done state gfx

This commit is contained in:
vuong dinh hoang
2026-05-06 11:34:58 +07:00
parent 2b5379b14e
commit 1ce524d306
58 changed files with 147964 additions and 34 deletions
@@ -15,7 +15,7 @@ MonoBehaviour:
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@@ -190,6 +190,11 @@ MonoBehaviour:
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@@ -736,7 +756,7 @@ MonoBehaviour:
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@@ -11,7 +11,11 @@ Material:
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@@ -118,8 +122,11 @@ Material:
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@@ -16,7 +16,6 @@ namespace BrewMonster
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnPlay()
{
BMLogger.Log("CECTaoistRank OnPlay Reset");
initComplete = false;
CECTaoistRank[] s_allTaoistRanks = new CECTaoistRank[(int)ToaistRank.TotalRankCount];
}
+18 -15
View File
@@ -326,7 +326,7 @@ namespace BrewMonster
private BaseVfxObject _levelUpVfx;
// [中文] 当前激活的状态效果 GFX,以 (路径+挂点) 为键
// [English] Currently active state-effect GFX objects, keyed by (path + hook)
private Dictionary<string, BaseVfxObject> _stateGfxObjects = new Dictionary<string, BaseVfxObject>();
private Dictionary<string, GameObject> _stateGfxObjects = new Dictionary<string, GameObject>();
protected GameObject[] m_pModels = new GameObject[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAX];
protected int[] m_aShapeID = new int[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAX];
@@ -964,17 +964,17 @@ namespace BrewMonster
// [中文] 添加新状态效果
// [English] Add new state GFX
string szHH = pvs.GetHH();
float fScale;
float fScale = 1f;
// [中文] 根据挂点类型获取模型缩放数据
// [English] Determine GFX scale from model outer data based on hook type
CECModel majorModel = GetMajorModel()?.GetComponent<CECModel>();
/*CECModel majorModel = GetMajorModel()?.GetComponent<CECModel>();
if (majorModel != null && szHH.Equals("HH_Head", StringComparison.OrdinalIgnoreCase))
fScale = majorModel.GetOuterData()[0];
else if (majorModel != null && szHH.Equals("HH_Spine", StringComparison.OrdinalIgnoreCase))
fScale = majorModel.GetOuterData()[1];
else
fScale = 1.0f;
fScale = 1.0f;*/
bool bLeft = false;
CECModel pWeapon = null;
@@ -992,6 +992,7 @@ namespace BrewMonster
{
// [中文] 玩家模型上的效果
// [English] GFX on player model
PlayGfx(strGFXFile, pvs.GetHH(), fScale, (uint)PLAYERMODEL_TYPE.PLAYERMODEL_TYPEALL, true);
}
}
@@ -1065,9 +1066,8 @@ namespace BrewMonster
protected void RemoveGfx(string szPath, string szHook, uint iShapeTypeMask)
{
string key = szPath + szHook;
if (_stateGfxObjects.TryGetValue(key, out BaseVfxObject vfx) && vfx != null)
if (_stateGfxObjects.TryGetValue(key, out GameObject vfx) && vfx != null)
{
vfx.Stop();
Destroy(vfx.gameObject);
_stateGfxObjects.Remove(key);
}
@@ -2921,25 +2921,28 @@ namespace BrewMonster
{
if (string.IsNullOrEmpty(path)) return;
string key = path + hook;
if (_stateGfxObjects.ContainsKey(key)) return; // [中文] 已激活,跳过 / [English] Already active, skip
// if (_stateGfxObjects.ContainsKey(key)) return;
// path = "gfx/人物/技能/武侠/万剑诀预备.gfx";
GameObject prefab = await AddressableManager.Instance.LoadPrefabAsync(path);
if (prefab == null)
{
BMLogger.LogWarning($"[StateGFX] Failed to load prefab: {path}");
return;
}
// [中文] 查找挂点骨骼,未找到则回退到玩家根 transform
// [English] Look up the hook bone via SkeletonBuilder; fall back to player root transform if not found
Transform parent = (!string.IsNullOrEmpty(hook)) ? GetHook(hook) : null;
if (parent == null) parent = transform;
// [中文] 实例化挂载在玩家 transform 下,初始位置归零
// [English] Instantiate parented to player transform with zeroed local position
BaseVfxObject vfx = Instantiate(prefab, transform).GetComponent<BaseVfxObject>();
GameObject vfx = Instantiate(prefab, parent);
if (vfx == null) return;
vfx.transform.localPosition = Vector3.zero;
vfx.SetScale(fScale);
vfx.Play();
_stateGfxObjects[key] = vfx;
BMLogger.Log($"[StateGFX] Playing: {path}, hook: {hook}, scale: {fScale}");
// _stateGfxObjects[key] = vfx;
// BMLogger.Log($"[HoangDev StateGFX] Playing: {path}, hook: {hook}, scale: {fScale}");
}
// [中文] 在武器 CECModel 上移除状态效果 GFX(武器挂点逻辑未接入,暂存桩)
@@ -4107,7 +4110,7 @@ namespace BrewMonster
ITransTime = iTransTime;
IsForceStopPrevious = isForceStopPrevious;
IsLoop = isLoop;
Rank = 0;
Rank = 0;
}
public QueueActionEvent(ref ChannelAct channelAct, string animationName, Action<bool, CECAttackEvent> setFlag, bool isHitAnim,
CECAttackEvent attackEvent, int iTransTime, bool isForceStopPrevious = false, bool isLoop = false, int rank = 0)
@@ -177,14 +177,12 @@ namespace BrewMonster.Scripts
private async UniTask<GameObject> LoadPlayerModel(RoleInfo role)
{
BMLogger.Log($"LoadPlayerModel: {role.roleid}");
var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan();
GameObject model = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
if(model == null)
return null;
model.SetActive(false);
BMLogger.Log($"LoadPlayerModel: {role.roleid} - prefab loaded");
if (modelRoot != null)
{
model.transform.SetParent(modelRoot, false);
@@ -206,7 +204,7 @@ namespace BrewMonster.Scripts
for(int i = 0; i < role.equipment.Count; i++)
{
equipment = role.equipment[i];
var equipData = elemendataman.get_data_ptr((uint)equipment.id, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
switch (DataType)
@@ -322,7 +320,7 @@ namespace BrewMonster.Scripts
default:
break;
switch (equipment.pos)
{
@@ -43,7 +43,6 @@ namespace BrewMonster.Scripts.Skills
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void BeforeSceneLoad()
{
BMLogger.LogError("CECHostSkillModel BeforeSceneLoad Reset");
Instance = null;
}
#endif