Add PROTOCOL_ADDFRIEND and enable add friend request
This commit is contained in:
@@ -509,7 +509,7 @@ MonoBehaviour:
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 0
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m_Interactable: 1
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m_TargetGraphic: {fileID: 3492245093881047436}
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m_OnClick:
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m_PersistentCalls:
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@@ -51,6 +51,12 @@ namespace CSNetwork
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/// <summary>Raised when server sends PROTOCOL_PLAYERLOGOUT(69).</summary>
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public event Action<playerlogout> PlayerLogoutReceived;
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/// <summary>Raised when server sends RPC_ADDFRIENDRQST(204) — another player wants to add you as friend. Args: srcroleid, askerName.</summary>
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public event Action<int, string> FriendRequestReceived;
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/// <summary>Raised when server sends PROTOCOL_ADDFRIEND_RE(203). Args: retcode (0=success), message.</summary>
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public event Action<byte, string> AddFriendResultReceived;
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/// <summary>Raised when the underlying network disconnects.</summary>
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public event Action Disconnected;
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@@ -587,6 +593,14 @@ namespace CSNetwork
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}
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break;
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case ProtocolType.RPC_ADDFRIENDRQST:
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OnAddFriendRqst((addfriendrqst)protocol);
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break;
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case ProtocolType.PROTOCOL_ADDFRIEND_RE:
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OnAddFriendRe((addfriend_re)protocol);
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break;
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default:
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_logger.Log(LogType.Warning, $"Received unhandled protocol type: {protocol.GetPType()}");
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break;
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@@ -601,6 +615,43 @@ namespace CSNetwork
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// PostToUnityContext(() => PlayerLogoutReceived?.Invoke(protocol));
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}
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private void OnAddFriendRqst(addfriendrqst p)
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{
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string askerName = "";
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if (p.Srcname != null && p.Srcname.Size > 0)
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askerName = System.Text.Encoding.Unicode.GetString(p.Srcname.ToArray(), 0, p.Srcname.Size);
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PostToUnityContext(() => FriendRequestReceived?.Invoke(p.Srcroleid, askerName));
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}
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private void OnAddFriendRe(addfriend_re p)
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{
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string friendName = "";
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if (p.info?.name != null && p.info.name.Size > 0)
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friendName = System.Text.Encoding.Unicode.GetString(p.info.name.ToArray(), 0, p.info.name.Size);
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string msg = p.retcode == 0
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? $"Add friend success: {friendName}"
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: $"Add friend failed: {GetAddFriendRetcodeMessage(p.retcode)}";
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PostToUnityContext(() => AddFriendResultReceived?.Invoke(p.retcode, msg));
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}
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/// <summary>FS_ERR server retcodes for addfriend_re.</summary>
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private static string GetAddFriendRetcodeMessage(byte retcode)
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{
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switch (retcode)
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{
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case 0: return "Success";
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case 1: return "Player is offline";
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case 2: return "Request was refused";
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case 3: return "Timeout";
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case 4: return "No remaining space";
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case 5: return "Not found";
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case 6: return "Invalid parameter";
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case 7: return "Duplicate entry";
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case 8: return "Friend list has not been retrieved yet";
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default: return $"retcode={retcode}";
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}
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}
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// void CECGameSession::OnPrtcPlayerLogout(GNET::Protocol* pProtocol)
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// {
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// using namespace GNET;
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@@ -2039,6 +2090,29 @@ namespace CSNetwork
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SendProtocol(g);
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}
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/// <summary>Send PROTOCOL_ADDFRIEND(202). Port of CECGameSession::friend_Add(idPlayer, szName).</summary>
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public void Friend_Add(int idPlayer, string name)
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{
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var p = new addfriend();
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p.Srcroleid = m_iCharID;
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p.Dstroleid = idPlayer;
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if (!string.IsNullOrEmpty(name))
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p.Dstname = new Octets(System.Text.Encoding.Unicode.GetBytes(name));
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else
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p.Dstname = new Octets();
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p.Srclsid = (int)_localsid;
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SendProtocol(p);
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}
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/// <summary>Send PROTOCOL_GETFRIENDS(206). Port of CECGameSession::friend_GetList().</summary>
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public void Friend_GetList()
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{
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var p = new getfriends();
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p.Roleid = m_iCharID;
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p.Localsid = (int)_localsid;
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SendProtocol(p);
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}
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public void c2s_SendCmdTeamKickMember(int idMember)
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{
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var g = new gamedatasend();
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@@ -2047,7 +2121,7 @@ namespace CSNetwork
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}
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public void c2s_SendCmdTeamLeaveParty()
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{
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{
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var g = new gamedatasend();
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g.Data = C2SCommandFactory.CreateTeamLeavePartyCommand();
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SendProtocol(g);
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@@ -109,6 +109,23 @@ namespace CSNetwork
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_position += 4;
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}
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/// <summary>Write int32 in little-endian (for GNET protocol compatibility with C++ client/server).</summary>
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public void WriteInt32LE(int value)
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{
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var bytes = BitConverter.GetBytes(value);
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_octets.Insert(_position, bytes);
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_position += 4;
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}
