fix: remove "dynamic".

This commit is contained in:
Tungdv
2025-10-22 14:45:31 +07:00
parent 776ac0fa5d
commit 10b0b1825f
+121 -72
View File
@@ -29,6 +29,41 @@ namespace BrewMonster.Scripts
this.bottom = bottom;
}
// helpers for int/float only
static int Cmp(T a, T b) => Comparer<T>.Default.Compare(a, b);
static T Min(T a, T b) => Cmp(a, b) <= 0 ? a : b;
static T Max(T a, T b) => Cmp(a, b) >= 0 ? a : b;
static T Add(T a, T b)
{
if (typeof(T) == typeof(int)) return (T)(object)((int)(object)a + (int)(object)b);
if (typeof(T) == typeof(float)) return (T)(object)((float)(object)a + (float)(object)b);
throw new NotSupportedException("ARect<T> supports only int and float");
}
static T Sub(T a, T b)
{
if (typeof(T) == typeof(int)) return (T)(object)((int)(object)a - (int)(object)b);
if (typeof(T) == typeof(float)) return (T)(object)((float)(object)a - (float)(object)b);
throw new NotSupportedException("ARect<T> supports only int and float");
}
static T Neg(T a)
{
if (typeof(T) == typeof(int)) return (T)(object)(-(int)(object)a);
if (typeof(T) == typeof(float)) return (T)(object)(-(float)(object)a);
throw new NotSupportedException("ARect<T> supports only int and float");
}
static bool IsZero(T v)
{
if (typeof(T) == typeof(int)) return (int)(object)v == 0;
if (typeof(T) == typeof(float)) return (float)(object)v == 0f;
throw new NotSupportedException("ARect<T> supports only int and float");
}
static T FromInt(int v)
{
if (typeof(T) == typeof(int)) return (T)(object)v;
if (typeof(T) == typeof(float)) return (T)(object)(float)v;
throw new NotSupportedException("ARect<T> supports only int and float");
}
// == and != operator
public static bool operator !=(ARect<T> rc1, ARect<T> rc2)
{
@@ -45,17 +80,21 @@ namespace BrewMonster.Scripts
// + and - operator
public static ARect<T> operator +(ARect<T> rc1, ARect<T> rc2)
{
dynamic l = rc1.left, t = rc1.top, r = rc1.right, b = rc1.bottom;
dynamic l2 = rc2.left, t2 = rc2.top, r2 = rc2.right, b2 = rc2.bottom;
ARect<T> result = new ARect<T>(l + l2, t + t2, r + r2, b + b2);
return result;
return new ARect<T>(
Add(rc1.left, rc2.left),
Add(rc1.top, rc2.top),
Add(rc1.right, rc2.right),
Add(rc1.bottom, rc2.bottom)
);
}
public static ARect<T> operator -(ARect<T> rc1, ARect<T> rc2)
{
return new ARect<T>((dynamic)rc1.left - (dynamic)rc2.left,
(dynamic)rc1.top - (dynamic)rc2.top,
(dynamic)rc1.right - (dynamic)rc2.right,
(dynamic)rc1.bottom - (dynamic)rc2.bottom);
return new ARect<T>(
Sub(rc1.left, rc2.left),
Sub(rc1.top, rc2.top),
Sub(rc1.right, rc2.right),
Sub(rc1.bottom, rc2.bottom)
);
}
//public static ARect<T> operator +(ARect<T> rc1, APoint<T> pt)
//{
@@ -81,17 +120,19 @@ namespace BrewMonster.Scripts
if (rc1.IsEmpty() || rc2.IsEmpty())
return new ARect<T>(default, default, default, default);
dynamic l1 = rc1.left, r1 = rc1.right, t1 = rc1.top, b1 = rc1.bottom;
dynamic l2 = rc2.left, r2 = rc2.right, t2 = rc2.top, b2 = rc2.bottom;
var l1 = rc1.left; var r1 = rc1.right; var t1 = rc1.top; var b1 = rc1.bottom;
var l2 = rc2.left; var r2 = rc2.right; var t2 = rc2.top; var b2 = rc2.bottom;
if (l1 >= r2 || l2 >= r1 ||
t1 >= b2 || t2 >= b1)
if (Cmp(l1, r2) >= 0 || Cmp(l2, r1) >= 0 ||
Cmp(t1, b2) >= 0 || Cmp(t2, b1) >= 0)
