done learned skill UI
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@@ -25,31 +25,16 @@ MonoBehaviour:
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m_Address: Prefabs/Player/PlayerPrefab
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m_Address: Prefabs/Monster/MonsterPrefab
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- m_GUID: 9bd42cdc18b3d624db35707155fc50de
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m_Address: Prefabs/NPC/NPCServer
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m_ReadOnly: 0
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@@ -85,9 +85,9 @@ GameObject:
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m_Component:
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- component: {fileID: 8972064137738549491}
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m_Layer: 5
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m_Name: iconPositive
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m_TagString: Untagged
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@@ -123,23 +123,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3546793611561224498}
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m_CullTransparentMesh: 1
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--- !u!114 &9152513395777414751
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3546793611561224498}
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m_Script: {fileID: 11500000, guid: 67fd391520cbfd44f84a1c6bb57673c0, type: 3}
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m_Name:
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skillbutton: {fileID: 0}
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skillImage: {fileID: 0}
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borderImage: {fileID: 0}
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cooldownTime: 0
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m_ClockCounter: {fileID: 0}
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--- !u!114 &5216217352793485275
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -214,3 +197,21 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &8168305383339709678
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skillImage: {fileID: 7823430582841952503}
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m_ClockCounter: {fileID: 0}
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learnedSkillbutton: {fileID: 4789154704751094606}
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File diff suppressed because it is too large
Load Diff
@@ -13,8 +13,8 @@ namespace BrewMonster
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private void Awake()
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{
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Initialize();
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SkillStubs.Init();
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EC_Game.Init();
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SkillStubs.Init();
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DontDestroyOnLoad(gameObject);
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}
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@@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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+1
-1
@@ -3,7 +3,7 @@ using UnityEngine;
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namespace BrewMonster
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{
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public static class SkillStubs
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public static partial class SkillStubs
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{
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public static void Init() { int i = 0; }
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// Skill stub declarations
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