.0f;
m_BlendMode = new A3DSHADER
{
SrcBlend = A3DBLEND.A3DBLEND_SRCALPHA,
DestBlend = A3DBLEND.A3DBLEND_INVSRCALPHA
};
ResetOuterData();
m_BoneScales.Clear();
m_BoneScaleExArr.Clear();
m_strScaleBaseBone = string.Empty;
m_ChannelInfoDict.Clear();
m_strPhysFileName = string.Empty;
}
public void AddScriptMethod(int index, string szScript)
{
if (index < 0 || index >= (int)ECMScript.enumECMScriptCount)
return;
m_ScriptEnable[index] = !string.IsNullOrEmpty(szScript);
}
public void OnScriptPlayAction(CECModel pModel, int nChannel, string szActName)
{
if (!IsScriptEnabled(ECMScript.enumECMScriptStartAction))
return;
Debug.LogWarning($"CECModelStaticData.OnScriptPlayAction triggered for {szActName}, scripting runtime not available.");
}
public void OnScriptChangeEquip(CECModel pModel, int nEquipId, int nEquipFlag, bool bFashionMode, int nPathId, int nEquipIndex)
{
if (!IsScriptEnabled(ECMScript.enumECMScriptChangeEquip))
return;
Debug.LogWarning("CECModelStaticData.OnScriptChangeEquip called, scripting runtime not available.");
}
public void OnScriptPhysBreak(CECModel pModel, float fBreakOffsetX, float fBreakOffsetY, float fBreakOffsetZ)
{
if (!IsScriptEnabled(ECMScript.enumECMScriptPhysBreak))
return;
Debug.LogWarning("CECModelStaticData.OnScriptPhysBreak called, scripting runtime not available.");
}
public void InitGlobalScript()
{
if (m_bInitGlobalScript)
return;
if (!IsScriptEnabled(ECMScript.enumECMScriptInit))
return;
m_bInitGlobalScript = true;
m_strGlobalScriptName = $"GlobalScriptFunc_{DateTime.UtcNow.Ticks}";
}
public bool LoadAdditionalSkin(object pFile, uint dwVersion, bool bLoadAdditionalSkin)
{
Debug.LogWarning("CECModelStaticData.LoadAdditionalSkin stub invoked.");
return true;
}
public IList<string> GetAdditionalSkinList() => m_AdditionalSkinLst;
public IList<ChildInfo> GetChildInfoArray() => m_ChildInfoArray;
public float[] GetOuterData() => m_OuterData;
public bool CanCastShadow => m_bCanCastShadow;
public bool CanRenderSkinModel => m_bRenderSkinModel;
public bool CanRenderEdge => m_bRenderEdge;
private bool IsScriptEnabled(ECMScript scriptId)
{
int idx = (int)scriptId;
if (idx < 0 || idx >= m_ScriptEnable.Length)
return false;
return m_ScriptEnable[idx];
}
private void ResetOuterData()
{
for (int i = 0; i < m_OuterData.Length; i++)
m_OuterData[i] = 1.0f;
}
}
public class CLuaMemTbl
{
public void Init(string tableName) { }
public bool AddMethod(string name, IList<string> args, string script) => false;
public void RemoveMethod(string name) { }
public void Release() { }
}
public class CECModel
{
private bool m_bInheritParentId = true;
private int m_nId = 0;
public GameObject m_pPlayerModel;
private const uint COMACT_FLAG_MODE_NONE = 0;
private const uint COMACT_FLAG_MODE_ONCE_IGNOREGFX = 2;
private const uint COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX = 3;
protected CECModelStaticData m_pMapModel = new CECModelStaticData();
protected NamedAnimancerComponent m_pMapAnimancer;
public SkeletonBuilder m_skeletonBuilder;
private Dictionary<string, Transform> m_hookCache = new Dictionary<string, Transform>();
private Dictionary<string, Transform> m_hangerPositionCache = new Dictionary<string, Transform>();
private Dictionary<string, CECModel> m_childModels = new Dictionary<string, CECModel>();
private Transform m_transform;
private bool m_bAbsTrack = false;
private bool m_bFirstActPlayed = false;
public bool InheritParentId() => m_bInheritParentId;
public void SetId(int nId) => m_nId = nId;
