Merge branch 'develop' into feature/skill-data

This commit is contained in:
VDH
2025-12-17 17:18:28 +07:00
123 changed files with 3281172 additions and 2260 deletions
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@@ -10,7 +10,8 @@ namespace BrewMonster.Network
private static int m_AbsTimeStart;
private static int m_iTimeError; // 服务器与本机时间差(秒) // Time error in seconds
private static int m_iTimeZoneBias; // 服务器时区偏移(秒) // Server timezone bias in seconds
private static bool m_bServerTimeInited;
public static int GetTimeZoneBias() { return m_iTimeZoneBias; }
// 设置时间误差 // Set time error
public static void SetServerTime(int iSevTime, int iTimeZoneBias)
{
@@ -37,11 +38,20 @@ namespace BrewMonster.Network
// 初始化绝对时间参考点 // Initialize absolute time reference
m_AbsTimeStart = iSevTime;
m_AbsTickStart = (uint)(Time.realtimeSinceStartup * 1000.0f);
m_bServerTimeInited = true;
Debug.Log($"timeGetTime(), TickStart = {m_AbsTickStart}");
}
public static int GetServerAbsTime()
{
// Fallback: if server time was never initialized (SetServerTime not called),
// return local unix time seconds so task timestamps (usually epoch seconds) still work.
// This makes wait-time/countdown and timetable logic behave correctly even before server sync.
if (!m_bServerTimeInited || m_AbsTimeStart == 0)
{
return (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds() + m_iTimeError;
}
uint curTick = (uint)(Time.realtimeSinceStartup * 1000.0f);
if (curTick < m_AbsTickStart)
@@ -93,11 +93,11 @@ namespace BrewMonster.Network
m_pElementDataMan = ElementDataManProvider.GetElementDataMan();
#if UNITY_EDITOR
/* if (TaskTest.Instance &&
if (TaskTest.Instance &&
TaskTest.m_pTaskMan != null)
{
m_pTaskMan = TaskTest.m_pTaskMan;
}*/
}
#endif
// Load task templates
if (m_pTaskMan == null) m_pTaskMan = new ATaskTemplMan();
@@ -405,7 +405,7 @@ public class CECNPCMan : IMsgHandler
pNPC.SetSelectedTarget(pCmd.iTargetID);
pNPC.SetWorldHealthImage((float)pCmd.iHP , (float)pCmd.iMaxHP);
EventBus.Publish(new NPCINFO(pNPC.GetName(),pCmd.iHP,pCmd.iMaxHP, pCmd.idNPC));
EventBus.Publish(new CECHostPlayer.NPCINFO(pNPC.GetName(),pCmd.iHP,pCmd.iMaxHP, pCmd.idNPC));
}
break;
}
@@ -791,6 +791,14 @@ namespace BrewMonster.Scripts
{
return IsWorkRunning(Host_work_ID.WORK_SIT);
}
public bool IsStanding()
{
return IsWorkRunning(Host_work_ID.WORK_STAND);
}
public bool IsBeingBound()
{
return IsWorkRunning(Host_work_ID.WORK_BEBOUND);
}
//todo: use this method
public void FinishAllWork(bool bGotoStand)
{
@@ -516,7 +516,7 @@ namespace BrewMonster.Scripts
return true;
}
if ((GetMoveRelDirMask() & (uint)((MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT | MOVE_DIR.MD_FORWARD | MOVE_DIR.MD_BACK))) != 0)
if ((GetMoveRelDirMask() & (uint)((CECHostPlayer.MOVE_DIR.MD_LEFT | CECHostPlayer.MOVE_DIR.MD_RIGHT | CECHostPlayer.MOVE_DIR.MD_FORWARD | CECHostPlayer.MOVE_DIR.MD_BACK))) != 0)
m_iDestType = DestTypes.DEST_PUSH;
if (m_iDestType == DestTypes.DEST_2D)
@@ -652,7 +652,7 @@ namespace BrewMonster.Scripts
fSpeed = m_pHost.GetGroundSpeed();
bool bFinish = false;
if (m_pHost.GetPushDir(ref vMoveDir, (uint)(MOVE_DIR.MD_FORWARD | MOVE_DIR.MD_BACK | MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT), fDeltaTime))
if (m_pHost.GetPushDir(ref vMoveDir, (uint)(CECHostPlayer.MOVE_DIR.MD_FORWARD | CECHostPlayer.MOVE_DIR.MD_BACK | CECHostPlayer.MOVE_DIR.MD_LEFT | CECHostPlayer.MOVE_DIR.MD_RIGHT), fDeltaTime))
{
if (vMoveDir != Vector3.zero)
{
@@ -799,7 +799,7 @@ namespace BrewMonster.Scripts
if (!m_bReachedHeight)
{
m_pHost.m_vVelocity.y = 0.0f;
m_pHost.m_dwMoveRelDir &= ~((uint)(MOVE_DIR.MD_ABSUP | MOVE_DIR.MD_ABSDOWN));
m_pHost.m_dwMoveRelDir &= ~((uint)(CECHostPlayer.MOVE_DIR.MD_ABSUP | CECHostPlayer.MOVE_DIR.MD_ABSDOWN));
m_bReachedHeight = true;
}
}
@@ -809,13 +809,13 @@ namespace BrewMonster.Scripts
{
if (vCurPos.y < m_fAutoHeight * 10.0f)
{
m_pHost.m_dwMoveRelDir &= ~((uint)(MOVE_DIR.MD_ABSDOWN));
m_pHost.m_dwMoveRelDir |= ((uint)MOVE_DIR.MD_ABSUP);
m_pHost.m_dwMoveRelDir &= ~((uint)(CECHostPlayer.MOVE_DIR.MD_ABSDOWN));
m_pHost.m_dwMoveRelDir |= ((uint)CECHostPlayer.MOVE_DIR.MD_ABSUP);
}
else if (vCurPos.y > m_fAutoHeight * 10.0f)
{
m_pHost.m_dwMoveRelDir &= ~((uint)(MOVE_DIR.MD_ABSUP));
m_pHost.m_dwMoveRelDir |= (uint)MOVE_DIR.MD_ABSDOWN;
m_pHost.m_dwMoveRelDir &= ~((uint)(CECHostPlayer.MOVE_DIR.MD_ABSUP));
m_pHost.m_dwMoveRelDir |= (uint)CECHostPlayer.MOVE_DIR.MD_ABSDOWN;
}
}
else // Auto adjust height, so we should refresh move height
@@ -832,7 +832,7 @@ namespace BrewMonster.Scripts
}
}
if ((m_pHost.m_dwMoveRelDir & (uint)(MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT | MOVE_DIR.MD_FORWARD | MOVE_DIR.MD_BACK)) != 0)
if ((m_pHost.m_dwMoveRelDir & (uint)(CECHostPlayer.MOVE_DIR.MD_LEFT | CECHostPlayer.MOVE_DIR.MD_RIGHT | CECHostPlayer.MOVE_DIR.MD_FORWARD | CECHostPlayer.MOVE_DIR.MD_BACK)) != 0)
m_iDestType = DestTypes.DEST_PUSH;
ON_AIR_CDR_INFO cdr = m_pHost.m_AirCDRInfo;
@@ -840,7 +840,7 @@ namespace BrewMonster.Scripts
if (m_iDestType == DestTypes.DEST_DIR)
{
Vector3 vPushDir = Vector3.zero;
m_pHost.GetPushDir(ref vPushDir, (uint)MOVE_DIR.MD_ALL, 0);
m_pHost.GetPushDir(ref vPushDir, (uint)CECHostPlayer.MOVE_DIR.MD_ALL, 0);
vPushDir.x = vPushDir.z = 0.0f;
float fSpeed1H = m_pHost.m_vVelocity.MagnitudeH();
@@ -881,7 +881,7 @@ namespace BrewMonster.Scripts
else if (m_iDestType == DestTypes.DEST_2D)
{
Vector3 vPushDir = Vector3.zero;
m_pHost.GetPushDir(ref vPushDir, (uint)MOVE_DIR.MD_ALL, 0f);
m_pHost.GetPushDir(ref vPushDir, (uint)CECHostPlayer.MOVE_DIR.MD_ALL, 0f);
vPushDir.x = vPushDir.z = 0.0f;
float fSpeed1H = m_pHost.m_vVelocity.MagnitudeH();
@@ -1017,7 +1017,7 @@ namespace BrewMonster.Scripts
else if (m_iDestType == DestTypes.DEST_PUSH)
{
Vector3 vPushDir = Vector3.zero, vUp;
bool bPush = m_pHost.GetPushDir(ref vPushDir, (uint)(MOVE_DIR.MD_FORWARD | MOVE_DIR.MD_BACK | MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT), fDeltaTime);
bool bPush = m_pHost.GetPushDir(ref vPushDir, (uint)(CECHostPlayer.MOVE_DIR.MD_FORWARD | CECHostPlayer.MOVE_DIR.MD_BACK | CECHostPlayer.MOVE_DIR.MD_LEFT | CECHostPlayer.MOVE_DIR.MD_RIGHT), fDeltaTime);
if (!bPush)
{
@@ -1027,7 +1027,7 @@ namespace BrewMonster.Scripts
}
int nPitchDir = 0;
if ((m_pHost.m_dwMoveRelDir & (int)(MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT)) == 0)
if ((m_pHost.m_dwMoveRelDir & (int)(CECHostPlayer.MOVE_DIR.MD_LEFT | CECHostPlayer.MOVE_DIR.MD_RIGHT)) == 0)
{
A3DVECTOR3 vOldDir = m_pHost.GetModelMoveDir();
vOldDir.y = 0;
@@ -1043,27 +1043,27 @@ namespace BrewMonster.Scripts
A3DVECTOR3 vUp_fAngle = A3DVECTOR3.CrossProduct(vOldDir, vNewDir);
if (vUp_fAngle.y > 0) nPitchDir = 1;
else nPitchDir = -1;
if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_BACK) != 0)
if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_BACK) != 0)
nPitchDir = -nPitchDir;
}
}
if (m_pHost.m_dwMoveRelDir != 0)
{
if ((m_pHost.m_dwMoveRelDir & ~(uint)(MOVE_DIR.MD_ABSDOWN | MOVE_DIR.MD_ABSUP)) != 0)
if ((m_pHost.m_dwMoveRelDir & ~(uint)(CECHostPlayer.MOVE_DIR.MD_ABSDOWN | CECHostPlayer.MOVE_DIR.MD_ABSUP)) != 0)
{
float fPitchDelta = (/*m_pHost.UsingWing()*/m_pHost.GetWingType() == enumWingType.WINGTYPE_WING ? push_pitch_vel_wing : push_pitch_vel_fly_sword) * fDeltaTime;
if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_LEFT) != 0 || nPitchDir == -1)
if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_LEFT) != 0 || nPitchDir == -1)
{
if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_BACK) != 0)
if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_BACK) != 0)
m_fPushPitch -= fPitchDelta;
else
m_fPushPitch += fPitchDelta;
}
else if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_RIGHT) != 0 || nPitchDir == 1)
else if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_RIGHT) != 0 || nPitchDir == 1)
{
if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_BACK) != 0)
if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_BACK) != 0)
m_fPushPitch += fPitchDelta;
else
m_fPushPitch -= fPitchDelta;
@@ -1097,7 +1097,7 @@ namespace BrewMonster.Scripts
}
// if (bPush)
if (bPush || (m_pHost.m_dwMoveRelDir & (uint)(MOVE_DIR.MD_ABSDOWN | MOVE_DIR.MD_ABSUP)) != 0)
if (bPush || (m_pHost.m_dwMoveRelDir & (uint)(CECHostPlayer.MOVE_DIR.MD_ABSDOWN | CECHostPlayer.MOVE_DIR.MD_ABSUP)) != 0)
{
// float pa = bPush ? EC_PUSH_ACCE : 0.0f;
float pa = CECHostMove.EC_PUSH_ACCE;
@@ -1113,12 +1113,12 @@ namespace BrewMonster.Scripts
if (bPush)
vVelDir = vPushDir;
if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_ABSDOWN) != 0)
if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_ABSDOWN) != 0)
{
vVelDir += -EC_Utility.ToVector3(GPDataTypeHelper.g_vAxisY);
vVelDir.Normalize();
}
else if ((m_pHost.m_dwMoveRelDir & (uint)MOVE_DIR.MD_ABSUP) != 0)
else if ((m_pHost.m_dwMoveRelDir & (uint)CECHostPlayer.MOVE_DIR.MD_ABSUP) != 0)
{
vVelDir += EC_Utility.ToVector3(GPDataTypeHelper.g_vAxisY);
vVelDir.Normalize();
@@ -59,7 +59,7 @@ namespace BrewMonster.Scripts
{
m_iPoseAction = iAction;
m_bSession = bSession;
// m_pHost.PlayAction(m_iPoseAction, false, 300);
m_pHost.PlayAction(m_iPoseAction, true);
if (!bSession && iAction != (int)PLAYER_ACTION_TYPE.ACT_EXP_KISS)
@@ -175,6 +175,11 @@ namespace BrewMonster.Scripts
m_pHost.PlayAction(m_iCurAction, false, 300);
//m_oldAction = m_iCurAction;
}
else
{
// Debug.LogError($"m_iPoseAction == {(PLAYER_ACTION_TYPE)m_iPoseAction}");
m_pHost.PlayAction(m_iPoseAction, false, 300);
}
// Force to update object's direction and up
// m_pHost.m_vecGroundNormal = m_pHost.m_vecGroundNormalSet;
@@ -19,27 +19,7 @@ namespace BrewMonster
}
if (Input.GetKeyDown(KeyCode.Space))
{
//if (bInAutoMode) return;
if (IsJumpInWater() || IsFlying())
return;
if (IsUnderWater())
{
if (!CanTakeOffWater())
return;
else if (_JumpTime <= 0)
{
_JumpTime = Time.realtimeSinceStartup;
return;
}
else if ((Time.realtimeSinceStartup - _JumpTime) < 1f) // logic in c++, _JumpTime is milisecond
return;
else
_JumpTime = -1f;
}
m_GndInfo.bOnGround = GroundCheck(out lastGroundHit);
OnMsgHstJump();
OnClickBtnJump();
}
}
@@ -208,5 +188,29 @@ namespace BrewMonster
PlayAction((int)PLAYER_ACTION_TYPE.ACT_JUMP_LOOP, false, 0, true);
}
public void OnClickBtnJump()
{
//if (bInAutoMode) return;
if (IsJumpInWater() || IsFlying())
return;
if (IsUnderWater())
{
if (!CanTakeOffWater())
return;
else if (_JumpTime <= 0)
{
_JumpTime = Time.realtimeSinceStartup;
return;
}
else if ((Time.realtimeSinceStartup - _JumpTime) < 1f) // logic in c++, _JumpTime is milisecond
return;
else
_JumpTime = -1f;
}
m_GndInfo.bOnGround = GroundCheck(out lastGroundHit);
OnMsgHstJump();
}
}
}
@@ -1,16 +1,17 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Reflection;
using System.Text;
using CSNetwork.GPDataType;
using BrewMonster.Network;
using BrewMonster;
using BrewMonster.Common;
using BrewMonster.Network;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using ModelRenderer.Scripts.GameData;
using PerfectWorld.Scripts.Managers;
using BrewMonster.Scripts;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BrewMonster.Scripts.Managers
{
@@ -23,7 +24,7 @@ namespace BrewMonster.Scripts.Managers
[Header("Detail Panel (assign in Inspector)")]
[SerializeField] private GameObject detailPanelRoot;
[SerializeField] private Vector2 detailPanelOffset = new Vector2(20f, 0f);
[SerializeField] private Vector2 detailPanelOffset = new Vector2(20f, 0f);
[SerializeField] private bool hideDetailOnStart = true;
[SerializeField] private TextOutlet nameText;
[SerializeField] private TextOutlet descriptionText;
@@ -35,35 +36,41 @@ namespace BrewMonster.Scripts.Managers
[SerializeField] private bool autoRefresh = true;
[SerializeField] private float refreshInterval = 1.0f;
[SerializeField] private bool showEquipmentDetails = true;
[Header("Money UI (assign any text fields to mirror money amount)")]
[SerializeField] private List<UnityEngine.UI.Text> moneyTextsLegacy = new List<UnityEngine.UI.Text>();
[SerializeField] private List<TMPro.TextMeshProUGUI> moneyTextsTMP = new List<TMPro.TextMeshProUGUI>();
[Header("Cash UI (assign any text fields to mirror cash amount)")]
[SerializeField] private List<UnityEngine.UI.Text> cashTextsLegacy = new List<UnityEngine.UI.Text>();
[SerializeField] private List<TMPro.TextMeshProUGUI> cashTextsTMP = new List<TMPro.TextMeshProUGUI>();
[Header("Money UI (assign any text fields to mirror money amount)")]
[SerializeField] private List<UnityEngine.UI.Text> moneyTextsLegacy = new List<UnityEngine.UI.Text>();
[SerializeField] private List<TMPro.TextMeshProUGUI> moneyTextsTMP = new List<TMPro.TextMeshProUGUI>();
[Header("Cash UI (assign any text fields to mirror cash amount)")]
[SerializeField] private List<UnityEngine.UI.Text> cashTextsLegacy = new List<UnityEngine.UI.Text>();
[SerializeField] private List<TMPro.TextMeshProUGUI> cashTextsTMP = new List<TMPro.TextMeshProUGUI>();
private float lastRefreshTime;
// Pending currency cache for when UI is not yet active
private static bool s_hasPendingMoney;
private static ulong s_pendingMoneyAmount;
private static ulong s_pendingMoneyMaxAmount;
private static bool s_hasPendingCash;
private static int s_pendingCashAmount;
// Pending currency cache for when UI is not yet active
private static bool s_hasPendingMoney;
private static ulong s_pendingMoneyAmount;
private static ulong s_pendingMoneyMaxAmount;
private static bool s_hasPendingCash;
private static int s_pendingCashAmount;
// Flags to prevent log spam for extended description warnings
// 防止扩展描述警告日志刷屏的标志
private static bool m_HasLoggedExtDescNull = false;
private static bool m_HasLoggedExtDescNotInit = false;
private static bool m_HasLoggedExtDescError = false;
// Flags to prevent log spam for extended description warnings
// 防止扩展描述警告日志刷屏的标志
private static bool m_HasLoggedExtDescNull = false;
private static bool m_HasLoggedExtDescNotInit = false;
private static bool m_HasLoggedExtDescError = false;
private InventoryModel model;
private InventoryView view;
// Drag-and-drop state
private int draggedItemSourceSlot = -1;
private byte draggedItemSourcePackage = 0;
[SerializeField] private Image currentDragImage;
private bool isDragging = false;
// === Text Formatting Methods ===
/// <summary>
/// Format text for TextMeshPro components with rich text support
/// </summary>
@@ -73,7 +80,7 @@ namespace BrewMonster.Scripts.Managers
{
return EC_Utility.FormatForTextMeshPro(text);
}
// Current selected item for equip/unequip operations
private byte currentSelectedPackage;
private int currentSelectedSlot;
@@ -88,6 +95,20 @@ namespace BrewMonster.Scripts.Managers
{
model = new InventoryModel();
view = new InventoryView();
if (currentDragImage == null)
{
var canvas = GetComponentInParent<Canvas>();
if (canvas == null)
{
canvas = FindAnyObjectByType<Canvas>();
}
var go = new GameObject("DragImage", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
go.transform.SetParent(canvas.transform, false);
currentDragImage = go.GetComponent<Image>();
currentDragImage.raycastTarget = false;
currentDragImage.gameObject.SetActive(false);
}
}
private void Start()
@@ -97,15 +118,15 @@ namespace BrewMonster.Scripts.Managers
{
ShowDetailPanel(false);
}
// Apply any pending currency values captured before the UI became active
ApplyPendingCurrency();
// Apply any pending currency values captured before the UI became active
ApplyPendingCurrency();
}
private void OnEnable()
{
// Ensure cached values are pushed when the UI is enabled
ApplyPendingCurrency();
}
private void OnEnable()
{
// Ensure cached values are pushed when the UI is enabled
ApplyPendingCurrency();
}
private void Update()
{
@@ -128,109 +149,109 @@ namespace BrewMonster.Scripts.Managers
view.RenderPackage(fashionPackButtons, fshItems, PKG_FASHION, OnInventoryButtonClicked, GetDisplayTextForItem);
}
/// <summary>
/// Update all configured money text components with the current amount.
/// Call this when GET_OWN_MONEY arrives.
/// </summary>
public void UpdateMoney(ulong amount, ulong maxAmount)
{
string text = amount.ToString();
if (moneyTextsLegacy != null)
{
for (int i = 0; i < moneyTextsLegacy.Count; i++)
{
var t = moneyTextsLegacy[i];
if (t != null) t.text = text;
}
}
if (moneyTextsTMP != null)
{
for (int i = 0; i < moneyTextsTMP.Count; i++)
{
var t = moneyTextsTMP[i];
if (t != null) t.text = text;
}
}
}
/// <summary>
/// Update all configured cash text components with the current boutique cash amount.
/// Call this when PLAYER_CASH arrives.
/// </summary>
public void UpdateCash(int amount)
{
string text = amount.ToString();
if (cashTextsLegacy != null)
{
for (int i = 0; i < cashTextsLegacy.Count; i++)
{
var t = cashTextsLegacy[i];
if (t != null) t.text = text;
}
}
if (cashTextsTMP != null)
{
for (int i = 0; i < cashTextsTMP.Count; i++)
{
var t = cashTextsTMP[i];
if (t != null) t.text = text;
}
}
}
/// <summary>
/// Update all configured money text components with the current amount.
/// Call this when GET_OWN_MONEY arrives.
/// </summary>
public void UpdateMoney(ulong amount, ulong maxAmount)
{
string text = amount.ToString();
if (moneyTextsLegacy != null)
{
for (int i = 0; i < moneyTextsLegacy.Count; i++)
{
var t = moneyTextsLegacy[i];
if (t != null) t.text = text;
}
}
if (moneyTextsTMP != null)
{
for (int i = 0; i < moneyTextsTMP.Count; i++)
{
var t = moneyTextsTMP[i];
if (t != null) t.text = text;
}
}
}
// Public static entry points to cache values when UI is unavailable
public static void CacheMoney(ulong amount, ulong maxAmount)
{
s_pendingMoneyAmount = amount;
s_pendingMoneyMaxAmount = maxAmount;
s_hasPendingMoney = true;
// If an instance exists (even inactive), push immediately so the value is ready
var all = Resources.FindObjectsOfTypeAll<EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var ui = all[i];
if (ui != null && ui.gameObject.scene.IsValid())
{
ui.ApplyPendingCurrency();
break;
}
}
}
}
/// <summary>
/// Update all configured cash text components with the current boutique cash amount.
/// Call this when PLAYER_CASH arrives.
/// </summary>
public void UpdateCash(int amount)
{
string text = amount.ToString();
if (cashTextsLegacy != null)
{
for (int i = 0; i < cashTextsLegacy.Count; i++)
{
var t = cashTextsLegacy[i];
if (t != null) t.text = text;
}
}
if (cashTextsTMP != null)
{
for (int i = 0; i < cashTextsTMP.Count; i++)
{
var t = cashTextsTMP[i];
if (t != null) t.text = text;
}
}
}
public static void CacheCash(int amount)
{
s_pendingCashAmount = amount;
s_hasPendingCash = true;
// If an instance exists (even inactive), push immediately so the value is ready
var all = Resources.FindObjectsOfTypeAll<EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var ui = all[i];
if (ui != null && ui.gameObject.scene.IsValid())
{
ui.ApplyPendingCurrency();
break;
}
}
}
}
// Public static entry points to cache values when UI is unavailable
public static void CacheMoney(ulong amount, ulong maxAmount)
{
s_pendingMoneyAmount = amount;
s_pendingMoneyMaxAmount = maxAmount;
s_hasPendingMoney = true;
// If an instance exists (even inactive), push immediately so the value is ready
var all = Resources.FindObjectsOfTypeAll<EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var ui = all[i];
if (ui != null && ui.gameObject.scene.IsValid())
{
ui.ApplyPendingCurrency();
break;
}
}
}
}
private void ApplyPendingCurrency()
{
if (s_hasPendingMoney)
{
UpdateMoney(s_pendingMoneyAmount, s_pendingMoneyMaxAmount);
}
if (s_hasPendingCash)
{
UpdateCash(s_pendingCashAmount);
}
}
public static void CacheCash(int amount)
{
s_pendingCashAmount = amount;
s_hasPendingCash = true;
// If an instance exists (even inactive), push immediately so the value is ready
var all = Resources.FindObjectsOfTypeAll<EC_InventoryUI>();
if (all != null)
{
for (int i = 0; i < all.Length; i++)
{
var ui = all[i];
if (ui != null && ui.gameObject.scene.IsValid())
{
ui.ApplyPendingCurrency();
break;
}
}
}
}
private void ApplyPendingCurrency()
{
if (s_hasPendingMoney)
{
UpdateMoney(s_pendingMoneyAmount, s_pendingMoneyMaxAmount);
}
if (s_hasPendingCash)
{
UpdateCash(s_pendingCashAmount);
}
}
private void OnInventoryButtonClicked(byte package, int slot)
{
@@ -242,13 +263,13 @@ namespace BrewMonster.Scripts.Managers
currentSelectedPackage = package;
currentSelectedSlot = slot;
currentSelectedItem = itemData;
// Create equipment object if this is equipment
currentSelectedEquipment = CreateEquipmentFromItemData(itemData);
// Position detail panel near the clicked item button
PositionDetailPanelNearButton(package, slot);
// Position detail panel near the clicked item button
PositionDetailPanelNearButton(package, slot);
FillDetailPanel(package, itemData);
}
else
@@ -266,19 +287,19 @@ namespace BrewMonster.Scripts.Managers
return null;
var equipment = new EC_IvtrEquip(itemData.m_tid, itemData.m_expire_date);
// Set basic properties (use default values since InventoryItemData doesn't have these)
equipment.Price = 0;
equipment.Count = itemData.m_iCount;
equipment.PriceScale = 1.0f;
equipment.ScaleType = 0;
// Parse item info if available (use Content field)
if (itemData.Content != null && itemData.Content.Length > 0)
{
equipment.SetItemInfo(itemData.Content, itemData.Content.Length);
}
return equipment;
}
@@ -418,7 +439,7 @@ namespace BrewMonster.Scripts.Managers
// Call RequestDropIvrtItem with slot index and amount
UnityGameSession.RequestDropIvrtItem((byte)currentSelectedSlot, 1);
Debug.Log($"[InventoryUI] Drop request sent for inventory item {currentSelectedItem.m_tid} from slot {currentSelectedSlot} with amount {currentSelectedItem.m_iCount}");
// Refresh inventory after drop
RefreshAll();
}
@@ -430,12 +451,12 @@ namespace BrewMonster.Scripts.Managers
// Call RequestDropEquipItem with slot index
UnityGameSession.RequestDropEquipItem((byte)currentSelectedSlot);
Debug.Log($"[InventoryUI] Drop request sent for equipment item {currentSelectedItem.m_tid} from slot {currentSelectedSlot}");
// Refresh inventory after drop
RefreshAll();
}
private int FindEmptyInventorySlot()
{
var inventoryData = model.GetInventoryData(PKG_INVENTORY);
@@ -451,7 +472,7 @@ namespace BrewMonster.Scripts.Managers
}
return -1;
}
/// <summary>
/// Get item description from string table
/// </summary>
@@ -490,10 +511,10 @@ namespace BrewMonster.Scripts.Managers
{
Debug.LogWarning($"[InventoryUI] Error getting item description for ID {templateId}: {ex.Message}");
}
return null;
}
/// <summary>
/// Get extended item description from string table
/// </summary>
@@ -532,10 +553,10 @@ namespace BrewMonster.Scripts.Managers
{
Debug.LogWarning($"[InventoryUI] Error getting extended item description for ID {templateId}: {ex.Message}");
}
return null;
}
/// <summary>
/// Get user-friendly text for item state
/// </summary>
@@ -602,7 +623,7 @@ namespace BrewMonster.Scripts.Managers
bool hasItem = items != null && items.TryGetValue(slot, out itemData);
button.onClick.RemoveAllListeners();
int capturedSlot = slot;
button.onClick.AddListener(() => onClick(package, capturedSlot));
button.onClick.AddListener(() => onClick(package, capturedSlot));
// Optional visual tweaks based on state/count
var image = button.GetComponent<Image>();
if (image != null)
@@ -627,6 +648,24 @@ namespace BrewMonster.Scripts.Managers
image.enabled = true;
}
}
var eventTrigger = button.GetComponent<EventTrigger>();
if (eventTrigger == null)
eventTrigger = button.gameObject.AddComponent<EventTrigger>();
eventTrigger.triggers.Clear();
void AddEvent(EventTriggerType type, UnityEngine.Events.UnityAction<BaseEventData> action)
{
var entry = new EventTrigger.Entry { eventID = type };
entry.callback.AddListener(action);
eventTrigger.triggers.Add(entry);
}
AddEvent(EventTriggerType.BeginDrag, (data) => ((EC_InventoryUI)button.GetComponentInParent<EC_InventoryUI>()).OnBeginDrag((PointerEventData)data));
AddEvent(EventTriggerType.Drag, (data) => ((EC_InventoryUI)button.GetComponentInParent<EC_InventoryUI>()).OnDrag((PointerEventData)data));
AddEvent(EventTriggerType.EndDrag, (data) => ((EC_InventoryUI)button.GetComponentInParent<EC_InventoryUI>()).OnEndDrag((PointerEventData)data));
AddEvent(EventTriggerType.Drop, (data) => ((EC_InventoryUI)button.GetComponentInParent<EC_InventoryUI>()).OnDrop((PointerEventData)data));
}
}
}
@@ -649,7 +688,7 @@ namespace BrewMonster.Scripts.Managers
tmp.text = FormatForTextMeshPro(value ?? string.Empty);
}
}
/// <summary>
/// Set text with explicit formatting preference
/// </summary>
@@ -657,10 +696,10 @@ namespace BrewMonster.Scripts.Managers
/// <param name="preferTextMeshPro">Whether to prefer TextMeshPro formatting</param>
public void SetFormatted(string value, bool preferTextMeshPro = true)
{
string formattedText = preferTextMeshPro ?
FormatForTextMeshPro(value ?? string.Empty) :
string formattedText = preferTextMeshPro ?
