get vfx path
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@@ -7,6 +7,8 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using ModelRenderer.Scripts.Common;
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using UnityEngine;
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namespace BrewMonster
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@@ -758,7 +760,8 @@ public class CECAttackEvent
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{
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TARGET_DATA data = m_targets[i];
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// string fullGfx = pWeaponType.GetFileHitGfx();
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var fullGfx = ByteToStringUtils.ByteArrayToCP936String(pWeaponType.file_hitgfx);
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fullGfx = fullGfx.Substring(4);
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// szGFX = fullGfx.Length > 4 ? fullGfx.Substring(4) : string.Empty; // skip gfx/
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// szGFX = pWeaponType.file_hitgfx
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// if ((data.dwModifier & (uint)MOD.MOD_NULLITY) != 0)
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