Add log data

This commit is contained in:
HungDK
2026-01-14 13:47:26 +07:00
parent 6dd0fd10cd
commit 0cc744ad74
+321 -51
View File
@@ -763,27 +763,245 @@ namespace BrewMonster.UI
else if (DataType == DATA_TYPE.DT_NPC_MAKE_SERVICE)
{
NPC_MAKE_SERVICE pService = (NPC_MAKE_SERVICE)pData;
m_pLst_Main.AddString(strText + Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name)));
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
m_pLst_Main.AddString(strText + serviceName);
// Log NPC_MAKE_SERVICE data
BMLogger.Log($"NPC_MAKE_SERVICE detected - ServiceID: {a_uiService[i]}, MakeServiceID: {pService.id}, Name: {serviceName}, MakeSkillID: {pService.id_make_skill}, ProduceType: {pService.produce_type}");
// Log pages data
if (pService.pages != null)
{
for (int pageIdx = 0; pageIdx < pService.pages.Length; pageIdx++)
{
var page = pService.pages[pageIdx];
string pageTitle = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(page.page_title));
// Trim null characters and whitespace from page title
pageTitle = pageTitle?.TrimEnd('\0', ' ', '\t', '\r', '\n') ?? "";
// Collect all non-zero goods IDs with their names
// Note: id_goods contains RECIPE IDs, not item IDs
List<string> goodsInfo = new List<string>();
if (page.id_goods != null)
{
for (int goodsIdx = 0; goodsIdx < page.id_goods.Length; goodsIdx++)
{
uint recipeId = page.id_goods[goodsIdx];
if (recipeId != 0)
{
// Get recipe data, output item, and materials
string outputItemInfo = "";
List<string> materialInfo = new List<string>();
try
{
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
{
// ElementDataMan is null, skip
}
else
{
// Try recipe space first
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object recipeData = edm.get_data_ptr(recipeId, ID_SPACE.ID_SPACE_RECIPE, ref dt);
// Check if we got recipe data - sometimes dt is DT_INVALID but data is still RECIPE_ESSENCE
RECIPE_ESSENCE? recipe = null;
if (recipeData != null && recipeData is RECIPE_ESSENCE)
{
recipe = (RECIPE_ESSENCE)recipeData;
}
else if (recipeData != null && dt == DATA_TYPE.DT_RECIPE_ESSENCE)
{
recipe = (RECIPE_ESSENCE)recipeData;
}
if (recipe.HasValue)
{
RECIPE_ESSENCE recipeValue = recipe.Value;
// Get output item from first target (main output)
if (recipeValue.targets != null && recipeValue.targets.Length > 0)
{
if (recipeValue.targets[0].id_to_make != 0)
{
uint outputItemId = recipeValue.targets[0].id_to_make;
try
{
EC_IvtrItem pItem = EC_IvtrItem.CreateItem((int)outputItemId, 0, 1);
if (pItem != null)
{
string outputName = pItem.GetName();
outputItemInfo = $"{outputItemId} ({outputName})";
}
else
{
outputItemInfo = $"{outputItemId} (unknown)";
}
}
catch (Exception ex2)
{
outputItemInfo = $"{outputItemId} (error: {ex2.Message})";
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: First target id_to_make is 0");
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: targets is null or empty");
}
// Get all materials
if (recipeValue.materials != null)
{
for (int matIdx = 0; matIdx < recipeValue.materials.Length; matIdx++)
{
var material = recipeValue.materials[matIdx];
if (material.id != 0 && material.num > 0)
{
string materialName = "";
try
{
EC_IvtrItem matItem = EC_IvtrItem.CreateItem((int)material.id, 0, 1);
if (matItem != null)
{
materialName = matItem.GetName();
}
}
catch (Exception ex2)
{
materialName = $"error: {ex2.Message}";
}
string matEntry = !string.IsNullOrEmpty(materialName)
? $"{material.id} ({materialName}) x{material.num}"
: $"{material.id} (unknown) x{material.num}";
materialInfo.Add(matEntry);
}
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: materials is null");
}
}
}
}
catch (Exception ex)
{
BMLogger.LogWarning($" Failed to get data for recipe ID {recipeId}: {ex.Message}\n{ex.StackTrace}");
}
// Format: "RecipeID -> Output: ID (Name) | Materials: ID (Name) xCount, ..."
