add char preview in login screen
This commit is contained in:
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version https://git-lfs.github.com/spec/v1
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@@ -0,0 +1,108 @@
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using System.Collections.Generic;
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using BrewMonster.Scripts.Managers;
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using CSNetwork.Protocols.RPCData;
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using UnityEngine;
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namespace BrewMonster.Scripts
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{
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public class PlayerModelPreview : MonoBehaviour
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{
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[SerializeField] private Transform modelRoot;
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public List<GameObject> playerModels = new();
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public List<int> playerModelIds = new();
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private int _loadVersion;
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private void Awake()
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{
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if (modelRoot == null)
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modelRoot = transform;
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}
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private void OnDestroy()
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{
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ClearModelsImmediate();
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}
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/// <summary>
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||||
/// Loads one preview instance per role (via <see cref="NPCManager.GetModelPlayer"/>).
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/// All instances stay hidden until <see cref="ShowPlayerModel"/> is called.
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||||
/// </summary>
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||||
public async void ShowAllPlayerModels(List<RoleInfo> roleInfos)
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{
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||||
_loadVersion++;
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int version = _loadVersion;
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ClearModels();
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if (roleInfos == null || roleInfos.Count == 0 || NPCManager.Instance == null)
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return;
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for (int i = 0; i < roleInfos.Count; i++)
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{
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RoleInfo role = roleInfos[i];
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GameObject model = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
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if (version != _loadVersion)
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{
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if (model != null)
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Destroy(model);
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return;
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}
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if (model == null)
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continue;
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model.transform.SetParent(modelRoot, false);
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model.transform.localPosition = Vector3.zero;
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model.transform.localRotation = Quaternion.identity;
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model.SetActive(false);
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playerModels.Add(model);
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playerModelIds.Add(role.roleid);
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}
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}
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/// <summary>
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/// Shows the preview for the given role id (matches <see cref="RoleInfo.roleid"/>). Hides all others.
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/// </summary>
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public void ShowPlayerModel(int playerModelId)
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{
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int n = Mathf.Min(playerModels.Count, playerModelIds.Count);
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for (int i = 0; i < n; i++)
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{
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GameObject go = playerModels[i];
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if (go == null)
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continue;
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go.SetActive(playerModelIds[i] == playerModelId);
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}
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}
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private void ClearModels()
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{
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for (int i = 0; i < playerModels.Count; i++)
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{
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if (playerModels[i] != null)
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Destroy(playerModels[i]);
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}
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playerModels.Clear();
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playerModelIds.Clear();
|
||||
}
|
||||
|
||||
private void ClearModelsImmediate()
|
||||
{
|
||||
for (int i = 0; i < playerModels.Count; i++)
|
||||
{
|
||||
if (playerModels[i] != null)
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
Destroy(playerModels[i]);
|
||||
else
|
||||
DestroyImmediate(playerModels[i]);
|
||||
}
|
||||
}
|
||||
playerModels.Clear();
|
||||
playerModelIds.Clear();
|
||||
}
|
||||
}
|
||||
}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 4268845758980371891}
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m_Layer: 5
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m_Icon: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1024, y: 1024}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4802983704394444715}
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m_CullTransparentMesh: 1
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--- !u!114 &4268845758980371891
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4802983704394444715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8400000, guid: 7b35d3c1ebbb32d47a5ed61606928730, type: 2}
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m_UVRect:
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--- !u!1 &4925246028977896636
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GameObject:
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m_ObjectHideFlags: 0
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@@ -854,6 +926,7 @@ RectTransform:
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- {fileID: 8811543958641262336}
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- {fileID: 8724103834249725641}
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- {fileID: 8190183238285994582}
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- {fileID: 7742996028187596120}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -917,6 +990,7 @@ MonoBehaviour:
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createCharacterButton: {fileID: 2685968509838782728}
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_btnEnterGame: {fileID: 5173447691193350084}
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createCharacterScreen: {fileID: 0}
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playerModelPreview: {fileID: 0}
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--- !u!1 &7510180475820570348
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,12 +1,15 @@
|
||||
using CSNetwork.Protocols.RPCData;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using BrewMonster.Scripts;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using BrewMonster;
|
||||
|
||||
namespace BrewMonster.UI
|
||||
{
|
||||
// Select Character Screen
|
||||
//TODO: Change the name to SelectCharacterScreen
|
||||
public class SelecScreenCharacter : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject characterItemPrefab;
|
||||
@@ -15,6 +18,7 @@ namespace BrewMonster.UI
|
||||
[SerializeField] private Button createCharacterButton;
|
||||
[SerializeField] private Button _btnEnterGame;
|
||||
[SerializeField] private CreateCharacterScreen createCharacterScreen;
|
||||
[SerializeField] private PlayerModelPreview playerModelPreview;
|
||||
|
||||
private CharacterItemUI _selectingCharacterItemUI;
|
||||
private Action<RoleInfo> _onClickItemChar;
|
||||
@@ -91,6 +95,7 @@ namespace BrewMonster.UI
|
||||
addButton.onClick.AddListener(OnCreateCharacterClicked);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -100,9 +105,14 @@ namespace BrewMonster.UI
|
||||
createCharacterButton.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Load player preview 3D models
|
||||
playerModelPreview?.ShowAllPlayerModels(roleInfos);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playerModelPreview != null)
|
||||
playerModelPreview.ShowAllPlayerModels(null);
|
||||
// If roleInfos is null, show createCharacterButton
|
||||
if (createCharacterButton != null)
|
||||
{
|
||||
@@ -126,6 +136,9 @@ namespace BrewMonster.UI
|
||||
_selectingCharacterItemUI = characterItemUI;
|
||||
_selectingCharacterItemUI.SetFocus(true);
|
||||
_btnEnterGame.gameObject.SetActive(true);
|
||||
|
||||
if (playerModelPreview != null && characterItemUI.RoleInfo != null)
|
||||
playerModelPreview.ShowPlayerModel(characterItemUI.RoleInfo.roleid);
|
||||
}
|
||||
|
||||
private void OnCreateCharacterClicked()
|
||||
|
||||
Reference in New Issue
Block a user