return new ARect<T>(default, default, default, default);
return new ARect<T>(l1 > l2 ? l1 : l2,
t1 > t2 ? t1 : t2,
r1 < r2 ? r1 : r2,
b1 < b2 ? b1 : b2);
return new ARect<T>(
Max(l1, l2),
Max(t1, t2),
Min(r1, r2),
Min(b1, b2)
);
}
public static ARect<T> operator |(ARect<T> rc1, ARect<T> rc2)
@@ -102,19 +143,26 @@ namespace BrewMonster.Scripts
if (rc2.IsEmpty())
return rc1;
dynamic l1 = rc1.left, r1 = rc1.right, t1 = rc1.top, b1 = rc1.bottom;
dynamic l2 = rc2.left, r2 = rc2.right, t2 = rc2.top, b2 = rc2.bottom;
var l1 = rc1.left; var r1 = rc1.right; var t1 = rc1.top; var b1 = rc1.bottom;
var l2 = rc2.left; var r2 = rc2.right; var t2 = rc2.top; var b2 = rc2.bottom;
return new ARect<T>(l1 < l2 ? l1 : l2,
t1 < t2 ? t1 : t2,
r1 > r2 ? r1 : r2,
b1 > b2 ? b1 : b2);
return new ARect<T>(
Min(l1, l2),
Min(t1, t2),
Max(r1, r2),
Max(b1, b2)
);
}
public static ARect<T> operator +(ARect<T> rc) { return rc; }
public static ARect<T> operator -(ARect<T> rc)
{
return new ARect<T>(-(dynamic)rc.left, -(dynamic)rc.top, -(dynamic)rc.right, -(dynamic)rc.bottom);
return new ARect<T>(
Neg(rc.left),
Neg(rc.top),
Neg(rc.right),
Neg(rc.bottom)
);
}
// = operator
@@ -123,18 +171,18 @@ namespace BrewMonster.Scripts
// += and -= operator
public ARect<T> AdditionAssign(ARect<T> rc)
{
left += (dynamic)rc.left;
top += (dynamic)rc.top;
right += (dynamic)rc.right;
bottom += (dynamic)rc.bottom;
left = Add(left, rc.left);
top = Add(top, rc.top);
right = Add(right, rc.right);
bottom = Add(bottom, rc.bottom);
return this;
}
public ARect<T> SubtractionAssign(ARect<T> rc)
{
left -= (dynamic)rc.left;
top -= (dynamic)rc.top;
right -= (dynamic)rc.right;
bottom -= (dynamic)rc.bottom;
left = Sub(left, rc.left);
top = Sub(top, rc.top);
right = Sub(right, rc.right);
bottom = Sub(bottom, rc.bottom);
return this;
}
//public ARect<T> AdditionAssign(APoint<T> pt) { left += pt.x; top += pt.y; right += pt.x; bottom += pt.y; return this; }
@@ -143,12 +191,12 @@ namespace BrewMonster.Scripts
// Get width of rectangle
public T Width()
{
return (dynamic)right - (dynamic)left;
return Sub(right, left);
}
// Get height of rectangle
public T Height()
{
return (dynamic)bottom - (dynamic)top;
return Sub(bottom, top);
}
// Get center point of rectangle
//public APoint<T> CenterPoint() { return new APoint<T>((left + right) / 2, (top + bottom) / 2); }
@@ -164,9 +212,7 @@ namespace BrewMonster.Scripts
// Point in rectangle
public bool PtInRect(T x, T y)
{
dynamic valueX = x;
dynamic valueY = y;
return (valueX >= left && valueX < right && valueY >= top && valueY < bottom) ? true : false;
return Cmp(x, left) >= 0 && Cmp(x, right) < 0 && Cmp(y, top) >= 0 && Cmp(y, bottom) < 0;
}
//public bool PtInRect(APoint<T> pt) { return PtInRect(pt.x, pt.y); }
@@ -176,14 +222,14 @@ namespace BrewMonster.Scripts
// operator |, operator |=, operator &, and operator &=
void Normalize()
{
if ((dynamic)left > right)
a_Swap(left, right);
if (Cmp(left, right) > 0)
a_Swap(ref left, ref right);
if ((dynamic)top > bottom)
a_Swap(top, bottom);
if (Cmp(top, bottom) > 0)
a_Swap(ref top, ref bottom);
}
private void a_Swap(T lhs, T rhs)
private void a_Swap(ref T lhs, ref T rhs)
{
T tmp;
tmp = lhs;
@@ -194,12 +240,12 @@ namespace BrewMonster.Scripts
// All members are 0 ?
