Add gfx for KK and PS
This commit is contained in:
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 712e3991f28e549e7a56ee582a977810
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m_currentHash:
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serializedVersion: 2
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Hash: ccfc5870dd716b5995f164b7db80e3ab
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Hash: 00000000000000000000000000000000
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -16,7 +16,7 @@ MonoBehaviour:
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m_GUID: 17b5850382b624d15a322e51c0b9b7c7
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m_SerializeEntries:
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- m_GUID: 051a37e14ca871e4ab490b0c4ba3d774
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u91D1\u521A\u7ECF\u51FB\u4E2D.gfx"
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u98DE\u884C/\u91D1\u521A\u7ECF\u51FB\u4E2D.gfx"
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@@ -25,6 +25,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 080c5dec610fa0c46b773d42770d90cc
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u9759\u5FC3\u5492\u51FB\u4E2D.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u864E\u51FB\u51FB\u4E2D.gfx"
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@@ -60,6 +65,11 @@ MonoBehaviour:
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 1ca82b65b7be45844a651e0bfca44f32
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u575A\u7532\u7B26\u51FB\u4E2D.gfx"
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 1fad25c439835024c87307556ecb3a48
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u98DE\u884C/\u6CF0\u5C71\u77F3.gfx"
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m_ReadOnly: 0
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@@ -75,6 +85,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 23ce8665875ed2144b36fc39ad1dadb5
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u4E94\u8272\u7B26\u98DE\u884C.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 26864002ccb91ea4686581d06a326393
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u8F6F\u97AD\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -105,11 +120,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 30033cf19fe2c1243a0023fc36728f4e
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m_Address: gfx/textures/snow.bmp
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 30be7771319e90243add03af4b36cb63
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u4E91\u9F99\u4E5D\u73B0\u51FB\u4E2D.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u7FBD\u7BAD\u98DE\u884C.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 39a8f3a67a40fc64ba315fa7d0cd7d0d
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u864E\u8DC3.gfx"
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m_ReadOnly: 0
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@@ -145,6 +170,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 4b117917177991f46803deea0517a221
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u6D77\u7EB3\u767E\u5DDD\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 4ba6555f9591e474ca7ad39d11f3aa2e
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u88C5\u5907\u5B9D\u77F3\u9576\u5D4C/\u7D2B\u8272\u80F8\u75322\u7EA7.gfx"
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m_ReadOnly: 0
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@@ -170,6 +200,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 50e7d80b787ed864089fa561b9f025cd
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u4E94\u6C14\u671D\u5143\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 5506e67742f173f4fb2bf6aaed22cdaf
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u4E91\u9F99\u4E5D\u73B0.gfx"
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m_ReadOnly: 0
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@@ -200,6 +235,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 5e83cab2da1712c40a35507ab2317de7
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u4E94\u97F3\u7B26\u98DE\u884C.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 5ec4dc591684f6a4da83aab7302aa205
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u8FD8\u9B42\u5492\u4E2D\u62DB.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 61e3c88c397a77740872a5054d121c28
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u4E7E\u5764\u501F\u6CD5\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 629f0a6aa89e9b440bb8ff8f3cfc0aab
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u9738\u738B\u66B4\u6012\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -230,6 +280,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 6cd13841b17562440a5ef68e22307c4f
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u771F\u7075\u62A4\u4F53\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 6d0aab545e293604f8eca6c3ad7a603e
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u706B\u67AA\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -240,6 +295,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 6e10cdd12acec704bbe95ee569e4b41b
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u7FBD\u7BAD\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 6eb6b79c280811e4ab333b6dedbaf5a7
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u65E0\u6548\u653B\u51FB\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -320,6 +380,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 8daeda0ac7370cf4984630110979d5ae