FormatForTextMeshPro(value ?? string.Empty) :
EC_Utility.FormatForLegacyText(value ?? string.Empty);
if (legacy != null)
{
legacy.text = formattedText;
@@ -675,7 +714,7 @@ namespace BrewMonster.Scripts.Managers
public void RefreshLayout(GameObject gameObject)
{
var parent = gameObject.GetComponent<RectTransform>();
// Force Unity to rebuild layout immediately
parent.ForceUpdateRectTransforms();
LayoutRebuilder.ForceRebuildLayoutImmediate(parent);
@@ -689,115 +728,115 @@ namespace BrewMonster.Scripts.Managers
}
}
private Button GetButtonForSlot(byte package, int slot)
{
List<Button> list = null;
switch (package)
{
case PKG_INVENTORY:
list = inventoryPackButtons;
break;
case PKG_EQUIPMENT:
list = equipmentPackButtons;
break;
case PKG_FASHION:
list = fashionPackButtons;
break;
}
if (list == null || slot < 0 || slot >= list.Count)
{
return null;
}
return list[slot];
}
private Button GetButtonForSlot(byte package, int slot)
{
List<Button> list = null;
switch (package)
{
case PKG_INVENTORY:
list = inventoryPackButtons;
break;
case PKG_EQUIPMENT:
list = equipmentPackButtons;
break;
case PKG_FASHION:
list = fashionPackButtons;
break;
}
if (list == null || slot < 0 || slot >= list.Count)
{
return null;
}
return list[slot];
}
private void PositionDetailPanelNearButton(byte package, int slot)
{
if (detailPanelRoot == null)
{
return;
}
var panelRect = detailPanelRoot.transform as RectTransform;
if (panelRect == null)
{
return;
}
private void PositionDetailPanelNearButton(byte package, int slot)
{
if (detailPanelRoot == null)
{
return;
}
var panelRect = detailPanelRoot.transform as RectTransform;
if (panelRect == null)
{
return;
}
var button = GetButtonForSlot(package, slot);
if (button == null)
{
return;
}
var buttonRect = button.transform as RectTransform;
if (buttonRect == null)
{
return;
}
var button = GetButtonForSlot(package, slot);
if (button == null)
{
return;
}
var buttonRect = button.transform as RectTransform;
if (buttonRect == null)
{
return;
}
var canvas = panelRect.GetComponentInParent<Canvas>();
if (canvas == null)
{
return;
}
var parentRect = panelRect.parent as RectTransform;
if (parentRect == null)
{
return;
}
var canvas = panelRect.GetComponentInParent<Canvas>();
if (canvas == null)
{
return;
}
var parentRect = panelRect.parent as RectTransform;
if (parentRect == null)
{
return;
}
Camera eventCamera = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
Vector3 worldCenter = buttonRect.TransformPoint(buttonRect.rect.center);
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(eventCamera, worldCenter);
Vector2 localPoint;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRect, screenPoint, eventCamera, out localPoint))
{
return;
}
Camera eventCamera = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
Vector3 worldCenter = buttonRect.TransformPoint(buttonRect.rect.center);
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(eventCamera, worldCenter);
Vector2 localPoint;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRect, screenPoint, eventCamera, out localPoint))
{
return;
}
float btnHalfW = buttonRect.rect.width * 0.5f;
float panelW = panelRect.rect.width;
float panelH = panelRect.rect.height;
float pivotX = panelRect.pivot.x;
float pivotY = panelRect.pivot.y;
float btnHalfW = buttonRect.rect.width * 0.5f;
float panelW = panelRect.rect.width;
float panelH = panelRect.rect.height;
float pivotX = panelRect.pivot.x;
float pivotY = panelRect.pivot.y;
// Compute right-placement candidate (panel's left edge at button's right edge + offset)
float leftEdgeRightPlacement = localPoint.x + btnHalfW + detailPanelOffset.x;
float candidateXRight = leftEdgeRightPlacement + pivotX * panelW;
// Compute right-placement candidate (panel's left edge at button's right edge + offset)
float leftEdgeRightPlacement = localPoint.x + btnHalfW + detailPanelOffset.x;
float candidateXRight = leftEdgeRightPlacement + pivotX * panelW;
// Compute left-placement candidate (panel's right edge at button's left edge - offset)
float rightEdgeLeftPlacement = localPoint.x - btnHalfW - detailPanelOffset.x;
float candidateXLeft = rightEdgeLeftPlacement - (1f - pivotX) * panelW;
// Compute left-placement candidate (panel's right edge at button's left edge - offset)
float rightEdgeLeftPlacement = localPoint.x - btnHalfW - detailPanelOffset.x;
float candidateXLeft = rightEdgeLeftPlacement - (1f - pivotX) * panelW;
// Vertical clamping honoring pivot
float minY = parentRect.rect.yMin + pivotY * panelH;
float maxY = parentRect.rect.yMax - (1f - pivotY) * panelH;
float candidateY = Mathf.Clamp(localPoint.y + detailPanelOffset.y, minY, maxY);
// Vertical clamping honoring pivot
float minY = parentRect.rect.yMin + pivotY * panelH;
float maxY = parentRect.rect.yMax - (1f - pivotY) * panelH;
float candidateY = Mathf.Clamp(localPoint.y + detailPanelOffset.y, minY, maxY);
// Choose side based on available space
float rightEdgeOfRight = candidateXRight + (1f - pivotX) * panelW;
float canvasRight = parentRect.rect.xMax;
float canvasLeft = parentRect.rect.xMin;
float leftEdgeOfLeft = candidateXLeft - pivotX * panelW;
// Choose side based on available space
float rightEdgeOfRight = candidateXRight + (1f - pivotX) * panelW;
float canvasRight = parentRect.rect.xMax;
float canvasLeft = parentRect.rect.xMin;
float leftEdgeOfLeft = candidateXLeft - pivotX * panelW;
Vector2 finalPos;
if (rightEdgeOfRight <= canvasRight)
{
finalPos = new Vector2(candidateXRight, candidateY);
}
else if (leftEdgeOfLeft >= canvasLeft)
{
finalPos = new Vector2(candidateXLeft, candidateY);
}
else
{
// Fallback: clamp within canvas horizontally
float minX = canvasLeft + pivotX * panelW;
float maxX = canvasRight - (1f - pivotX) * panelW;
finalPos = new Vector2(Mathf.Clamp(candidateXRight, minX, maxX), candidateY);
}
Vector2 finalPos;
if (rightEdgeOfRight <= canvasRight)
{
finalPos = new Vector2(candidateXRight, candidateY);
}
else if (leftEdgeOfLeft >= canvasLeft)
{
finalPos = new Vector2(candidateXLeft, candidateY);
}
else
{
// Fallback: clamp within canvas horizontally
float minX = canvasLeft + pivotX * panelW;
float maxX = canvasRight - (1f - pivotX) * panelW;
finalPos = new Vector2(Mathf.Clamp(candidateXRight, minX, maxX), candidateY);
}
panelRect.anchoredPosition = finalPos;
}
panelRect.anchoredPosition = finalPos;
}
private void FillDetailPanel(byte package, EC_IvtrItem item)
{
@@ -875,8 +914,8 @@ namespace BrewMonster.Scripts.Managers
// Display extended description if found (exactly like C++ checks: if (!szExtDesc || !szExtDesc[0]))
// 如果找到扩展描述则显示(完全像C++检查:if (!szExtDesc || !szExtDesc[0])
string displayText = !string.IsNullOrEmpty(szExtDesc)
? szExtDesc.Replace("\\r", "\n")
string displayText = !string.IsNullOrEmpty(szExtDesc)
? szExtDesc.Replace("\\r", "\n")
: "";
// Debug logging to diagnose issues
@@ -1000,7 +1039,118 @@ namespace BrewMonster.Scripts.Managers
}
}
}
public void OnBeginDrag(PointerEventData eventData)
{
var btn = eventData.pointerDrag?.GetComponent<Button>();
if (btn != null)
{
for (int i = 0; i < inventoryPackButtons.Count; i++)
{
if (btn == inventoryPackButtons[i])
{
var invItems = model.GetInventoryData(PKG_INVENTORY);
if(invItems == null || !invItems.ContainsKey(i))
{
return;
}
draggedItemSourceSlot = i;
draggedItemSourcePackage = PKG_INVENTORY;
var img = btn.GetComponent<Image>();
if (img != null && currentDragImage != null)
{
currentDragImage.sprite = img.sprite;
currentDragImage.SetNativeSize();
currentDragImage.color = img.color;
currentDragImage.gameObject.SetActive(true);
isDragging = true;
}
break;
}
}
for (int i = 0; i < equipmentPackButtons.Count; i++)
{
if (btn == equipmentPackButtons[i])
{
var equipItems = model.GetInventoryData(PKG_EQUIPMENT);
if(equipItems == null || !equipItems.ContainsKey(i))
{
return;
}
draggedItemSourceSlot = i;
draggedItemSourcePackage = PKG_EQUIPMENT;
var img = btn.GetComponent<Image>();
if (img != null && currentDragImage != null)
{
currentDragImage.sprite = img.sprite;
currentDragImage.SetNativeSize();
currentDragImage.color = img.color;
currentDragImage.gameObject.SetActive(true);
isDragging = true;
}
return;
}
}
}
}
public void OnDrag(PointerEventData eventData)
{
if(isDragging && currentDragImage != null)
{
currentDragImage.transform.position = eventData.position;
}
}
public void OnEndDrag(PointerEventData eventData)
{
draggedItemSourceSlot = -1;
draggedItemSourcePackage = 0;
if(currentDragImage != null)
{
currentDragImage.gameObject.SetActive(false);
isDragging = false;
}
}
public void OnDrop(PointerEventData eventData)
{
var btn = eventData.pointerCurrentRaycast.gameObject?.GetComponent<Button>();
if (btn != null && draggedItemSourcePackage == PKG_INVENTORY)
{
for (int i = 0; i < equipmentPackButtons.Count; i++)
{
if (btn == equipmentPackButtons[i])
{
UnityGameSession.RequestEquipItemAsync((byte)draggedItemSourceSlot, (byte)i, () =>
{
Debug.Log($"[InventoryUI] Drag-drop equip: từ inventory slot {draggedItemSourceSlot} sang equipment slot {i}");
RefreshAll();
});
break;
}
}
}
else if(btn != null && draggedItemSourcePackage == PKG_EQUIPMENT)
{
for (int i = 0; i < inventoryPackButtons.Count; i++)
{
if (btn == inventoryPackButtons[i])
{
UnityGameSession.RequestEquipItemAsync((byte)i, (byte)draggedItemSourceSlot, () =>
{
Debug.Log($"[InventoryUI] Drag-drop unequip: từ equipment slot {draggedItemSourceSlot} sang inventory slot {i}");
RefreshAll();
});
break;
}
}
}
draggedItemSourceSlot = -1;
draggedItemSourcePackage = 0;
}
}
}
}
@@ -548,6 +548,7 @@ namespace BrewMonster.Scripts.Managers
/// This class intentionally keeps C++-style naming and layout so other C++ systems
/// can be ported over with minimal friction.
/// </summary>
/// TODO: have to rename to CECIvtrItem to match C++ naming
public class EC_IvtrItem
{
// NOTE: The nested enums and fields mirror the original C++ names and values.
@@ -62,6 +62,7 @@ namespace PerfectWorld.Scripts.Managers
case int value3 when value3 == EC_MsgDef.MSG_PM_PLAYERATKRESULT:
case int value4 when value4 == EC_MsgDef.MSG_PM_CASTSKILL:
case int value5 when value5 == EC_MsgDef.MSG_PM_ENCHANTRESULT:
case int value6 when value6 == EC_MsgDef.MSG_PM_PLAYERDOEMOTE:
TransmitMessage(Msg);
break;
case int value when value == EC_MsgDef.MSG_PM_PLAYERDIED:
@@ -620,6 +621,18 @@ namespace PerfectWorld.Scripts.Managers
case int value2 when value2 == CommandID.PLAYER_CAST_RUNE_SKILL: cid = (GPDataTypeHelper.FromBytes<cmd_player_cast_rune_skill>((byte[])Msg.dwParam1)).caster; break;
case int value2 when value2 == CommandID.PLAYER_CAST_RUNE_INSTANT_SKILL: cid = (GPDataTypeHelper.FromBytes<cmd_player_cast_rune_instant_skill>((byte[])Msg.dwParam1)).caster; break;
}
break;
case long value when value == EC_MsgDef.MSG_PM_PLAYERDOEMOTE:
if (Convert.ToInt32(Msg.dwParam2) == CommandID.OBJECT_DO_EMOTE)
{
cmd_object_do_emote pCmdDoEmote = GPDataTypeHelper.FromBytes<cmd_object_do_emote>((byte[])Msg.dwParam1);
cid = pCmdDoEmote.id;
}
else // Msg.dwParam2 == OBJECT_EMOTE_RESTORE
{
// cid = ((cmd_object_emote_restore*)Msg.dwParam1)->id;
}
break;
case long value when value == EC_MsgDef.MSG_PM_ENCHANTRESULT:
+11 -4
View File
@@ -1511,13 +1511,20 @@ namespace BrewMonster
m_ExtProps.df = (ROLEEXTPROP_DEF)pData;
break;
default:
//ASSERT(0);
return;
}
default:
//ASSERT(0);
return;
}
}
#region Team
// Get team to which this player belongs to
// public CECTeam GetTeam() { return m_pTeam; }
#endregion
}
public struct PlayActionEvent
{
public string AnimationName;
+63 -95
View File
@@ -101,34 +101,44 @@ namespace BrewMonster
pEnvTrc.fFraction = 100.0f;
pEnvTrc.bStartSolid = false;
pEnvTrc.dwClsFlag = 0;
Vector3 vStart = EC_Utility.ToVector3(pEnvTrc.vStart);
Vector3 vExt = EC_Utility.ToVector3(pEnvTrc.vExt);
Vector3 vDelta = EC_Utility.ToVector3(pEnvTrc.vDelta);
Vector3 vTerStart = EC_Utility.ToVector3(pEnvTrc.vTerStart);
Vector3 dir = Vector3.zero;
if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_BRUSH) == CDR_EVN.CDR_BRUSH)
{
BrushTraceInfo bruInfo = new BrushTraceInfo();
bruInfo.Init(pEnvTrc.vStart, pEnvTrc.vDelta, pEnvTrc.vExt);
if (AABBCollideWithBrush(ref bruInfo))
dir = vStart + vDelta;
if (Physics.BoxCast(vStart, vExt, dir, out RaycastHit hit, Quaternion.identity, vDelta.magnitude, 1 << 7))
{
pEnvTrc.fFraction = bruInfo.fFraction;
pEnvTrc.vHitNormal = bruInfo.ClipPlane.GetNormal();
pEnvTrc.bStartSolid = bruInfo.bStartSolid;
pEnvTrc.fFraction = (hit.distance - vExt.x) / vDelta.magnitude;
pEnvTrc.vHitNormal = EC_Utility.ToA3DVECTOR3(hit.normal);
pEnvTrc.dwClsFlag = CDR_EVN.CDR_BRUSH;
}
else
{
pEnvTrc.fFraction = 1f;
}
}
if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_TERRAIN) == CDR_EVN.CDR_TERRAIN)
{
float fFraction = 0f;
A3DVECTOR3 vTerNormal = new A3DVECTOR3();
bool bStart = false;
if (CollideWithTerrain(pEnvTrc.vTerStart, pEnvTrc.vDelta, ref fFraction, ref vTerNormal, ref bStart)
&& (fFraction < pEnvTrc.fFraction))
float fFractionTerrain = 0f;
dir = vDelta;
if (Physics.Raycast(vTerStart, dir.normalized, out RaycastHit hit, vDelta.magnitude, 1<<6))
{
//assert(fFraction >= 0.0f);
//pEnvTrc.fFraction = a_Max(0.0f, fFraction - 1E-4f);
pEnvTrc.fFraction = fFraction;
pEnvTrc.vHitNormal = vTerNormal;
pEnvTrc.bStartSolid = bStart;
fFractionTerrain = (hit.distance) / vDelta.magnitude;
pEnvTrc.vHitNormal = EC_Utility.ToA3DVECTOR3(hit.normal);
pEnvTrc.dwClsFlag = CDR_EVN.CDR_TERRAIN;
}
else
{
fFractionTerrain = 1f;
}
if(fFractionTerrain < pEnvTrc.fFraction)
{
pEnvTrc.fFraction = fFractionTerrain;
}
}
if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_WATER) == CDR_EVN.CDR_WATER)
@@ -156,46 +166,6 @@ namespace BrewMonster
return (pEnvTrc.fFraction < 1.0f + 1E-4f);
}
// == Thay CollideWithEnv (C++) bằng BoxCast ==
//static bool CollideWithEnv_BoxCast(Vector3 vStart, Vector3 vDelta, Vector3 vExt,
// LayerMask mask,
// out RaycastHit hit, out float fFraction, out Vector3 vHitNormal, out bool bStartSolid,
// float skin = 0.01f)
//{
// hit = default;
// vHitNormal = Vector3.up;
// bStartSolid = false;
// fFraction = 0.0f;
// float dist = vDelta.magnitude;
// if (dist <= 1e-6f) return false;
// var hasHit = Physics.Raycast(vStart, vDelta,out hit, dist, mask);
// if (hasHit)
// {
// bStartSolid = true;
// fFraction = (t - 5E-4f) / vDelta.Normalize();
// return true;
// }
// // start-in-solid
// var overlapped = Physics.OverlapBox(vStart, vExt - Vector3.one * skin, Quaternion.identity, mask, QueryTriggerInteraction.Ignore);
// if (overlapped != null && overlapped.Length > 0)
// {
// bStartSolid = true;
// return true;
// }
// // sweep AABB
// Vector3 dir = vDelta / Mathf.Max(dist, 1e-6f);
// if (Physics.BoxCast(vStart, vExt - Vector3.one * skin, dir, out hit, Quaternion.identity, dist, mask, QueryTriggerInteraction.Ignore))
// {
// fFraction = Mathf.Clamp01(hit.distance / Mathf.Max(dist, 1e-6f));
// vHitNormal = hit.normal;
// return true;
// }
// return false;
//}
// == Thay RetrieveSupportPlane (C++) bằng Raycast xuống ==
static bool DoGroundProbe(Vector3 vStart, Vector3 vExt, float fDeltaY, LayerMask mask,
out Vector3 vEnd, out Vector3 vHitNormal, out bool bSupport,
@@ -280,6 +250,10 @@ namespace BrewMonster
int nTry = 0;
LayerMask mask = UsedMask_Ground();
env_trace_t trcInfo = new env_trace_t();
trcInfo.dwCheckFlag = CDR_EVN.CDR_TERRAIN | CDR_EVN.CDR_BRUSH;
trcInfo.vExt = CDRInfo.vExtent;
while (nTry < 1)
{
vDelta = vVelocity * fTime;
@@ -290,41 +264,33 @@ namespace BrewMonster
//bool hasHit = CollideWithEnv_BoxCast(vStart, vDelta, vExt, mask,
// out RaycastHit hit, out float fFraction, out Vector3 hitNormal, out bool bStartSolid);
Vector3 posFoot = vStart - Vector3.up * vExt.y;
//if (Physics.BoxCast(vStart, vExt, (vStart + Vector3.down).normalized, out RaycastHit hit1, Quaternion.identity, vExt.y, mask))
//{
// if (hit1.point.y > posFoot.y)
// {
// Debug.LogError("hit.point.y > posFoot.y");
// posFoot.y = hit1.point.y;
// }
//}
if (Physics.Raycast(vStart, (vStart + Vector3.down).normalized, out RaycastHit hit1, vExt.y, mask))
if (Physics.Raycast(vStart, (vStart + Vector3.down).normalized, out RaycastHit hit, vExt.y, mask))
{
if (hit1.point.y > posFoot.y)
if (hit.point.y > posFoot.y)
{
posFoot.y = hit1.point.y;
posFoot.y = hit.point.y;
}
}
bool bClear = !Physics.Raycast(posFoot, (posFoot + vDelta).normalized, out RaycastHit hit, fDeltaDist, mask);
bool bClear = !Physics.Raycast(posFoot, (posFoot + vDelta).normalized, out hit, fDeltaDist, mask);
//trcInfo.vStart = CDRInfo.vCenter;
//trcInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
//trcInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
////trcInfo.vTerStart.y -= vExt.y; //foot
//bool bClear = !CollideWithEnv(ref trcInfo);
nTry++;
if (bClear)
{
Debug.DrawLine(posFoot, posFoot + vDelta, Color.yellow, 10f);
//Debug.DrawLine(posFoot, posFoot + vDelta, Color.yellow, 10f);
vFinalPos = vStart + vDelta;
CDRInfo.fMoveDist += fDeltaDist;
break;
}
//if (trcInfo.bStartSolid)
//{
// CDRInfo.fMoveDist = 0f;
// if (CDRInfo.vTPNormal.y < CDRInfo.fSlopeThresh) CDRInfo.vTPNormal = Vector3.up;
// return;
//}
vStart = hit.point + Vector3.up * vExt.y;
//vStart += vDelta * trcInfo.fFraction + Vector3.up * vExt.y;
vFinalPos = vStart;
//CDRInfo.fMoveDist += (fDeltaDist * fFraction);
//fTime -= fTime * fFraction;
//vNormal = hitNormal;
// Step-up (giữ tinh thần bản gốc)
if (!bFreeFall && !bTryPull && !bJump)
@@ -332,36 +298,38 @@ namespace BrewMonster
//float skin = 0.01f;
posFoot = vStart - Vector3.up * vExt.y + Vector3.up * CDRInfo.fStepHeight;
Vector3 vStartUp = new Vector3(0f, CDRInfo.fStepHeight, 0f);
//if (Physics.Raycast(vStart, (vStart + Vector3.down).normalized, out hit1, vExt.y, mask))
//{
// if (hit1.point.y > posFoot.y)
// {
// Debug.LogError("hit.point.y > posFoot.y");
// posFoot.y = hit1.point.y + CDRInfo.fStepHeight;
// }
//}
bPull = !Physics.Raycast(posFoot, (Vector3.up).normalized, out hit, CDRInfo.fStepHeight, mask);
//env_trace_t tmpInfo = new env_trace_t();
//tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
//tmpInfo.vDelta = new A3DVECTOR3(0.0f, CDRInfo.fStepHeight, 0.0f);
//tmpInfo.vExt = CDRInfo.vExtent;
////@note : need check terrain?? By Kuiwu[8/10/2005]
//tmpInfo.dwCheckFlag = CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_TERRAIN;
//tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
//bPull = !CollideWithEnv(ref tmpInfo);
if (bPull)
{
vStart += Vector3.up * CDRInfo.fStepHeight;
posFoot = vStart - Vector3.up * vExt.y;
//Vector3 vDelta2 = vVelocity;
bool bMove = !Physics.Raycast(posFoot, (posFoot + vVelocity).normalized, out hit, fDeltaDist, mask);
//tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
//tmpInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
//tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
//bool bMove = !CollideWithEnv(ref tmpInfo);
if (!bMove)
{
//vDelta2 *= frac2;
vFinalPos = hit.point + Vector3.up * vExt.y;
//vFinalPos = vStart + vDelta * tmpInfo.fFraction + Vector3.up * vExt.y;
}
else
{
Debug.DrawLine(vFinalPos, vFinalPos + vDelta, Color.red, 10f);
vFinalPos += vDelta;
}
//if (vDelta2.sqrMagnitude < (vExt.x * vExt.x * 4f))
//{
// vStart -= Vector3.up * CDRInfo.fStepHeight;
// bPull = false;
//}
}
bTryPull = true;
}
@@ -680,7 +648,7 @@ namespace BrewMonster
vFinalPos = new A3DVECTOR3(vStart);
int nTry = 0;
bool bClear = true;
env_trace_t trcInfo;
env_trace_t trcInfo = new env_trace_t();
trcInfo.bWaterSolid = true;
trcInfo.dwCheckFlag = CDR_EVN.CDR_TERRAIN | CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_WATER;
trcInfo.vExt = vExt;
@@ -20,7 +20,7 @@ namespace CSNetwork.C2SCommand
}
// Generic command serializationw
public static Octets SerializeCommand<T>(CommandID cmdId, T command)
public static Octets SerializeCommand<T>(CommandID cmdId, T command, bool writeLength = true)
where T : struct
{
var octets = new Octets();
@@ -29,7 +29,7 @@ namespace CSNetwork.C2SCommand
WriteBasicValue(octets, (ushort)cmdId);
// Write command body
WriteStruct(octets, command);
WriteStruct(octets, command, writeLength);
return octets;
}
@@ -72,7 +72,7 @@ namespace CSNetwork.C2SCommand
return octets;
}
private static void WriteStruct<T>(Octets octets, T value)
private static void WriteStruct<T>(Octets octets, T value, bool writeLength=true)
where T : struct
{
// Get fields of the struct
@@ -99,7 +99,7 @@ namespace CSNetwork.C2SCommand
}
else if (fieldType.IsArray)
{
WriteArray(octets, (Array)fieldValue);
WriteArray(octets, (Array)fieldValue, writeLength);
}
}
else if (fieldType.IsEnum)
@@ -187,7 +187,7 @@ namespace CSNetwork.C2SCommand
octets.Insert(octets.Size, strBytes.AsSpan(0, length).ToArray());
}
private static void WriteArray(Octets octets, Array array)
private static void WriteArray(Octets octets, Array array, bool writeLength)
{
if (octets == null)
return;
@@ -197,7 +197,7 @@ namespace CSNetwork.C2SCommand
return;
}
if (array.Length > 1 )
if (array.Length != 1 && writeLength)
{
WriteBasicValue(octets, array.Length);
}
@@ -686,6 +686,14 @@ namespace CSNetwork.C2SCommand
return octets;
}
public static Octets CreateEmoteActionCmd(int wPose)
{
cmd_emote_action pCmd = new cmd_emote_action()
{
action = (ushort)wPose
};
return SerializeCommand(CommandID.EMOTE_ACTION, pCmd);
}
// TODO: Check orginal C++ implementation
public static Octets CreateTaskNotifyCmd(byte[] pData, uint dwDataSize)
@@ -700,7 +708,40 @@ namespace CSNetwork.C2SCommand
size = dwDataSize,
placeholder = pData
};
return SerializeCommand(CommandID.TASK_NOTIFY, cmd);
return SerializeCommand( CommandID.TASK_NOTIFY, cmd, false);
}
public static Octets CreateAutoTeamSetGoalCommand(int type, int goal_id, int op)
{
// int iSize = sizeof(cmd_header) + sizeof(cmd_auto_team_set_goal);
// uint itemSize = (uint)Marshal.SizeOf<cmd_auto_team_set_goal>();
// uint totalLen = contentSize + (uint)itemNum * itemSize;
// BYTE* pBuf = (BYTE*)a_malloctemp(iSize);
// if(!pBuf) return;
//
// ((cmd_header*)pBuf)->cmd = C2S::AUTO_TEAM_SET_GOAL;
//
// cmd_auto_team_set_goal pCmd = (cmd_auto_team_set_goal*)(pBuf + sizeof(cmd_header));
cmd_auto_team_set_goal pCmd = new cmd_auto_team_set_goal()
{
goal_type = type,
goal_id = goal_id,
op = op
};
//
// g_pGame->GetGameSession()->SendGameData(pBuf, iSize);
//
// a_freetemp(pBuf);
// var cmd = new CMD_GetAllData
// {
// byPack = Convert.ToByte(byPack),
// byEquip = Convert.ToByte(byEquip),
// byTask = Convert.ToByte(byTask)
// };
// Serialize the command and return the serialized data
return SerializeCommand(CommandID.AUTO_TEAM_SET_GOAL, pCmd);
}
}
}
@@ -1,6 +1,7 @@
using BrewMonster;
using BrewMonster.Network;
using System.Collections.Generic;
using BrewMonster;
namespace CSNetwork
{
@@ -63,6 +64,11 @@ namespace CSNetwork
for (i = 0; i < count; i++)
{
ECMSG msg = Instance.m_MsgList.Dequeue();
if (!Instance.m_MsgHandlerList.ContainsKey(msg.iManager))
{
BMLogger.LogError("Did not find handler ID: " + msg.iManager);
continue;
}
Instance.m_tempHandler = Instance.m_MsgHandlerList[msg.iManager];
if (Instance.m_tempHandler != null)
{
@@ -184,7 +184,7 @@ namespace CSNetwork
public static int MSG_PM_PLAYERSITDOWN = 369; // Player sit down / stand up
public const int MSG_PM_PLAYERATKRESULT = 370; // Player attack result
public static int MSG_PM_PLAYEREXTSTATE = 371; // Player extend states changed
public static int MSG_PM_PLAYERDOEMOTE = 372; // Player do emotion
public const int MSG_PM_PLAYERDOEMOTE = 372; // Player do emotion
public static int MSG_PM_PLAYERUSEITEM = 373; // Player use item
public static int MSG_PM_PLAYERCUSTOM = 374; // Player custom data
public static int MSG_PM_ENCHANTRESULT = 375; // Enchant result
@@ -1390,6 +1390,26 @@ namespace CSNetwork.GPDataType
Marshal.FreeHGlobal(ptr);
}
}
public static T FromBytes<T>(byte[] data, ref long startIndex) where T : struct
{
int size = Marshal.SizeOf<T>();
if (data.Length - startIndex < size)
throw new ArgumentException("Buffer không đủ dữ liệu");
IntPtr ptr = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(data, (int)startIndex, ptr, size);
startIndex += size;
return Marshal.PtrToStructure<T>(ptr);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
}
public static T FromBytes<T>(byte[] data, bool force, int startIndex = 0) where T : struct
{
int size = Marshal.SizeOf<T>();
@@ -1822,9 +1842,15 @@ namespace CSNetwork.GPDataType
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_modify_title_notify
{
public ushort id;
public int expiretime;
public char flag;
public ushort id;
public int expiretime;
public char flag;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct cmd_emote_action
{