public int GetId() => m_nId;
/// <summary>Channel playback container for combined actions. / 组合动作通道容器。</summary>
public ChannelAct GetChannelAct(int nChannel)
{
if (nChannel < 0 || nChannel >= m_ChannelActs.Length)
return null;
return m_ChannelActs[nChannel];
}
//16 is
ChannelAct[] m_ChannelActs = InitChannelActs();
private static ChannelAct[] InitChannelActs()
{
var acts = new ChannelAct[(int)ActionChannel.ACTCHA_MAX];
for (int i = 0; i < acts.Length; i++)
acts[i] = new ChannelAct();
return acts;
}
public void ClearComActFlag(bool bSignalCurrent) { ClearComActFlag(0, bSignalCurrent); }
public void ClearComActFlag(int nChannel, bool bSignalCurrent)
{
/* ChannelAct & ca = m_ChannelActs[nChannel];
ChannelActNode* pNode = ca.GetHighestRankNode();
if (pNode)
{
if (pNode->m_pActFlag && bSignalCurrent)
*pNode->m_pActFlag = true;
//ca.m_dwFlagMode = COMACT_FLAG_MODE_NONE;
pNode->m_pActFlag = NULL;
}*/
}
public bool HasCHAABB() { return m_pMapModel.HasCHAABB(); }
/// <summary>
/// Set SkeletonBuilder reference for hook lookup
/// 设置用于挂点查找的SkeletonBuilder引用
/// </summary>
/// <param name="builder">SkeletonBuilder instance / SkeletonBuilder实例</param>
public void SetSkeletonBuilder(SkeletonBuilder builder)
{
m_skeletonBuilder = builder;
m_hookCache?.Clear(); // Invalidate cache on model change
}
public void SetNamedAnimancerComponent(NamedAnimancerComponent animancer)
{
m_pMapAnimancer = animancer;
}
public void SetCombinedAction(CombinedActionSO combinedAction)
{
//workaround: load data from combined action. C++ load from CMS file aka prefab. we already include those data inside the prefab
//dunno if we lack of any imformation
m_pMapModel.LoadData(combinedAction);
}
/// <summary>
/// Get the SkeletonBuilder component
/// 获取SkeletonBuilder组件
/// </summary>
/// <returns>SkeletonBuilder instance or null / SkeletonBuilder实例,未找到返回null</returns>
public SkeletonBuilder GetSkeletonBuilder()
{
return m_skeletonBuilder;
}
public NamedAnimancerComponent GetNamedAnimancerComponent()
{
return m_pMapAnimancer;
}
/// <summary>
/// Initialize SkeletonBuilder reference - call this after model is loaded
/// 初始化SkeletonBuilder引用 - 在模型加载后调用
/// </summary>
public void InitializeSkeletonBuilder()
{
// Try to find SkeletonBuilder in children (where it's typically attached)
// 尝试在子对象中查找SkeletonBuilder(通常附加在那里)
if (m_transform != null)
{
m_skeletonBuilder = m_transform.GetComponentInChildren<SkeletonBuilder>(true);
m_pMapAnimancer = m_transform.GetComponentInChildren<NamedAnimancerComponent>(true);
}
if (m_skeletonBuilder == null && m_pMapAnimancer == null && m_transform != null)
{
// Fallback: search in parent hierarchy (for NPCs/Players)
// 回退:在父层次结构中搜索(用于NPC/玩家)
m_skeletonBuilder = m_transform.GetComponentInParent<SkeletonBuilder>();
m_pMapAnimancer = m_transform.GetComponentInParent<NamedAnimancerComponent>();
}
if (m_skeletonBuilder == null)
{
BMLogger.LogWarning($"[CECModel] SkeletonBuilder not found for {(m_transform != null ? m_transform.name : "null")}. Hooks will not be available.");
}
else if (m_pMapAnimancer == null)
{
BMLogger.LogWarning($"[CECModel] NamedAnimancerComponent not found for {(m_transform != null ? m_transform.name : "null")}. Animancer will not be available.");
}
else
{
// Clear cache when skeleton is set
// 设置骨架时清除缓存
m_hookCache?.Clear();
BMLogger.Log($"[CECModel] SkeletonBuilder initialized for {(m_transform != null ? m_transform.name : "null")}");
}
}
/// <summary>
/// Set Transform reference for this model