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u795E\u5175\u5229\u5668\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 92492712d1e006143a8f8307c52209a7
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u6B66\u4FA0_\u51CC\u98CE\u6539_\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -380,6 +445,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: a9dd1a0c9d2290b45b2730161b8e9c42
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u6781\u5EA6\u4E7E\u5764\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: ac9ab47105d466b499c86e20c7f31631
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u767D\u8001\u864E\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -460,6 +530,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: d794839f543da114fad5cba1c757531c
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u4E94\u8272\u7B26\u4E2D\u62DB.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: d855fb98b35e03c4fa7aad487db5a4d0
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u7A7A\u62F3\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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@@ -475,16 +550,31 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: de0bb69105068074d8203762a3b02238
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u5929\u5730\u65E0\u7EA7\u51FB\u4E2D.gfx"
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- m_GUID: df9e9a4475c972341b1c7dfe44056b18
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u6D41\u661F\u8D76\u6708\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: e0d2f6039a65e16419b7eca882d3ab75
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u4E94\u97F3\u7B26\u4E2D\u62DB.gfx"
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m_ReadOnly: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: e72f6686b98471f428704367f8e13504
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u6697\u5668\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u98DE\u884C/\u918D\u9190\u704C\u9876\u51FB\u4E2D.gfx"
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f21ec74a0f368ca489770fe0ac41bf49
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u6613\u9AD3\u7ECF.gfx"
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m_ReadOnly: 0
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@@ -495,6 +585,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f905b92c399adf047b211272c2d41ecc
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m_Address: gfx/textures/rain.tga
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u98CE\u5377\u6B8B\u4E91.gfx"
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m_ReadOnly: 0
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|
||||
@@ -0,0 +1,531 @@
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.AddressableAssets;
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using UnityEditor.AddressableAssets.Settings;
|
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using UnityEngine;
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||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
/// <summary>
|
||||
/// Unity Editor Window for processing assets in the current folder and making them addressable in the "gfx" group.
|
||||
/// </summary>
|
||||
public class AddressablesGfxProcessorWindow : EditorWindow
|
||||
{
|
||||
private const string GFX_GROUP_NAME = "gfx";
|
||||
private const string MENU_PATH = "Tools/Addressable/GFX Adressable For Current Folder";
|
||||
|
||||
private Vector2 scrollPosition;
|
||||
private List<string> foundAssetPaths = new List<string>();
|
||||
private List<string> selectedFolderPaths = new List<string>();
|
||||
private string logOutput = "";
|
||||
private bool hasScanned = false;
|
||||
|
||||
[MenuItem(MENU_PATH)]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<AddressablesGfxProcessorWindow>(false, "GFX Addressable Processor");
|
||||
window.minSize = new Vector2(500, 400);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
UpdateCurrentFolder();
|
||||
}
|
||||
|
||||
private void OnSelectionChange()
|
||||
{
|
||||
UpdateCurrentFolder();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void UpdateCurrentFolder()
|
||||
{
|
||||
// Get all selected folders in Project window
|
||||
List<string> newFolderPaths = new List<string>();
|
||||
|
||||
// Check all selected objects (supports multiple selection)
|
||||
Object[] selectedObjects = Selection.objects;
|
||||
if (selectedObjects != null && selectedObjects.Length > 0)
|
||||
{
|
||||
foreach (Object obj in selectedObjects)
|
||||
{
|
||||
if (obj == null)
|
||||
continue;
|
||||
|
||||
string assetPath = AssetDatabase.GetAssetPath(obj);
|
||||
if (!string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
// Add folder if not already in list
|
||||
if (!newFolderPaths.Contains(assetPath))
|
||||
{
|
||||
newFolderPaths.Add(assetPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If a file is selected, get its directory
|
||||
string folderPath = System.IO.Path.GetDirectoryName(assetPath).Replace('\\', '/');
|
||||
if (!string.IsNullOrEmpty(folderPath) && !newFolderPaths.Contains(folderPath))
|
||||
{
|
||||
newFolderPaths.Add(folderPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try ProjectWindowUtil if no folders found (Unity 2019.4+)
|
||||
if (newFolderPaths.Count == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
var method = typeof(ProjectWindowUtil).GetMethod("GetActiveFolderPath",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