string goodsEntry = $"Recipe {recipeId}";
if (!string.IsNullOrEmpty(outputItemInfo))
{
goodsEntry += $" -> Output: {outputItemInfo}";
}
else
{
goodsEntry += " -> Output: (none)";
}
if (materialInfo.Count > 0)
{
goodsEntry += $" | Materials: {string.Join(", ", materialInfo)}";
}
else
{
goodsEntry += " | Materials: (none)";
}
goodsInfo.Add(goodsEntry);
}
}
}
// Log page if it has a title or has goods
if (!string.IsNullOrEmpty(pageTitle) || goodsInfo.Count > 0)
{
string goodsList = goodsInfo.Count > 0 ? string.Join(", ", goodsInfo) : "";
BMLogger.Log($" Page[{pageIdx}]: Title=\"{pageTitle}\", Goods=[{goodsList}], GoodsCount={goodsInfo.Count}");
}
}
}
}
else if (DataType == DATA_TYPE.DT_NPC_DECOMPOSE_SERVICE)
{
//NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
//CECHostPlayer pHost = GetHostPlayer();
//CECSkill pSkill;
//int j = 0;
//for (j = 0; j < pHost.GetPassiveSkillNum(); j++)
//{
// pSkill = pHost.GetPassiveSkillByIndex(j);
// if ((pSkill.GetType() == CECSkill::TYPE_LIVE ||
// pSkill.GetType() == CECSkill::TYPE_PRODUCE) &&
// (int)pService.id_decompose_skill == pSkill.GetSkillID())
// {
// m_pLst_Main.AddString(strText + pService.name);
// break;
// }
//}
//if (j == pHost.GetPassiveSkillNum())
// continue;
NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_DECOMPOSE_SERVICE data
BMLogger.Log($"NPC_DECOMPOSE_SERVICE detected - ServiceID: {a_uiService[i]}, DecomposeServiceID: {pService.id}, Name: {serviceName}, DecomposeSkillID: {pService.id_decompose_skill}");
CECHostPlayer hostPlayer = GetHostPlayer();
bool hasRequiredSkill = false;
// TODO: Implement proper skill check when GetPassiveSkillNum() and GetPassiveSkillByIndex() are available
// For now, we'll use reflection to access private GetPassiveSkillByID method or implement a workaround
// The C++ code checks if player has the required decompose skill (TYPE_LIVE or TYPE_PRODUCE)
try
{
// Try using reflection to access private GetPassiveSkillByID method
var method = typeof(CECHostPlayer).GetMethod("GetPassiveSkillByID",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (method != null)
{
var pSkill = method.Invoke(hostPlayer, new object[] { (int)pService.id_decompose_skill, false }) as CECSkill;
if (pSkill != null)
{
int skillType = pSkill.GetType();
int skillID = pSkill.GetSkillID();
BMLogger.Log($" Found skill by ID (via reflection): ID={skillID}, Type={skillType}");
// Check if this is the required decompose skill with correct type
if ((skillType == (int)CECSkill.SkillType.TYPE_LIVE ||
skillType == (int)CECSkill.SkillType.TYPE_PRODUCE) &&
(int)pService.id_decompose_skill == skillID)
{
hasRequiredSkill = true;
BMLogger.Log($" Skill check PASSED - Player has required decompose skill (ID: {pService.id_decompose_skill}, Type: {skillType})");
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
else
{
BMLogger.Log($" Skill found but type mismatch - Expected TYPE_LIVE or TYPE_PRODUCE, got {skillType}");
}
}
else
{
BMLogger.Log($" Skill check FAILED - Player does not have required decompose skill (ID: {pService.id_decompose_skill})");
}
}
else
{
BMLogger.LogWarning($" GetPassiveSkillByID method not found via reflection - skill check cannot be performed");
// For now, show the service anyway for logging/debugging purposes
// TODO: Remove this when proper skill check is implemented
hasRequiredSkill = true;
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
}
catch (Exception ex)
{
BMLogger.LogError($"Error checking decompose skill: {ex.Message}");
BMLogger.LogError($"Stack trace: {ex.StackTrace}");
// For debugging: show service anyway
hasRequiredSkill = true;
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
if (!hasRequiredSkill)
continue;
}
else if (DataType == DATA_TYPE.DT_NPC_IDENTIFY_SERVICE)
{
@@ -3024,11 +3242,22 @@ namespace BrewMonster.UI
else if (DataType == DATA_TYPE.DT_NPC_MAKE_SERVICE)
{
NPC_MAKE_SERVICE pService = (NPC_MAKE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_MAKE_SERVICE data when selected
BMLogger.Log($"SelectListItem - NPC_MAKE_SERVICE selected - ServiceID: {iService}, MakeServiceID: {pService.id}, Name: {serviceName}, MakeSkillID: {pService.id_make_skill}, ProduceType: {pService.produce_type}");
idFunction = (int)SERVICE_TYPE.NPC_MAKE;
}
else if (DataType == DATA_TYPE.DT_NPC_DECOMPOSE_SERVICE)