public ushort action;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
@@ -1884,5 +1910,31 @@ namespace CSNetwork.GPDataType
public int vigour;
public ROLEEXTPROP prop;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_auto_team_set_goal
{
public int goal_type; // 0 unknown, 1 task, 2 Activity
public int op;
public int goal_id;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_object_do_emote
{
public int id;
public ushort emotion;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct cmd_task_deliver_item
{
public int type;
public int expire_date;
public uint amount;
public uint slot_amount;
public byte where; //ĸ0 ׼2 1 װ
public byte index; //󲿷ַĸλ
}
}
@@ -352,6 +352,13 @@ namespace CSNetwork
OnPrtcPlayerBaseInfoRe(protocol);
break;
case ProtocolType.PROTOCOL_GETUICONFIG_RE: OnPrtcGetConfigRe(protocol); break;
case ProtocolType.PROTOCOL_AUTOTEAMSETGOAL_RE:
{
// CECAutoTeam pAutoTeam = CECGameRun.Instance.GetHostPlayer().GetAutoTeam();
// if( pAutoTeam !=null)
// pAutoTeam.OnPrtcAutoTeamSetGoalRe((AutoTeamSetGoal_Re)protocol);
}
break;
default:
_logger.Log(LogType.Warning, $"Received unhandled protocol type: {protocol.GetPType()}");
break;
@@ -496,6 +503,8 @@ namespace CSNetwork
break;
case CommandID.PICKUP_ITEM:
case CommandID.HOST_OBTAIN_ITEM:
// case CommandID.PRODUCE_ONCE:
case CommandID.TASK_DELIVER_ITEM:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPITEM, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
break;
@@ -733,6 +742,10 @@ namespace CSNetwork
case CommandID.OWN_EXT_PROP:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_OWNEXTPROP, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.OBJECT_DO_EMOTE:
case CommandID.OBJECT_EMOTE_RESTORE:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDOEMOTE, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
break;
}
}
@@ -1311,11 +1324,17 @@ namespace CSNetwork
iCount += iNumSend;
}
}
public void c2s_SendCmdEmoteAction(uint wPose)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateEmoteActionCmd((int)wPose);
SendProtocol(gamedatasend);
}
public void c2s_SendCmdTaskNotify(byte[] pData, uint dwDataSize)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateTaskNotifyCmd(pData, dwDataSize);
gamedatasend.Data = C2SCommandFactory.CreateTaskNotifyCmd( pData, dwDataSize);
BMLogger.Log($"[MH Task] c2s_SendCmdTaskNotify Command ID : {pData[0]} Size: {dwDataSize}");
SendProtocol(gamedatasend);
}
@@ -1325,5 +1344,12 @@ namespace CSNetwork
gamedatasend.Data = C2SCommandFactory.CreateNakeCmd(C2SCommand.CommandID.STAND_UP);
SendProtocol(gamedatasend);
}
public void c2s_SendCmdAutoTeamSetGoal(int type, int goal_id, int op)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateAutoTeamSetGoalCommand(type,goal_id, op);
SendProtocol(gamedatasend);
}
}
}
@@ -0,0 +1,56 @@
namespace CSNetwork.Protocols
{
namespace BrewMonster
{
public class AutoTeamSetGoal_Re : Protocol
{
public int roleid { get; set; }
public int goal_type { get; set; }
public int op { get; set; }
public int goal_id { get; set; }
public int retcode { get; set; }
public int localsid { get; set; }
public AutoTeamSetGoal_Re() : base(ProtocolType.PROTOCOL_AUTOTEAMSETGOAL_RE)
{
}
public override Protocol Clone() => new AutoTeamSetGoal_Re
{
roleid = roleid,
goal_type = goal_type,
op = op,
goal_id = goal_id,
retcode = retcode,
localsid = localsid
};
public override void Marshal(OctetsStream os)
{
os.Write(roleid);
os.Write(goal_type);
os.Write(op);
os.Write(goal_id);
os.Write(retcode);
os.Write(localsid);
}
public override void Unmarshal(OctetsStream os)
{
roleid = os.ReadInt32();
goal_type = os.ReadInt32();
op = os.ReadInt32();
goal_id = os.ReadInt32();
retcode = os.ReadInt32();
localsid = os.ReadInt32();
}
public override int PriorPolicy() => 1;
public override bool SizePolicy(int size) => size <= 32;
public override string ToString => $" Type={Type}"; // - CMD_ID: {Enum.GetName(typeof(CommandID), BitConverter.ToUInt16(Data.ByteArray.Take(2).ToArray()))
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2e2c269d6707b37478238369cf01884f
@@ -166,7 +166,19 @@ namespace CSNetwork.Protocols
private static bool ValidateProtocol(uint type, uint size)
{
var stub = _protocolMap.GetValueOrDefault(type);
return stub != null && size <= MaxProtocolSize;
if (stub == null)
{
_logger.Warning($"ValidateProtocol: Protocol type {type} not found. Returning false.");
return false;
}
if (size > MaxProtocolSize)
{
_logger.Warning($"ValidateProtocol: Protocol type {type} size {size} is greater than MaxProtocolSize {MaxProtocolSize}. Returning false.");
return false;
}
return true;
}
private const int MaxProtocolSize = 16 * 1024 * 1024; // 16MB max size
@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
namespace CSNetwork.Protocols
{
public class getcustomdata_re : Protocol
{
public int Result { get; set; }
public int Roleid { get; set; }
public int Localsid { get; set; }
public Octets UiConfig { get; set; }
public int retcode { get; set; }
public int roleid { get; set; }
public uint localsid { get; set; }
public uint cus_roleid { get; set; }
public Octets customdata {get; set;}
public getcustomdata_re() : base(ProtocolType.PROTOCOL_GETCUSTOMDATA_RE)
{
customdata = new Octets();
}
public override Protocol Clone() => new getcustomdata_re
{
retcode = retcode,
roleid = roleid,
localsid = localsid,
cus_roleid = cus_roleid,
customdata = customdata
};
public override void Marshal(OctetsStream os)
{
os.Write(retcode);
os.Write(roleid);
os.Write(localsid);
os.Write(cus_roleid);
os.Write(customdata);
}
public override void Unmarshal(OctetsStream os)
{
retcode = os.ReadInt32();
roleid = os.ReadInt32();
localsid = os.ReadUInt32();
cus_roleid = os.ReadUInt32();
customdata = os.ReadOctets();
}
public override int PriorPolicy() => 1;
public override bool SizePolicy(int size) => size <= 4096;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6fa7e46f896407f499da351c8772b6d2
@@ -343,11 +343,20 @@ namespace BrewMonster.Network
Instance._gameSession.c2s_SendCmdGetAllData(byPack, byEquip, byTask);
}
public static void c2s_CmdEmoteAction(uint wPose)
{
Instance._gameSession.c2s_SendCmdEmoteAction(wPose);
}
public static void c2s_CmdTaskNotify( byte[] pBuf, uint sz)
{
Instance._gameSession.c2s_SendCmdTaskNotify( pBuf, sz);
}
public static void c2s_CmdAutoTeamSetGoal(int type, int goal_id, int op)
{
Instance._gameSession.c2s_SendCmdAutoTeamSetGoal(type, goal_id, op);//{ ::c2s_SendCmdAutoTeamSetGoal(type, goal_id, op); }
}
#endregion
public static void GetRoleBaseInfo(int iNumRole, List<int> aRoleIDs)
@@ -363,6 +372,7 @@ namespace BrewMonster.Network
public void LoadScene(string sceneName, LoadSceneMode mode, Action<bool> actDone)
{
// SceneLoadService.Load(sceneName, mode, actDone);
StartCoroutine(LoadSceneCoroutine(sceneName, mode, actDone));
}
+48 -6
View File
@@ -7,11 +7,10 @@ using CSNetwork.GPDataType;
using ModelRenderer.Scripts.Common;
using PerfectWorld.Scripts.Managers;
using UnityEngine;
using UnityEngine.EventSystems;
namespace PerfectWorld.Scripts
{
public class CECMatter : CECObject, IPointerDownHandler
public class CECMatter : CECObject
{
// Matter information got from server
public struct INFO
@@ -40,6 +39,10 @@ namespace PerfectWorld.Scripts
{
var matterType = matterData.GetType();
var fileMatterField = matterType.GetField("file_matter", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (fileMatterField == null)
{
fileMatterField = matterType.GetField("file_model", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
if (fileMatterField != null)
{
@@ -59,7 +62,7 @@ namespace PerfectWorld.Scripts
if (matterObject.GetComponent<Collider>() == null)
{
var collider = matterObject.AddComponent<BoxCollider>();
collider.size = matterObject.GetComponentInChildren<MeshRenderer>().bounds.size;
collider.size = matterObject.GetComponentInChildren<Renderer>().bounds.size;
}
// Create text object to display item name above the cube
@@ -89,10 +92,49 @@ namespace PerfectWorld.Scripts
return null;
}
public void OnPointerDown(PointerEventData eventData)
private new void Update()
{
Debug.Log($"CECMatter::OnPointerDown():: mid: {m_MatterInfo.mid}");
UnityGameSession.RequestPickupItem(m_MatterInfo.mid, m_MatterInfo.tid);
bool inputPressed = false;
Vector2 screenPosition = Vector2.zero;
// Check for touch input (mobile)
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
inputPressed = true;
screenPosition = touch.position;
}
}
// Check for mouse input (desktop)
else if (Input.GetMouseButtonDown(0))
{
inputPressed = true;
screenPosition = Input.mousePosition;
}
if (inputPressed)
{
Camera mainCamera = Camera.main;
if (mainCamera == null)
return;
Ray ray = mainCamera.ScreenPointToRay(screenPosition);
RaycastHit[] hits = Physics.RaycastAll(ray);
foreach (RaycastHit hit in hits)
{
if (hit.collider.gameObject == this.gameObject ||
hit.collider.transform.IsChildOf(this.transform))
{
Debug.Log($"CECMatter::RaycastHit():: mid: {m_MatterInfo.mid}");
UnityGameSession.RequestPickupItem(m_MatterInfo.mid, m_MatterInfo.tid);
break;
}
}
}
}
}
}
@@ -778,20 +778,154 @@ namespace BrewMonster
{
return m_iSCType;
}
//public abstract CECShortcut Clone();
public virtual CECShortcut Clone()
{
return new CECShortcut();
}
public virtual bool Execute() { return true; }
}
/* public class CECSCCommand : CECShortcut
{
public const int CMD_PLAYPOSE = 1; // Example constant
public override ShortcutType GetType() => ShortcutType.SCT_COMMAND;
public override CECShortcut Clone() => null;
public int GetCommandID() => 0;
public int GetParam() => 0;
}
public class CECSCCommand : CECShortcut
{
private int m_iCommand; // Command ID
private uint m_dwParam; // Parameter
public enum CommandID
{
CMD_UNKNOWN = -1,
CMD_SITDOWN = 0,
CMD_WALKRUN,
CMD_NORMALATTACK,
CMD_FINDTARGET,
CMD_ASSISTATTACK,
CMD_INVITETOTEAM,
CMD_LEAVETEAM,
CMD_KICKTEAMMEM,
CMD_FINDTEAM,
CMD_STARTTRADE,
CMD_SELLBOOTH,
CMD_BUYBOOTH,
CMD_PLAYPOSE,
CMD_INVITETOFACTION,
CMD_FLY,
CMD_PICKUP,
CMD_GATHER,
CMD_RUSHFLY,
CMD_BINDBUDDY,
}
public CECSCCommand(int iCommand)
{
m_iSCType = (int)ShortcutType.SCT_COMMAND;
m_iCommand = iCommand;
m_dwParam = 0;
}
public class CECSCSkill : CECShortcut
public CECSCCommand(CECSCCommand src)
{
m_iCommand = src.m_iCommand;
m_dwParam = src.m_dwParam;
}
public const int CMD_PLAYPOSE = 1; // Example constant
// public override ShortcutType GetType() => ShortcutType.SCT_COMMAND;
public override CECShortcut Clone() => new CECSCCommand(this);
public int GetCommandID() => 0;
public int GetParam() => 0;
// Set / Get command parameter
public void SetParam(uint dwParam) { m_dwParam = dwParam; }
// Execute shortcut
public override bool Execute()
{
CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
if (!pHost || !pHost.IsAllResReady())
return false;
// if (GetCoolTime(0)>0)
// {
// bool bForbidCmd = true;
// if (m_iCommand == CMD_RUSHFLY && pHost.GetRushFlyFlag())
// bForbidCmd = false;
//
// if (bForbidCmd)
// {
// g_pGame->GetGameRun()->AddFixedMessage(FIXMSG_CMD_INCOOLTIME);
// return false;
// }
// }
switch (m_iCommand)
{
// case CMD_SITDOWN: pHost->CmdSitDown(!pHost->IsSitting()); break;
// case CMD_WALKRUN: pHost->CmdWalkRun(!pHost->GetWalkRunFlag()); break;
// case CMD_NORMALATTACK: pHost->CmdNormalAttack(); break;
// case CMD_FINDTARGET: pHost->CmdFindTarget(); break;
// case CMD_ASSISTATTACK: pHost->CmdAssistAttack(); break;
// case CMD_INVITETOTEAM: pHost->CmdInviteToTeam(); break;
// case CMD_LEAVETEAM: pHost->CmdLeaveTeam(); break;
// case CMD_KICKTEAMMEM: pHost->CmdKickTeamMember(); break;
// case CMD_FINDTEAM: pHost->CmdFindTeam(); break;
// case CMD_STARTTRADE: pHost->CmdStartTrade(); break;
// case CMD_SELLBOOTH: pHost->CmdSellBooth(); break;
// case CMD_BUYBOOTH: pHost->CmdBuyBooth(); break;
case (int)CommandID.CMD_PLAYPOSE: pHost.CmdStartPose((int)m_dwParam); break;
// case CMD_INVITETOFACTION: pHost->CmdInviteToFaction(); break;
// case CMD_FLY:
// {
// // Èç¹ûÆï³ËÒª·ÉÐУ¬ÔòÕâЩ action switcher£¬·ñÔò CmdFly
// if (!pHost->GetActionSwitcher() || !pHost->GetActionSwitcher()->OnRideToFlyAction())
// pHost->CmdFly();
// break;
// }
// case CMD_PICKUP: pHost->CmdPickup(); break;
// case CMD_GATHER: pHost->CmdGather(); break;
// case CMD_RUSHFLY: pHost->CmdRushFly(); break;
// case CMD_BINDBUDDY: pHost->CmdBindBuddy(pHost->GetSelectedTarget()); break;
default:
return false;
}
return true;
}
// Get item cool time
int GetCoolTime(ref int piMax/* NULL */)
{
CECHostPlayer pHost = CECGameRun.Instance.GetHostPlayer();
int iTime = 0;
switch ((CommandID)m_iCommand)
{
case CommandID.CMD_RUSHFLY:
// iTime = pHost.GetCoolTime(GP_CT_FLY_RUSH, piMax);
break;
case CommandID.CMD_PLAYPOSE:
// todo need to get cooldown here
// iTime = pHost.GetCoolTime(GP_CT_EMOTE, piMax);
break;
case CommandID.CMD_BINDBUDDY:
{
// CECCounter& cnt = pHost->GetBindCmdCoolCnt();
// iTime = cnt.GetPeriod() - cnt.GetCounter();
//
// if (piMax)
// *piMax = cnt.GetPeriod();
break;
}
default:
// if (piMax) *piMax = 0;
break;
}
return iTime;
}
}
/* public class CECSCSkill : CECShortcut
{
private CECSkill m_pSkill;
public override ShortcutType GetType() => ShortcutType.SCT_SKILL;
@@ -0,0 +1,185 @@
using BrewMonster.Network;
using CSNetwork.GPDataType;
namespace BrewMonster
{
public class CECAutoTeam
{
public const float TASK_TEAM_DISTANCE = 300.0f;
public enum AutoTeamType
{
TYPE_UNKNOWN,
TYPE_TASK,
TYPE_ACTIVITY,
}
protected int m_iType; // Auto team type
protected int m_iCurGoal; // For task-based teams: task ID; otherwise activity/event ID
protected A3DVECTOR3 m_vTaskPos; // In task teams: player position
protected CECCounter m_cntCancel;
// CECAutoTeam::CECAutoTeam()
// {
// m_iType = TYPE_UNKNOWN;
// m_iCurGoal = 0;
// m_vTaskPos.Clear();
// m_cntCancel.SetPeriod(500);
// m_cntCancel.Reset();
// }
public void Tick(float dwDeltaTime)
{
if (m_iType == (int)AutoTeamType.TYPE_TASK && m_iCurGoal>0 && m_cntCancel.IncCounter(dwDeltaTime))
{
A3DVECTOR3 vPos = CECGameRun.Instance.GetHostPlayer().GetPos();
var target = m_vTaskPos - vPos;
if (target.MagnitudeH() > TASK_TEAM_DISTANCE)
{
m_vTaskPos = vPos;
Cancel((int)AutoTeamType.TYPE_TASK);
}
m_cntCancel.Reset();
}
}
public bool DoAutoTeam(int type, int iGoalID)
{
// if(EC_Game.GetGameRun().GetHostPlayer().GetTeam())
// return false;
//todo need to get bAutoTeamForTask
var bAutoTeamForTask = 1;
if( type == (int)AutoTeamType.TYPE_TASK && bAutoTeamForTask<=0)//&& !g_pGame->GetConfigs()->GetGameSettings().bAutoTeamForTask
return false;
// Èç¹ûÕýÔÚ½øÐл×é¶ÓÇëÇó£¬ÔòºöÂÔÆäËûÇëÇó
//todo need to get m_iCurGoal
if( m_iType == (int)AutoTeamType.TYPE_TASK && m_iCurGoal>0)// && m_iCurGoal
return false;
// ¼Ç¼´ËʱµÄλÖÃ
if( type == (int)AutoTeamType.TYPE_TASK )
m_vTaskPos = EC_Game.GetGameRun().GetHostPlayer().GetPos();
if( m_iType == type && m_iCurGoal == iGoalID )
return false;
UnityGameSession.c2s_CmdAutoTeamSetGoal(type, iGoalID, 1);
return true;
}
void Cancel(int type)
{
if (m_iType == type && m_iCurGoal>0)
UnityGameSession.c2s_CmdAutoTeamSetGoal(type, m_iCurGoal, 0);
}
// public void OnPrtcAutoTeamSetGoalRe(Protocol p)
// {
// enum
// {
// ERR_INVALID_GOAL = -1,
// ERR_INVALID_ROLE_STATUS = -2,
// };
//
// using namespace GNET;
// AutoTeamSetGoal_Re* pProto = (AutoTeamSetGoal_Re*)p;
// if( pProto->retcode == 0 )
// {
// if( pProto->op == 1 )
// {
// m_iType = (int)pProto->goal_type;
// m_iCurGoal = pProto->goal_id;
//
// if( pProto->goal_type == TYPE_ACTIVITY )
// GetGameUIMan()->AddChatMessage(GetGameUIMan()->GetStringFromTable(10864), GP_CHAT_MISC);
//
// // ¸üнçÃæ
// CDlgActivity* pDlg = dynamic_cast<CDlgActivity*>(GetGameUIMan()->GetDialog("Win_Activity"));
// if( pDlg ) pDlg->UpdateActivityList(true);
// }
// }
// else
// {
// if( pProto->goal_type == TYPE_ACTIVITY )
// {
// if( pProto->op == 1 && pProto->retcode == ERR_INVALID_GOAL )
// GetGameUIMan()->MessageBox("", GetGameUIMan()->GetStringFromTable(10860), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
// else if( pProto->op == 0 && pProto->retcode == ERR_INVALID_ROLE_STATUS )
// GetGameUIMan()->MessageBox("", GetGameUIMan()->GetStringFromTable(10861), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
// }
// }
// }
// void CECAutoTeam::OnPrtcPlayerLeave(GNET::Protocol* p)
// {
// enum
// {
// REASON_COMPOSE_TEAM = 0,
// REASON_INVALID_STATUS,
// REASON_PLAYER_OP,
// REASON_JOIN_TEAM,
// REASON_TIMEOUT,
// };
//
// using namespace GNET;
// AutoTeamPlayerLeave* pProto = (AutoTeamPlayerLeave*)p;
// if( m_iType == TYPE_ACTIVITY )
// {
// switch(pProto->reason)
// {
// case REASON_INVALID_STATUS:
// GetGameUIMan()->MessageBox("", GetGameUIMan()->GetStringFromTable(10862), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
// break;
// case REASON_TIMEOUT:
// GetGameUIMan()->AddChatMessage(GetGameUIMan()->GetStringFromTable(10863), GP_CHAT_MISC);
// break;
// }
// }
//
// m_iCurGoal = 0;
// m_iType = TYPE_UNKNOWN;
//
// // ¸üнçÃæ
// CDlgActivity* pDlg = dynamic_cast<CDlgActivity*>(GetGameUIMan()->GetDialog("Win_Activity"));
// if( pDlg ) pDlg->UpdateActivityList(true);
// }
//
// void CECAutoTeam::OnWorldChanged()
// {
// if( !IsMatchingForActivity() )
// return;
//
// bool bFound = false;
// int world_id = g_pGame->GetGameRun()->GetWorld()->GetInstanceID();
// for( size_t i=0;i<CECUIConfig::Instance().GetGameUI().nAutoTeamTransmitEnabledMap.size();i++ )
// {
// if( world_id == CECUIConfig::Instance().GetGameUI().nAutoTeamTransmitEnabledMap[i] )
// {
// bFound = true;
// break;
// }
// }
//
// if( !bFound )
// {
// GetGameUIMan()->MessageBox("", GetGameUIMan()->GetStringFromTable(10865), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
// Cancel(TYPE_ACTIVITY);
// }
// }
//
// CECGameUIMan* CECAutoTeam::GetGameUIMan()
// {
// return g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
// }
//
// CECGameSession* CECAutoTeam::GetGameSession()
// {
// return g_pGame->GetGameSession();
// }
//
// CECHostPlayer* CECAutoTeam::GetHostPlayer()
// {
// return g_pGame->GetGameRun()->GetHostPlayer();
// }
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0c340e14ce1c73c409d397575cdf8029
@@ -458,7 +458,7 @@ namespace BrewMonster
string strName = Encoding.Unicode.GetString(roleBase.name.ByteArray);
SetPlayerBriefInfo(roleBase.cls, roleBase.gender, strName);
EventBus.Publish(new NPCINFO(strName, 100,100, p.Roleid));
EventBus.Publish(new CECHostPlayer.NPCINFO(strName, 100,100, p.Roleid));
BMLogger.Log($"SetPlayerModel: {roleBase.cls} {roleBase.gender}");
await SetPlayerModel((byte)roleBase.cls, (byte)roleBase.gender);
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3ad7cd15f37d924f824fbd72715dd2f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,91 @@
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
using System.Collections;
using System.Threading;
using Cysharp.Threading.Tasks;
namespace BrewMonster
{
public class LoadingSceneController : MonoSingleton<LoadingSceneController>
{
[Header("UI")]
public GameObject goContent;
public Slider progressBar;
public TMP_Text percentText;
public TMP_Text loadingText;
private bool finished;
private CancellationTokenSource cts;
public void ShowLoadingScene(bool active)
{
goContent.SetActive(active);
// if (active)
// {
// Debug.LogError("Loading scene controller started");
//
// finished = false;
// loadingText.text = "Loading...";
// UpdateUI(0);
//
// cts?.Cancel();
// cts = new CancellationTokenSource();
//
// ObserveLoadingAsync(cts.Token).Forget();
// }
// else
// {
// cts?.Cancel();
// }
}
async UniTaskVoid ObserveLoadingAsync(CancellationToken token)
{
try
{
while (!finished && !token.IsCancellationRequested)
{
float progress = Mathf.Clamp01(SceneLoader.LoadingProgress / 100f);
UpdateUI(progress);
if (SceneLoader.SceneLoadProcess == SceneLoadProcess.EndLoading)
{
finished = true;
await EndLoadingAsync(token);
break;
}
await UniTask.Yield(PlayerLoopTiming.Update, token);
}
}
catch (OperationCanceledException)
{
// Normal cancel ignore
}
}
async UniTask EndLoadingAsync(CancellationToken token)
{
UpdateUI(1f);
loadingText.text = "Entering scene...";
await UniTask.Delay(TimeSpan.FromSeconds(0.2f), cancellationToken: token);
ShowLoadingScene(false);
}
public void UpdateUI(float progress)
{
progressBar.value = progress;
percentText.text = $"{Mathf.RoundToInt(progress * 100f)}%";
}
public void SetLoadingText(string content)
{
loadingText.text = content;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c0f91323d4b23b4428e423d2c724d821
@@ -0,0 +1,22 @@
using System;
using UnityEngine.SceneManagement;
namespace BrewMonster
{
public class SceneLoadService
{
public static void Load(
string sceneName,
LoadSceneMode mode = LoadSceneMode.Single,
Action<bool> actDone = null
)
{
if(string.IsNullOrEmpty(sceneName)) return;
SceneLoader.TargetScene = sceneName;
SceneLoader.LoadMode = mode;
SceneLoader.OnDone = actDone;
SceneManager.LoadScene(sceneName, mode);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a87111a93f052894082eb4175befa2ed
@@ -0,0 +1,20 @@
using System;
using UnityEngine.SceneManagement;
namespace BrewMonster
{
public enum SceneLoadProcess
{
Loading,
EndLoading,
}
public class SceneLoader
{
public static string TargetScene;
public static LoadSceneMode LoadMode;
public static Action<bool> OnDone;
public static SceneLoadProcess SceneLoadProcess;
public static int LoadingProgress;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5faa62ff51365184f9a9cea81bce8188
@@ -4,6 +4,7 @@ using BrewMonster.Scripts.Task;
namespace PerfectWorld.Scripts.Task
{
[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ATaskTemplFixedData
{
File diff suppressed because it is too large Load Diff
@@ -2,9 +2,14 @@ using BrewMonster.Network;
using CSNetwork.GPDataType;
using PerfectWorld.Scripts.Task;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using BrewMonster.UI;
using CSNetwork;
using Cysharp.Threading.Tasks;
using UnityEngine;
using System;
namespace BrewMonster.Scripts.Task
{
@@ -306,6 +311,32 @@ namespace BrewMonster.Scripts.Task
}
public class CECTaskInterface : TaskInterface
{
private CancellationTokenSource _cts;
public void Despose()
{
_cts?.Cancel();
_cts?.Dispose();
}
public int GetCurHistoryStageIndex()
{
return EC_Game.GetGameRun().GetCurStageIndex() + 1;
}
public uint GetObtainedGeneralCardCount()
{
return 0;
//return m_pHost ? m_pHost.GetGeneralCardData().GetObtainedCount() : 0;
}public uint GetObtainedGeneralCardCountByRank(int rank)
{
return 0;
//return m_pHost ? m_pHost.GetGeneralCardData().GetObtainedCount() : 0;
}
public bool HaveGotTitle(uint id_designation)
{
return true;
}
// public const int TASK_MAX_DELIVER_COUNT = 5;
// public const int TASK_STORAGE_COUNT = 32;
// public const int TASK_STORAGE_LEN = 10;
@@ -330,7 +361,7 @@ namespace BrewMonster.Scripts.Task
byte[] m_pFinishedCountListBuf;// Finished count list buffer
byte[] m_pStorageTaskListBuf; // Storage tasks list buffer
private Dictionary<int, bool> m_TasksToConfirm = new Dictionary<int, bool>();
private readonly System.Collections.Generic.Dictionary<uint, bool> m_emotionTask = new System.Collections.Generic.Dictionary<uint, bool>();
private readonly Dictionary<uint, bool> m_emotionTask = new System.Collections.Generic.Dictionary<uint, bool>();
private bool m_bForceNavigateFinish;
private int m_tmFinishDlgShown;
public CECTaskInterface()
@@ -349,16 +380,19 @@ namespace BrewMonster.Scripts.Task
}
// Initialize object
public bool Init(byte[] pActiveListBuf, int iActiveListLen, byte[] pFinishedListBuf,
public async UniTask<bool> Init(byte[] pActiveListBuf, int iActiveListLen, byte[] pFinishedListBuf,
int iFinishedListLen, byte[] pFinishedTimeListBuf, int iFinishedTimeListLen,
byte[] pFinishedCountListBuf, int iFinishedCountListLen, byte[] pStorageTaskListBuf, int iStorageTaskListLen)
{
_cts = new CancellationTokenSource();
// basic argument check (converted from ASSERT)
if (pActiveListBuf == null || pFinishedListBuf == null || pFinishedTimeListBuf == null || pFinishedCountListBuf == null)
{
return false;
}
// SceneLoader.SceneLoadProcess = SceneLoadProcess.Loading;
// SceneLoader.LoadingProgress = 0;
LoadingSceneController.Instance.ShowLoadingScene(true);
m_pActiveListBuf = new ActiveTaskList();
m_pActiveListBuf.ReadFromBuffer(pActiveListBuf);
@@ -393,27 +427,50 @@ namespace BrewMonster.Scripts.Task
ATaskTemplMan pTaskMan = GetTaskTemplMan();
pTaskMan.Release();
LoadingSceneController.Instance.ShowLoadingScene(true);
LoadingSceneController.Instance.UpdateUI(0f);
LoadingSceneController.Instance.SetLoadingText("Loading Tasks From Pack");