if (method != null)
|
||||
{
|
||||
string folderPath = (string)method.Invoke(null, null);
|
||||
if (!string.IsNullOrEmpty(folderPath) && !newFolderPaths.Contains(folderPath))
|
||||
{
|
||||
newFolderPaths.Add(folderPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback if method doesn't exist
|
||||
}
|
||||
}
|
||||
|
||||
// Check if folder selection has changed
|
||||
bool foldersChanged = selectedFolderPaths.Count != newFolderPaths.Count;
|
||||
if (!foldersChanged)
|
||||
{
|
||||
foreach (string folderPath in newFolderPaths)
|
||||
{
|
||||
if (!selectedFolderPaths.Contains(folderPath))
|
||||
{
|
||||
foldersChanged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (foldersChanged)
|
||||
{
|
||||
selectedFolderPaths = newFolderPaths;
|
||||
hasScanned = false;
|
||||
foundAssetPaths.Clear();
|
||||
logOutput = "";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("GFX Addressable Processor", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Display selected folders
|
||||
EditorGUILayout.LabelField("Selected Folder(s):", EditorStyles.boldLabel);
|
||||
if (selectedFolderPaths.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("No folder selected. Select one or more folders in the Project window.", MessageType.Info);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
for (int i = 0; i < selectedFolderPaths.Count; i++)
|
||||
{
|
||||
EditorGUILayout.SelectableLabel($"{i + 1}. {selectedFolderPaths[i]}",
|
||||
EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
EditorGUILayout.HelpBox($"Scanning {selectedFolderPaths.Count} folder(s) and all subdirectories recursively.", MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Scan button
|
||||
EditorGUI.BeginDisabledGroup(selectedFolderPaths.Count == 0);
|
||||
if (GUILayout.Button("Scan", GUILayout.Height(30)))
|
||||
{
|
||||
ScanAssets();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Display scan results
|
||||
if (hasScanned)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Found {foundAssetPaths.Count} non-addressable asset(s)", EditorStyles.boldLabel);
|
||||
|
||||
if (foundAssetPaths.Count > 0)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Process button
|
||||
if (GUILayout.Button($"Process ({foundAssetPaths.Count} assets)", GUILayout.Height(30)))
|
||||
{
|
||||
ProcessAssets();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("All assets in this folder are already addressable.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Log Output:", EditorStyles.boldLabel);
|
||||
|
||||
// Log output area
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, GUILayout.ExpandHeight(true));
|
||||
EditorGUILayout.TextArea(logOutput, EditorStyles.textArea, GUILayout.ExpandHeight(true));
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
// Clear log button
|
||||
if (GUILayout.Button("Clear Log"))
|
||||
{
|
||||
logOutput = "";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves all files (excluding directories) from a directory and all its subdirectories.
|
||||
/// </summary>
|
||||
/// <param name="directoryPath">The directory path to search (Unity asset path format)</param>
|
||||
/// <returns>List of file paths (Unity asset paths, excluding .meta files)</returns>
|
||||
private List<string> GetAllFilesRecursive(string directoryPath)
|
||||
{
|
||||
List<string> filePaths = new List<string>();
|
||||
|
||||
if (string.IsNullOrEmpty(directoryPath) || !AssetDatabase.IsValidFolder(directoryPath))
|
||||
{
|
||||
return filePaths;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Get the full system path from Unity asset path
|
||||
string systemPath = System.IO.Path.GetFullPath(directoryPath);
|
||||
if (!System.IO.Directory.Exists(systemPath))
|
||||
{
|
||||
return filePaths;
|
||||
}
|
||||
|
||||
// Get the project root path (where Assets folder is)
|
||||
string projectRoot = System.IO.Path.GetFullPath(Application.dataPath);
|
||||
projectRoot = System.IO.Path.GetDirectoryName(projectRoot); // Go up one level from Assets
|
||||
projectRoot = projectRoot.Replace('\\', '/');
|
||||
|
||||
// Get all files recursively (excluding directories)
|
||||
string[] allFiles = System.IO.Directory.GetFiles(
|
||||
systemPath,
|
||||
"*.*",
|
||||
System.IO.SearchOption.AllDirectories
|
||||
);
|
||||
|
||||
// Convert system paths back to Unity asset paths and filter
|
||||
foreach (string systemFile in allFiles)
|
||||
{
|
||||
// Skip .meta files
|
||||
if (systemFile.EndsWith(".meta", System.StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
// Convert to normalized path
|
||||
string normalizedSystemPath = systemFile.Replace('\\', '/');
|
||||
|
||||
// Convert to Unity asset path relative to project root
|
||||
if (normalizedSystemPath.StartsWith(projectRoot, System.StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
string unityPath = normalizedSystemPath.Substring(projectRoot.Length);
|
||||
if (unityPath.StartsWith("/"))
|
||||
unityPath = unityPath.Substring(1);
|
||||
|
||||
// Ensure it's a valid asset file (not a directory)
|
||||
if (!string.IsNullOrEmpty(unityPath) && !AssetDatabase.IsValidFolder(unityPath))
|
||||
{
|
||||
filePaths.Add(unityPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
AddLog($"ERROR retrieving files: {e.Message}");
|
||||
}
|
||||
|
||||
return filePaths;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scans all selected folders for assets that are not marked as addressable.
