add channeling gfx

This commit is contained in:
vuong dinh hoang
2026-05-19 09:45:16 +07:00
parent a16376f6c1
commit 10a6c47fba
105 changed files with 711862 additions and 13 deletions
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using UnityEngine;
[ExecuteAlways] // <-- this is the key
public class AxisRotate : MonoBehaviour
{
[Header("Rotation Speed (degrees per second)")]
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[Header("Space")]
public Space rotationSpace = Space.Self;
private Quaternion initialRotation;
void OnEnable()
{
// Save original rotation when object becomes enabled
initialRotation = transform.rotation;
}
void OnDisable()
{
// Reset rotation when object becomes disabled
transform.rotation = initialRotation;
}
void Update()
{
// Use different delta time depending on mode
float delta = Application.isPlaying ? Time.deltaTime : Time.unscaledDeltaTime;
Vector3 rotation = new Vector3(xSpeed, ySpeed, zSpeed);
transform.Rotate(rotation * delta, rotationSpace);
transform.Rotate(rotation * Time.deltaTime, rotationSpace);
}
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