Fix unasign event on npc dlg
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@@ -1346,15 +1346,15 @@ namespace BrewMonster.Scripts
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// 显示弹窗通知玩家无法找到路径
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if (CECUIManager.Instance != null)
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{
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string message = $"Cannot find path to target position.\nPlease move manually to target location.\n\nMap Coordinates: ({mapX}, {mapZ}, ↑{mapY})";
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string messageCN = $"无法找到到目标位置的路径。\n请手动移动到目标位置。\n\n地图坐标: ({mapX}, {mapZ}, ↑{mapY})";
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// CECUIManager.Instance.ShowMessageBox(
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// "Path Not Found", // 路径未找到
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// message, // English message with map coordinates
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// BrewMonster.MessageBoxType.YesButton
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// );
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CECUIManager.Instance.ShowMessageBoxYes("Path Not Found", message, null, null);
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// string message = $"Cannot find path to target position.\nPlease move manually to target location.\n\nMap Coordinates: ({mapX}, {mapZ}, ↑{mapY})";
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// string messageCN = $"无法找到到目标位置的路径。\n请手动移动到目标位置。\n\n地图坐标: ({mapX}, {mapZ}, ↑{mapY})";
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//
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// // CECUIManager.Instance.ShowMessageBox(
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// // "Path Not Found", // 路径未找到
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// // message, // English message with map coordinates
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// // BrewMonster.MessageBoxType.YesButton
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// // );
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// CECUIManager.Instance.ShowMessageBoxYes("Path Not Found", message, null, null);
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}
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else
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{
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@@ -2138,7 +2138,6 @@ namespace BrewMonster.UI
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//GetGameUIMan().MessageBox("", pTask.FormatTaskTalk(pTalk.windows[i].talk_text),
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// MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
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GetGameUIMan().EndNPCService();
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//CloseDialogue();
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break;
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}
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@@ -2146,10 +2145,11 @@ namespace BrewMonster.UI
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}
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else if (CECGameUIMan.TALKPROC_IS_FUNCTION(id)) // Function.
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{
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if (GetGameUIMan().m_pCurNPCEssence != null)
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if (GetGameUIMan(). m_pCurNPCEssence != null)
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{
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NPC_ESSENCE pEssence = GetGameUIMan().m_pCurNPCEssence.Value;
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int nIndex1 = (int)CECGameUIMan.TALKPROC_GET_FUNCTION_ID(id);
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int idFunction = nIndex1;
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uint[] a_uiService =
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{
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pEssence.id_talk_service, // ½»Ì¸µÄ·þÎñID
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@@ -2176,15 +2176,16 @@ namespace BrewMonster.UI
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};
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//TO DO: fix later
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// This show popup service NPC
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PopupCorrespondingServiceDialog((int)id,
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PopupCorrespondingServiceDialog(idFunction,
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(int)a_uiService[nIndex1], m_pLst_Main.GetItemDataPtr(nCurSel, 0, ""));
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}
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else
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{
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int idFunction = (int)CECGameUIMan.TALKPROC_GET_FUNCTION_ID(id);
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//TO DO: fix later
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// This show popup service NPC
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PopupCorrespondingServiceDialog(
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(int)id, 0, m_pLst_Main.GetItemDataPtr(nCurSel, 0, ""));
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idFunction, 0, m_pLst_Main.GetItemDataPtr(nCurSel, 0, ""));
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}
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}
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else // Window.
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@@ -3932,6 +3933,13 @@ namespace BrewMonster.UI
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base.Awake();
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m_btnBack.onClick.AddListener(()=> { OnCommand_back("back"); });
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m_btnClose.onClick.AddListener(()=> { OnCommand_CANCEL("cancel"); });
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// Ensure list items always have a click callback (task-finish dialogs may call PopupNPCDialog(talk_proc)
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// without going through PopupNPCDialog(NPC_ESSENCE), which previously was the only place wiring this).
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if (m_pLst_Main != null)
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{
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m_pLst_Main.SetActionOnClickBtnItem((int value) => { SelectListItem(value); });
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}
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}
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void PopupStorageTaskDialog(NPC_TASK_OUT_SERVICE pService, bool bTaskNPC)
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