/// 设置此模型的Transform引用
/// </summary>
/// <param name="transform">Transform instance / Transform实例</param>
public void SetTransform(Transform transform)
{
m_transform = transform;
}
/// <summary>
/// Get Transform reference for this model
/// 获取此模型的Transform引用
/// </summary>
public Transform transform
{
get { return m_transform; }
}
/// <summary>
/// Get hook Transform by name
/// 根据名称获取挂点变换
/// </summary>
/// <param name="hookName">Hook name / 挂点名称</param>
/// <param name="recursive">Search recursively / 递归搜索</param>
/// <returns>Hook Transform or null / 挂点变换,未找到返回null</returns>
public Transform GetHook(string hookName, bool recursive = true)
{
// Auto-initialize if not set (lazy initialization)
// 如果未设置则自动初始化(延迟初始化)
if (m_skeletonBuilder == null)
{
InitializeSkeletonBuilder();
if (m_skeletonBuilder == null)
{
return null; // Still no skeleton found
}
}
if (string.IsNullOrEmpty(hookName))
{
return null;
}
// Check cache first
// 首先检查缓存
if (m_hookCache.TryGetValue(hookName, out Transform cachedHook))
{
if (cachedHook != null) // Unity "fake null" check
{
return cachedHook;
}
m_hookCache.Remove(hookName); // Remove invalid entry
}
// Lookup from skeleton
// 从骨架查找
Transform hook = m_skeletonBuilder.GetHook(hookName, recursive);
if (hook != null)
{
m_hookCache[hookName] = hook; // Cache for performance
}
return hook;
}
public AnimationClip GetAnimationClip(string animationName)
{
if (m_pMapAnimancer != null)
{
return m_pMapAnimancer.States.TryGet(animationName, out AnimancerState state) ? state.Clip : null;
}
return null;
}
public float[] GetOuterData() { return m_pMapModel.m_OuterData; }
/// <summary>
/// Invalidate hook cache (call when model reloads)
/// 使挂点缓存失效(在模型重新加载时调用)
/// </summary>
public void InvalidateHookCache()
{
m_hookCache.Clear();
}
/// <summary>
/// Register a child model (weapon, pet, etc.)
/// 注册子模型(武器、宠物等)
/// </summary>
/// <param name="hangerName">Hanger name / 挂载者名称</param>
/// <param name="childModel">Child model instance / 子模型实例</param>
public void RegisterChildModel(string hangerName, CECModel childModel)
{
if (!string.IsNullOrEmpty(hangerName) && childModel != null)
{
m_childModels[hangerName] = childModel;
BMLogger.Log($"[CECModel] Registered child model '{hangerName}'");
}
}
/// <summary>
/// Unregister a child model
/// 注销子模型
/// </summary>
/// <param name="hangerName">Hanger name / 挂载者名称</param>
public void UnregisterChildModel(string hangerName)
{
if (!string.IsNullOrEmpty(hangerName))
{
if (m_childModels.Remove(hangerName))
{
BMLogger.Log($"[CECModel] Unregistered child model '{hangerName}'");
}
}
}
/// <summary>
/// Get child model by hanger name
/// 根据挂载者名称获取子模型
/// </summary>
/// <param name="hangerName">Hanger name / 挂载者名称</param>
/// <returns>Child model or null if not found / 子模型,未找到返回null</returns>
public CECModel GetChildModel(string hangerName)
{
if (string.IsNullOrEmpty(hangerName))
return null;
return m_childModels.TryGetValue(hangerName, out CECModel child) ? child : null;
}
public bool AddChildModel(
string szHangerName,
bool bOnBone,
string szHookName,
CECModel pChild,
string szCCName)
{
if (m_childModels.TryGetValue(szHangerName, out _))
return false;
if (pChild == null)
{
return false;
}
Transform hook = m_skeletonBuilder.GetHook(szHookName, true);
Transform hangger = pChild.m_skeletonBuilder.GetHook(szCCName, true);
if (hook == null || hangger == null)
{
return false;
}
// Align child CC/hanger to parent hook in world space, then parent with world pose preserved.