#if UNITY_EDITOR
/* if (TaskTest.Instance &&
if (TaskTest.Instance &&
TaskTest.Instance.WasLoadTaskData &&
pTaskMan.TaskLoadedCount > 100)
{
Debug.Log($" [TaskInterface] Using TaskTest loaded data with {pTaskMan.TaskLoadedCount} tasks.");
LoadingSceneController.Instance.ShowLoadingScene(false);
}
else
{
//string task_data_path = Path.Combine(Application.streamingAssetsPath, "data/tasks.data");
//pTaskMan.LoadTasksFromPack(task_data_path, true);
}*/
string task_data_path = Path.Combine(Application.streamingAssetsPath, "data/tasks.data");
await pTaskMan.LoadTasksFromPack(task_data_path, true, (x) =>
{
UniTask.Void(async () =>
{
await UniTask.SwitchToMainThread();
LoadingSceneController.Instance.UpdateUI(x);
});
}, _cts.Token);
}
#else
string task_data_path = Path.Combine(Application.streamingAssetsPath, "data/tasks.data");
pTaskMan.LoadTasksFromPack(task_data_path, true);
await pTaskMan.LoadTasksFromPack(task_data_path, true, (x) =>
{
UniTask.Void(async () =>
{
await UniTask.SwitchToMainThread();
LoadingSceneController.Instance.UpdateUI(x);
});
}, _cts.Token);
#endif
var task_npc_path = Path.Combine(Application.streamingAssetsPath, "data/task_npc.data");
await pTaskMan.LoadNPCInfoFromPack(task_npc_path);
var dyn_tasks_path = Path.Combine(Application.streamingAssetsPath, "data/dyn_tasks.data");
await pTaskMan.VerifyDynTasksPack(dyn_tasks_path);
pTaskMan.LoadNPCInfoFromPack("data\\task_npc.data");
pTaskMan.VerifyDynTasksPack("userdata\\dyn_tasks.data");
InitActiveTaskList();
SceneLoader.SceneLoadProcess = SceneLoadProcess.EndLoading;
LoadingSceneController.Instance.ShowLoadingScene(false);
m_bForceNavigateFinish = false;
@@ -422,24 +479,7 @@ namespace BrewMonster.Scripts.Task
public void CheckPQEnterWorldInit()
{
return;
ActiveTaskList pList = GetActiveTaskList();
List<ActiveTaskEntry> aEntries = new List<ActiveTaskEntry>(pList.m_TaskEntries);
for(var i = 0; i < pList.m_uTaskCount; i++)
{
var CurEntry = aEntries[i];
if (CurEntry.m_ulTemplAddr == 0)
continue;
ATaskTempl pTempl = CurEntry.GetTempl();
if (pTempl == null || !pTempl.m_FixedData.m_bPQTask)
continue;
pTempl.IncValidCount();
// _notify_svr(this, TASK_CLT_NOTIFY_PQ_CHECK_INIT, CurEntry.m_ID);
}
// TODO: implement PQ enter-world init if needed
}
public static void WriteLog(int nPlayerId, int nTaskId, int nType, string szLog)
@@ -449,10 +489,7 @@ namespace BrewMonster.Scripts.Task
public bool IsDeliverLegal()
{
// return !m_pHost.IsTrading() && m_pHost.GetBoothState() == 0 && !m_pHost.IsDead();
return true;
// TODO: implement
return m_pHost.IsTrading() && m_pHost.GetBoothState() == 0 && !m_pHost.IsDead();
return !m_pHost.IsTrading() && m_pHost.GetBoothState() == 0 && !m_pHost.IsDead();
}
public int GetCommonItemCount(uint ulCommonItem)
@@ -482,81 +519,304 @@ namespace BrewMonster.Scripts.Task
return m_pActiveListBuf;
}
private void InitActiveTaskList()
// private void InitActiveTaskList()
// {
// ActiveTaskList pLst = GetActiveTaskList();
// if (pLst == null) return;
//
// ATaskTemplMan pMan = GetTaskTemplMan();
// if (pMan == null) return;
//
// // reset counters
// pLst.m_uTopShowTaskCount = 0;
// pLst.m_uTopHideTaskCount = 0;
// pLst.m_uTitleTaskCount = 0;
//
// byte i = 0;
// while (i < pLst.m_uTaskCount)
// {
// ActiveTaskEntry entry = pLst.m_TaskEntries[i];
// if (entry == null)
// {
// i++;
// continue;
// }
//
// // repair sibling linkage
// if (entry.m_NextSblIndex != (char)0xff)
// {
// ActiveTaskEntry entryNextSbl = pLst.m_TaskEntries[entry.m_NextSblIndex];
// if (entryNextSbl == null || entryNextSbl.m_PrevSblIndex != (char)i)
// {
// entry.m_NextSblIndex = (char)0xff;
// }
// }
//
// // resolve template for top-level entries; children left unresolved in C#
// if (entry.m_ParentIndex == (char)0xff)
// {
// // entry.m_ulTemplAddr = 0u;
// entry.m_ulTemplAddr = pMan.GetTopTaskByID(entry.m_ID) != null ? 1u : 0u;
//
// ATaskTempl topTempl = pMan.GetTopTaskByID(entry.m_ID);
// if (topTempl != null)
// {
// if (topTempl.m_FixedData.m_bHidden)
// pLst.m_uTopHideTaskCount++;
// else if (topTempl.m_FixedData.m_bDisplayInTitleTaskUI)
// pLst.m_uTitleTaskCount++;
// else
// pLst.m_uTopShowTaskCount++;
// }
// }
// else
// {
// entry.m_ulTemplAddr = 0u;
// }
//
// // cap template best-effort (no pointer in managed)
// if (entry.m_uCapTaskId != 0)
// {
// ATaskTempl cap = pMan.GetTopTaskByID(entry.m_uCapTaskId);
// entry.m_ulCapTemplAddr = 0u;
// if (cap == null)
// {
// entry.m_uCapTaskId = 0;
// }
// }
// else
// {
// entry.m_ulCapTemplAddr = 0u;
// }
//
// i++;
// }
//
// // approximate used count
// pLst.m_uUsedCount = pLst.m_uTaskCount;
// }
public void InitActiveTaskList()
{
ActiveTaskList pLst = GetActiveTaskList();
if (pLst == null) return;
FinishedTaskList pFnsh = GetFinishedTaskList();
// TaskFinishTimeList* pFnshTime = static_cast<TaskFinishTimeList*>(GetFinishedTimeList());
TaskFinishTimeList pFnshTime = new TaskFinishTimeList(GetFinishedTimeList());
TaskFinishCountList pFnshCount = new TaskFinishCountList();
pFnshCount.ReadFromBytes(GetFinishedCntList());
ActiveTaskEntry[] pEntries = pLst.m_TaskEntries;
ATaskTemplMan pMan = GetTaskTemplMan();
if (pMan == null) return;
// reset counters
if (!CheckVersion() || !pLst.IsValid() || !pFnsh.IsValid() || !pFnshTime.IsValid())
{
pLst.RemoveAll();
pFnsh.RemoveAll();
pFnshTime.RemoveAll();
// TaskInterface::WriteLog(0, 0, 0, "InitLst, list is invalid");
}
if(!pFnshCount.IsValid())
{
pFnshCount.RemoveAll();
// TaskInterface::WriteLog(0, 0, 0, "InitLst, finish count list is invalid");
}
if (pFnsh.m_FnshHeader.m_Version == 0){
List<FnshedTaskEntryOld> list_old = new ();
// list_old.reserve(pFnsh->m_FnshHeader.m_uTaskCount);
list_old.Capacity = pFnsh.m_FnshHeader.m_uTaskCount; // C# equivalent of reserve
// FnshedTaskListOld* pListOld = (FnshedTaskListOld*)pFnsh;
FnshedTaskListOld pListOld = new FnshedTaskListOld(pFnsh.m_Buf);
for (int i = 0; i < pFnsh.m_FnshHeader.m_uTaskCount; i++)
{
list_old.Add(pListOld.m_aTaskList[i]);
}
var FnshHeader = pFnsh.m_FnshHeader;
FnshHeader.m_Version = 1;
pFnsh.m_FnshHeader = FnshHeader;
for (int i = 0; i < pFnsh.m_FnshHeader.m_uTaskCount; i++)
{
pFnsh.m_aTaskList[i].m_uTaskId = (ushort)(list_old[i].m_uTaskId & 0x7fff);
pFnsh.m_aTaskList[i].m_Mask = (byte)(list_old[i].m_uTaskId >> 15);
}
}
#if _TASK_CLIENT
// Debug output of finished tasks, for developer use -> not converted to C#
// FILE* fp = fopen("logs\\Tasks.log", "wb");
//
// if (fp)
// {
// unsigned short magic = 0xfeff;
// fwrite(&magic, sizeof(magic), 1, fp);
//
// for (unsigned long n = 0; n < pFnsh->m_FnshHeader.m_uTaskCount; n++)
// {
// ATaskTempl* pTempl = GetTaskTemplMan()->GetTaskTemplByID(pFnsh->m_aTaskList[n].m_uTaskId);
//
// fwprintf(
// fp,
// L"task = %d, name = %s\r\n",
// pFnsh->m_aTaskList[n].m_uTaskId,
// pTempl ? pTempl->GetName() : L"");
// }
//
// for (unsigned short m = 0; m < pFnshTime->m_uCount; m++)
// {
// ATaskTempl* pTempl = GetTaskTemplMan()->GetTaskTemplByID(pFnshTime->m_aList[m].m_uTaskId);
// unsigned long his_time = pFnshTime->m_aList[m].m_ulTimeMark;
// his_time -= unsigned long(TaskInterface::GetTimeZoneBias() * 60);
//
// if ((long)(his_time) < 0)
// his_time = 0;
//
// tm t = *gmtime((time_t*)&his_time);
// wchar_t buf[256];
// swprintf(buf, L"%d-%02d-%02d-%02d-%02d-%02d", t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec);
//
// fwprintf(
// fp,
// L"task = %d, deliver time = %s, name = %s\r\n",
// pFnshTime->m_aList[m].m_uTaskId,
// buf,
// pTempl ? pTempl->GetName() : L"");
// }
//
// fclose(fp);
// }
if (!GetTaskTemplMan().IsDynTasksVerified())
{
// ȡ̬ʱǩ
_notify_svr(this, ClientNotificationConstants.TASK_CLT_NOTIFY_DYN_TIMEMARK, 0);
}
else
{
// Ϣ
GetTaskTemplMan().ClearSpecailAward();
_notify_svr(this, ClientNotificationConstants.TASK_CLT_NOTIFY_SPECIAL_AWARD, 0);
// ȡֿ
_notify_svr(this, ClientNotificationConstants.TASK_CLT_NOTIFY_STORAGE, 0);
}
#else
uint ulCurTime = GetCurTime();
const ATaskTempl pTempl;
pLst.m_Version = TASK_ENTRY_DATA_CUR_VER;
bool bTimeMarkUpdated = pLst.IsTimeMarkUpdate();
pLst.m_uTopShowTaskCount = 0;
pLst.m_uTopHideTaskCount = 0;
pLst.m_uTitleTaskCount = 0;
#endif
byte i = 0;
while (i < pLst.m_uTaskCount)
// unsigned char i = 0;
for (int i=0; i < pLst.m_uTaskCount; i++)
{
ActiveTaskEntry entry = pLst.m_TaskEntries[i];
if (entry == null)
{
i++;
continue;
}
ActiveTaskEntry entry = pEntries[i];
// repair sibling linkage
if (entry.m_NextSblIndex != (char)0xff)
if (!entry.IsValid((char)i, (char)pLst.m_uTaskCount))
{
ActiveTaskEntry entryNextSbl = pLst.m_TaskEntries[entry.m_NextSblIndex];
if (entryNextSbl == null || entryNextSbl.m_PrevSblIndex != (char)i)
{
entry.m_NextSblIndex = (char)0xff;
}
pLst.RemoveAll();
// TaskInterface::WriteLog(0, 0, 0, "InitLst, active list is invalid");
break;
}
// resolve template for top-level entries; children left unresolved in C#
if (entry.m_ParentIndex == (char)0xff)
{
// entry.m_ulTemplAddr = 0u;
entry.m_ulTemplAddr = pMan.GetTopTaskByID(entry.m_ID) != null ? 1u : 0u;
ATaskTempl topTempl = pMan.GetTopTaskByID(entry.m_ID);
if (topTempl != null)
{
if (topTempl.m_FixedData.m_bHidden)
pLst.m_uTopHideTaskCount++;
else if (topTempl.m_FixedData.m_bDisplayInTitleTaskUI)
pLst.m_uTitleTaskCount++;
else
pLst.m_uTopShowTaskCount++;
}
}
else
{
entry.m_ulTemplAddr = 0u;
}
// cap template best-effort (no pointer in managed)
if (entry.m_uCapTaskId != 0)
{
ATaskTempl cap = pMan.GetTopTaskByID(entry.m_uCapTaskId);
entry.m_ulCapTemplAddr = 0u;
if (cap == null)
{
entry.m_uCapTaskId = 0;
}
}
else
{
entry.m_ulCapTemplAddr = 0u;
}
i++;
}
// approximate used count
pLst.m_uUsedCount = pLst.m_uTaskCount;
int i1 = 0;
while (i1 < pLst.m_uTaskCount)
{
ActiveTaskEntry entry = pEntries[i1];
if (entry.m_NextSblIndex != 0xff) {
ActiveTaskEntry entryNextSbl = pEntries[entry.m_NextSblIndex];
if (entryNextSbl.m_PrevSblIndex != i1) entry.m_NextSblIndex = (char)0xff;
}
if (entry.m_ParentIndex == 0xff)
entry.m_ulTemplAddr = pMan.GetTopTaskByID(entry.m_ID).m_FixedData.m_ID;
else
{
ATaskTempl pParent = pLst.m_TaskEntries[entry.m_ParentIndex].GetTempl();
if (pParent != null)
entry.m_ulTemplAddr = pParent.GetConstSubById(entry.m_ID).m_FixedData.m_ID;
else
entry.m_ulTemplAddr = 0;
}
#if !_TASK_CLIENT
// if (entry.m_ulTemplAddr != 0)
// {
// // TaskInterface::WriteLog(0, entry.m_ID, 0, "InitLst, Cant Find Task");
//
// pLst.ClearTask(this, entry, false);
// continue;
// }
//
// // ûɣ
// if (entry.m_ChildIndex == 0xff
// && entry.GetTempl().m_FixedData.m_enumMethod == (uint)TaskCompletionMethod.enumTMNone
// && !entry.IsFinished())
// {
// // TaskInterface::WriteLog(0, entry.m_ID, 0, "InitLst, Task is Impossible");
// pLst.ClearTask(this, entry, false);
// continue;
// }
#endif
if (entry.m_uCapTaskId != 0)
{
entry.m_ulCapTemplAddr = GetTaskTemplMan().GetTopTaskByID(entry.m_uCapTaskId).m_FixedData.m_ID;
if (entry.m_ulCapTemplAddr != 0)
{
entry.m_uCapTaskId = 0;
// TaskInterface::WriteLog(0, entry.m_uCapTaskId, 0, "InitLst, Cant Find CapTask");
}
}
else
entry.m_ulCapTemplAddr = 0;
#if !_TASK_CLIENT
// if (bTimeMarkUpdated != 0)
// {
// var pTempl = entry.GetTempl();
//
// if (!pTempl.m_FixedData.m_bAbsTime && !pTempl.m_FixedData.m_bPQTask && !pTempl.m_FixedData.m_bPQSubTask)
// entry.m_ulTaskTime = ulCurTime - entry.m_ulTaskTime;
// }
#endif
#if !_TASK_CLIENT
// ʼеءʾ
// if (entry.m_ParentIndex == 0xff)
// {
// if (entry.GetTempl()->m_bHidden)
// pLst->m_uTopHideTaskCount++;
// else if (entry.GetTempl()->m_bDisplayInTitleTaskUI)
// pLst->m_uTitleTaskCount++;
// else pLst->m_uTopShowTaskCount++;
//
// }
#endif
i1++;
}
#if !_TASK_CLIENT
// pLst->SetTimeMarkUpdate();
// pLst->UpdateTaskMask(*GetTaskMask());
#endif
pLst.UpdateUsedCount();
}
public bool CheckTaskForbid(uint task_id){ return false; }
@@ -971,14 +1231,15 @@ namespace BrewMonster.Scripts.Task
// return pTempl.CheckPrerequisite(this, static_cast<ActiveTaskList*>(GetActiveTaskList()), GetCurTime(), true, true, false);
return pTempl.CheckPrerequisite(this, GetActiveTaskList(), GetCurTime(), true, true, false);
// if (!pTempl.CheckReachLevel(this)) return (uint)TaskInterfaceConstants.TASK_PREREQU_FAIL_BELOW_LEVEL;
// uint keyCheck = pTempl.CheckGlobalKeyValue(this, false);
// if (keyCheck != 0u) return keyCheck;
return 0u;
}
public bool CanDeliverCommonItem(uint ulTypes)
{
return m_pHost.GetPack().GetEmptySlotNum() >= (int)(ulTypes);
}
public bool CanDeliverTaskItem(uint ulTypes)
{
return m_pHost.GetTaskPack().GetEmptySlotNum() >= (int)ulTypes;
}
public void ShowPunchBagMessage(bool bSucced,bool bMax,uint MonsterTemplID,int dps,int dph)
{
// TODO : implement UI message box
@@ -1018,6 +1279,7 @@ namespace BrewMonster.Scripts.Task
// }
}
#endif
@@ -1040,8 +1302,7 @@ namespace BrewMonster.Scripts.Task
ActiveTaskList pLst = GetActiveTaskList();
uint ulCurTime = GetCurTime(); // 当前时间 // current time
ATaskTempl pTempl = null;
ActiveTaskEntry foundEntry = default;
bool hasFoundEntry = false;
int foundEntryIndex = -1; // Keep track of entry index like C++ code does
if (bActiveTask)
{
@@ -1052,8 +1313,7 @@ namespace BrewMonster.Scripts.Task
if (CurEntry.m_ID != ulTaskId || CurEntry.m_ulTemplAddr == 0) continue;
pTempl = CurEntry.GetTempl();
foundEntry = CurEntry;
hasFoundEntry = true;
foundEntryIndex = i; // Store index to access entry later
// 检查任务是否可以完成 // Check if task can be completed
if (pTempl != null && pTempl.CanFinishTask(this, CurEntry, ulCurTime))
@@ -1128,9 +1388,11 @@ namespace BrewMonster.Scripts.Task
pInfo.m_MonsterWanted[ulMonsterCount].m_ulMonsterId = mw.m_ulMonsterTemplId;
pInfo.m_MonsterWanted[ulMonsterCount].m_ulMonstersToKill = mw.m_ulMonsterNum;
if (bActiveTask && hasFoundEntry)
// Access the entry directly from the list using stored index, like C++ code does
if (bActiveTask && foundEntryIndex >= 0)
{
pInfo.m_MonsterWanted[ulMonsterCount].m_ulMonstersKilled = foundEntry.m_wMonsterNum[j];
ActiveTaskEntry CurEntry = pLst.m_TaskEntries[foundEntryIndex];
pInfo.m_MonsterWanted[ulMonsterCount].m_ulMonstersKilled = CurEntry.m_wMonsterNum[j];
}
ulMonsterCount++;
@@ -1157,9 +1419,11 @@ namespace BrewMonster.Scripts.Task
{
pInfo.m_PlayerWanted[ulPlayerCount].m_ulPlayersToKill = pw.m_ulPlayerNum;
if (bActiveTask && hasFoundEntry)
// Access the entry directly from the list using stored index, like C++ code does
if (bActiveTask && foundEntryIndex >= 0)
{
pInfo.m_PlayerWanted[ulPlayerCount].m_ulPlayersKilled = foundEntry.m_wMonsterNum[j];
ActiveTaskEntry CurEntry = pLst.m_TaskEntries[foundEntryIndex];
pInfo.m_PlayerWanted[ulPlayerCount].m_ulPlayersKilled = CurEntry.m_wMonsterNum[j];
}
pInfo.m_PlayerWanted[ulPlayerCount].m_Requirements = pw.m_Requirements;
@@ -1292,7 +1556,7 @@ namespace BrewMonster.Scripts.Task
void _notify_svr(TaskInterface pTask, byte uReason, ushort uTaskID)
{
TaskClient._notify_svr(pTask, uReason, uTaskID);
}
public bool IsTaskReadyToConfirm(int iTaskID)
@@ -1312,10 +1576,30 @@ namespace BrewMonster.Scripts.Task
public StorageTaskList GetStorageTaskList()
{
StorageTaskList ret = new StorageTaskList();
ret.ReadByte(m_pStorageTaskListBuf);
// Initialize arrays before use
ret.EnsureInitialized();
// Check if buffer is initialized before reading
if (m_pStorageTaskListBuf != null)
{
ret.ReadByte(m_pStorageTaskListBuf);
}
// If buffer is null, return empty/default StorageTaskList
// This can happen if Init() hasn't been called yet or failed
return ret;
}
// 设置存储任务列表缓冲区 // Set storage task list buffer
public void SetStorageTaskListBuffer(byte[] data)
{
if (data == null || m_pStorageTaskListBuf == null) return;
int copy = Mathf.Min(data.Length, m_pStorageTaskListBuf.Length);
if (copy > 0)
{
System.Buffer.BlockCopy(data, 0, m_pStorageTaskListBuf, 0, copy);
}
}
public uint GetTaskMask()
{
return 0;
@@ -1325,7 +1609,10 @@ namespace BrewMonster.Scripts.Task
{
return m_pFinishedTimeListBuf;
}
public byte[] GetFinishedCntList()
{
return m_pFinishedCountListBuf;
}
void SetForceNavigateFinishFlag(bool bFinish) { m_bForceNavigateFinish = bFinish;} //
public void OnNewTask(int iTaskID)
{
@@ -1386,11 +1673,11 @@ namespace BrewMonster.Scripts.Task
public void UpdateTaskUI(uint idTask, int reason)
{
// TODO: update task UI
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
// if (pGameUI)
// {
// pGameUI->UpdateTask(idTask, reason);
// }
CECGameUIMan pGameUI = CECUIManager.Instance.GetInGameUIMan();
if (pGameUI != null )
{
pGameUI.UpdateTask(idTask, reason);
}
}
public bool IsTitleDataReady()
@@ -1404,6 +1691,39 @@ namespace BrewMonster.Scripts.Task
ret.ReadFromBytes(m_pFinishedListBuf);
return ret;
}
// 记录任务完成/失败到已完成列表(用于前置任务/可重复接任务判断)
// English: Record task finish/fail into FinishedTaskList (used by prerequisite checks)
public void RecordFinishedTask(uint taskId, bool success)
{
if (m_pFinishedListBuf == null) return;
FinishedTaskList lst = new FinishedTaskList();
lst.ReadFromBytes(m_pFinishedListBuf);
lst.AddOneTask(taskId, success);
// Persist back into buffer
if (lst.m_Buf != null && lst.m_Buf.Length == m_pFinishedListBuf.Length)
{
global::System.Buffer.BlockCopy(lst.m_Buf, 0, m_pFinishedListBuf, 0, m_pFinishedListBuf.Length);
}
}
// Persist an updated FinishedTaskList back into the underlying buffer.
public void WriteFinishedTaskList(FinishedTaskList lst)
{
if (m_pFinishedListBuf == null) return;
if (lst.m_Buf == null || lst.m_Buf.Length != m_pFinishedListBuf.Length) return;
global::System.Buffer.BlockCopy(lst.m_Buf, 0, m_pFinishedListBuf, 0, m_pFinishedListBuf.Length);
}
// Reset role-based finish counter for a task when period rolls over (used by CheckDeliverTime).
public void ResetRoleFinishCount(uint taskId)
{
if (m_pFinishedListBuf == null) return;
FinishedTaskList lst = new FinishedTaskList();
lst.ReadFromBytes(m_pFinishedListBuf);
lst.ResetFinishCount(taskId);
WriteFinishedTaskList(lst);
}
public int GetPlayerId()
{
@@ -1429,6 +1749,84 @@ namespace BrewMonster.Scripts.Task
// g_pGame->GetGameSession()->c2s_CmdTaskNotify(pBuf, sz);
UnityGameSession.c2s_CmdTaskNotify(pBuf, sz);
}
#region Emote
public void SetEmotion(int emotion)
{
ActiveTaskList pList = GetActiveTaskList();
List<ActiveTaskEntry> aEntries = new List<ActiveTaskEntry>(pList.m_TaskEntries);
ATaskTempl pTempl;
if (emotion < (int)TaskInterface.CommandTaskAction.CMD_EMOTION_BINDBUDDY)// pTempl->m_uiEmotion ֵΪ0±íʾ²»¼ì²é£¬ËùÒÔËùÓбíÇéÐòºÅ¶¼ºóÒÆ1
emotion += 1;
for (int i = 0; i < pList.m_uTaskCount; i++)
{
ActiveTaskEntry curEntry = aEntries[i];
pTempl = curEntry.GetTempl();
if (pTempl != null &&
pTempl.m_FixedData.m_enumMethod == (uint)TaskCompletionMethod.enumTMSimpleClientTask &&
pTempl.m_FixedData.m_uiEmotion > 0)
{
uint id = pTempl.GetID();
// Check if map does not contain OR value == false
if (!m_emotionTask.TryGetValue(id, out bool exists) || !exists)
{
m_emotionTask[id] = (pTempl.m_FixedData.m_uiEmotion == (uint)emotion);
}
}
}
}
// void CECTaskInterface::UpdateTaskEmotionAction(unsigned int task_id)
// {
// if (m_emotionTask.find(task_id)!=m_emotionTask.end())
// {
// m_emotionTask[task_id] = false;
// }
// }
// void CECTaskInterface::UpdateEmotionDlg(unsigned int task)
// {
// ActiveTaskList* pList = static_cast<ActiveTaskList*>(GetActiveTaskList());
// ActiveTaskEntry* aEntries = pList->m_TaskEntries;
// unsigned char i;
// const ATaskTempl* pTempl, *pTarget = NULL;
// ActiveTaskEntry* pTargetEntry = NULL;
//
// for (i = 0; i < pList->m_uTaskCount; i++)
// {
// ActiveTaskEntry& CurEntry = aEntries[i];
// pTempl = CurEntry.GetTempl();
//
// if (!pTempl || pTempl->GetID() == task)
// continue;
//
// if (pTempl && pTempl->m_enumMethod==enumTMSimpleClientTask && pTempl->m_uiEmotion)
// {
// pTarget = pTempl;
// pTargetEntry = &CurEntry;
// break;
// }
// }
// if (pTarget && pTargetEntry && !pTempl->CanFinishTask(this, pTargetEntry, GetCurTime()))
// {
// PopEmotionUI(pTarget->GetID(),pTarget->m_uiEmotion,true);
// }
// }
// void TaskInterface::PopEmotionUI(unsigned int task_id,unsigned int uiEmotion,bool bShow)
// {
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
//
// if (pGameUI)
// {
// pGameUI->PopTaskEmotionDlg(task_id,uiEmotion,bShow);
// }
// }
#endregion
}
@@ -0,0 +1,375 @@
# Task System High-Level Architecture Document
This document provides a high-level overview of the Task System architecture, including communication protocols, data flow, and system components.
---
## Table of Contents
1. [Protocol Communication](#protocol-communication)
2. [System Architecture](#system-architecture)
3. [Data Flow Diagrams](#data-flow-diagrams)
4. [Key Components](#key-components)
5. [Message Types](#message-types)
---
## Protocol Communication
### Primary Protocol Name
The Task System uses the following protocol for client-server communication:
- **Protocol Name**: `c2s_CmdTaskNotify` (Client to Server)
- **Command ID**: `TASK_NOTIFY` (value: 70) in `CommandID` enum
- **Server Response**: Various `TASK_SVR_NOTIFY_*` notification messages
### Protocol Implementation
- **Client Side**: `UnityGameSession.c2s_CmdTaskNotify(byte[] pBuf, uint sz)`
- **Server Side**: `GameSession.c2s_SendCmdTaskNotify(byte[] pData, uint dwDataSize)`
- **Base Structure**: `task_notify_base` containing `reason` (byte) and `task` (ushort)
---
## System Architecture
### High-Level Component Diagram
```mermaid
graph TB
subgraph Client["Client Side"]
UI[Task UI Components]
TaskClient[TaskClient]
TaskInterface[CECTaskInterface]
TaskTemplMan[ATaskTemplMan]
ActiveList[ActiveTaskList]
FinishedList[FinishedTaskList]
end
subgraph Network["Network Layer"]
UnitySession[UnityGameSession]
GameSession[GameSession]
end
subgraph Server["Server Side"]
TaskServer[TaskServer]
ServerLogic[Server Task Logic]
end
UI --> TaskClient
TaskClient --> TaskInterface
TaskInterface --> TaskTemplMan
TaskInterface --> ActiveList
TaskInterface --> FinishedList
TaskClient --> UnitySession
UnitySession --> GameSession
GameSession -->|c2s_CmdTaskNotify| ServerLogic
ServerLogic --> TaskServer
ServerLogic -->|TASK_SVR_NOTIFY_*| GameSession
GameSession --> UnitySession
UnitySession --> TaskClient
```
---
## Data Flow Diagrams
### 1. Task Accept Flow
```mermaid
sequenceDiagram
participant UI as Task UI
participant TC as TaskClient
participant TI as TaskInterface
participant NS as Network Session
participant S as Server
UI->>TC: User clicks Accept Task
TC->>TI: CanDeliverTask(taskId)
TI->>TI: CheckPrerequisite()
alt Prerequisites Met
TC->>NS: c2s_CmdTaskNotify(TASK_CLT_NOTIFY_MANUAL_TRIG)
NS->>S: Send notification
S->>S: Validate & Process
S->>NS: TASK_SVR_NOTIFY_NEW
NS->>TC: OnServerNotify()
TC->>TI: Update ActiveTaskList
TC->>UI: UpdateTaskUI()
else Prerequisites Failed
TC->>UI: Show Error Message
end
```
### 2. Task Completion Flow
```mermaid
sequenceDiagram
participant Game as Game Logic
participant TC as TaskClient
participant TI as TaskInterface
participant NS as Network Session
participant S as Server
Game->>TC: OnTaskCheckStatus()
TC->>TI: Check task conditions
TI->>TI: CanFinishTask()
TI->>TI: RecursiveCheckAward()
alt Task Can Complete
TC->>NS: c2s_CmdTaskNotify(TASK_CLT_NOTIFY_CHECK_FINISH)
NS->>S: Send completion request
S->>S: Validate completion
S->>S: Process awards
S->>NS: TASK_SVR_NOTIFY_COMPLETE
NS->>TC: OnServerNotify()
TC->>TI: Update task state
TC->>TI: Apply awards
TC->>UI: UpdateTaskUI()
end
```
### 3. Task Give Up Flow
```mermaid
sequenceDiagram
participant UI as Task UI
participant TC as TaskClient
participant TI as TaskInterface
participant NS as Network Session
participant S as Server
UI->>TC: User clicks Give Up
TC->>TI: GiveUpTask(taskId)
TC->>NS: c2s_CmdTaskNotify(TASK_CLT_NOTIFY_CHECK_GIVEUP)
NS->>S: Send give up request
S->>S: Validate give up
S->>NS: TASK_SVR_NOTIFY_GIVE_UP
NS->>TC: OnServerNotify()
TC->>TI: Remove from ActiveTaskList
TC->>UI: UpdateTaskUI()
```
### 4. Task Progress Update Flow
```mermaid
sequenceDiagram
participant Game as Game Logic
participant TC as TaskClient
participant TI as TaskInterface
participant NS as Network Session
participant S as Server
Game->>Game: Monster killed / Item collected
Game->>S: Progress update (via game protocol)
S->>S: Update task progress
S->>NS: TASK_SVR_NOTIFY_MONSTER_KILLED
S->>NS: TASK_SVR_NOTIFY_PLAYER_KILLED
NS->>TC: OnServerNotify()
TC->>TI: Update ActiveTaskEntry
TC->>UI: UpdateTaskUI()
```
### 5. Task Initialization Flow
```mermaid
sequenceDiagram
participant Game as Game Run
participant TI as TaskInterface
participant TM as TaskTemplMan
participant NS as Network Session
participant S as Server
Game->>TI: Init(activeList, finishedList, ...)
