Merge branch 'develop' into feature/joystick-fix

This commit is contained in:
HungDK
2025-11-26 10:00:17 +07:00
7178 changed files with 1237369 additions and 13245 deletions
@@ -15,7 +15,7 @@ MonoBehaviour:
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@@ -36,7 +36,7 @@ MonoBehaviour:
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File diff suppressed because it is too large Load Diff
@@ -90,7 +90,7 @@ MonoBehaviour:
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+25 -3
View File
@@ -6,8 +6,8 @@ using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
public float Horizontal { get { return SnapToDiscrete(input.x); } }
public float Vertical { get { return SnapToDiscrete(input.y); } }
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
public float HandleRange
@@ -40,6 +40,7 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
private Camera cam;
private Vector2 input = Vector2.zero;
private Vector2 previousSnappedInput = Vector2.zero;
protected virtual void Start()
{
@@ -60,8 +61,8 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
public virtual void OnPointerDown(PointerEventData eventData)
{
previousSnappedInput = Vector2.zero;
OnDrag(eventData);
EventBus.Publish(new JoystickPressEvent());
}
public void OnDrag(PointerEventData eventData)
@@ -76,6 +77,18 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
// Send event when value changes to -1 or 1
Vector2 currentSnapped = new Vector2(Horizontal, Vertical);
if ((currentSnapped.x == -1 || currentSnapped.x == 1 || currentSnapped.y == -1 || currentSnapped.y == 1) &&
currentSnapped != previousSnappedInput)
{
EventBus.Publish(new JoystickPressEvent());
}
else if (currentSnapped == Vector2.zero && previousSnappedInput != Vector2.zero) {
EventBus.Publish(new JoystickRealeaseEvent());
}
previousSnappedInput = currentSnapped;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
@@ -97,6 +110,14 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
input = new Vector2(0f, input.y);
}
private float SnapToDiscrete(float value)
{
// Snap to -1, 1, or 0
if (value == 0)
return 0;
return value > 0 ? 1 : -1;
}
private float SnapFloat(float value, AxisOptions snapAxis)
{
if (value == 0)
@@ -135,6 +156,7 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
{
input = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
previousSnappedInput = Vector2.zero;
EventBus.Publish(new JoystickRealeaseEvent());
}
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