// 先在世界里对齐子模型挂点与父挂点,再挂接并保持世界坐标不变。
Vector3 worldAlign = hook.position - hangger.position;
pChild.transform.position += worldAlign;
pChild.transform.SetParent(hook.transform, true);
m_hookCache.Add(szHookName, hook);
m_childModels.Add(szHookName, pChild);
m_hangerPositionCache.Add(szHookName, hangger);
// if (m_pA3DSkinModel && pChild->m_pA3DSkinModel)
// {
// if (!m_pA3DSkinModel->AddChildModel(
// szHangerName,
// bOnBone,
// szHookName,
// pChild->m_pA3DSkinModel,
// szCCName))
// return false;
// pChild->m_pA3DSkinModel->SetAutoAABBType(A3DSkinModel::AUTOAABB_INITMESH);
// pChild->m_bLoadSkinModel = false;
// }
// pChild->m_strHookName = szHookName;
// pChild->m_strCC = szCCName;
// pChild->SetGfxUseLOD(m_bGfxUseLod, false);
// pChild->SetDisableCamShake(m_bDisableCamShake);
// pChild->SetCreatedByGfx(m_bCreatedByGfx);
// Only copy parent id when it is non-zero; mount/navigate shells often keep id 0 and must not wipe child's cid (e.g. player already SetId in clone load).
// 仅当父 id 非 0 时才覆盖子 id;骑乘/导航载体常为 0,不能抹掉子模型已设的 cid(如克隆加载时 SetId)。
if (pChild.InheritParentId() && m_nId != 0)
pChild.SetId(m_nId);
m_childModels[szHangerName] = pChild;
return true;
}
public void ResetHookPosition(string szHookName)
{
Transform hook = m_hookCache.TryGetValue(szHookName, out Transform cachedHook) ? cachedHook : null;
Transform hangger = m_hangerPositionCache.TryGetValue(szHookName, out Transform cachedHangger) ? cachedHangger : null;
GameObject childObject = m_childModels.TryGetValue(szHookName, out CECModel child) ? child.m_pPlayerModel : null;
if (hook != null && hangger != null && child != null)
{
Vector3 worldAlign = hook.position - hangger.position;
child.transform.position += worldAlign;
}
}
//ref cant not be null so seperate into two functions
public bool PlayActionByName(string szActName, float fWeight=1.0f, bool bRestart=true, int nTransTime=200, bool bForceStop=true, uint dwUserData =0, bool bNoFx=false, CECAttackEvent attackEvent = null, uint dwFlagMode = 0)
{
return PlayActionByName(0, szActName, fWeight, bRestart, nTransTime, bForceStop, dwUserData, bNoFx, attackEvent, dwFlagMode);
}
//ref cant not be null so seperate into two functions
public bool QueueAction(string szActName, int nTransTime=200, uint dwUserData=0, bool bForceStopPrevAct=false, bool bCheckTailDup = false, bool bNoFx = false, bool bResetSpeed = false, bool bResetActFlag=false, CECAttackEvent attackEvent=null, uint dwNewFlagMode=0)
{
return QueueAction(0, szActName, nTransTime, dwUserData, bForceStopPrevAct, bCheckTailDup, bNoFx, bResetSpeed ,bResetActFlag, attackEvent, dwNewFlagMode);
}
//Final trigger function
public bool PlayActionByName(int nChannel, string szActName, float fWeight, bool bRestart, int nTransTime, bool bForceStop, uint dwUserData, bool bNoFx, CECAttackEvent attackEvent, uint dwFlagMode = 0)