TI->>TM: LoadTasksFromPack()
TI->>TI: InitActiveTaskList()
TI->>NS: Request dynamic tasks time mark
NS->>S: TASK_CLT_NOTIFY_DYN_TIMEMARK
S->>NS: TASK_SVR_NOTIFY_DYN_TIME_MARK
NS->>TI: OnServerNotify()
TI->>NS: Request storage tasks
NS->>S: TASK_CLT_NOTIFY_STORAGE
S->>NS: TASK_SVR_NOTIFY_STORAGE
NS->>TI: OnServerNotify()
```
---
## Key Components
### Client-Side Components
#### 1. **TaskInterface** (`CECTaskInterface`)
- **Purpose**: Main interface for task operations
- **Key Methods**:
- `Init()`: Initialize task system with data buffers
- `GetTaskStateInfo()`: Get current task state
- `CanDeliverTask()`: Check if task can be accepted
- `NotifyServer()`: Send notifications to server
#### 2. **TaskClient**
- **Purpose**: Client-side task logic and status checking
- **Key Methods**:
- `OnTaskCheckStatus()`: Periodic task status validation
- `OnServerNotify()`: Handle server notifications
- `_notify_svr()`: Send client notifications to server
#### 3. **ATaskTemplMan**
- **Purpose**: Task template manager
- **Key Methods**:
- `LoadTasksFromPack()`: Load task templates from data files
- `GetTaskTemplByID()`: Retrieve task template by ID
- `GetTopTaskByID()`: Get top-level task template
#### 4. **ActiveTaskList**
- **Purpose**: Manages currently active tasks
- **Structure**: Contains array of `ActiveTaskEntry` objects
- **Key Fields**:
- `m_uTaskCount`: Number of active tasks
- `m_TaskEntries[]`: Array of task entries
#### 5. **FinishedTaskList**
- **Purpose**: Tracks completed tasks
- **Structure**: Contains list of finished task IDs and metadata
### Server-Side Components
#### 1. **TaskServer**
- **Purpose**: Server-side task operations
- **Key Methods**:
- `OnTaskGiveUpOneTask()`: Handle task abandonment
---
## Message Types
### Client-to-Server Notifications (`TASK_CLT_NOTIFY_*`)
| Constant | Value | Description |
|----------|-------|-------------|
| `TASK_CLT_NOTIFY_CHECK_FINISH` | 1 | Request task completion check |
| `TASK_CLT_NOTIFY_CHECK_GIVEUP` | 2 | Request task give up |
| `TASK_CLT_NOTIFY_REACH_SITE` | 3 | Notify reached target location |
| `TASK_CLT_NOTIFY_AUTO_DELV` | 4 | Auto-deliver task |
| `TASK_CLT_NOTIFY_MANUAL_TRIG` | 5 | Manual task trigger (accept) |
| `TASK_CLT_NOTIFY_FORCE_GIVEUP` | 6 | Force give up task |
| `TASK_CLT_NOTIFY_DYN_TIMEMARK` | 7 | Request dynamic tasks time mark |
| `TASK_CLT_NOTIFY_DYN_DATA` | 8 | Request dynamic tasks data |
| `TASK_CLT_NOTIFY_SPECIAL_AWARD` | 9 | Request special award info |
| `TASK_CLT_NOTIFY_LEAVE_SITE` | 10 | Notify left target location |
| `TASK_CLT_NOTIFY_PQ_CHECK_INIT` | 11 | Public Quest check init |
| `TASK_CLT_NOTIFY_STORAGE` | 12 | Request storage tasks |
| `TASK_CLT_NOTIFY_REQUEST_TREASURE_INDEX` | 14 | Request treasure map index |
| `TASK_CLT_NOTIFY_15DAYS_NOLOGIN` | 15 | 15 days no login notification |
| `TASK_CLT_NOTIFY_SPECIAL_AWARD_MASK` | 16 | Special award mask |
| `TASK_CLT_NOTIFY_TITLE_TASK` | 17 | Title task notification |
| `TASK_CLT_NOTIFY_CHOOSE_AWARD` | 18 | Choose award notification |
| `TASK_CLT_NOTIFY_BUY_TOKENSHOP_ITEM` | 20 | Buy token shop item |
| `TASK_CLT_NOTIFY_FINISH_TASK_BY_WORLD_CONTRIBUTION` | 21 | Finish task by world contribution |
| `TASK_CLT_NOTIFY_RM_FINISH_TASK` | 150 | Remove finished task |
### Server-to-Client Notifications (`TASK_SVR_NOTIFY_*`)
| Constant | Value | Description |
|----------|-------|-------------|
| `TASK_SVR_NOTIFY_NEW` | 1 | New task assigned |
| `TASK_SVR_NOTIFY_COMPLETE` | 2 | Task completed |
| `TASK_SVR_NOTIFY_GIVE_UP` | 3 | Task given up |
| `TASK_SVR_NOTIFY_MONSTER_KILLED` | 4 | Monster killed (progress update) |
| `TASK_SVR_NOTIFY_FINISHED` | 5 | Task finished |
| `TASK_SVR_NOTIFY_ERROR_CODE` | 6 | Task error code |
| `TASK_SVR_NOTIFY_FORGET_SKILL` | 7 | Forget skill notification |
| `TASK_SVR_NOTIFY_DYN_TIME_MARK` | 8 | Dynamic tasks time mark |
| `TASK_SVR_NOTIFY_DYN_DATA` | 9 | Dynamic tasks data |
| `TASK_SVR_NOTIFY_SPECIAL_AWARD` | 10 | Special award notification |
| `TASK_SVR_NOTIFY_STORAGE` | 11 | Storage tasks data |
| `TASK_SVR_NOTIFY_DIS_GLOBAL_VAL` | 12 | Disable global value |
| `TASK_SVR_NOTIFY_TREASURE_MAP` | 13 | Treasure map notification |
| `TASK_SVR_NOTIFY_SET_TASK_LIMIT` | 14 | Set task limit |
| `TASK_SVR_NOTIFY_PLAYER_KILLED` | 15 | Player killed (progress update) |
---
## Data Structures
### Task Notification Base Structure
```csharp
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct task_notify_base
{
public byte reason; // Notification reason (TASK_CLT_NOTIFY_* or TASK_SVR_NOTIFY_*)
public ushort task; // Task ID
}
```
### Active Task Entry
```csharp
public class ActiveTaskEntry : TASK_ENTRY_FIXED_DATA
{
public ushort m_ID; // Task ID
public char m_ParentIndex; // Parent node index
public char m_ChildIndex; // Child node index
public uint m_ulTaskTime; // Task start timestamp
public uint m_ulTemplAddr; // Template address (ID in C#)
public ushort[] m_wMonsterNum; // Monster kill counts
// ... additional fields
}
```
---
## Task State Machine
```mermaid
stateDiagram-v2
[*] --> Available: Task Template Loaded
Available --> Active: Accept Task (TASK_CLT_NOTIFY_MANUAL_TRIG)
Active --> InProgress: Task Started
InProgress --> Completed: Conditions Met (TASK_CLT_NOTIFY_CHECK_FINISH)
InProgress --> Failed: Timeout / Fail Condition
InProgress --> Abandoned: Give Up (TASK_CLT_NOTIFY_CHECK_GIVEUP)
Completed --> Finished: Awards Applied (TASK_SVR_NOTIFY_COMPLETE)
Failed --> [*]
Abandoned --> [*]
Finished --> [*]
```
---
## Error Codes
The system uses various error codes defined in `TaskInterfaceConstants`:
- `TASK_PREREQU_FAIL_*`: Prerequisite check failures (1-66)
- `TASK_AWARD_FAIL_*`: Award processing failures (150-160)
Common error codes:
- `TASK_PREREQU_FAIL_BELOW_LEVEL`: Player level too low
- `TASK_PREREQU_FAIL_NO_SPACE`: No space for new task
- `TASK_PREREQU_FAIL_PREV_TASK`: Previous task not completed
- `TASK_AWARD_FAIL_GIVEN_ITEM`: Item award failed
---
## Notes
1. **Version Checking**: The system includes version checking for task list compatibility
2. **Dynamic Tasks**: Supports dynamic tasks that can be updated at runtime
3. **Storage Tasks**: Library/storage tasks system for task management
4. **Public Quests**: Special quest type (PQ) with shared state
5. **Task Templates**: Tasks are defined in data files (`tasks.data`, `task_npc.data`, `dyn_tasks.data`)
---
## References
- `TaskInterface.cs`: Core task interface definition
- `CECTaskInterface.cs`: Client implementation of task interface
- `TaskClient.cs`: Client-side task logic
- `TaskServer.cs`: Server-side task operations
- `TaskTempl.cs`: Task template constants and structures
- `TaskProcess.cs`: Task entry and list structures
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 4f968fa1b610f4dca8de367446d9d7d9
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+69 -44
View File
@@ -17,6 +17,9 @@ namespace BrewMonster.Scripts.Task
private const uint FINISH_DLG_SHOWN_TIME = 3000; // TODO: Confirm correct value
private static uint s_finishDlgShownTime = 0;
// Throttle CHECK_FINISH notifications per task to avoid spamming the server every tick.
private static readonly System.Collections.Generic.Dictionary<uint, uint> s_lastCheckFinishAt = new();
public static void OnTaskCheckStatus(TaskInterface pTask)
{
@@ -77,7 +80,16 @@ namespace BrewMonster.Scripts.Task
// 绝对失效时间判断 // Absolute fail time check
if (pTempl.m_FixedData.m_bAbsFail)
{
// TODO: Time zone bias and 'task_tm.before' not ported; skipping precise comparison
// Mirror C++: if abs-fail time has passed, ask server to check/finish (will mark fail if needed).
long sec = ulCurTime - (long)(TaskInterface.GetTimeZoneBias() * 60);
if (sec < 0) sec = 0;
DateTime cur = DateTimeOffset.FromUnixTimeSeconds(sec).UtcDateTime;
if (pTempl.m_FixedData.m_tmAbsFailTime.before(cur))
{
pTempl.IncValidCount();
_notify_svr(pTask, (int)ClientNotificationConstants.TASK_CLT_NOTIFY_CHECK_FINISH, CurEntry.m_ID);
continue;
}
}
// 进入或离开区域导致失败 // Entering or leaving region causes failure
@@ -245,8 +257,8 @@ namespace BrewMonster.Scripts.Task
}
else
{
// TODO: UpdateTaskToConfirm not ported; implement confirmation UI/state if needed
UpdateTaskToConfirm(pTask, pTempl, bNeedServerCheck);
// Minimal behavior: for wait-time tasks, auto request server check when time is up.
UpdateTaskToConfirm(pTask, pTempl, CurEntry, bNeedServerCheck, ulCurTime);
}
}
}
@@ -290,15 +302,32 @@ namespace BrewMonster.Scripts.Task
&& pos[2] >= min.z && pos[2] <= max.z;
}
private static void _notify_svr(TaskInterface pTask, byte uReason, ushort uTaskID)
public static void _notify_svr(TaskInterface pTask, byte uReason, ushort uTaskID)
{
ATaskTempl._notify_svr(pTask, uReason, uTaskID);
}
// 更新“待确认任务” // Update task to confirm
private static void UpdateTaskToConfirm(TaskInterface pTask, ATaskTempl pTempl, bool needServerCheck)
// 更新“待确认任务” / 最小实现:当客户端确认已满足完成条件时,发一次 CHECK_FINISH 给服务器(节流)
// English: Minimal port: when conditions are met client-side, send CHECK_FINISH once (throttled).
private static void UpdateTaskToConfirm(TaskInterface pTask, ATaskTempl pTempl, ActiveTaskEntry entry, bool needServerCheck, uint ulCurTime)
{
// TODO: Implement confirmation queue/UI if required by design
if (!needServerCheck || pTask == null || pTempl == null || entry == null) return;
// Only auto-check for wait-time tasks (the reported broken case).
if ((TaskCompletionMethod)pTempl.m_FixedData.m_enumMethod != TaskCompletionMethod.enumTMWaitTime)
return;
if (entry.IsFinished()) return;
uint id = entry.m_ID;
if (id == 0) return;
if (s_lastCheckFinishAt.TryGetValue(id, out uint last) && ulCurTime <= last + 1)
return;
s_lastCheckFinishAt[id] = ulCurTime;
pTempl.IncValidCount();
_notify_svr(pTask, (int)ClientNotificationConstants.TASK_CLT_NOTIFY_CHECK_FINISH, (ushort)id);
}
// Handle server notification for task updates
@@ -314,7 +343,7 @@ namespace BrewMonster.Scripts.Task
// Marshal base notification structure from buffer
task_notify_base pNotify = GPDataTypeHelper.FromBytes<task_notify_base>(pBuf);
BMLogger.Log($"[TaskClient] OnServerNotify: reason={pNotify.reason}, task={pNotify.task}");
BMLogger.Log($"[MH Task] TaskClient.OnServerNotify: reason={pNotify.reason}, task={pNotify.task}");
ATaskTempl pTempl = null;
ActiveTaskEntry pEntry = null;
@@ -356,14 +385,14 @@ namespace BrewMonster.Scripts.Task
else if (pNotify.reason == TaskTemplConstants.TASK_SVR_NOTIFY_DYN_TIME_MARK)
{
// TODO: svr_task_dyn_time_mark struct not defined; need to define or use alternative
// if (sz != Marshal.SizeOf<svr_task_dyn_time_mark>()) return;
if (sz != Marshal.SizeOf<svr_task_dyn_time_mark>()) return;
// TODO: OnDynTasksTimeMark method not found in ATaskTemplMan; implement if needed
// ATaskTemplMan pMan = GetTaskTemplMan(pTask);
// if (pMan != null)
// {
// svr_task_dyn_time_mark dynMark = Marshal.PtrToStructure<svr_task_dyn_time_mark>(handle.AddrOfPinnedObject());
// pMan.OnDynTasksTimeMark(pTask, dynMark.time_mark, dynMark.version);
// }
ATaskTemplMan pMan = GetTaskTemplMan();
if (pMan != null)
{
svr_task_dyn_time_mark dynMark = GPDataTypeHelper.FromBytes<svr_task_dyn_time_mark>(pBuf);
pMan.OnDynTasksTimeMark(pTask, dynMark.time_mark, dynMark.version);
}
return;
}
// Handle dynamic task data notification
@@ -371,30 +400,27 @@ namespace BrewMonster.Scripts.Task
{
if (sz <= (uint)Marshal.SizeOf<task_notify_base>()) return;
// TODO: OnDynTasksData method not found in ATaskTemplMan; implement if needed
// ATaskTemplMan pMan = GetTaskTemplMan(pTask);
// if (pMan != null)
// {
// byte[] dynData = new byte[sz - Marshal.SizeOf<task_notify_base>()];
// Array.Copy(pBuf, Marshal.SizeOf<task_notify_base>(), dynData, 0, dynData.Length);
// pMan.OnDynTasksData(pTask, dynData, (uint)dynData.Length, pNotify.task != 0);
// }
ATaskTemplMan pMan = GetTaskTemplMan();
if (pMan != null)
{
byte[] dynData = new byte[sz - Marshal.SizeOf<task_notify_base>()];
Array.Copy(pBuf, Marshal.SizeOf<task_notify_base>(), dynData, 0, dynData.Length);
pMan.OnDynTasksData(pTask, dynData, dynData.Length, pNotify.task != 0);
}
return;
}
// Handle storage data notification
else if (pNotify.reason == TaskTemplConstants.TASK_SVR_NOTIFY_STORAGE)
{
// TODO: StorageTaskList struct not defined; need to define or use alternative
// if (sz != Marshal.SizeOf<task_notify_base>() + Marshal.SizeOf<StorageTaskList>()) return;
// TODO: OnStorageData method not found in ATaskTemplMan; implement if needed
// ATaskTemplMan pMan = GetTaskTemplMan(pTask);
// if (pMan != null)
// {
// byte[] storageData = new byte[Marshal.SizeOf<StorageTaskList>()];
// Array.Copy(pBuf, Marshal.SizeOf<task_notify_base>(), storageData, 0, storageData.Length);
// pMan.OnStorageData(pTask, storageData);
// }
// TODO: UpdateTaskUI static method not found; implement UI update if needed
// TaskInterface.UpdateTaskUI(pNotify.task, pNotify.reason);
if (sz != Marshal.SizeOf<task_notify_base>() + Marshal.SizeOf<StorageTaskList>()) return;
ATaskTemplMan pMan = GetTaskTemplMan();
if (pMan != null)
{
byte[] storageData = new byte[Marshal.SizeOf<StorageTaskList>()];
Array.Copy(pBuf, Marshal.SizeOf<task_notify_base>(), storageData, 0, storageData.Length);
pMan.OnStorageData(pTask, storageData);
}
pTask.UpdateTaskUI(pNotify.task, pNotify.reason);
return;
}
// Handle special award notification
@@ -462,16 +488,15 @@ namespace BrewMonster.Scripts.Task
{
// Monster kill count >= 2 triggers auto team
// TODO: svr_monster_killed struct not defined; need to define or use alternative
// if (sz == Marshal.SizeOf<svr_monster_killed>())
// {
// svr_monster_killed pKilled = Marshal.PtrToStructure<svr_monster_killed>(handle.AddrOfPinnedObject());
// if (pKilled.monster_num >= 2)
// {
// // TODO: CECAutoTeam and DoAutoTeam not found; implement auto team if needed
// // CECAutoTeam pAutoTeam = g_pGame.GetGameRun().GetHostPlayer().GetAutoTeam();
// // pAutoTeam.DoAutoTeam(CECAutoTeam.TYPE_TASK, pNotify.task);
// }
// }
if (sz == Marshal.SizeOf<svr_monster_killed>())
{
svr_monster_killed pKilled = GPDataTypeHelper.FromBytes<svr_monster_killed>(pBuf) ;//Marshal.PtrToStructure<svr_monster_killed>(pNotify.AddrOfPinnedObject());
if (pKilled.monster_num >= 2)
{
// CECAutoTeam pAutoTeam = EC_Game.GetGameRun().GetHostPlayer().GetAutoTeam();
// pAutoTeam.DoAutoTeam((int)CECAutoTeam.AutoTeamType.TYPE_TASK, pNotify.task);
}
}
// TODO: CECUIHelper.OnTaskProcessUpdated not found; implement UI update if needed
// CECUIHelper.OnTaskProcessUpdated(pNotify.task);
}
@@ -1,4 +1,5 @@
using BrewMonster.Network;
using Cysharp.Threading.Tasks;
using PerfectWorld.Scripts.Task;
namespace BrewMonster.Scripts.Task
@@ -47,7 +48,7 @@ namespace BrewMonster.Scripts.Task
public interface TaskInterface
{
bool Init(byte[] pActiveListBuf, int iActiveListLen, byte[] pFinishedListBuf,
UniTask<bool> Init(byte[] pActiveListBuf, int iActiveListLen, byte[] pFinishedListBuf,
int iFinishedListLen, byte[] pFinishedTimeListBuf, int iFinishedTimeListLen,
byte[] pFinishedCountListBuf, int iFinishedCountListLen, byte[] pStorageTaskListBuf,
int iStorageTaskListLen);
@@ -94,6 +95,14 @@ namespace BrewMonster.Scripts.Task
uint CanDeliverTask(uint ulTaskId);
void UpdateTaskUI(uint idTask, int reason);
#endif
public enum CommandTaskAction
{
CMD_EMOTION_BINDBUDDY = 1024, // If there are other non-expression actions, they will be 1025, 1026...
CMD_EMOTION_SITDOWN, // Sit down
CMD_JUMP_TRICKACTION, // Jump and roll
CMD_RUN_TRICKACTION, // Run and roll
}
// bool HasTask(uint taskId);
// bool CheckTaskForbid(uint taskId);
long GetGlobalValue(long key);
@@ -122,6 +131,7 @@ namespace BrewMonster.Scripts.Task
int GetExp();
int GetSP();
int GetForceActivityLevel();
bool HaveGotTitle(uint id_designation);
bool IsKing();
bool IsInTeam();
uint GetAccountTotalCash();
@@ -151,6 +161,16 @@ namespace BrewMonster.Scripts.Task
int GetPlayerId();
void PopChatMessage(int iIndex, int dwNum=0);
void InitActiveTaskList();
bool CanDeliverCommonItem(uint ulItemTypes);
bool CanDeliverTaskItem(uint ulItemTypes);
static int GetTimeZoneBias()
{
return EC_Game.GetTimeZoneBias();
}
int GetCurHistoryStageIndex();
byte[] GetFinishedCntList();
uint GetObtainedGeneralCardCount();
uint GetObtainedGeneralCardCountByRank(int rank);
}
}
+389 -135
View File
@@ -1,6 +1,7 @@
using System;
using System.Runtime.InteropServices;
using BrewMonster.Scripts.Task;
using CSNetwork.GPDataType;
using UnityEngine;
namespace BrewMonster.Scripts.Task
@@ -19,6 +20,140 @@ namespace BrewMonster.Scripts.Task
TASK_STATE_AWARD_NOTIFY_TEAM = 0x10, // Award has been notified to team
TASK_STATE_CONTRIBUTION_FINISH = 0x20 // Contribution finished
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public struct TaskFinishCountList
{
public ushort m_uCount;
public TaskFinishCountEntry[] m_aList;
public uint Search(uint ulID, ref uint ulTime)
{
if (m_aList == null) return 0u;
for (ushort i = 0; i < m_uCount; i++)
{
if (m_aList[i].m_uTaskId == (ushort)ulID)
{
ulTime = m_aList[i].m_ulFinishTime;
return m_aList[i].m_ulFinishCount;
}
}
return 0u;
}
public void ResetAt(uint ulID)
{
for (ushort i = 0; i < m_uCount; i++)
{
if (m_aList != null && m_aList[i].m_uTaskId == (ushort)ulID)
m_aList[i].m_ulFinishCount = 0;
}
}
public void AddOrUpdate(uint ulID, uint ulFinishTime)
{
if (m_aList == null || m_aList.Length != TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN)
m_aList = new TaskFinishCountEntry[TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN];
for (ushort i = 0; i < m_uCount; i++)
{
if (m_aList[i].m_uTaskId == (ushort)ulID)
{
m_aList[i].m_ulFinishCount ++;
m_aList[i].m_ulFinishTime = ulFinishTime;
return;
}
}
if (m_uCount >= (uint)TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN)
return;
m_aList[m_uCount].m_uTaskId = (ushort)ulID;
m_aList[m_uCount].m_ulFinishCount = 1;
m_aList[m_uCount].m_ulFinishTime = ulFinishTime;
m_uCount++;
}
public void RemoveAll()
{
m_uCount = 0;
m_aList = new TaskFinishCountEntry[TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN];
}
public bool IsValid() { return m_uCount <= TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN; }
public bool ReadFromBytes(byte[] data)
{
if (data == null || data.Length < 2)
return false;
// Read m_uCount (2 bytes)
m_uCount = BitConverter.ToUInt16(data, 0);
// Read m_aList array
int entrySize = Marshal.SizeOf<TaskFinishCountEntry>();
int expectedSize = 2 + entrySize * TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN;
if (data.Length < expectedSize)
return false;
if (m_aList == null || m_aList.Length != TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN)
m_aList = new TaskFinishCountEntry[TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN];
for (int i = 0; i < TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN; i++)
{
int offset = 2 + i * entrySize;
m_aList[i] = GPDataTypeHelper.FromBytes<TaskFinishCountEntry>(data[offset..(offset + entrySize)]);
}
return true;
}
// Persist list back into a buffer returned by TaskInterface.GetFinishedCntList().
// Layout: ushort count + TASK_FINISH_COUNT_MAX_LEN * TaskFinishCountEntry bytes
public void WriteToBuffer(byte[] data)
{
if (data == null) return;
int entrySize = Marshal.SizeOf<TaskFinishCountEntry>();
int expectedSize = 2 + entrySize * TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN;
if (data.Length < expectedSize) return;
Array.Copy(BitConverter.GetBytes(m_uCount), 0, data, 0, 2);
if (m_aList == null || m_aList.Length != TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN)
{
Array.Clear(data, 2, data.Length - 2);
return;
}
for (int i = 0; i < TaskInterfaceConstants.TASK_FINISH_COUNT_MAX_LEN; i++)
{
int offset = 2 + i * entrySize;
// TaskFinishCountEntry is blittable with Pack=1, use helper
byte[] entryBytes = GPDataTypeHelper.ToBytes(m_aList[i]);
Array.Copy(entryBytes, 0, data, offset, Math.Min(entryBytes.Length, entrySize));
}
}
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct TaskFinishCountEntry
{
public ushort m_uTaskId;
public uint m_ulFinishCount;
public uint m_ulFinishTime;
public uint m_ulUnused2;
};
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class TASK_
{
public const int TASK_DEFAULT_MAX_SIMULTANEOUS_COUT = 20;
public const int TASK_MAX_SIMULTANEOUS_COUT = 30;
public const int TASK_HIDDEN_COUNT = 30; // formally 6, for test
public const int TASK_TITLE_TASK_COUNT = 10;
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
// Cur Size 21 bytes
@@ -32,7 +167,7 @@ namespace BrewMonster.Scripts.Task
public char m_uState; // Task state
public uint m_ulTaskTime; // Timestamp
public ushort m_uCapTaskId; // Captain task ID
public uint m_ulTemplAddr; // Template address
public uint m_ulTemplAddr; // Template address -> In C++ this is a pointer, here we use uint to store the ID of the template
public uint m_ulCapTemplAddr; // Captain task template address
};
@@ -44,7 +179,9 @@ namespace BrewMonster.Scripts.Task
// unsigned char m_BufData[TASK_DATA_BUF_MAX_LEN-sizeof(TASK_ENTRY_FIXED_DATA)];
public byte[] m_BufData = new byte[TaskInterfaceConstants.TASK_DATA_BUF_MAX_LEN - Marshal.SizeOf<TASK_ENTRY_FIXED_DATA>() ]; // Raw data buffer
// nsigned short m_wMonsterNum[MAX_MONSTER_WANTED];
public ushort[] m_wMonsterNum // Monster numbers
// 注意:这个属性返回的是拷贝数组,不能用 m_wMonsterNum[i] = x 来写入(不会回写到底层缓冲)
// English: This property returns a COPY. Do not mutate via m_wMonsterNum[i] = x (it won't persist).
public ushort[] m_wMonsterNum // Monster numbers (copy)
{
get
{
@@ -66,6 +203,21 @@ namespace BrewMonster.Scripts.Task
}
}
// 读取/写入怪物计数(直接回写到底层缓冲) // English: Get/set monster count (writes through to backing buffer)
public ushort GetMonsterNum(int index)
{
if (index < 0 || index >= TaskInterfaceConstants.MAX_MONSTER_WANTED) return 0;
return BitConverter.ToUInt16(m_BufData, index * 2);
}
public void SetMonsterNum(int index, ushort value)
{
if (index < 0 || index >= TaskInterfaceConstants.MAX_MONSTER_WANTED) return;
byte[] bytes = BitConverter.GetBytes(value);
m_BufData[index * 2] = bytes[0];
m_BufData[index * 2 + 1] = bytes[1];
}
public int m_iUsefulData1
{
get => BitConverter.ToInt32(m_BufData, TaskInterfaceConstants.MAX_MONSTER_WANTED * 2);
@@ -135,6 +287,7 @@ namespace BrewMonster.Scripts.Task
public bool IsContributionFinish() => (m_uState & (byte)TaskState.TASK_STATE_CONTRIBUTION_FINISH) != 0;
public void SetFinished() { m_uState |= (char)TaskState.TASK_STATE_FINISHED; }
public void SetSuccess() { m_uState |= (char)TaskState.TASK_STATE_SUCCESS; } // 设置成功标志 // English: Mark success flag
// void ClearFinished() { m_uState &= ~TASK_STATE_FINISHED; }
// void SetSuccess() { m_uState |= TASK_STATE_SUCCESS; }
public void ClearSuccess() { m_uState &= (char)~TaskState.TASK_STATE_SUCCESS; }
@@ -155,8 +308,15 @@ namespace BrewMonster.Scripts.Task
var man = BrewMonster.Network.EC_Game.GetTaskTemplateMan();
if (man != null)
{
var templ = man.GetTaskTemplByID(m_ID);
if (templ != null) return templ;
// NOTE: Some project configurations report an "ambiguous call" error for direct calls
// into ATaskTemplMan methods (likely due to duplicate symbols/assemblies). Use reflection
// here to keep compilation stable while still using the manager at runtime.
var mi = man.GetType().GetMethod("GetTaskTemplByID", new[] { typeof(uint) });
if (mi != null)
{
var templObj = mi.Invoke(man, new object[] { (uint)m_ID });
if (templObj is ATaskTempl templ) return templ;
}
}
}
catch { }
@@ -180,34 +340,34 @@ namespace BrewMonster.Scripts.Task
// }
// bool HasParent() const { return m_ParentIndex != 0xff; }
// bool HasChildren() const { return m_ChildIndex != 0xff; }
// bool IsValid(unsigned char uIndex, unsigned char uMaxCount) const
// {
// if (m_ParentIndex != 0xff)
// {
// if (m_ParentIndex >= uIndex || m_ParentIndex >= uMaxCount)
// return false;
// }
//
// if (m_PrevSblIndex != 0xff)
// {
// if (m_PrevSblIndex >= uIndex || m_PrevSblIndex >= uMaxCount)
// return false;
// }
//
// if (m_NextSblIndex != 0xff)
// {
// if (m_NextSblIndex <= uIndex || m_NextSblIndex >= uMaxCount)
// return false;
// }
//
// if (m_ChildIndex != 0xff)
// {
// if (m_ChildIndex <= uIndex || m_ChildIndex >= uMaxCount)
// return false;
// }
//
// return true;
// }
public bool IsValid(char uIndex, char uMaxCount)
{
if (m_ParentIndex != 0xff)
{
if (m_ParentIndex >= uIndex || m_ParentIndex >= uMaxCount)
return false;
}
if (m_PrevSblIndex != 0xff)
{
if (m_PrevSblIndex >= uIndex || m_PrevSblIndex >= uMaxCount)
return false;
}
if (m_NextSblIndex != 0xff)
{
if (m_NextSblIndex <= uIndex || m_NextSblIndex >= uMaxCount)
return false;
}
if (m_ChildIndex != 0xff)
{
if (m_ChildIndex <= uIndex || m_ChildIndex >= uMaxCount)
return false;
}
return true;
}
};
public class ActiveTaskList
@@ -309,107 +469,168 @@ namespace BrewMonster.Scripts.Task
}
// void UpdateTaskMask(unsigned long& ulMask) const;
// void UpdateUsedCount();
void RealignTask(ActiveTaskEntry pEntry, byte uReserve)
public void UpdateUsedCount()
{
// TODO: implement RealignTask logic
// // unsigned char uCurIndex = static_cast<unsigned char>(pEntry - m_TaskEntries);
// byte uCurIndex = (byte)Array.IndexOf(m_TaskEntries, pEntry);
//
// uint ulCount = (uint)m_uTaskCount - uCurIndex; // ʣ
//
// if (ulCount == 0) return; // һ
//
// byte uEmptyCount = 0;
// for (int uEmpty = uCurIndex; uEmpty < TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN; uEmpty++)
// {
// if (m_TaskEntries[uEmpty].m_ID == 0)
// uEmptyCount++;
// else
// break;
// }
//
// if (uReserve == uEmptyCount) return;
//
// // ActiveTaskEntry* pSrc = pEntry + uEmptyCount;
// int pSrcIndex = uCurIndex + uEmptyCount;
// ActiveTaskEntry[] pSrc = new ActiveTaskEntry[ulCount];
// Array.Copy(m_TaskEntries, pSrcIndex, pSrc, 0, ulCount);
//
// // ActiveTaskEntry* pInsert = pEntry + uReserve;
// int pInsertIndex = uCurIndex + uReserve;
// ActiveTaskEntry[] pInsert = new ActiveTaskEntry[ulCount];
// Array.Copy(m_TaskEntries, pInsertIndex, pInsert, 0, ulCount);
//
// // move it
// // memmove(pInsert, pSrc, sizeof(ActiveTaskEntry) * ulCount);
// Array.Copy(pSrc, 0, m_TaskEntries, 0, ulCount);
//
// // clear reserve part
// ActiveTaskEntry[] pClearStart, pClearEnd;
// int pClearStartIndex = 0, pClearEndIndex = 0;
//
// // if (pInsert > pSrc) // C++ pointer compare
// if (pInsertIndex > pSrcIndex) // C# index compare
// {
// pClearStart = pSrc;
// pClearEnd = pInsert;
// }
// else
// {
// // pClearStart = pInsert + ulCount;
// pClearStartIndex = pInsertIndex + (int)ulCount;
// // pClearEnd = pSrc + ulCount;
// pClearEndIndex = pSrcIndex + (int)ulCount;
// }
//
// // while (pClearStart < pClearEnd)
// while (pClearStartIndex < pClearEndIndex)
// {
// pClearStart.m_ulTemplAddr = 0;
// pClearStart.m_ID = 0;
// pClearStart++;
// }
//
// // calc gap
// unsigned char uGap = static_cast<unsigned char>(pInsert - pSrc);
// unsigned long i = 0;
//
// for (; i < static_cast<unsigned long>(uCurIndex); i++)
// {
// // Parent, PrevСuCurIndex
// ActiveTaskEntry& CurEntry = m_TaskEntries[i];
//
// if(!CurEntry.m_ID)
// continue;
//
// if (CurEntry.m_ChildIndex != 0xff && CurEntry.m_ChildIndex >= uCurIndex)
// CurEntry.m_ChildIndex += uGap;
// if (CurEntry.m_NextSblIndex != 0xff && CurEntry.m_NextSblIndex >= uCurIndex)
// CurEntry.m_NextSblIndex += uGap;
// }
//
// for (i = 0; i < ulCount; i++)
// {
// ActiveTaskEntry& CurEntry = *(pInsert + i);
// if(!CurEntry.m_ID)
// continue;
//
// if (CurEntry.m_ParentIndex != 0xff && CurEntry.m_ParentIndex >= uCurIndex)
// CurEntry.m_ParentIndex += uGap;
// if (CurEntry.m_PrevSblIndex != 0xff && CurEntry.m_PrevSblIndex >= uCurIndex)
// CurEntry.m_PrevSblIndex += uGap;
// if (CurEntry.m_ChildIndex != 0xff)
// CurEntry.m_ChildIndex += uGap;
// if (CurEntry.m_NextSblIndex != 0xff)
// CurEntry.m_NextSblIndex += uGap;
// }
m_uUsedCount = 0;
for (int i = 0; i < m_uTaskCount; i++)
{
ATaskTempl pTempl = m_TaskEntries[i].GetTempl();
if (pTempl == null) continue;
if (pTempl.m_pParent != null) continue;
m_uUsedCount += pTempl.m_uDepth;
}
}
/// <summary>
/// Shift-based realign that matches original C++ ActiveTaskList::RealignTask.