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/// <summary>Read int32 in little-endian (for GNET protocol compatibility with C++ client/server).</summary>
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public int ReadInt32LE()
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{
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if (_position + 4 > _octets.Length)
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throw new IndexOutOfRangeException("Attempt to read beyond the end of the stream.");
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var bytes = ReadBytes(4);
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return BitConverter.ToInt32(bytes, 0);
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}
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public void Write(float value)
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{
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var bytes = BitConverter.GetBytes(value);
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@@ -0,0 +1,43 @@
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using CSNetwork.Protocols.RPCData;
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namespace CSNetwork.Protocols
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{
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/// <summary>PROTOCOL_ADDFRIEND_RE(203). Port of GNET::AddFriend_Re (inl/addfriend_re).</summary>
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public class addfriend_re : Protocol
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{
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public byte retcode { get; set; }
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public GFriendInfo info { get; set; }
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public uint srclsid { get; set; }
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public addfriend_re() : base(ProtocolType.PROTOCOL_ADDFRIEND_RE)
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{
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info = new GFriendInfo();
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}
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public override Protocol Clone() => new addfriend_re
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{
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retcode = retcode,
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info = info != null ? new GFriendInfo { rid = info.rid, cls = info.cls, gid = info.gid, name = new Octets(info.name?.ToArray() ?? System.Array.Empty<byte>()) } : new GFriendInfo(),
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srclsid = srclsid
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};
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public override void Marshal(OctetsStream os)
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{
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os.Write(retcode);
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if (info != null) info.Marshal(os); else new GFriendInfo().Marshal(os);
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os.Write(srclsid);
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}
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public override void Unmarshal(OctetsStream os)
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{
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retcode = os.ReadByte();
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info = new GFriendInfo();
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info.Unmarshal(os);
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srclsid = os.ReadUInt32();
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}
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public override int PriorPolicy() => 1;
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public override bool SizePolicy(int size) => size <= 128;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 158e35cf46fa51a4cba4fa7485fdb534
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@@ -0,0 +1,42 @@
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using System;
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namespace CSNetwork.Protocols
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{
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/// <summary>RPC_ADDFRIENDRQST(204). Port of GNET AddFriendRqstArg; server notifies target of friend request.</summary>
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public class addfriendrqst : Protocol
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{
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public int Srcroleid { get; set; }
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public Octets Srcname { get; set; }
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public uint Dstlsid { get; set; }
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public addfriendrqst() : base(ProtocolType.RPC_ADDFRIENDRQST)
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{
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Srcname = new Octets();
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}
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public override Protocol Clone() => new addfriendrqst
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{
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Srcroleid = Srcroleid,
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Srcname = new Octets(Srcname.ToArray()),
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Dstlsid = Dstlsid
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};
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public override void Marshal(OctetsStream os)
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{
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os.Write(Srcroleid);
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os.Write(Srcname);
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os.Write(Dstlsid);
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}
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public override void Unmarshal(OctetsStream os)
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{
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Srcroleid = os.ReadInt32();
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Srcname = os.ReadOctets();
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Dstlsid = os.ReadUInt32();
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}
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public override int PriorPolicy() => 1;
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public override bool SizePolicy(int size) => size <= 256;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: bf82fc1afd675674588f017b6f9e0621
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@@ -0,0 +1,32 @@
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namespace CSNetwork.Protocols.RPCData
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{
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/// <summary>Port of GNET::GFriendInfo (rpcdata/gfriendinfo).</summary>
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public class GFriendInfo : IMarshallable
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{
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public int rid;
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public byte cls;
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public byte gid;
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public Octets name;
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public GFriendInfo()
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{
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name = new Octets();
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}
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public void Marshal(OctetsStream os)
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{
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os.Write(rid);
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os.Write(cls);
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os.Write(gid);
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os.Write(name ?? new Octets());
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}
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public void Unmarshal(OctetsStream os)
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{
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rid = os.ReadInt32();
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cls = os.ReadByte();
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gid = os.ReadByte();
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name = os.ReadOctets();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a0bf31ab9d8853a479215aa7e1fa5e94
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@@ -173,7 +173,9 @@ namespace BrewMonster.Network
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// Subscribe to unexpected disconnects
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_gameSession.Disconnected += OnUnexpectedDisconnect;
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_gameSession.FriendRequestReceived += OnFriendRequestReceived;
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_gameSession.AddFriendResultReceived += OnAddFriendResultReceived;
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_isInitialized = true;
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DontDestroyOnLoad(gameObject);
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@@ -184,6 +186,8 @@ namespace BrewMonster.Network
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// Tell LoginScene what to show next.
