Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang

# Conflicts:
#	Assets/PerfectWorld/Scripts/GameData/ExpTypes.cs
#	Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs.meta
#	Assets/PerfectWorld/Scripts/Move/EC_Player.cs
#	Assets/PerfectWorld/Scripts/Move/EC_Player.cs.meta
#	Assets/Scripts/CECHostPlayer.cs
#	Assets/Scripts/Move/CECPlayer.cs
This commit is contained in:
VDH
2025-10-11 10:09:59 +07:00
17 changed files with 766 additions and 21 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Scene = UnityEngine.SceneManagement.Scene;
public class CECHostPlayer : CECPlayer
public class CECHostPlayer : EC_Player
{
[SerializeField] private TextMeshPro txtName;
[SerializeField] private CharacterController controller;
+1 -1
View File
@@ -4,7 +4,7 @@ using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine;
using static CECPlayer;
using static EC_Player;
public static class EC_Utility
{
+1 -1
View File
@@ -54,7 +54,7 @@ public class GameController : MonoBehaviour
Debug.LogError("null prefab");
return;
}
CECPlayer.InitStaticRes();
EC_Player.InitStaticRes();
hostPlayer = Instantiate(characterPrefab, transform);
hostPlayer.InitCharacter(info);
cinemachineCamera.Follow = hostPlayer.transform;
+2 -2
View File
@@ -5,11 +5,11 @@ public class InitializePlayer /*: IAutoInitialize*/
{
public void Dispose()
{
CECPlayer.Dispose();
EC_Player.Dispose();
}
public void Initialize()
{
CECPlayer.InitStaticRes();
EC_Player.InitStaticRes();
}
}
+1 -1
View File
@@ -23,7 +23,7 @@ public class PlayerVisual : MonoBehaviour
BrewMonster.BMLogger.LogError("animancer == null");
return;
}
var player = GetComponentInParent<CECPlayer>();
var player = GetComponentInParent<EC_Player>();
if(player == null)
{
BrewMonster.BMLogger.LogError("player == null");