/// It only adjusts indices in a controlled range instead of globally compacting the list.
/// This is critical for keeping Parent/Child/Sibling indices stable during subtask progression.
/// </summary>
public void RealignTask(ActiveTaskEntry pEntry, byte uReserve)
{
if (pEntry == null) return;
int uCurIndex = Array.IndexOf(m_TaskEntries, pEntry);
if (uCurIndex < 0) return;
RealignTaskAtIndex(uCurIndex, uReserve);
}
/// <summary>
/// Index-based variant used by deliver/award flows where the "slot" matters (C++ passes an entry pointer).
/// </summary>
public void RealignTaskAtIndex(int uCurIndex, byte uReserve)
{
if (uCurIndex < 0 || uCurIndex >= TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN) return;
int ulCount = m_uTaskCount - uCurIndex; // remaining entries from uCurIndex
if (ulCount == 0) return;
// Count consecutive empty entries starting from uCurIndex
int uEmptyCount = 0;
for (int uEmpty = uCurIndex; uEmpty < TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN; uEmpty++)
{
var e = m_TaskEntries[uEmpty];
if (e == null || e.m_ID == 0) uEmptyCount++;
else break;
}
if (uReserve == uEmptyCount) return;
int srcIndex = uCurIndex + uEmptyCount;
int insertIndex = uCurIndex + uReserve;
int uGap = insertIndex - srcIndex;
if (uGap == 0) return;
// Move the block [srcIndex, srcIndex + ulCount) -> [insertIndex, insertIndex + ulCount)
if (uGap > 0)
{
for (int i = ulCount - 1; i >= 0; i--)
m_TaskEntries[insertIndex + i] = m_TaskEntries[srcIndex + i];
}
else
{
for (int i = 0; i < ulCount; i++)
m_TaskEntries[insertIndex + i] = m_TaskEntries[srcIndex + i];
}
// Clear vacated slots
int clearStart, clearEnd;
if (insertIndex > srcIndex)
{
clearStart = srcIndex;
clearEnd = insertIndex;
}
else
{
clearStart = insertIndex + ulCount;
clearEnd = srcIndex + ulCount;
}
for (int i = clearStart; i < clearEnd; i++)
m_TaskEntries[i] = null;
// Adjust indices for entries before uCurIndex (child + next sibling that point into >= uCurIndex)
for (int i = 0; i < uCurIndex; i++)
{
var cur = m_TaskEntries[i];
if (cur == null || cur.m_ID == 0) continue;
if (cur.m_ChildIndex != 0xff && cur.m_ChildIndex >= uCurIndex)
cur.m_ChildIndex = (char)(cur.m_ChildIndex + uGap);
if (cur.m_NextSblIndex != 0xff && cur.m_NextSblIndex >= uCurIndex)
cur.m_NextSblIndex = (char)(cur.m_NextSblIndex + uGap);
}
// Adjust indices for moved entries (the inserted block)
for (int i = 0; i < ulCount; i++)
{
var cur = m_TaskEntries[insertIndex + i];
if (cur == null || cur.m_ID == 0) continue;
if (cur.m_ParentIndex != 0xff && cur.m_ParentIndex >= uCurIndex)
cur.m_ParentIndex = (char)(cur.m_ParentIndex + uGap);
if (cur.m_PrevSblIndex != 0xff && cur.m_PrevSblIndex >= uCurIndex)
cur.m_PrevSblIndex = (char)(cur.m_PrevSblIndex + uGap);
if (cur.m_ChildIndex != 0xff)
cur.m_ChildIndex = (char)(cur.m_ChildIndex + uGap);
if (cur.m_NextSblIndex != 0xff)
cur.m_NextSblIndex = (char)(cur.m_NextSblIndex + uGap);
}
RecountTaskCounters();
}
// 重新统计顶部任务计数与使用量 // English: Recount top task counters and used count
public void RecountTaskCounters()
{
m_uTopShowTaskCount = 0;
m_uTopHideTaskCount = 0;
m_uTitleTaskCount = 0;
m_uUsedCount = 0;
for (int i = 0; i < m_uTaskCount; i++)
{
var e = m_TaskEntries[i];
if (e == null || e.m_ID == 0) continue;
var templ = e.GetTempl();
if (templ == null) continue;
if (templ.m_pParent != null) continue;
if (templ.m_FixedData.m_bHidden) m_uTopHideTaskCount++;
else if (templ.m_FixedData.m_bDisplayInTitleTaskUI) m_uTitleTaskCount++;
else m_uTopShowTaskCount++;
// used count is an 8-bit field in the original packed header; clamp to byte range
int used = m_uUsedCount + templ.m_uDepth;
m_uUsedCount = (byte)Math.Clamp(used, 0, byte.MaxValue);
}
}
public void ClearTask(TaskInterface pTask, ActiveTaskEntry pEntry, bool bRemoveItem)
{
RecursiveClearTask(pTask, pEntry, bRemoveItem, true, true);
RealignTask(pEntry, 0);
}
// void ClearChildrenOf(TaskInterface* pTask, ActiveTaskEntry* pParent, bool bRemoveItem = true);
// 清除指定父节点的所有子任务(不清除父节点自身) // English: Clear all children of a parent entry (but keep the parent entry)
public void ClearChildrenOf(TaskInterface pTask, ActiveTaskEntry pParent, bool bRemoveItem = true)
{
if (pParent == null) return;
// Mirror C++: while parent has a first child, recursively clear that child subtree.
while (pParent.m_ChildIndex != 0xff)
{
int childIndex = (byte)pParent.m_ChildIndex;
if (childIndex < 0 || childIndex >= TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN) break;
var child = m_TaskEntries[childIndex];
if (child == null || child.m_ID == 0)
{
// Broken link: stop to avoid infinite loop
pParent.m_ChildIndex = (char)0xff;
break;
}
RecursiveClearTask(pTask, child, bRemoveItem, true, true);
}
}
void RecursiveClearTask(
TaskInterface pTask,
@@ -431,7 +652,7 @@ namespace BrewMonster.Scripts.Task
ATaskTempl pTempl = pEntry.GetTempl();
// ȥõƷ
#if _TASK_CLIENT
#if !_TASK_CLIENT
if (bRemoveItem && pTempl != null)
{
if (bRemoveAcquired || pTempl.m_FixedData.m_bClearAcquired) pTempl.RemoveAcquiredItem(pTask, bClearTask, false);
@@ -496,7 +717,6 @@ namespace BrewMonster.Scripts.Task
return null;
}
// void ClearChildrenOf(TaskInterface* pTask, ActiveTaskEntry* pParent, bool bRemoveItem = true);
// ActiveTaskEntry* GetEntry(unsigned long ulId)
// {
// for (unsigned char i = 0; i < m_uTaskCount; i++)
@@ -505,13 +725,23 @@ namespace BrewMonster.Scripts.Task
//
// return NULL;
// }
// void RemoveAll()
// {
// unsigned short ver = m_Version;
// memset(this, 0, sizeof(*this));
// m_Version = ver;
// }
// bool IsValid() const { return m_uTaskCount <= TASK_ACTIVE_LIST_MAX_LEN; }
public void RemoveAll()
{
ushort version = m_Version; // Preserve the version
Array.Clear(header, 0, header.Length); // Clear the header array
m_Version = version; // Restore the version
m_uTaskCount = 0; // Reset task count
m_uUsedCount = 0; // Reset used count
m_uTopShowTaskCount = 0; // Reset top show task count
m_uTopHideTaskCount = 0; // Reset top hide task count
m_uTitleTaskCount = 0; // Reset title task count
for (int i = 0; i < m_TaskEntries.Length; i++) // Clear all task entries
{
m_TaskEntries[i] = null;
}
}
public bool IsValid() { return m_uTaskCount <= TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN; }
// bool IsTimeMarkUpdate() const { return (m_uListState & TLIST_STATE_UPDATE_TIME_MARK) != 0; }
// void SetTimeMarkUpdate() { m_uListState |= TLIST_STATE_UPDATE_TIME_MARK; }
// void ClearTimeMarkUpdate() { m_uListState &= ~TLIST_STATE_UPDATE_TIME_MARK; }
@@ -520,5 +750,29 @@ namespace BrewMonster.Scripts.Task
{
m_uMaxSimultaneousCount = true;
}
// 从列表中移除指定条目(并重新对齐列表) // English: Remove an entry from the list (and realign)
public void RemoveEntry(ActiveTaskEntry entry)
{
if (entry == null || entry.m_ID == 0) return;
// Best-effort unlink from sibling chain
if (entry.m_ParentIndex != 0xff)
{
if (entry.m_PrevSblIndex != 0xff && m_TaskEntries[entry.m_PrevSblIndex] != null)
m_TaskEntries[entry.m_PrevSblIndex].m_NextSblIndex = entry.m_NextSblIndex;
else if (m_TaskEntries[entry.m_ParentIndex] != null)
m_TaskEntries[entry.m_ParentIndex].m_ChildIndex = entry.m_NextSblIndex;
if (entry.m_NextSblIndex != 0xff && m_TaskEntries[entry.m_NextSblIndex] != null)
m_TaskEntries[entry.m_NextSblIndex].m_PrevSblIndex = entry.m_PrevSblIndex;
}
// Mark empty + decrement count, then realign from this slot.
entry.m_ulTemplAddr = 0;
entry.m_ID = 0;
if (m_uTaskCount > 0) m_uTaskCount--;
RealignTask(entry, 0);
}
};
}
File diff suppressed because it is too large Load Diff
@@ -100,8 +100,23 @@ namespace BrewMonster.Scripts.Task
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.TASK_STORAGE_COUNT)]
public byte[] m_StoragesReceivePerDay;
// Initialize arrays if they are null
// In C++, arrays are automatically allocated on the stack, but in C# they need explicit initialization
public void EnsureInitialized()
{
if (m_Storages == null)
m_Storages = new ushort[TaskTemplConstants.TASK_STORAGE_COUNT * TaskTemplConstants.TASK_STORAGE_LEN];
if (m_StoragesTaskSetCount == null)
m_StoragesTaskSetCount = new ushort[TaskTemplConstants.TASK_STORAGE_COUNT];
if (m_StoragesRefreshTime == null)
m_StoragesRefreshTime = new uint[TaskTemplConstants.TASK_STORAGE_COUNT];
if (m_StoragesReceivePerDay == null)
m_StoragesReceivePerDay = new byte[TaskTemplConstants.TASK_STORAGE_COUNT];
}
public void RemoveAll()
{
EnsureInitialized();
for (int i = 0; i < TaskTemplConstants.TASK_STORAGE_COUNT; i++)
{
for (int j = 0; j < TaskTemplConstants.TASK_STORAGE_LEN; j++)
@@ -117,6 +132,11 @@ namespace BrewMonster.Scripts.Task
public void ReadByte(byte[] data)
{
if (data == null)
return;
EnsureInitialized();
int offset = 0;
for (int i=0; i < TaskTemplConstants.TASK_STORAGE_COUNT; i++)
{
@@ -200,18 +220,18 @@ namespace BrewMonster.Scripts.Task
}
struct tm {
int tm_sec; /* seconds after the minute [0-60] */
int tm_min; /* minutes after the hour [0-59] */
int tm_hour; /* hours since midnight [0-23] */
int tm_mday; /* day of the month [1-31] */
int tm_mon; /* months since January [0-11] */
int tm_year; /* years since 1900 */
int tm_wday; /* days since Sunday [0-6] */
int tm_yday; /* days since January 1 [0-365] */
int tm_isdst; /* Daylight Savings Time flag */
long tm_gmtoff; /* offset from UTC in seconds */
byte tm_zone; /* timezone abbreviation */
public struct tm {
public int tm_sec; /* seconds after the minute [0-60] */
public int tm_min; /* minutes after the hour [0-59] */
public int tm_hour; /* hours since midnight [0-23] */
public int tm_mday; /* day of the month [1-31] */
public int tm_mon; /* months since January [0-11] */
public int tm_year; /* years since 1900 */
public int tm_wday; /* days since Sunday [0-6] */
public int tm_yday; /* days since January 1 [0-365] */
public int tm_isdst; /* Daylight Savings Time flag */
public long tm_gmtoff; /* offset from UTC in seconds */
public byte tm_zone; /* timezone abbreviation */
};
[StructLayout(LayoutKind.Explicit)]
@@ -227,37 +247,52 @@ namespace BrewMonster.Scripts.Task
[FieldOffset(8)]
public ulong m_ulRcvUpdateTime;
void AddRevNum() { m_ulReceiverNum++; }
public void AddRevNum() { m_ulReceiverNum++; }
void CheckRcvUpdateTime(uint ulCurTime, int nFrequency)
public void CheckRcvUpdateTime(uint ulCurTime, int nFrequency)
{
// TODO: implement time-based receiver number reset logic
// if (nFrequency == TaskCompletionMethod.enumTAFNormal || m_ulRcvUpdateTime == 0)
// return;
//
// tm tmCur = *localtime((time_t*)&ulCurTime);
// tm tmRcv = *localtime((time_t*)&m_ulRcvUpdateTime);
//
// if (nFrequency == enumTAFEachDay)
// {
// if (tmCur.tm_year != tmRcv.tm_year || tmCur.tm_yday != tmRcv.tm_yday)
// m_ulReceiverNum = 0;
// }
// else if (nFrequency == enumTAFEachWeek)
// {
// if (!_is_same_week(&tmCur, &tmRcv, ulCurTime, m_ulRcvUpdateTime))
// m_ulReceiverNum = 0;
// }
// else if (nFrequency == enumTAFEachMonth)
// {
// if (tmCur.tm_year != tmRcv.tm_year || tmCur.tm_mon != tmRcv.tm_mon)
// m_ulReceiverNum = 0;
// }
// else if (nFrequency == enumTAFEachYear)
// {
// if (tmCur.tm_year != tmRcv.tm_year)
// m_ulReceiverNum = 0;
// }
// C++ semantics: based on localtime() period boundaries, reset receiver count when period changes.
// Use the same "task local time" conversion as timetable (timezone bias path) so behavior is consistent.
if (nFrequency == (int)TaskAwardFreq.enumTAFNormal || m_ulRcvUpdateTime == 0)
return;
long curSec = ulCurTime - (long)(TaskInterface.GetTimeZoneBias() * 60);
if (curSec < 0) curSec = 0;
DateTime cur = DateTimeOffset.FromUnixTimeSeconds(curSec).UtcDateTime;
long rcvSec = (long)m_ulRcvUpdateTime - (long)(TaskInterface.GetTimeZoneBias() * 60);
if (rcvSec < 0) rcvSec = 0;
DateTime rcv = DateTimeOffset.FromUnixTimeSeconds(rcvSec).UtcDateTime;
bool reset = false;
if (nFrequency == (int)TaskAwardFreq.enumTAFEachDay)
{
reset = cur.Year != rcv.Year || cur.Month != rcv.Month || cur.Day != rcv.Day;
}
else if (nFrequency == (int)TaskAwardFreq.enumTAFEachWeek)
{
int curDow = (int)cur.DayOfWeek; // Sunday=0
int rcvDow = (int)rcv.DayOfWeek;
int curDiff = (curDow == 0) ? 6 : (curDow - 1); // Monday-start week
int rcvDiff = (rcvDow == 0) ? 6 : (rcvDow - 1);
DateTime curWeekStart = cur.Date.AddDays(-curDiff);
DateTime rcvWeekStart = rcv.Date.AddDays(-rcvDiff);
reset = curWeekStart != rcvWeekStart;
}
else if (nFrequency == (int)TaskAwardFreq.enumTAFEachMonth)
{
reset = cur.Year != rcv.Year || cur.Month != rcv.Month;
}
else if (nFrequency == (int)TaskAwardFreq.enumTAFEachYear)
{
reset = cur.Year != rcv.Year;
}
if (reset)
{
m_ulReceiverNum = 0;
m_ulRcvUpdateTime = ulCurTime;
}
}
}
@@ -356,6 +391,12 @@ namespace BrewMonster.Scripts.Task
header.m_Reserved = m_Buf[3];
return header;
}
set
{
Array.Copy(BitConverter.GetBytes(value.m_uTaskCount), 0, m_Buf, 0, 2);
m_Buf[2] = value.m_Version;
m_Buf[3] = value.m_Reserved;
}
}
@@ -389,65 +430,150 @@ namespace BrewMonster.Scripts.Task
return true;
}
public int GetTaskPos(ulong ulID)
public int GetTaskPos(uint ulID)
{
// TODO: Implement logic to get task position
//throw new NotImplementedException();
ushort uTaskCount = m_FnshHeader.m_uTaskCount;
if (uTaskCount == 0) return -1;
return 0;
FnshedTaskEntry[] taskList = m_aTaskList;
if (uTaskCount == 1)
{
if (ulID == taskList[0].m_uTaskId)
return 0;
else
return -1;
}
uint ulStart = 0;
uint ulEnd = (uint)(uTaskCount - 1);
while (ulStart + 1 < ulEnd)
{
uint ulMid = (ulStart + ulEnd) >> 1;
if (ulID == taskList[ulMid].m_uTaskId)
return (int)ulMid;
else if (ulID < taskList[ulMid].m_uTaskId)
ulEnd = ulMid;
else
ulStart = ulMid;
}
if (taskList[ulStart].m_uTaskId == ulID)
return (int)ulStart;
if (taskList[ulEnd].m_uTaskId == ulID)
return (int)ulEnd;
return -1;
}
public void AddOneTask(ulong ulID, bool bSuccess)
public void AddOneTask(uint ulID, bool bSuccess)
{
// TODO: Implement logic to add one task
// 将任务写入已完成列表(按任务ID有序) // English: Insert/update into finished list (sorted by task id)
if (m_Buf == null || m_Buf.Length != TaskInterfaceConstants.TASK_FINISHED_LIST_BUF_SIZE)
{
m_Buf = new byte[TaskInterfaceConstants.TASK_FINISHED_LIST_BUF_SIZE];
}
var header = m_FnshHeader;
ushort count = header.m_uTaskCount;
if (count >= TaskInterfaceConstants.TASK_FINISHED_LIST_MAX_LEN) return;
int entrySize = Marshal.SizeOf<FnshedTaskEntry>(); // should be 4
int pos = GetTaskPos(ulID);
byte mask = (byte)(bSuccess ? 0 : 1);
if (pos >= 0)
{
// Update existing entry
int start = 4 + pos * entrySize;
// m_uTaskId
Array.Copy(BitConverter.GetBytes((ushort)ulID), 0, m_Buf, start, 2);
// m_Buf (mask + reserved bits)
m_Buf[start + 2] = (byte)((m_Buf[start + 2] & 0xFE) | (mask & 0x1));
// m_FnshedCount: keep at least 1
if (m_Buf[start + 3] == 0) m_Buf[start + 3] = 1;
return;
}
// Find insertion index to keep sorted order
int insert = 0;
for (; insert < count; insert++)
{
ushort existingId = BitConverter.ToUInt16(m_Buf, 4 + insert * entrySize);
if (ulID < existingId) break;
}
// Shift bytes to make room
int srcStart = 4 + insert * entrySize;
int bytesToMove = (count - insert) * entrySize;
if (bytesToMove > 0)
{
Buffer.BlockCopy(m_Buf, srcStart, m_Buf, srcStart + entrySize, bytesToMove);
}
// Write new entry
int dst = 4 + insert * entrySize;
Array.Copy(BitConverter.GetBytes((ushort)ulID), 0, m_Buf, dst, 2);
m_Buf[dst + 2] = (byte)(mask & 0x1); // reserved bits 0
m_Buf[dst + 3] = 1; // finish count
header.m_uTaskCount = (ushort)(count + 1);
m_FnshHeader = header;
}
public void RemoveTask(uint ulID)
{
// TODO: Implement logic to remove a task (for future use)
//throw new NotImplementedException();
}
public void RemoveTask(ulong ulID)
// SearchTask returns:
// -1 = task not found (never completed)
// 0 = task successfully completed
// 1 = task failed
public int SearchTask(uint ulID)
{
// TODO: Implement logic to remove a task
//throw new NotImplementedException();
// unsigned long ulPos = GetTaskPos(ulID);
// if (static_cast<int>(ulPos) < 0) return;
//
// m_FnshHeader.m_uTaskCount--;
//
// if (m_FnshHeader.m_uTaskCount <= ulPos)
// return;
//
// memmove(
// &m_aTaskList[ulPos],
// &m_aTaskList[ulPos+1],
// (m_FnshHeader.m_uTaskCount-ulPos) * sizeof(FnshedTaskEntry));
}
public int SearchTask(ulong ulID)
{
// TODO: Implement logic to search for a task
//throw new NotImplementedException();
return 0;
int nPos = GetTaskPos(ulID);
if (nPos < 0) return -1;
FnshedTaskEntry[] taskList = m_aTaskList;
return taskList[nPos].m_Mask;
}
public byte SearchTaskFinishCount(ulong ulID)
{
// TODO: Implement logic to search task finish count
//throw new NotImplementedException();
return 0;
int pos = GetTaskPos((uint)ulID);
if (pos < 0) return 0;
int entrySize = Marshal.SizeOf<FnshedTaskEntry>();
int start = 4 + pos * entrySize;
return m_Buf[start + 3]; // m_FnshedCount
}
public void ResetFinishCount(ulong ulID)
{
// TODO: Implement logic to reset finish count
//throw new NotImplementedException();
int pos = GetTaskPos((uint)ulID);
if (pos < 0) return;
int entrySize = Marshal.SizeOf<FnshedTaskEntry>();
int start = 4 + pos * entrySize;
m_Buf[start + 3] = 0;
}
public void AddForFinishCount(ulong ulID, bool bSuccess)
{
// TODO: Implement logic to add for finish count
//throw new NotImplementedException();
// 只用于计数:如果不存在则插入;如果存在则递增 m_FnshedCount
// English: Finish-count bookkeeping: insert if missing; otherwise increment m_FnshedCount.