|
||||
/// </summary>
|
||||
private void ScanAssets()
|
||||
{
|
||||
foundAssetPaths.Clear();
|
||||
logOutput = "";
|
||||
AddLog("Starting scan...");
|
||||
|
||||
if (selectedFolderPaths.Count == 0)
|
||||
{
|
||||
AddLog("ERROR: No folder selected!");
|
||||
hasScanned = true;
|
||||
return;
|
||||
}
|
||||
|
||||
AddLog($"Scanning {selectedFolderPaths.Count} folder(s):");
|
||||
foreach (string folderPath in selectedFolderPaths)
|
||||
{
|
||||
AddLog($" - {folderPath}");
|
||||
}
|
||||
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
AddLog("ERROR: Addressable settings not found. Please ensure Addressables package is installed.");
|
||||
hasScanned = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get all files recursively from all selected folders (excluding directories)
|
||||
List<string> allFiles = new List<string>();
|
||||
foreach (string folderPath in selectedFolderPaths)
|
||||
{
|
||||
List<string> folderFiles = GetAllFilesRecursive(folderPath);
|
||||
AddLog($"Found {folderFiles.Count} file(s) in {folderPath} and subdirectories");
|
||||
allFiles.AddRange(folderFiles);
|
||||
}
|
||||
|
||||
AddLog($"Found {allFiles.Count} total file(s) across all selected folders");
|
||||
|
||||
int nonAddressableCount = 0;
|
||||
foreach (string assetPath in allFiles)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
continue;
|
||||
|
||||
// Double-check: skip meta files and folders (shouldn't happen, but safety check)
|
||||
if (assetPath.EndsWith(".meta") || AssetDatabase.IsValidFolder(assetPath))
|
||||
continue;
|
||||
|
||||
// Get GUID for the asset
|
||||
string guid = AssetDatabase.AssetPathToGUID(assetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
continue;
|
||||
|
||||
// Check if asset is already addressable
|
||||
AddressableAssetEntry entry = settings.FindAssetEntry(guid);
|
||||
if (entry == null)
|
||||
{
|
||||
foundAssetPaths.Add(assetPath);
|
||||
nonAddressableCount++;
|
||||
}
|
||||
}
|
||||
|
||||
AddLog($"Found {nonAddressableCount} non-addressable asset(s)");
|
||||
hasScanned = true;
|
||||
Repaint();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes all found assets by making them addressable and moving them to the "gfx" group.
|
||||
/// </summary>
|
||||
private void ProcessAssets()
|
||||
{
|
||||
if (foundAssetPaths.Count == 0)
|
||||
{
|
||||
AddLog("No assets to process.");
|
||||
return;
|
||||
}
|
||||
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
AddLog("ERROR: Addressable settings not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
AddLog($"\n=== Processing {foundAssetPaths.Count} asset(s) ===");
|
||||
|
||||
// Get or create the "gfx" group
|
||||
AddressableAssetGroup gfxGroup = GetOrCreateGroup(settings, GFX_GROUP_NAME);
|
||||
if (gfxGroup == null)
|
||||
{
|
||||
AddLog("ERROR: Failed to get or create 'gfx' group.");
|
||||
return;
|
||||
}
|
||||
|
||||
int processedCount = 0;
|
||||
int skippedCount = 0;
|
||||
int errorCount = 0;
|
||||
|
||||
foreach (string assetPath in foundAssetPaths)
|
||||
{
|
||||
try
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(assetPath);
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
AddLog($"ERROR: Could not get GUID for {assetPath}");
|
||||
errorCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if asset is already addressable (double-check)
|
||||
AddressableAssetEntry existingEntry = settings.FindAssetEntry(guid);
|
||||
if (existingEntry != null)
|
||||
{
|
||||
// Check if it's already in the correct group
|
||||
if (existingEntry.parentGroup == gfxGroup)
|
||||
{
|
||||
AddLog($"SKIP: {assetPath} is already in 'gfx' group");
|
||||
skippedCount++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move to gfx group
|
||||
existingEntry.parentGroup = gfxGroup;
|
||||
AddLog($"MOVED: {assetPath} to 'gfx' group");
|
||||
processedCount++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create new addressable entry
|
||||
AddressableAssetEntry newEntry = settings.CreateOrMoveEntry(guid, gfxGroup);