{
NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_DECOMPOSE_SERVICE data when selected
BMLogger.Log($"SelectListItem - NPC_DECOMPOSE_SERVICE selected - ServiceID: {iService}, DecomposeServiceID: {pService.id}, Name: {serviceName}, DecomposeSkillID: {pService.id_decompose_skill}");
BMLogger.Log($" Note: This decompose service is being treated as idFunction={SERVICE_TYPE.NPC_DECOMPOSE}");
idFunction = (int)SERVICE_TYPE.NPC_DECOMPOSE;
}
else if (DataType == DATA_TYPE.DT_NPC_IDENTIFY_SERVICE)
@@ -3216,38 +3445,79 @@ namespace BrewMonster.UI
}
else if (idFunction == (int)SERVICE_TYPE.NPC_MAKE)
{
// C++
//NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
//if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
//else
// pShow1 = m_pAUIManager.GetDialog("Win_Produce");
//GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
//GetHostPlayer().PrepareNPCService(iService);
//pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
//if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
//pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
//GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
// NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
// if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
// else
// pShow1 = m_pAUIManager.GetDialog("Win_Produce");
// GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
// GetHostPlayer().PrepareNPCService(iService);
// pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
// if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
// pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
// GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
BMLogger.Log($"PopupCorrespondingServiceDialog - NPC_MAKE: produce_type={pMake.produce_type}, MakeSkillID={pMake.id_make_skill}");
// Dialog loading commented out - Win_Produce dialog not yet implemented
// Determine which dialog to use based on produce_type
//string dialogName = (pMake.produce_type == 2) ? "Win_Produce1" : "Win_Produce";
//pShow1 = m_pAUIManager.GetDialog(dialogName);
//if (pShow1 == null)
//{
// BMLogger.LogError($"NPC_MAKE: Dialog '{dialogName}' not found! Service may not work correctly.");
// // Try alternative dialog name or create placeholder
// // For now, just log the error and continue
//}
//else
//{
// // Get or set DlgProduce reference (if it exists)
// // GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
//
// // Prepare NPC service
// try
// {
// GetHostPlayer().PrepareNPCService(iService);
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error calling PrepareNPCService: {ex.Message}");
// }
//
// // Set data pointer
// try
// {
// pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error setting data pointer: {ex.Message}");
// }
//
// // Clear material for certain produce types
// if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// {
// try
// {
// // GetGameUIMan().m_pDlgProduce.ClearMaterial();
// // Note: ClearMaterial() will be called when DlgProduce is implemented
// BMLogger.Log($"NPC_MAKE: Should clear material for produce_type={pMake.produce_type}");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error clearing material: {ex.Message}");
// }
// }
//
// // Get inventory dialog
// pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
//
// // Update produce dialog
// try
// {
// // GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
// // Note: UpdateProduce() will be called when DlgProduce is implemented
// BMLogger.Log($"NPC_MAKE: Should call UpdateProduce(1, 0)");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error updating produce: {ex.Message}");
// }
//}
}
else if (idFunction == (int)SERVICE_TYPE.NPC_DECOMPOSE)
{
@@ -3535,10 +3805,10 @@ namespace BrewMonster.UI
else
{
EC_IvtrItem pItem = EC_IvtrItem.CreateItem((int)pService.storage_open_item, 0, 1);
string szMsg;
// cannot open storage task
m_pLst_Main.ResetContent();
//m_pTxt_Content.SetText(bTaskNPC ? pCurNPCEssence.Value.hello_msg : szMsg.Format(GetStringFromTable(984), pItem.GetName()));
//string szMsg = string.Format(GetStringFromTable(984), pItem.GetName());
//m_pTxt_Content.SetText(bTaskNPC ? Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pCurNPCEssence.Value.hello_msg)) : szMsg);
//SetData(NPC_DIALOG.NPC_DIALOG_TASK_LIST, "");
}
}