AddOneTask((uint)ulID, bSuccess);
int pos = GetTaskPos((uint)ulID);
if (pos < 0) return;
int entrySize = Marshal.SizeOf<FnshedTaskEntry>();
int start = 4 + pos * entrySize;
byte cur = m_Buf[start + 3];
if (cur < byte.MaxValue) m_Buf[start + 3] = (byte)(cur + 1);
}
public void RemoveAll()
@@ -461,4 +587,91 @@ namespace BrewMonster.Scripts.Task
return m_FnshHeader.m_uTaskCount <= TaskInterfaceConstants.TASK_FINISHED_LIST_MAX_LEN;
}
}
public struct FnshedTaskEntryOld
{
public ushort m_uTaskId;
};
[ StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct FnshedTaskListOld
{
// union
// {
// struct
// {
// FnshedTaskListHeader m_FnshHeader;
// FnshedTaskEntryOld m_aTaskList[TASK_FINISHED_LIST_MAX_LEN];
// };
// unsigned char m_Buf[TASK_FINISHED_LIST_BUF_SIZE_OLD];
// };
public FnshedTaskListHeader m_FnshHeader
{
get
{
var FnshHeader = new FnshedTaskListHeader
{
m_uTaskCount = BitConverter.ToUInt16(m_Buf, 0),
m_Version = m_Buf[2],
m_Reserved = m_Buf[3]
};
return FnshHeader;
}
set {
Array.Copy(BitConverter.GetBytes(value.m_uTaskCount), 0, m_Buf, 0, 2);
m_Buf[2] = value.m_Version;
m_Buf[3] = value.m_Reserved;
}
}
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskInterfaceConstants.TASK_FINISHED_LIST_MAX_LEN)]
public FnshedTaskEntryOld[] m_aTaskList
{
get
{
FnshedTaskEntryOld[] taskList = new FnshedTaskEntryOld[TaskInterfaceConstants.TASK_FINISHED_LIST_MAX_LEN];
for (int i=0; i < m_FnshHeader.m_uTaskCount; i++)
{
int size = Marshal.SizeOf<FnshedTaskEntryOld>();
int startIndex = i * size + 4; // 4 bytes for m_FnshHeader
int endIndex = startIndex + size;
taskList[i] = GPDataTypeHelper.FromBytes<FnshedTaskEntryOld>(m_Buf[startIndex..endIndex]);
}
return taskList;
}
set
{
for (int i=0; i < value.Length && i < TaskInterfaceConstants.TASK_FINISHED_LIST_MAX_LEN; i++)
{
int size = Marshal.SizeOf<FnshedTaskEntryOld>();
int startIndex = i * size + 4; // 4 bytes for m_FnshHeader
byte[] entryBytes = GPDataTypeHelper.ToBytes(value[i]);
Array.Copy(entryBytes, 0, m_Buf, startIndex, size);
}
}
}
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskInterfaceConstants.TASK_FINISHED_LIST_BUF_SIZE_OLD)]
public byte[] m_Buf;
public FnshedTaskListOld(byte[] data)
{
m_Buf = new byte[TaskInterfaceConstants.TASK_FINISHED_LIST_BUF_SIZE];
Array.Copy(data, m_Buf, TaskInterfaceConstants.TASK_FINISHED_LIST_BUF_SIZE_OLD);
}
};
[ StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct svr_task_dyn_time_mark
{
public task_notify_base baseObj;
public uint time_mark;
public ushort version;
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace BrewMonster.Scripts.Task
{
[ CreateAssetMenu(fileName = "TaskTemplContainerSO", menuName = "BrewMonster/Task/TaskTemplContainerSO")]
public class TaskTemplContainerSO : ScriptableObject
{
public const ulong TASK_PACK_MAGIC = 0x93858361;
public const ulong _task_templ_cur_version = 121;
[SerializeField] private bool _loadAllTasksOnValidate = false;
[SerializeField] private List<ATaskTempl> _taskTemplates = new List<ATaskTempl>();
public List<ATaskTempl> TaskTemplates { get { return _taskTemplates; } }
public int TaskLoadedCount;
public bool LoadAllTasksOnValidate => _loadAllTasksOnValidate;
private void OnValidate()
{
TaskLoadedCount = _taskTemplates ==null ? 0 : _taskTemplates.Count;
}
[ContextMenu(" Load All Tasks From Pack")]
public void LoadAllTasksFromPack()
{
string task_data_path = Path.Combine(Application.streamingAssetsPath, "data/tasks.data");
_taskTemplates = LoadTasksFromPack_Internal(task_data_path);
Debug.Log($"[TaskTemplContainerSO] Loaded {_taskTemplates.Count} task templates from pack.");
}
private static List<ATaskTempl> LoadTasksFromPack_Internal(string szPackPath)
{
long readBytes = 0;
var tasks = new List<ATaskTempl>();
using (var fs = new FileStream(
szPackPath,
FileMode.Open,
FileAccess.Read,
FileShare.Read))
{
TASK_PACK_HEADER tph =
AAssit.ReadFromBinaryOf<TASK_PACK_HEADER>(fs, ref readBytes);
if (tph.magic != TASK_PACK_MAGIC ||
tph.version != _task_templ_cur_version)
throw new Exception("Invalid task pack header");
if (tph.item_count == 0)
return tasks;
uint[] pOffs =
AAssit.ReadArrayFromBinary<uint>(fs, (int)tph.item_count, ref readBytes);
const float TASK_LOAD_WEIGHT = 0.8f;
for (int i = 0; i < tph.item_count; i++)
{
fs.Seek(pOffs[i], SeekOrigin.Begin);
ATaskTempl templ = new ATaskTempl();
if (!templ.LoadFromBinFile(fs))
continue;
tasks.Add(templ);
}
}
return tasks;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: da89386b7a1d4c75b768f686888bac2a
timeCreated: 1765890592
+92 -13
View File
@@ -1,9 +1,10 @@
using BrewMonster;
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using BrewMonster.Scripts.Task.UI;
using BrewMonster.Scripts.UI;
using ModelRenderer.Scripts.Common;
using PerfectWorld.Scripts.Task;
using UnityEngine;
@@ -13,13 +14,41 @@ namespace BrewMonster.Scripts.Task
{
public class TaskTest : MonoSingleton<TaskTest>
{
public GameObject m_pTaskDlg;
public static ATaskTemplMan m_pTaskMan; // use static to store loaded data across instances
public bool WasLoadTaskData = false;
public bool AutoLoadData;
[Header("Test Dlg Award Options")]
[SerializeField] private uint _awardItemID = 1001;
[SerializeField] private KeyCode _awardkey = KeyCode.A;
private CancellationTokenSource _cts;
protected override void Awake()
{
base.Awake();
_cts = new CancellationTokenSource();
}
private void OnValidate()
{
WasLoadTaskData = m_pTaskMan != null && m_pTaskMan.TaskLoadedCount > 0;
if (!WasLoadTaskData && AutoLoadData)
{
LoadTaskData();
}
}
private void OnDestroy()
{
_cts?.Cancel();
_cts?.Dispose();
}
private void OnApplicationQuit()
{
_cts?.Cancel();
}
private void Update()
@@ -27,32 +56,82 @@ namespace BrewMonster.Scripts.Task
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.Q))
{
m_pTaskDlg.SetActive(!m_pTaskDlg.activeInHierarchy);
var dlgTaskGO = CECUIManager.Instance.GetInGameUIMan().GetDialog(CECUIHelper.DlgTaskName);
var dlgTask = (dlgTaskGO) as DlgTask;
if (dlgTask && !dlgTask.gameObject.activeInHierarchy)
{
dlgTask.Show(true);
}
else
{
dlgTask.Show(false);
}
}
if (Input.GetKeyDown(_awardkey))
{
var pShow1 = CECUIManager.Instance.GetInGameUIMan().GetDialog("Win_Award");
CDlgAward pAward = (pShow1) as CDlgAward;
if (pAward && !pAward.gameObject.activeInHierarchy)
{
pAward.UpdateAwardItem((ushort)_awardItemID, true);
pAward.Show(true);
}
else
{
pAward.Show(false);
}
}
if (Input.GetKeyDown(KeyCode.E))
{
var dlg = CECUIManager.Instance.GetInGameUIMan().GetDialog("Win_SkillSubAction");
if (dlg && !dlg.gameObject.activeInHierarchy)
{
dlg.Show(true);
}
else
{
dlg.Show(false);
}
}
#endif
}
[ContextMenu("Show Task Name")]
public void ShowTaskName()
{
// [ContextMenu("Test Npc Service Log")]
// public void LogNpcService()
// {
// // Debug.Log($" idFun = {(ExpTypes.SERVICE_TYPE)(-2147483641)} | idService = {44515} ");
// }
var text01 = ByteToStringUtils.UshortArrayToUnicodeString(m_pTaskMan
.GetTaskTemplByID((uint)TaskTemplConstants.TASK_SPECIAL_AWARD[0]).m_FixedData.m_szName);
var text02 = ByteToStringUtils.UshortArrayToUnicodeString(m_pTaskMan
.GetTaskTemplByID((uint)TaskTemplConstants.TASK_SPECIAL_AWARD[1]).m_FixedData.m_szName);
Debug.Log($" Task Name 01: {text01} \n Task Name 02: {text02}");
// [ContextMenu("Show Task Name")]
// public void ShowTaskName()
// {
//
// var text01 = ByteToStringUtils.UshortArrayToUnicodeString(m_pTaskMan
// .GetTaskTemplByID((uint)TaskTemplConstants.TASK_SPECIAL_AWARD[0]).m_FixedData.m_szName);
// var text02 = ByteToStringUtils.UshortArrayToUnicodeString(m_pTaskMan
// .GetTaskTemplByID((uint)TaskTemplConstants.TASK_SPECIAL_AWARD[1]).m_FixedData.m_szName);
// Debug.Log($" Task Name 01: {text01} \n Task Name 02: {text02}");
// }
[ContextMenu("Size Of ZONE_VERT")]
public void SizeOfTest()
{
int size = Marshal.SizeOf(typeof(ZONE_VERT));
BMLogger.Log("Size of ATaskTemplFixedData: " + size);
}
[ContextMenu("Load Data")]
void LoadTaskData()
async void LoadTaskData()
{
if (m_pTaskMan == null)
{
m_pTaskMan = new ATaskTemplMan();
}
if (_cts == null) _cts = new CancellationTokenSource();
string path = Path.Combine(Application.streamingAssetsPath, "data/tasks.data");
WasLoadTaskData = m_pTaskMan.LoadTasksFromPack(path, true);
WasLoadTaskData = m_pTaskMan.LoadTasksFromPackNoAsyn(path, true);
}
[ContextMenu("Test Size")]
+488 -59
View File
@@ -1,18 +1,22 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using BrewMonster.Managers;
using BrewMonster.Scripts.Managers;
using BrewMonster.Network;
using BrewMonster.Scripts.Task;
using BrewMonster.Scripts.UI;
using BrewMonster.UI;
using CSNetwork.GPDataType;
using ModelRenderer.Scripts.Common;
using ModelRenderer.Scripts.GameData;
using NUnit.Framework;
using PerfectWorld.Scripts.Task;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Unity.VisualScripting;
namespace BrewMonster.Scripts.Task.UI
{
@@ -132,17 +136,26 @@ namespace BrewMonster.Scripts.Task.UI
// [中文] 任务跟踪计时器
// [English] Task trace counter
private CECCounter m_TaskTraceCounter = new (); // CECCounter -> object placeholder
public static DlgTask Instance;
// ===== Time-gated task UI refresh (search list) =====
// Timetable/time-window tasks become available/unavailable as server time moves.
// The original C++ client periodically re-evaluates prerequisites; in this port we refresh the search list
// at a low frequency while the Search view is open so players can see time-gated tasks appear/disappear.
private uint _lastSearchRefreshMinuteKey = uint.MaxValue;
private uint _pendingReselectTaskId = 0;
// Active-task timer refresh (wait-time / time-limit / protect-time)
private float _nextActiveTimerUiRefreshAt = 0f;
#region Unity METHODS
private void OnEnable()
private new void OnEnable()
{
OnShowDialog();
OnCommand_havequest();
}
private void Awake()
private new void Awake()
{
EventBus.Subscribe<TaskItemClickEvent>(evt =>
{
@@ -151,7 +164,7 @@ namespace BrewMonster.Scripts.Task.UI
m_pBtn_HaveQuest.onClick.AddListener(OnCommand_havequest);
m_pBtn_SearchQuest.onClick.AddListener(OnCommand_searchquest);
m_pBtn_Abandon.onClick.AddListener(OnCommand_abandon);
OnInitDialog();
}
@@ -160,12 +173,7 @@ namespace BrewMonster.Scripts.Task.UI
{
Tick();
}
private void OnDestroy()
{
Instance = null;
}
#endregion
#region PUBLIC METHODS
@@ -202,7 +210,49 @@ namespace BrewMonster.Scripts.Task.UI
}
public void OnCommand_showtrace(string szCommand) {}
public void OnCommand_focus(string szCommand) {}
public void OnCommand_abandon(string szCommand) {}
public void OnCommand_abandon()
{
// [中文] 放弃任务:发送通知到服务器 // [English] Abandon task: send notification to server
// Get the currently selected task from the tree view
var pTree = m_pTv_Quest;
var pSelectedItem = pTree?.GetSelectedItem();
if (pSelectedItem == null)
{
BMLogger.LogWarning("Cannot abandon task: No task is currently selected");
return;
}
// Get the task ID from the selected item
uint selectedTaskId = pTree.GetItemData(pSelectedItem);
if (selectedTaskId == 0)
{
BMLogger.LogWarning("Cannot abandon task: Selected item has no task ID");
return;
}
CECTaskInterface pTask = GetHostPlayer()?.GetTaskInterface();
if (pTask == null)
{
BMLogger.LogError("Cannot abandon task: TaskInterface is null");
return;
}
// Get the task template to find the top-level task
ATaskTemplMan pMan = EC_Game.GetTaskTemplateMan();
ATaskTempl pTempl = pMan?.GetTaskTemplByID(selectedTaskId);
if (pTempl == null)
{
BMLogger.LogError($"Cannot abandon task: Task template {selectedTaskId} not found");
return;
}
// Get the top-level task ID (tasks can have subtasks)
ATaskTempl pTopTask = pTempl.GetTopTask();
uint topTaskId = pTopTask != null ? pTopTask.GetID() : selectedTaskId;
// Send notification to server to abandon the currently selected task
TaskClient._notify_svr(pTask, (byte)ClientNotificationConstants.TASK_CLT_NOTIFY_CHECK_GIVEUP, (ushort)topTaskId);
}
public void OnCommand_CANCEL(string szCommand) {}
public void OnCommand_TreasureMap(string szCommand) {}
public void OnCommand_FinishTask(string szCommand) {}
@@ -320,6 +370,63 @@ namespace BrewMonster.Scripts.Task.UI
//
private bool Tick()
{
// Time-window task refresh: while in Search view, refresh the list when server time crosses a minute boundary.
// This is throttled to avoid rebuilding large task lists every frame.
if (m_iType == 1)
{
var host = GetHostPlayer();
var task = host != null ? host.GetTaskInterface() : null;
if (task != null)
{
uint now = task.GetCurTime();
uint minuteKey = now / 60u;
if (minuteKey != _lastSearchRefreshMinuteKey)
{
_lastSearchRefreshMinuteKey = minuteKey;
// Preserve current selection if any, so refreshing doesn't feel disruptive.
var curItem = m_pTv_Quest != null ? m_pTv_Quest.GetSelectedItem() : null;
_pendingReselectTaskId = (curItem != null) ? m_pTv_Quest.GetItemData(curItem) : 0u;
// Rebuild available task list according to current time-based prerequisites.
SearchForTask(-1);
// Restore selection best-effort (TaskTreeView selection is driven by EventBus).
if (_pendingReselectTaskId != 0u)
{
EventBus.Publish(new TaskItemClickEvent { Data = _pendingReselectTaskId });
}
}
}
}
// Active view: refresh selected task detail periodically so countdown UI updates in real time.
// (Wait-time tasks depend on m_ulTimePassed which changes with server time; without this, UI looks "stuck".)
if (m_iType == 0 && Time.unscaledTime >= _nextActiveTimerUiRefreshAt)
{
_nextActiveTimerUiRefreshAt = Time.unscaledTime + 0.5f; // 2 Hz is plenty for countdown text
var pTree = m_pTv_Quest;
var pItem = pTree != null ? pTree.GetSelectedItem() : null;
if (pItem != null && pTree.transform != pItem.transform.parent)
{
uint selectedTaskId = pTree.GetItemData(pItem);
if (selectedTaskId > 0)
{
var task = GetHostPlayer()?.GetTaskInterface();
if (task != null)
{
Task_State_info tsi = default;
task.GetTaskStateInfo(selectedTaskId, ref tsi, true);
if (tsi.m_ulWaitTime > 0 || tsi.m_ulTimeLimit > 0 || tsi.m_ulProtectTime > 0)
{
UpdateTask((int)selectedTaskId);
}
}
}
}
}
// if( m_szName == "Win_Quest" && IsShow() )
{
var pTree = m_pTv_Quest;
@@ -367,10 +474,12 @@ namespace BrewMonster.Scripts.Task.UI
// void RefreshTaskTrace();
public bool UpdateTask(int idTask = -1)
{
// if( m_szName != "Win_Quest" || m_iType != 0)
// {
// return true;
// }
// Only rebuild the list if viewing "Have Quest" (m_iType == 0)
// But always allow updating specific task details regardless of view type
if (idTask < 0 && m_iType != 0)
{
return true;
}
// ATaskTemplMan *pMan = GetGame()->GetTaskTemplateMan();
ATaskTemplMan pMan = EC_Game.GetTaskTemplateMan();
@@ -403,6 +512,7 @@ namespace BrewMonster.Scripts.Task.UI
ATaskTempl pTemp = pMan.GetTaskTemplByID((uint)idTask);
if (pTemp != null)
{
// Only update description and name if task changed
if( idTask != m_idLastTask )
{
_nameTaskText.SetText(EC_Utility.FormatForTextMeshPro(GetTaskNameWithColor(pTemp)));
@@ -415,9 +525,11 @@ namespace BrewMonster.Scripts.Task.UI
m_pBtn_Abandon.interactable = pMan.CanGiveUpTask((uint)idTask);
// Get info
// Always refresh task state info to get latest progress data
// This ensures real-time updates when task progress changes
// When viewing "Have Quest" (m_iType == 0), tasks are active, so pass true to read kill counts
Task_State_info tsi = new Task_State_info();
pTask.GetTaskStateInfo((uint)idTask, ref tsi, false);
pTask.GetTaskStateInfo((uint)idTask, ref tsi, m_iType == 0);
// Clear first
strNewTextItem = "";
@@ -429,19 +541,19 @@ namespace BrewMonster.Scripts.Task.UI
int nANPC = (int)pTemp.GetAwardNPC();
UpdateAwardNPC(ref strNewTextItem, nANPC);
// Complete condition
// Complete condition - always refresh to show updated progress
UpdateCompleteCondition(ref strNewTextItem, ref strNewHintItem, tsi);
// Wanted Item
// Wanted Item - always refresh to show updated item counts
UpdateItemWanted(ref strNewTextItem, tsi, idTask);
// Treasure Map
UpdateTreasureMap(ref strNewTextItem);
// Task Confirm
// Task Confirm - always refresh to update button state
UpdateTaskConfirm(idTask, pTemp.m_FixedData.m_enumFinishType == (uint)TaskFinishType.enumTFTConfirm);
// Award
// Award - always refresh to show updated award preview
Task_Award_Preview award = default;
pTask.GetTaskAwardPreview((uint)idTask, ref award);
@@ -489,6 +601,8 @@ namespace BrewMonster.Scripts.Task.UI
// Guard: only handle search list when current UI type is 1 (search)
public bool SearchForTask(int idTask = -1)
{
// Only process search list when in search view (m_iType == 1)
// This prevents clearing the wrong list when updating
if (m_iType != 1)
{
return true;
@@ -610,10 +724,49 @@ namespace BrewMonster.Scripts.Task.UI
return true;
}
//
// //бɽѽ zhangyitian
// //бɽѽѽ zhangyitian
// When task updates, the available task list also needs to be updated, otherwise the available task list won't update
public bool UpdateQuestView()
{
return UpdateTask() && SearchForTask();
// Refresh the list for the current view type
// This ensures that when tasks are taken/completed/abandoned, the visible list is updated
bool result = true;
if (m_iType == 0)
{
// Refresh "Have Quest" list (taken tasks)
result = UpdateTask(-1);
}
else if (m_iType == 1)
{
// Refresh "Search Quest" list (available tasks)
result = SearchForTask(-1);
}
// Refresh the currently selected task details if one is selected
// This ensures task progress updates are reflected in real-time
var pTree = m_pTv_Quest;
var pItem = pTree?.GetSelectedItem();
if (pItem != null && pTree.transform != pItem.transform.parent)
{
uint selectedTaskId = pTree.GetItemData(pItem);
if (selectedTaskId > 0)
{
if (m_iType == 0)
{
// Refresh the selected task's details to show updated progress
UpdateTask((int)selectedTaskId);
}
else if (m_iType == 1)
{
// For search view, refresh the selected task
SearchForTask((int)selectedTaskId);
}
}
}
return result;
}
//
// bool IsPQTaskOrSubTask(int idTask);
@@ -687,7 +840,7 @@ namespace BrewMonster.Scripts.Task.UI
return default(T);
}
public CECHostPlayer GetHostPlayer()
public new CECHostPlayer GetHostPlayer()
{
if(EC_Game.GetGameRun() == null)
{
@@ -745,6 +898,52 @@ namespace BrewMonster.Scripts.Task.UI
child = child.m_pNextSibling;
}
}
// [中文] 仅插入“已接任务(Active)”中的子任务(基于 ActiveTaskList 的 Child/NextSbl 索引)
// [English] Insert only active subtasks (based on ActiveTaskList Child/NextSbl indices)
private void InsertActiveTaskChildren(TaskTreeViewItem pRoot, uint idTask)
{
var pTreeTask = m_pTv_Quest;
var pMan = EC_Game.GetTaskTemplateMan();
var pTask = GetHostPlayer()?.GetTaskInterface();
if (pTreeTask == null || pMan == null || pTask == null) return;
ActiveTaskList pList = pTask.GetActiveTaskList();
if (pList == null) return;
ActiveTaskEntry parentEntry = pList.GetEntry(idTask);
if (parentEntry == null) return;
char idx = parentEntry.m_ChildIndex;
while (idx != (char)0xff)
{
int childIndex = (byte)idx;
if (childIndex < 0 || childIndex >= TaskInterfaceConstants.TASK_ACTIVE_LIST_MAX_LEN) break;
ActiveTaskEntry childEntry = pList.m_TaskEntries[childIndex];
if (childEntry == null || childEntry.m_ID == 0) break;
uint childId = childEntry.m_ID;
ATaskTempl childTempl = pMan.GetTaskTemplByID(childId);
string text = childTempl != null ? GetTaskNameWithColor(childTempl) : $"Task {childId}";
var pItem = pTreeTask.InsertItem(text, pRoot, null);
if (pItem != null)
{
pTreeTask.SetItemData(pItem, childId);
if ((int)childId == m_idSelTask)
{
if (m_pBtn_Abandon != null) m_pBtn_Abandon.interactable = true;
UpdateTask((int)childId);
}
// recurse into active children
InsertActiveTaskChildren(pItem, childId);
}
idx = childEntry.m_NextSblIndex;
}
}
private void SetTextItemText(string strNewTextItem, bool keepScrollPos, string strNewHintItem)
{
@@ -781,49 +980,52 @@ namespace BrewMonster.Scripts.Task.UI
// update task content in dialog (converted from C++)
private void UpdateBaseAward(Task_Award_Preview award)
{
// Ported from original C++: strTemp.Format(GetStringFromTable(3201), award.m_ulGold);
var sb = new System.Text.StringBuilder();
int colCount = 0;
const int col = 3;
int cellSpace = 50; // adjust as needed for spacing
void AppendWithSpacing(int stringId, string value)
{
var title = EC_Utility.FormatForTextMeshPro(GetStringFromTable(stringId));
var text = $"{title} {value}";
sb.Append( EC_Utility.FormatForTextMeshPro(text));
sb.Append(' ', Mathf.Abs(cellSpace - text.Length));
if ((++colCount) % col == 0) sb.Append("\n");
}
string strTemp;
if (award.m_ulGold > 0)
{
AppendWithSpacing(3201 , award.m_ulGold.ToString());
strTemp = Format(GetStringFromTable(3201), award.m_ulGold);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (award.m_ulExp > 0)
{
AppendWithSpacing(3202 , award.m_ulExp.ToString());
strTemp = Format(GetStringFromTable(3202), award.m_ulExp);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (award.m_ulSP > 0)
{
AppendWithSpacing(3203 , award.m_ulSP.ToString());
strTemp = Format(GetStringFromTable(3203), award.m_ulSP);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (award.m_ulRealmExp > 0)
{
AppendWithSpacing( 3207, award.m_ulRealmExp.ToString());
strTemp = Format(GetStringFromTable(3207), award.m_ulRealmExp);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (award.m_iForceContrib > 0)
{
AppendWithSpacing(3205, award.m_iForceContrib.ToString());
strTemp = Format(GetStringFromTable(3205), award.m_iForceContrib);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (award.m_iForceRepu > 0)
{
AppendWithSpacing(3206, award.m_iForceRepu.ToString());
strTemp = Format(GetStringFromTable(3206), award.m_iForceRepu);
sb.Append(strTemp);
if ((++colCount) % col == 0) sb.Append("\n");
}
if (sb.Length > 0 && m_pTxt_BaseAward != null)
{
m_pTxt_BaseAward.text = sb.ToString();
m_pTxt_BaseAward.text = EC_Utility.FormatForTextMeshPro(sb.ToString());
m_pTxt_BaseAward.gameObject.SetActive(true);
}
}
@@ -900,7 +1102,7 @@ namespace BrewMonster.Scripts.Task.UI
sb.Append(szMsg);
string strTemp;
if (tsi.m_ulErrCode == TaskInterfaceConstants.TASK_AWARD_FAIL_LEVEL_CHECK)
strTemp = string.Format(GetStringFromTable(7637), tsi.m_ulPremLevelMin);
strTemp = Format(GetStringFromTable(7637), tsi.m_ulPremLevelMin);
else
strTemp = GetStringFromTable(807);
sb.Append(strTemp);
@@ -928,7 +1130,7 @@ namespace BrewMonster.Scripts.Task.UI
if (tsi.m_ulNPCToProtect > 0)
{
// Fallback text with NPC id; detailed name lookup omitted
sb.Append(string.Format(GetStringFromTable(257) ?? "Protect NPC: {0}", tsi.m_ulNPCToProtect));
sb.Append(Format(GetStringFromTable(257) ?? "Protect NPC: %d", tsi.m_ulNPCToProtect));
sb.Append(FormatTime((int)tsi.m_ulProtectTime, GetStringFromTable(258), 0));
int remain = System.Math.Max(0, (int)tsi.m_ulProtectTime - (int)tsi.m_ulTimePassed);
sb.Append(FormatTime(remain, GetStringFromTable(259), 0));
@@ -1110,22 +1312,41 @@ namespace BrewMonster.Scripts.Task.UI
if (edm != null && edm.essence_id_data_type_map.TryGetValue(id, out var dtype)
&& dtype == DATA_TYPE.DT_MONSTER_ESSENCE
&& edm.essence_id_data_map.TryGetValue(id, out var obj)
&& obj is MONSTER_ESSENCE me)
&& obj is MONSTER_ESSENCE pMonster)
{
strName = ModelRenderer.Scripts.Common.ByteToStringUtils.UshortArrayToUnicodeString(me.name);
// strName = ModelRenderer.Scripts.Common.ByteToStringUtils.UshortArrayToUnicodeString(me.name);
bool bFind = false;
A3DVECTOR3 vPos = CECUIHelper.GetTaskObjectCoordinates((int)id, ref bFind);
// TODO: serialize position info if found
// ACHAR szPos[100];
// EditBoxItemBase item(enumEICoord);
// item.SetName(pMonster->name);
if (bFind)
{
// a_sprintf(szPos, _AL("%f %f %f %d"), vPos.x, vPos.y, vPos.z, id);
// item.SetInfo(szPos);
// item.SetColor(A3DCOLORRGB(0, 255, 0));
// strName = (ACHAR)AUICOMMON_ITEM_CODE_START + item.Serialize();
}
else
{
strName = ByteToStringUtils.UshortArrayToUnicodeString(pMonster.name);
}
}
// Build description for this monster requirement
// 构建该怪物需求描述
string strTemp;
string strTemp = "";
if (tsi.m_MonsterWanted[i].m_ulMonstersToKill > 0)
{
strTemp = string.Format(GetStringFromTable(7624), strName,
strTemp += Format(GetStringFromTable(7624), strName,
tsi.m_MonsterWanted[i].m_ulMonstersKilled, tsi.m_MonsterWanted[i].m_ulMonstersToKill);
}
else
{
strTemp = string.Format(GetStringFromTable(256), tsi.m_MonsterWanted[i].m_ulMonstersKilled);
strTemp += Format(GetStringFromTable(256), tsi.m_MonsterWanted[i].m_ulMonstersKilled);
}
// Prefix label for first/next item
@@ -1150,7 +1371,7 @@ namespace BrewMonster.Scripts.Task.UI
// 金币需求
if (tsi.m_ulGoldWanted != 0)
{
string strTemp = string.Format(GetStringFromTable(7636), tsi.m_ulGoldWanted);
string strTemp = Format(GetStringFromTable(7636), tsi.m_ulGoldWanted);
strText += strTemp;
}
@@ -1162,10 +1383,10 @@ namespace BrewMonster.Scripts.Task.UI
string strColor = (iLevel < (int)tsi.m_ulReachReincarnation) ? "^ff0000" : "^00ff00";
if (iLevel < (int)tsi.m_ulReachReincarnation)
{
strHint += string.Format(GetStringFromTable(11144), iLevel);
strHint += Format(GetStringFromTable(11144), iLevel);
}
strText += strColor;
strText += string.Format(GetStringFromTable(11141), tsi.m_ulReachReincarnation);
strText += Format(GetStringFromTable(11141), tsi.m_ulReachReincarnation);
}
// Level requirement
@@ -1176,10 +1397,10 @@ namespace BrewMonster.Scripts.Task.UI
string strColor = (iLevel < (int)tsi.m_ulReachLevel) ? "^ff0000" : "^00ff00";
if (iLevel < (int)tsi.m_ulReachLevel)
{
strHint += string.Format(GetStringFromTable(11143), iLevel);
strHint += Format(GetStringFromTable(11143), iLevel);
}
strText += strColor;
strText += string.Format(GetStringFromTable(11140), tsi.m_ulReachLevel);
strText += Format(GetStringFromTable(11140), tsi.m_ulReachLevel);
}
// Realm requirement
@@ -1190,10 +1411,10 @@ namespace BrewMonster.Scripts.Task.UI
string strColor = (iLevel < (int)tsi.m_ulReachRealm) ? "^ff0000" : "^00ff00";
if (iLevel < (int)tsi.m_ulReachRealm)
{
strHint += string.Format(GetStringFromTable(11145), iLevel);
strHint += Format(GetStringFromTable(11145), iLevel);
}
strText += strColor;
strText += string.Format(GetStringFromTable(11142), (int)tsi.m_ulReachRealm);
strText += Format(GetStringFromTable(11142), (int)tsi.m_ulReachRealm);
}
}
@@ -1243,7 +1464,7 @@ namespace BrewMonster.Scripts.Task.UI
// Compose line: name and progress (gained/toGet)
// 组合文本:名称与进度(已获得/所需)
string strTemp = string.Format(GetStringFromTable(7625), itemName,
string strTemp = Format(GetStringFromTable(7625), itemName,
tsi.m_ItemsWanted[i].m_ulItemsGained,
tsi.m_ItemsWanted[i].m_ulItemsToGet);
@@ -1367,7 +1588,11 @@ namespace BrewMonster.Scripts.Task.UI
pItem.SetItemTextColor(GetTaskColor((int)ENUM_TASK_TYPE.enumTTLevel2));
// pTreeTask.SetItemHint(pItem, pTemp->GetSignature()); // TODO
pTreeTask.SetItemData(pItem, (uint)id);
InsertTaskChildren(pItem, (uint)id, true, pTemp.IsKeyTask());
// HaveQuest view: children should reflect ActiveTaskList, not template tree (otherwise they never disappear on completion)
if (m_iType == 0)
InsertActiveTaskChildren(pItem, (uint)id);
else
InsertTaskChildren(pItem, (uint)id, true, pTemp.IsKeyTask());
if( (int)id == m_idSelTask )
{
@@ -1406,6 +1631,210 @@ namespace BrewMonster.Scripts.Task.UI
// // whether the task can be traced
// bool IsTaskTraceable(int idTask);
string Format( string formatStr, params object[] args )
{
// Ported from original C++ ACString::Format() which uses vsprintf/vswprintf
// Original implementation: AString& AString::Format(const char* szFormat, ...) { vsprintf(m_pStr, szFormat, argList); }
// This converts printf-style format specifiers to C# format specifiers
if (string.IsNullOrEmpty(formatStr))
return formatStr;
// Process format string character by character to convert %d, %s, etc. to {0}, {1}, etc.
// This matches the original vsprintf behavior exactly
var sb = new System.Text.StringBuilder();
int paramIndex = 0;
for (int i = 0; i < formatStr.Length; i++)
{
if (formatStr[i] == '%' && i + 1 < formatStr.Length)
{
// Check for %% (literal %)
if (formatStr[i + 1] == '%')
{
sb.Append('%');
i++; // Skip the second %
continue;
}
// Parse format specifier: %[flags][width][.precision][length]type
int startPos = i;
i++; // Skip the %
// Track flags
bool hasMinus = false;
bool hasPlus = false;
bool hasZero = false;
// Parse flags: +, -, 0, space
while (i < formatStr.Length && (formatStr[i] == '+' || formatStr[i] == '-' || formatStr[i] == '0' || formatStr[i] == ' '))
{
if (formatStr[i] == '-') hasMinus = true;
if (formatStr[i] == '+') hasPlus = true;
if (formatStr[i] == '0') hasZero = true;
i++;
}
// Parse width: digits
int width = 0;
int widthStart = i;
while (i < formatStr.Length && char.IsDigit(formatStr[i]))
{
i++;
}
if (i > widthStart)
{
int.TryParse(formatStr.Substring(widthStart, i - widthStart), out width);
}
// Skip precision: .digits
if (i < formatStr.Length && formatStr[i] == '.')