{
if(szActName == null || szActName == string.Empty)
{
return false;
}
A3DCombinedAction combinedAction = GetComActByName(szActName);
if(combinedAction == null)
{
return false;
}
byte rank = 0;
ChannelAct ca = m_ChannelActs[nChannel];
ChannelActNode pNode = ca.GetNodeByRank(rank);
A3DCombActDynData pActive;
if (pNode != null)
{
pActive = pNode.m_pActive;
pNode.RemoveQueuedActs();
}
else
{
pActive = null;
}
if (!bRestart && pActive != null && pActive.GetComAct().m_strName == szActName)
{
return true;
}
// if (m_pBlurInfo != null && m_pBlurInfo.m_bRoot && m_pBlurInfo.m_bStopWhenActChange)
// RemoveMotionBlurInfo();
if (pActive != null)
{
pActive.Stop(bForceStop);
pActive = null;
}
else if (!m_bFirstActPlayed)
{
m_bFirstActPlayed = true;
nTransTime = 0;
}
if (pNode == null)
{
pNode = new ChannelActNode();
pNode.m_Rank = rank;
ca.m_RankNodes.Add(pNode);
}
pNode.m_pActive = new A3DCombActDynData(combinedAction, this, attackEvent);
pNode.m_pActive.SetUserData((int)dwUserData);
pNode.m_pActive.Play(nChannel, fWeight, nTransTime, 0, bRestart, m_bAbsTrack, bNoFx, bForceStop,pNode.m_Rank);
m_bAbsTrack = false;
pNode.m_pActFlag = false;
pNode.m_dwFlagMode = 2;//COMACT_FLAG_MODE_ONCE_IGNOREGFX;
return true;
}
public A3DCombinedAction GetComActByName(string szActName)
{
if(m_pMapModel == null||m_pMapModel.m_ActionMap == null)
{
return null;
}
return m_pMapModel.m_ActionMap.TryGetValue(szActName, out A3DCombinedAction combinedAction) ? combinedAction : null;
}
//Final trigger function
public bool QueueAction(int nChannel, string szActName, int nTransTime, uint dwUserData, bool bForceStopPrevAct, bool bCheckTailDup, bool bNoFx, bool bResetSpeed, bool bResetActFlag, CECAttackEvent attackEvent=null, uint dwNewFlagMode=0){
if(szActName == null || szActName == string.Empty)
{
return false;
}
A3DCombinedAction pComAct = GetComActByName(szActName);
if (pComAct == null)
return false;
ChannelAct ca = m_ChannelActs[nChannel];
ChannelActNode pNode = ca.GetNodeByRank(0);
A3DCombActDynData pDynData = new A3DCombActDynData(pComAct, this, attackEvent);
pDynData.SetUserData((int)dwUserData);
pDynData.SetTransTime(nTransTime);
pDynData.SetStopPrevAct(bForceStopPrevAct);
pDynData.SetNoFxFlag(bNoFx);
pDynData.SetSpeedWhenActStart(bResetSpeed);
pNode.m_QueuedActs.Add(pDynData);return true;
}
public bool ClearComActFlagAllRankNodes(bool bSignalCurrent)
{
foreach (var ca in m_ChannelActs)
ca?.Release();
//EventBus.PublishChannel(m_nId, new ClearComActFlagAllRankNodesEvent(bSignalCurrent));
return false;
}
public int GetCurActionUserData(int channel = 0)
{
var returnValue = 0;
var nodeCh0 = m_ChannelActs[channel].GetHighestRankNode();
if (nodeCh0 != null)
returnValue = nodeCh0.m_pActive.GetUserData();
return returnValue;