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LogoutFlowState.NextLoginEntry = entryTarget;
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_gameSession.Disconnected -= OnUnexpectedDisconnect;
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_gameSession.FriendRequestReceived -= OnFriendRequestReceived;
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_gameSession.AddFriendResultReceived -= OnAddFriendResultReceived;
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EC_ManMessageMono.Instance.CECNPCMan.Release();
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if (clearSavedCreds)
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@@ -619,6 +623,16 @@ namespace BrewMonster.Network
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{
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Instance._gameSession.c2s_SendCmdDuelReply(accept, idInviter);
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}
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/// <summary>Send PROTOCOL_ADDFRIEND(202). Port of CECGameSession::friend_Add.</summary>
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public static void Friend_Add(int idPlayer, string name)
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{
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Instance._gameSession.Friend_Add(idPlayer, name ?? "");
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}
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/// <summary>Send PROTOCOL_GETFRIENDS(206). Port of CECGameSession::friend_GetList().</summary>
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public static void Friend_GetList()
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{
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Instance._gameSession.Friend_GetList();
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}
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public static void c2s_CmdTeamKickMember(int idMember)
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{
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Instance._gameSession.c2s_SendCmdTeamKickMember(idMember);
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@@ -694,6 +708,25 @@ namespace BrewMonster.Network
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/// <summary>
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/// Handles unexpected server disconnections. Shows a message box and returns to login.
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/// </summary>
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private void OnFriendRequestReceived(int srcroleid, string askerName)
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{
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string name = string.IsNullOrEmpty(askerName) ? ("Player " + srcroleid) : askerName;
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CECUIManager.Instance?.ShowMessageBox(
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title: "Friend Request",
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message: $"{name} wants to add you as a friend.",
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messageBoxType: MessageBoxType.BothYesNoButton,
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onClickedYes: () => { /* TODO: accept and call friend_AddResponse */ },
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onClickedNo: () => { /* TODO: refuse */ });
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}
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private void OnAddFriendResultReceived(byte retcode, string message)
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{
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CECUIManager.Instance?.ShowMessageBox(
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title: retcode == 0 ? "Friend added" : "Add friend failed",
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message: message,
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messageBoxType: MessageBoxType.YesButton);
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}
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private void OnUnexpectedDisconnect()
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{
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// If this was an intentional disconnect (logout), skip UI
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@@ -78,8 +78,8 @@ namespace BrewMonster.UI
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void OnAddFriend(int characterId)
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{
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Debug.Log("OnAddFriend: " + characterId);
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// TODO: c2s add friend when available
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string name = EC_ManMessageMono.Instance?.GetECManPlayer?.GetElsePlayer(characterId)?.GetName() ?? "";
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UnityGameSession.Friend_Add(characterId, name);
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}
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void OnDuel(int characterId)
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@@ -370,6 +370,7 @@ namespace BrewMonster.UI
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await Task.Delay(1000);
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UnityGameSession.RequestCheckSecurityPassWd("");
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await Task.Delay(1000);
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UnityGameSession.Friend_GetList(); // C++ friend_GetList(); required before Add Friend
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}
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//private void OnInventoryReceived(List<InventoryItem> inventoryData)
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