|
||||
if (newEntry != null)
|
||||
{
|
||||
// Set address to full asset path (including "Assets/")
|
||||
// This allows UpdateAddressablePathForGfx to properly remove the prefix
|
||||
newEntry.SetAddress(assetPath);
|
||||
|
||||
AddLog($"ADDED: {assetPath} -> Address: {newEntry.address}");
|
||||
processedCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLog($"ERROR: Failed to create entry for {assetPath}");
|
||||
errorCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
AddLog($"ERROR processing {assetPath}: {e.Message}");
|
||||
errorCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Save changes
|
||||
if (processedCount > 0)
|
||||
{
|
||||
EditorUtility.SetDirty(settings);
|
||||
AssetDatabase.SaveAssets();
|
||||
AddLog($"\n=== Processing Complete ===");
|
||||
AddLog($"Processed: {processedCount}");
|
||||
AddLog($"Skipped: {skippedCount}");
|
||||
AddLog($"Errors: {errorCount}");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLog("\nNo assets were processed.");
|
||||
}
|
||||
|
||||
// Trigger the next tool
|
||||
TriggerNextTool();
|
||||
|
||||
// Refresh the scan
|
||||
ScanAssets();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing AddressableAssetGroup by name, or creates it if it doesn't exist.
|
||||
/// </summary>
|
||||
private AddressableAssetGroup GetOrCreateGroup(AddressableAssetSettings settings, string groupName)
|
||||
{
|
||||
if (settings == null || string.IsNullOrEmpty(groupName))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Try to find existing group
|
||||
AddressableAssetGroup group = settings.FindGroup(groupName);
|
||||
if (group != null)
|
||||
{
|
||||
AddLog($"Found existing group: {groupName}");
|
||||
return group;
|
||||
}
|
||||
|
||||
// Create new group
|
||||
try
|
||||
{
|
||||
group = settings.CreateGroup(groupName, false, false, true, null);
|
||||
if (group != null)
|
||||
{
|
||||
AddLog($"Created new group: {groupName}");
|
||||
EditorUtility.SetDirty(settings);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLog($"ERROR: Failed to create group: {groupName}");
|
||||
}
|
||||
return group;
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
AddLog($"ERROR creating group {groupName}: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the next tool in the workflow: UpdateAddressablePathForGfx
|
||||
/// </summary>
|
||||
private void TriggerNextTool()
|
||||
{
|
||||
AddLog("\n=== Triggering next tool ===");
|
||||
AddLog("Calling UpdateAddressablePathForGfx...");
|
||||
|
||||
try
|
||||
{
|
||||
// Call the static method from AddressableTools
|
||||
AddressableTools.UpdateAddressablePathForGfx();
|
||||
AddLog("Successfully called UpdateAddressablePathForGfx");
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
AddLog($"ERROR calling UpdateAddressablePathForGfx: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a log message to the output area.
|
||||
/// </summary>
|
||||
private void AddLog(string message)
|
||||
{
|
||||
if (string.IsNullOrEmpty(logOutput))
|
||||
{
|
||||
logOutput = message;
|
||||
}
|
||||
else
|
||||
{
|
||||
logOutput += "\n" + message;
|
||||
}
|
||||
|
||||
// Also log to Unity console
|
||||
Debug.Log($"[GFX Addressable Processor] {message}");
|
||||
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73b5e3994dc0d40c6b461447efcc4c25
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4709a9b1336684bebb4e284f7a2aafe0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+189
@@ -0,0 +1,189 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: particle006
|
||||
m_Shader: {fileID: 4800000, guid: 0a016a83287664641b867743f19faf14, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _DISSOLVETEXAR_ON
|
||||
- _DISTORTTEXAR_ON
|
||||
- _MASKTEXAR_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DissolveTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DistortTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: c073031e84152ca47a18f9cd3f209668, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user