}
/// <summary>
/// ForNPCOnly
/// </summary>
public bool QueueAction(CECNPC.INFO iNFO, string szActName, ref bool pNewActFlag, int nTransTime = 200, uint dwUserData = 0, bool bForceStopPrevAct = false, bool bCheckTailDup = false, bool bNoFx = false, bool bResetSpeed = false
/*joslian*/, bool bResetActFlag = false, uint dwNewFlagMode = COMACT_FLAG_MODE_NONE)
{
QueueAction(iNFO, 0, szActName, ref bResetActFlag, nTransTime, dwUserData, bForceStopPrevAct, bCheckTailDup, bNoFx, bResetSpeed/*joslian*/, pNewActFlag, dwNewFlagMode);
return true;
}
/// <summary>
/// ForNPCOnly
/// </summary>
public bool QueueAction(CECNPC.INFO iNFO, int nChannel, string szActName, ref bool pNewActFlag, int nTransTime, uint dwUserData/* 0 */, bool bForceStopPrevAct, bool bCheckTailDup, bool bNoFx, bool bResetSpeed
/*joslian*/, bool bResetActFlag, uint dwNewFlagMode)
{
EventBus.PublishChannel(iNFO.nid, new QueueNPCActionEvent(szActName));
return true;
}
public void StopChannelAction(int nChannel, bool bStopAct, bool bStopFx = false)
{
//TODO: Implement StopChannelAction
}
public bool IsActionStopped(int nChannel =0)
{
ChannelAct ca = m_ChannelActs[nChannel];
foreach (var node in ca.m_RankNodes)
{
if (!node.m_pActive.IsActionStopped())
return false;
}
return true;
}
public struct QueueNPCActionEvent
{
public string AnimationName;
public QueueNPCActionEvent(string animationName)
{
AnimationName = animationName;
}
}
public bool Tick(uint dwDeltaTime)
{
UpdateChannelActs(dwDeltaTime);
return true;
}
void UpdateChannelActs(uint dwUpdateTime)
{
if (dwUpdateTime == 0)
return;
for (int i = 0; i < (int)ActionChannel.ACTCHA_MAX; i++)
{
ChannelAct ca = m_ChannelActs[i];
var rankNodes = ca.m_RankNodes;
for (int n = rankNodes.Count - 1; n >= 0; n--)
{
var node = rankNodes[n];
bool bActFinished = false;
if (node.m_dwFlagMode == COMACT_FLAG_MODE_ONCE_IGNOREGFX || node.m_dwFlagMode == COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX)
bActFinished = node.m_pActive.IsActionStopped();
else
bActFinished = node.m_pActive.IsActionStopped();
if (bActFinished)
{
if (node.m_dwFlagMode != COMACT_FLAG_MODE_NONE && node.m_pActFlag)
{
node.m_pActFlag = true;
if (node.m_dwFlagMode != COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX)
node.m_dwFlagMode = (int)COMACT_FLAG_MODE_NONE;
node.m_pActFlag = false;
}
if (node.m_QueuedActs.Count > 0)
{
A3DCombActDynData pNext = node.m_QueuedActs[0];
if (pNext.GetStopPrevAct())
{
node.m_pActive.Stop(true);
//StopChildrenAct();
}
else
node.m_pActive.Stop(false);
// script
//m_pMapModel->OnScriptPlayAction(this, i, pNext->GetComAct()->GetName());
// Èç¹ûQueueActionµÄʱºòÉèÖÃÁËResetSpeed£¬ÔòÕâÀォËÙ¶ÈÉèÖÃÖØÖã¬Ä¬ÈÏÇé¿öϸñê־Ϊfalse
//by2021 ÕâÀï¿ÉÐÞ¸Ä
if (pNext.IsSetSpeedWhenActStart())
SetPlaySpeedByChannel(i, pNext.GetComAct());