public bool IsRectNull()
{
return ((dynamic)left == 0 && (dynamic)top == 0 && (dynamic)right == 0 && (dynamic)bottom == 0);
return IsZero(left) && IsZero(top) && IsZero(right) && IsZero(bottom);
}
// Rectangle is empty ?
public bool IsEmpty()
{
return ((dynamic)Width() == 0 || (dynamic)Height() == 0);
return IsZero(Width()) || IsZero(Height());
}
// Set all members to 0
public void Clear()
@@ -209,55 +255,58 @@ namespace BrewMonster.Scripts
// Deflate rectangle
public void Deflate(T x, T y)
{
left += (dynamic)x;
top += (dynamic)y;
right -= (dynamic)x;
bottom -= (dynamic)y;
left = Add(left, x);
top = Add(top, y);
right = Sub(right, x);
bottom = Sub(bottom, y);
}
public void Deflate(ARect<T> rc)
{
left += (dynamic)rc.left;
top += (dynamic)rc.top;
right -= (dynamic)rc.right;
bottom -= (dynamic)rc.bottom;
left = Add(left, rc.left);
top = Add(top, rc.top);
right = Sub(right, rc.right);
bottom = Sub(bottom, rc.bottom);
}
public void Deflate(T l, T t, T r, T b)
{
left += (dynamic)l;
top += (dynamic)t;
right -= (dynamic)r;
bottom -= (dynamic)b;
left = Add(left, l);
top = Add(top, t);
right = Sub(right, r);
bottom = Sub(bottom, b);
}
// Inflate rectangle
public void Inflate(T x, T y)
{
left -= (dynamic)x;
top -= (dynamic)y;
right += (dynamic)x;
bottom += (dynamic)y;
left = Sub(left, x);
top = Sub(top, y);
right = Add(right, x);
bottom = Add(bottom, y);
}
public void Inflate(ARect<T> rc)
{
left -= (dynamic)rc.left;
top -= (dynamic)rc.top;
right += (dynamic)rc.right;
bottom += (dynamic)rc.bottom;
left = Sub(left, rc.left);
top = Sub(top, rc.top);
right = Add(right, rc.right);
bottom = Add(bottom, rc.bottom);
}
public void Inflate(T l, T t, T r, T b)
{
left -= (dynamic)l;
top -= (dynamic)t;
right += (dynamic)r;
bottom += (dynamic)b;
left = Sub(left, l);
top = Sub(top, t);
right = Add(right, r);
bottom = Add(bottom, b);
}
// Offset rectangle
public void Offset(T x, T y)
public void Offset(int x, int y)
{
left += (dynamic)x;
top += (dynamic)y;
right += (dynamic)x;
bottom += (dynamic)y;
var dx = FromInt(x);
var dy = FromInt(y);
left = Add(left, dx);
top = Add(top, dy);
right = Add(right, dx);
bottom = Add(bottom, dy);
}
//public void Offset(APoint<T> pt) { this += pt; }
// Set rectangle as union result
public void SetUnion(ARect<T> rc1, ARect<T> rc2)