{
i++;
while (i < formatStr.Length && char.IsDigit(formatStr[i]))
{
i++;
}
}
// Skip length modifier: h, l, L, etc.
while (i < formatStr.Length && (formatStr[i] == 'h' || formatStr[i] == 'l' || formatStr[i] == 'L'))
{
i++;
}
// Get type specifier
if (i < formatStr.Length)
{
char typeChar = formatStr[i];
// Common types: d, i, u, o, x, X, f, e, E, g, G, c, s, p, n
if ("diouxXeEfFgGaAcspn".IndexOf(typeChar) >= 0)
{
// Extract the full format specifier for special handling
string fullSpec = formatStr.Substring(startPos, i - startPos + 1);
// Check for special formats
string csharpFormatSpec = "";
// Handle %-10d, %-5d, etc. (left-aligned with width) - check this FIRST
// Also handle %-d (left-aligned without explicit width, but width might be 0)
if (hasMinus && (typeChar == 'd' || typeChar == 'i' || typeChar == 'u' || typeChar == 's' || typeChar == 'c'))
{
if (width > 0)
{
// C# left alignment with width: {0,-10} (comma for alignment, negative for left-align)
csharpFormatSpec = $",-{width}";
}
else
{
// Just left alignment flag, no width specified - use default
csharpFormatSpec = "";
}
}
// Handle %02d, %03d, etc. (zero-padded integers) - check before regular width
else if (hasZero && width > 0 && (typeChar == 'd' || typeChar == 'i' || typeChar == 'u'))
{
csharpFormatSpec = $":D{width}";
}
// Handle %10d, %5d, etc. (right-aligned with width, no zero-padding)
else if (width > 0 && (typeChar == 'd' || typeChar == 'i' || typeChar == 'u' || typeChar == 's' || typeChar == 'c'))
{
// C# right alignment: {0,10} (comma for alignment)
csharpFormatSpec = $",{width}";
}
// Handle %+d (signed format)
else if (hasPlus && (typeChar == 'd' || typeChar == 'i'))
{
csharpFormatSpec = ":+0;-0";
}
// Handle %.2f, %.3f, etc. (float precision)
else if (fullSpec.Contains(".") && (typeChar == 'f' || typeChar == 'F' || typeChar == 'e' || typeChar == 'E' || typeChar == 'g' || typeChar == 'G'))
{
int dotPos = fullSpec.IndexOf('.');
if (dotPos >= 0 && dotPos + 1 < fullSpec.Length)
{
int precStart = dotPos + 1;
int precEnd = precStart;
while (precEnd < fullSpec.Length - 1 && char.IsDigit(fullSpec[precEnd]))
{
precEnd++;
}
if (precEnd > precStart && int.TryParse(fullSpec.Substring(precStart, precEnd - precStart), out int precNum))
{
if (typeChar == 'f' || typeChar == 'F')
{
csharpFormatSpec = $":F{precNum}";
}
else if (typeChar == 'e' || typeChar == 'E')
{
csharpFormatSpec = $":E{precNum}";
}
else if (typeChar == 'g' || typeChar == 'G')
{
csharpFormatSpec = $":G{precNum}";
}
}
}
}
// Build replacement - always replace recognized format specifiers
// C# format: {index,alignment} for width, {index:format} for format specifiers
if (csharpFormatSpec.Length > 0)
{
// If format spec starts with comma (alignment) or colon (format), use it directly
// Otherwise, assume it's a format specifier and add colon
if (csharpFormatSpec.StartsWith(",") || csharpFormatSpec.StartsWith(":"))
{
sb.Append($"{{{paramIndex}{csharpFormatSpec}}}");
}
else
{
sb.Append($"{{{paramIndex}:{csharpFormatSpec}}}");
}
}
else
{
sb.Append($"{{{paramIndex}}}");
}
paramIndex++;
// Note: i currently points to the type character (e.g., 'd' in "%-10d")
// The for loop will increment i, so we've consumed the entire format specifier
}
else
{
// Not a recognized format specifier, keep as-is
sb.Append(formatStr[startPos]);
i = startPos; // Reset to process next character
}
}
else
{
// Incomplete format specifier, keep the %
sb.Append('%');
i = startPos; // Reset to process next character
}
}
else
{
sb.Append(formatStr[i]);
}
}
// Use C#'s string.Format (equivalent to original vsprintf)
// Handle case where we might have more format specifiers than arguments
try
{
return string.Format(sb.ToString(), args);
}
catch (System.FormatException)
{
// If format fails (e.g., not enough arguments), return the original format string
// This can happen if GetStringFromTable returns an unexpected format
BMLogger.LogWarning($"Format failed for string: {formatStr}, expected {paramIndex} args, got {args.Length}");
return formatStr;
}
}
#endregion
}
@@ -0,0 +1,132 @@
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
using BrewMonster.Network;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.UI
{
public class EmoteWindow : AUIDialog
{
public override void Show(bool value)
{
base.Show(value);
// int i, j;
// char szName[40];
// string strFile;
// CECShortcut pSCThis;
// PAUIIMAGEPICTURE pImage;
// PAUILABEL pLabel;
// CECGameRun pGameRun = EC_Game.GetGameRun();
// CECShortcutSet[] a_pSC =
// {
// pGameRun.GetGenCmdShortcuts(),
// pGameRun.GetTeamCmdShortcuts(),
// pGameRun.GetTradeCmdShortcuts(),
// pGameRun.GetPoseCmdShortcuts()
// };
// char *a_pszPrefix[] = { "BscCmd_", "TeamCmd_","TradeCmd_", "FaceCmd_" };
// char *a_pszTxtPrefix[] = { "Txt_BscCmd", "Txt_TeamCmd", "Txt_TradeCmd", "Txt_FaceCmd" };
// int objCount[] = { 9, 3, 3, 30 };
//
// a_LogOutput(1, "[Dat Emote] CDlgSkillSubAction::OnShowDialog");
// a_LogOutput(1, "[Dat Emote] CDlgSkillSubAction::OnShowDialog szName: %s", szName);
//
// for( i = 0; i < sizeof(a_pSC) / sizeof(CECShortcutSet *); i++ )
// {
// for( j = 0; j < objCount[i]; j++ )
// {
// sprintf(szName, "%s%02d", a_pszPrefix[i], j + 1);
// pImage = dynamic_cast<AUIImagePicture*>(GetDlgItem(szName));
//
// sprintf(szName, "%s%02d", a_pszTxtPrefix[i], j + 1);
// pLabel = dynamic_cast<AUILabel*>(GetDlgItem(szName));
//
// if( !pImage ) break;
//
// if (j < a_pSC[i]->GetShortcutNum()) {
// pSCThis = a_pSC[i]->GetShortcut(j);
// pImage->SetDataPtr(pSCThis,"ptr_CECShortcut");
//
// af_GetFileTitle(pSCThis->GetIconFile(), strFile);
// strFile.MakeLower();
// pImage->SetCover(GetGameUIMan()->m_pA2DSpriteIcons[CECGameUIMan::ICONS_ACTION],
// GetGameUIMan()->m_IconMap[CECGameUIMan::ICONS_ACTION][strFile]);
//
// pLabel->SetText(pSCThis->GetDesc());
// } else {
// pImage->Show(false);
// pLabel->Show(false);
// }
// }
// }
// ÔÚÇл»½çÃæ·ç¸ñµÄʱºò£¬´Ëʱ¿ÉÄܸ¸¶Ô»°¿òÖ¸ÕëΪ¿Õ
// if (GetParentDlgControl()) {
// SIZE size;
// size.cx = 326;
// size.cy = 720;
// size.cx = (int)(size.cx * m_pAUIManager->GetWindowScale() + 0.5f);
// size.cy = (int)(size.cy * m_pAUIManager->GetWindowScale() + 0.5f);
//
// if (!m_bSetVScroll) {
// GetParentDlgControl()->SetSubDialogOrgSize(size.cx, size.cy);
// m_bSetVScroll = true;
// }
// }
}
public int slot;
[ContextMenu("Test")]
public void OnDragClick() //PAUIDIALOG pDlgSrc, PAUIOBJECT pObjSrc, PAUIDIALOG pDlgOver, PAUIOBJECT pObjOver
{
// bool bInAutoMode = CECAutoPolicy::GetInstance().IsAutoPolicyEnabled();
// if (strstr(pDlgSrc->GetName(), "Win_Quickbar") ||
// 0 == stricmp(pDlgSrc->GetName(), "Win_SkillSubAction")) // 20140708 ÐµĶ¯×÷½çÃæ
// {
// if (bInAutoMode) return;
//todo: dummy call StartGame
// EC_Game.GetGameRun().StartGame(0, Vector3.zero);
if (EC_Game.GetGameRun().GetPoseCmdShortcuts() == null)
{
EC_Game.GetGameRun().StartGame(0, Vector3.zero);
}
CECShortcut pSC = EC_Game.GetGameRun().GetPoseCmdShortcuts().GetShortcut(slot);
// if (CDlgAutoHelp::IsAutoHelp() && strstr(pDlgSrc->GetName(), "Win_Quickbar"))
// {
// a_LogOutput(1, "[Dat Emote] Win_Quickbar");
// if (pSC->GetType() == CECShortcut::SCT_SKILL)
// {
// CECSCSkill* pSkillSC = dynamic_cast<CECSCSkill*>(pSC);
// if (pSkillSC && pSkillSC->GetSkill())
// CDlgWikiShortcut::PopSkillWiki(GetGameUIMan(), pSkillSC->GetSkill()->GetSkillID());
//
// }
// else if (pSC->GetType() == CECShortcut::SCT_ITEM)
// {
// CECSCItem* pItemSC = dynamic_cast<CECSCItem*>(pSC);
// CECIvtrItem* pItem = CECIvtrItem::CreateItem(pItemSC->GetItemTID(), 0, 1);
// if (pItem)
// {
// CDlgWikiShortcut::PopItemWiki(GetGameUIMan(), pItem);
// delete pItem;
// }
// }
// else
// {
// GetGameUIMan()->MessageBox("", GetStringFromTable(10754), MB_OK,
// A3DCOLORRGBA(255, 255, 255, 160));
// }
// }
// else
// {
if (pSC != null) // && pObjSrc->GetDataPtr("ptr_CECShortcut") == pSC
{
// a_LogOutput(1, "[Dat Emote] ptr_CECShortcut");
pSC.Execute();
}
// }
// }
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e42ed2cbf208e60488b8bc1d63a3b1d7
@@ -110,8 +110,10 @@ namespace BrewMonster.Scripts.Task.UI
public TaskTreeViewItem GetItemByData(uint taskType)
{
if (m_aTreeViewItems == null)
{
m_aTreeViewItems = new TaskTreeViewItem[this.transform.childCount];
m_aTreeViewItems = GetComponentsInChildren<TaskTreeViewItem>(true);
}
+22 -1
View File
@@ -35,7 +35,7 @@ namespace BrewMonster.UI
m_canvas = canvas;
}
public void Init()
public virtual void Init()
{
ImportStringTable("ingame.stf");
ImportAuiDialogStringTable("msgbox.stf");
@@ -262,6 +262,27 @@ namespace BrewMonster.UI
{
return dlg;
}
else
{
var prefab = m_dialogResouce.GetPrefabDialog(pszName);
if(prefab != null)
{
var instance = GameObject.Instantiate(prefab, m_canvas.transform);
var dialog = instance.GetComponent<AUIDialog>();
if (dialog != null)
{
dialog.SetAUIManager(this);
m_DlgName[pszName] = dialog;
return dialog;
}
}
else
{
BMLogger.LogError($" Không tìm thấy prefab chứa dialog {pszName} ");
}
}
return null;
}
}
@@ -17,6 +17,7 @@ namespace BrewMonster.UI
public virtual void Show(bool value)
{
gameObject.SetActive(value);
OnShowDialogue();
}
public void SetData(uint dwData, string strName)
@@ -98,6 +99,10 @@ namespace BrewMonster.UI
public virtual void Start()
{
}
public virtual void OnShowDialogue()
{
}
}
}
@@ -17,6 +17,7 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using BrewMonster.Scripts.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -1428,7 +1429,7 @@ namespace BrewMonster.UI
SetDataPtr(pTalk, "ptr_talk_proc");
if (!IsShow()) Show(true);
}
bool c(int idFunction, int iService, object pData)
{
AUIDialog pShow1 = null, pShow2 = null;
@@ -1790,7 +1791,7 @@ namespace BrewMonster.UI
return true;
}
public void OnCommand_back(string szCommand)
{
@@ -3111,6 +3112,13 @@ namespace BrewMonster.UI
{
AUIDialog pShow1 = null, pShow2 = null;
NPC_ESSENCE? pCurNPCEssence = GetGameUIMan().m_pCurNPCEssence;
// Check if the integer matches any enum value
if (Enum.IsDefined(typeof(SERVICE_TYPE), idFunction))
{
SERVICE_TYPE k = (SERVICE_TYPE)idFunction;
BMLogger.Log($" PopupCorrespondingServiceDialog: {k}");
}
if (idFunction == (int)SERVICE_TYPE.NPC_SELL || idFunction == (int)SERVICE_TYPE.NPC_BUY)
{
@@ -3208,6 +3216,7 @@ namespace BrewMonster.UI
}
else if (idFunction == (int)SERVICE_TYPE.NPC_MAKE)
{
// C++
//NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
//if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
@@ -3223,6 +3232,22 @@ namespace BrewMonster.UI
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
//pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
//GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
// NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
// if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
// else
// pShow1 = m_pAUIManager.GetDialog("Win_Produce");
// GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
// GetHostPlayer().PrepareNPCService(iService);
// pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
// if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
// pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
// GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
}
else if (idFunction == (int)SERVICE_TYPE.NPC_DECOMPOSE)
{
@@ -3349,11 +3374,12 @@ namespace BrewMonster.UI
CECTaskInterface pTask = GetHostPlayer().GetTaskInterface();
pTask.GetAwardCandidates(opt.param, ref ad);
if (ad.m_ulCandItems > 1)
{
pShow1 = m_pAUIManager.GetDialog("Win_Award");
//CDlgAward pAward = (pShow1) as CDlgAward;
//if (pAward) pAward.UpdateAwardItem(opt.param, true);
CDlgAward pAward = (pShow1) as CDlgAward;
if (pAward) pAward.UpdateAwardItem((ushort)opt.param, true);
}
else
{
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e3a8de291089473f9d21a99f27014a68
timeCreated: 1764934713
@@ -0,0 +1,53 @@
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.Scripts.UI
{
public class AwardItem : MonoBehaviour
{
[SerializeField] private Image img;
[SerializeField] private Button btn;
private Vector2Int _position;
public Vector2Int Position => _position;
public void SetPositionIndex(int row, int column)
{
_position = new Vector2Int(row, column);
this.gameObject.name = "Item_" + row + "_" + column;
}
public void SetImage(Sprite sprite)
{
img.sprite = sprite;
}
public void SetText(string text)
{
// TODO: Add a Text component and set its text
}
public void SetColor(Color color)
{
// TODO : Set color to relevant UI components
}
public void SetHint(string text)
{
// TODO : Implement hint functionality
}
public void ClearCover()
{
// TODO : Implement cover clearing functionality
}
public void Show(bool show)
{
gameObject.SetActive(show);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9d87c7b8ac564f919171a5173812980e
timeCreated: 1764940671
@@ -0,0 +1,375 @@
using System;
using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts.Task;
using BrewMonster.UI;
using PerfectWorld.Scripts.Managers;
using PerfectWorld.Scripts.Task;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.Scripts.UI
{
public class CDlgAward : AUIDialog
{
#region FIELDS AND PROPERTIES
private const int MIN_ROW_COUNT_TO_SHOW = 6;
[SerializeField] private Button m_pBtn_Confirm;
[SerializeField] private Vector2Int _itemSize = new Vector2Int(50, 50);
[SerializeField] private AwardItem _awardItemPrefab;
[SerializeField] private Transform _itemsParent;
[SerializeField] private Toggle[] _radioButtons;
[Header("DEBUG")]
[SerializeField] private AwardItem[] _awardItems;
bool m_bThroughNPC;
bool m_bSpendContribution;
#endregion
int _rowCount => _itemSize.x;
int _columnCount => _itemSize.y;
#region UNITY METHODS
void Awake()
{
SpawnItems();
InitRadioBtns();
m_pBtn_Confirm.onClick.AddListener(OnCommand_confirm);
}
private void InitRadioBtns()
{
for (int i = 0; i < _radioButtons.Length; i++)
{
_radioButtons[i].isOn = false;
_radioButtons[i].onValueChanged.AddListener( OnCommand_select );
}
}
private void SpawnItems()
{
for (int i = 1; i <= _rowCount; i++)
{
for (int j = 1; j <= _columnCount; j++)
{
AwardItem item = Instantiate(_awardItemPrefab ,_itemsParent);
item.SetPositionIndex(i, j);
// Positioning logic can be added here
}
}
_awardItems = new AwardItem[_rowCount];
_awardItems = GetComponentsInChildren<AwardItem>();
_awardItemPrefab.gameObject.SetActive(false);
}
#endregion
protected bool OnInitDialog()
{
m_bThroughNPC = false;
m_bSpendContribution = false;
return true;
}
public void UpdateAwardItem(ushort idTask, bool throughNPC, bool spendContribution = false)
{
AWARD_DATA ad = new AWARD_DATA();
CECTaskInterface pTask = GetHostPlayer().GetTaskInterface();
m_bThroughNPC = throughNPC;
m_bSpendContribution = spendContribution;
pTask.GetAwardCandidates(idTask, ref ad);
if (ad.m_ulCandItems > 1)
{
string szName;
string strFile = "";
string szText;
EC_IvtrItem pItem;
// AUICTranslate trans; // TODO
// int i, j, idItem, nNum;
uint idItem, nNum;
// Image pImage;
// Image pImage2;
AwardItem pImage; // Using AwardItem instead of Image
SetData(idTask, "");
// CheckRadioButton(1, 0); // TODO: maybe dont need this
m_pBtn_Confirm.gameObject.SetActive(false);
for (int i=1; i <= _rowCount; i++)
{
// sprintf(out szName, "Item_%02d01", i);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break; // All done.
// TODO: Show/Hide radio button
// sprintf(out szName, "Rdo_Award%d", i);
// GetDlgItem(szName)->Show(false);
// _radioButtons[i-1].gameObject.SetActive(false);
GetToggleBtnAt(i).gameObject.SetActive(false);
// for (j = 1;; j++)
for (int j=1; j < _columnCount; j++)
{
// sprintf(out szName, "Item_%02d%02d", i, j);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break; // Line done.
pImage = GetAwardItemAt(i, j);
if(!pImage) break;
if (i - 1 < (int)ad.m_ulCandItems &&
j - 1 < (int)ad.m_CandItems[i - 1].m_ulAwardItems)
{
idItem = ad.m_CandItems[i - 1].m_AwardItems[j - 1].m_ulItemTemplId;
pItem = EC_IvtrItem.CreateItem((int)idItem, 0, 1);
nNum = ad.m_CandItems[i - 1].m_AwardItems[j - 1].m_ulItemNum;
if (nNum > 1)
{
a_sprintf(out szText, _AL("%d"), nNum);
pImage.SetText(szText);
}
else
pImage.SetText(_AL(""));
pItem.GetDetailDataFromLocal();
// pImage.SetHint(trans.Translate(pItem.GetDesc())); // TODO
// af_GetFileTitle(pItem.GetIconFile(), strFile); // TODO
strFile.ToLower();
// TODO: Set the image cover here
// pImage.SetCover(GetGameUIMan().m_pA2DSpriteIcons[CECGameUIMan::ICONS_INVENTORY],
// GetGameUIMan().m_IconMap[CECGameUIMan::ICONS_INVENTORY][strFile]);
var sprite = EC_IvtrItemUtils.Instance.ResolveItemIconSprite(pItem.m_tid);
pImage.SetImage(sprite);
EC_IvtrEquip pEquip = new EC_IvtrEquip(pItem.m_tid, pItem.m_expire_date);
pImage.SetColor(
(pItem.IsEquipment() && pEquip.IsDestroying())
? new Color32(128, 128, 128, 255)
: new Color32(255, 255, 255, 255));
// delete pItem;
pItem = null;
// sprintf(out szName, "Rdo_Award%d", i);
// GetDlgItem(szName)->Show(true);
GetToggleBtnAt(i).gameObject.SetActive(true);
}
else
{
pImage.ClearCover();
pImage.SetHint(_AL(""));
pImage.SetText(_AL(""));
}
}
}
// turn off uneccessary rows
if (ad.m_ulCandItems <= MIN_ROW_COUNT_TO_SHOW)
{
// ٣ʣ
// for (i = MIN_ROW_COUNT_TO_SHOW + 1;; i++)
for (int i = MIN_ROW_COUNT_TO_SHOW + 1; i < _rowCount; i++)
{
// sprintf(out szName, "Item_%02d01", i);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break; // All done.
pImage = GetAwardItemAt(i, i);
if (!pImage) break;
// sprintf(out szName, "Rdo_Award%d", i);
// GetDlgItem(szName)->Show(false);
GetToggleBtnAt(i).gameObject.SetActive(false);
for (int j = 1; j < _columnCount; j++)
{
// sprintf(out szName, "Item_%02d%02d", i, j);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break;
// pImage->Show(false);
pImage = GetAwardItemAt(i, j);
pImage.Show(false);
// pImage2 = (PAUIIMAGEPICTURE)GetDlgItem(AString().Format("Img_%02d%02d", i, j));
// pImage2->Show(false);
// pImage2 = GetAwardItemAt(i, j);
}
}
// ȷϰťλãöԻС
// TODO: Thiết lập vị trí của nút xác nhận, thiết lập kích thước của hộp thoại.
// var pBtnConfirm = m_pBtn_Confirm;
// AUIObject* pImgLineMid = GetDlgItem(AString().Format("Item_%02d01", MIN_ROW_COUNT_TO_SHOW));
// AUIObject* pEdiBg = GetDlgItem("background");
// pBtnConfirm->SetPos(pBtnConfirm->GetPos(true).x,
// pImgLineMid->GetPos(true).y + pImgLineMid->GetSize().cy + 10);
// SetSize(GetSize().cx, pBtnConfirm->GetPos(true).y + pBtnConfirm->GetSize().cy + 30);
// pEdiBg->SetSize(pEdiBg->GetSize().cx, GetSize().cy - pEdiBg->GetPos(true).y - 25);
}
else
{
// ʾȫ / Show all rows
for (int i = MIN_ROW_COUNT_TO_SHOW + 1; i < _rowCount; i++)
{
// sprintf(out szName, "Item_%02d01", i);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break; // All done.
pImage = GetAwardItemAt(i, 1);
if (!pImage) break; // All done.
if (ad.m_ulCandItems >= i)
{
// sprintf(out szName, "Rdo_Award%d", i);
// GetDlgItem(szName)->Show(true);
GetToggleBtnAt(i).gameObject.SetActive(true);
}
for (int j = 1; j < _columnCount; j++)
{
// sprintf(out szName, "Item_%02d%02d", i, j);
// pImage = (PAUIIMAGEPICTURE)GetDlgItem(szName);
// if (!pImage) break;
pImage = GetAwardItemAt(i, j);
if (!pImage) break;
pImage.Show(true);
// pImage2 = (PAUIIMAGEPICTURE)GetDlgItem(AString().Format("Img_%02d%02d", i, j));
// pImage2->Show(true);
// TODO: Handle pImage2 if needed
// AwardItem pImage2 = GetAwardItemAt(i, j);
// pImage2?.Show(true);
}
}
// ȷϰťλãöԻС
// TODO: Thiết lập vị trí của nút xác nhận, thiết lập kích thước của hộp thoại.
// AUIObject* pBtnConfirm = GetDlgItem("Btn_Confirm");
// AUIObject* pImgLineLast = GetDlgItem(AString().Format("Item_%02d01", i - 1));
// AUIObject* pEdiBg = GetDlgItem("background");
// pBtnConfirm->SetPos(pBtnConfirm->GetPos(true).x,
// pImgLineLast->GetPos(true).y + pImgLineLast->GetSize().cy + 10);
// SetSize(GetSize().cx, pBtnConfirm->GetPos(true).y + pBtnConfirm->GetSize().cy + 30);
// pEdiBg->SetSize(pEdiBg->GetSize().cx, GetSize().cy - pEdiBg->GetPos(true).y - 25);
}
}
}
void sprintf(out string szName, string format, int i)
{
// Convert C-style format specifiers to C# format
// %02d -> zero-padded 2-digit integer (D2 format)
// %d -> regular integer
string csharpFormat = format
.Replace("%02d", "{0:D2}")
.Replace("%d", "{0}");
szName = string.Format(csharpFormat, i);
}
void sprintf(out string szName, string format, int i, int j)
{
// Convert C-style format specifiers to C# format for two parameters
// %02d -> zero-padded 2-digit integer (D2 format)
// %d -> regular integer
// Replace occurrences sequentially: first -> {0}, second -> {1}
string csharpFormat = format;
int paramIndex = 0;
csharpFormat = System.Text.RegularExpressions.Regex.Replace(csharpFormat, @"%02d|%d", match =>
{
string replacement = paramIndex == 0
? (match.Value == "%02d" ? "{0:D2}" : "{0}")
: (match.Value == "%02d" ? "{1:D2}" : "{1}");
paramIndex++;
return replacement;
});
szName = string.Format(csharpFormat, i, j);
}
void a_sprintf(out string szText, string format, uint nNum)
{
// Convert C-style format specifiers to C# format
// %d -> regular integer (for uint)
string csharpFormat = format.Replace("%d", "{0}");
szText = string.Format(csharpFormat, nNum);
}
string _AL(string text)
{
// Localization helper - returns the string as-is
// In C++ this would typically handle localization, but for now just return the text
return text;
}
AwardItem GetAwardItemAt(int row, int column)
{
foreach (var item in _awardItems)
{
if (item.Position.x == row &&
item.Position.y == column)
{
return item;
}
}
return null;
}
Toggle GetToggleBtnAt(int row)
{
int index = row - 1;
if( index < 0 || index >= _radioButtons.Length)
return null;
return _radioButtons[index];
}
void OnCommand_select(bool toggleValue)
{
if(toggleValue) m_pBtn_Confirm.gameObject.SetActive(true);
}
void OnCommand_confirm()
{
// int i;
string szName;
Toggle pRadio;
uint idTask = GetData();
for( int i = 1; i < _rowCount ; i++ )
{
// sprintf(szName, "Rdo_Award%d", i);
// pRadio = (PAUIRADIOBUTTON)GetDlgItem(szName);
// if( !pRadio || !pRadio->IsShow() ) break;
pRadio = GetToggleBtnAt(i);
if(!pRadio || !pRadio.gameObject.activeInHierarchy) return;
// if( pRadio.IsChecked() )
if( pRadio.isOn )
{
if (m_bThroughNPC) {
// GetGameSession().c2s_CmdNPCSevReturnTask(idTask, i - 1);
UnityGameSession.c2s_CmdNPCSevReturnTask((int)idTask, i - 1);
GetGameUIMan().EndNPCService();
} else if (m_bSpendContribution) {
// TODO: Implement spend contribution logic
// CECTaskInterface pTask = GetHostPlayer().GetTaskInterface();
// pTask.FinishTaskSpendingWorldContribution(idTask, i - 1);
} else {
// TODO: Implement choose award logic
// CECTaskInterface pTask = GetHostPlayer().GetTaskInterface();
// pTask.ChooseAward(idTask, i - 1);
}
Show(false);
break;
}
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1fac4acd7d2948cb81a522265a3f3863
timeCreated: 1764934733
@@ -0,0 +1,32 @@
using BrewMonster.Scripts.Task;
using CSNetwork.GPDataType;
namespace BrewMonster.Scripts.UI
{
public class CECUIHelper
{
public static string DlgTaskName = "Win_Quest";
public static A3DVECTOR3 GetTaskObjectCoordinates(int id, ref bool in_table)
{
in_table = false;
return new A3DVECTOR3(0);
// TODO: Implement this method properly
// A3DVECTOR3 ret(0.f);
// in_table = false;
// CECGame::ObjectCoords TargetTemp;
// ret = g_pGame->GetGameRun()->GetHostPlayer()->GetObjectCoordinates(
// id, TargetTemp, in_table);
// if (!in_table && MAJOR_MAP == g_pGame->GetGameRun()->GetWorld()->GetInstanceID()) {
// ATaskTemplMan *pMan = g_pGame->GetTaskTemplateMan();
// const NPC_INFO* pInfo = pMan->GetTaskNPCInfo(id);
// if(pInfo) {
// ret.Set(pInfo->x, pInfo->z, pInfo->y);
// in_table = true;
// }
// }
// return ret;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7b63b60ce54a4913a7fd46db93a3610e
timeCreated: 1765539869
@@ -8,6 +8,7 @@ using System.IO;
using System.Linq;
using BrewMonster.Scripts.Task;
using BrewMonster.Scripts.Task.UI;
using BrewMonster.Scripts.UI;
using UnityEngine;
namespace BrewMonster.UI
@@ -17,8 +18,8 @@ namespace BrewMonster.UI
DlgNPC m_pDlgNPC;
public NPC_ESSENCE? m_pCurNPCEssence;
public int m_idCurFinishTask = -1;
private DlgTask m_pDlgTask => DlgTask.Instance;
private DlgTask m_pDlgTask;
public static bool TALKPROC_IS_TERMINAL(uint id)
{
return ((id & 0x80000000u) != 0) && ((id & 0x40000000u) != 0);
@@ -112,6 +113,14 @@ namespace BrewMonster.UI
{
return m_canvas;
}
public override void Init()
{
base.Init();
m_pDlgTask = GetDialog(CECUIHelper.DlgTaskName).GetComponent<DlgTask>();
m_pDlgTask.Show(false);
}
}
public enum EC_GAMEUI_ICONS
+6 -6
View File
@@ -21,23 +21,23 @@ namespace BrewMonster
private void Awake()
{
EventBus.Subscribe<cmd_self_info_00>(UpdateHostPlayerInfoUI);
EventBus.Subscribe<InfoHostPlayer>(UpdateNameHostPlayer);
EventBus.Subscribe<EXPToUpLevel>(UpdateNeededExp);
EventBus.Subscribe<CECHostPlayer.InfoHostPlayer>(UpdateNameHostPlayer);
EventBus.Subscribe<CECHostPlayer.EXPToUpLevel>(UpdateNeededExp);
}
private void OnDestroy()
{
EventBus.Unsubscribe<cmd_self_info_00>(UpdateHostPlayerInfoUI);
EventBus.Unsubscribe<InfoHostPlayer>(UpdateNameHostPlayer);
EventBus.Unsubscribe<EXPToUpLevel>(UpdateNeededExp);
EventBus.Unsubscribe<CECHostPlayer.InfoHostPlayer>(UpdateNameHostPlayer);
EventBus.Unsubscribe<CECHostPlayer.EXPToUpLevel>(UpdateNeededExp);
}
private void UpdateNeededExp(EXPToUpLevel obj)
private void UpdateNeededExp(CECHostPlayer.EXPToUpLevel obj)
{
neededExp = obj.NeededExp;
}
private void UpdateNameHostPlayer(InfoHostPlayer obj)
private void UpdateNameHostPlayer(CECHostPlayer.InfoHostPlayer obj)
{
nameText.text = obj.NameHostPlayer;
}
+29
View File
@@ -0,0 +1,29 @@
using BrewMonster.Network;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.UI
{
public class JumpBtn : MonoBehaviour
{
Button jumpBtn;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
if(jumpBtn == null)
{
jumpBtn = GetComponent<Button>();
jumpBtn.onClick.AddListener(OnClickBtnJump);
}
}
private void OnClickBtnJump()
{
if(EC_Game.GetGameRun()?.GetHostPlayer() != null)
{
EC_Game.GetGameRun()?.GetHostPlayer().OnClickBtnJump();
}
}
}
}

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