node.m_pActive = null;
node.m_pActive = pNext;
node.m_pActive.Play(i, 1f, node.m_pActive.GetTransTime(), 0/**m_EventMasks[i]*/, true, m_bAbsTrack, pNext.GetNoFxFlag());
//pNext.UpdateAct(dwUpdateTime);
node.m_QueuedActs.RemoveAt(0);
m_bAbsTrack = false;
}
else
{
node.m_pActive.Stop(false);
rankNodes.RemoveAt(n);
}
}
else
{
node.m_pActive.UpdateAct(dwUpdateTime);
}
}
}
}
void SetPlaySpeedByChannel(int nChannel, A3DCombinedAction pComAct)
{
// if (m_nMainChannel == nChannel || 0 == nChannel)
// {
// m_fPlaySpeed = m_fDefPlaySpeed * pComAct.GetPlaySpeed();
// }
}
public void PlayGfx(string szPath, string szHook, float fScale, bool bFadeOut, A3DVECTOR3 vOffset, float fPitch, float fYaw, float fRot, bool bUseECMHook, uint dwFadeOutTime)
{
if (!bFadeOut)
dwFadeOutTime = 0;
string strKey = szPath;
strKey += szHook;
// Apply hook scale factor if using ECM hook
// 如果使用ECM挂点,应用挂点缩放因子
if (bUseECMHook && !string.IsNullOrEmpty(szHook))
{
Transform pHook = GetHook(szHook, true);
if (pHook != null)
{
// Apply hook scale factor if available
// 如果可用,应用挂点缩放因子
// TODO Phase 4: Add hook scale factor support
// TODO 第4阶段:添加挂点缩放因子支持
// fScale *= pHook->GetScaleFactor();
#if UNITY_EDITOR
BMLogger.Log($"[CECModel.PlayGfx] Using hook '{szHook}' for GFX '{szPath}', scale={fScale}");
#endif
}
else
{
#if UNITY_EDITOR
BMLogger.LogWarning($"[CECModel.PlayGfx] Hook '{szHook}' not found for GFX '{szPath}', using default scale");
#endif
}
}
// PGFX_INFO pInfo;
//
// CoGfxMap::iterator it = m_CoGfxMap.find(strKey);
//
// if (it != m_CoGfxMap.end())
// {
// pInfo = it->second;
// A3DGFXEx* pGfx = pInfo->GetGfx();
// TransferEcmProperties(pGfx);
// pGfx->SetScale(fScale * m_fGfxScaleFactor);
// pInfo->SetFadeOutTime(dwFadeOutTime);
// pInfo->SetModelAlpha(true);
// pInfo->SetHookName(szHook);
// pInfo->SetUseECMHook(bUseECMHook);
// pInfo->SetScale(fScale);
// pInfo->SetOffset(vOffset);
// pInfo->SetPitch(fPitch);
// pInfo->SetYaw(fYaw);
// pInfo->SetRot(fRot);
// pInfo->BuildTranMat();
// pGfx->SetSfxPriority(m_nSfxPriority);
// pGfx->Start(true);
// return;
// }
//
// pInfo = new GFX_INFO(NULL);
// pInfo->SetFilePath(szPath);
// pInfo->SetHookName(szHook);
// pInfo->SetUseECMHook(bUseECMHook);
// pInfo->SetScale(fScale);
// pInfo->Init(m_pA3DDevice);
// pInfo->SetOffset(vOffset);
// pInfo->SetPitch(fPitch);
// pInfo->SetYaw(fYaw);
// pInfo->SetRot(fRot);
// pInfo->LoadGfx();
//
// if (!pInfo->GetGfx())
// {
// delete pInfo;
// return;
// }
//
// pInfo->BuildTranMat();
// pInfo->SetFadeOutTime(dwFadeOutTime);
// pInfo->SetModelAlpha(true);
// TransferEcmProperties(pInfo->GetGfx());
// pInfo->GetGfx()->SetScale(fScale * m_fGfxScaleFactor);
// pInfo->GetGfx()->SetSfxPriority(m_nSfxPriority);
// pInfo->GetGfx()->Start(true);
//
// m_CoGfxMap[strKey] = pInfo;
}
}