Add work dead
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@@ -229,7 +229,6 @@ namespace BrewMonster.Scripts
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return m_pWorkMan.GetPlayer();
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}
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public CECEPWork(int iWorkID, CECEPWorkMan pWorkMan)
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{
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m_iWorkID = iWorkID;
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@@ -310,12 +309,12 @@ namespace BrewMonster.Scripts
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// GetPlayer().TurnFaceTo(m_idCurSkillTarget);
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// }
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// if (GetPlayer().IsPlayingMoveAction() && !GetPlayer().IsWorkMoveRunning())
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// { // 从移动施法到停止移动、会一直在持续播放移动动作,此处暂停
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// { // ���ƶ�ʩ����ֹͣ�ƶ�����һֱ�ڳ��������ƶ��������˴���ͣ
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// GetPlayer().PlayAction(CECPlayer::ACT_FIGHTSTAND);
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// }
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// if (!GetPlayer().IsPlayingAction())
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// {
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// GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_FIGHTSTAND); // 技能动作播放完成后、播放战斗站立动作
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// GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_FIGHTSTAND); // ���ܶ���������ɺ���ս��վ������
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// }
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//}
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}
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@@ -443,9 +442,9 @@ namespace BrewMonster.Scripts
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}
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for (int i = 0; i < workList.Count; ++i)
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{
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if (!CanRunSimultaneously(pWork, workList[i]) && // 要么同时共存
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if (!CanRunSimultaneously(pWork, workList[i]) && // Ҫôͬʱ����
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!CanReplace(pWork, workList[i]))
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{ // 要么可以替换
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{ // Ҫô�����滻
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return false;
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}
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}
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@@ -717,4 +716,58 @@ namespace BrewMonster.Scripts
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return true;
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}
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}
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public class CECEPWorkDead : CECEPWork
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{
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private uint m_dwParam;
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public CECEPWorkDead(CECEPWorkMan pWorkMan, uint dwParam)
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: base(CECEPWork.EP_work_ID.WORK_DEAD, pWorkMan)
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{
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m_dwParam = dwParam;
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}
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void Start()
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{
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GetPlayer().m_iMoveMode = (int)MoveMode.MOVE_STAND;
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A3DVECTOR3 vCurPos = GetPlayer().GetPos();
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int iFlag = 0;
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// if (vCurPos.y < fWaterHei - m_MoveConst.fShoreDepth ||
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// (vCurPos.y < fWaterHei && fWaterHei - vGndPos.y > m_MoveConst.fShoreDepth))
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//TODO: Check in water
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// if (GetPlayer().CheckWaterMoveEnv(vCurPos, fWaterHei, vGndPos.y))
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// iFlag = 1;
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// else if (vCurPos.y > vGndPos.y + 0.5f)
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// iFlag = 2;
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if (m_dwParam != null)
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{
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if (iFlag == 1)
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_WATERDIE_LOOP);
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else if (iFlag == 2)
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_AIRDIE);
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else
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_GROUNDDIE_LOOP);
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}
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else
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{
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if (iFlag == 1)
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{
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_WATERDIE);
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_WATERDIE_LOOP, true, 200, true);
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}
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else if (iFlag == 2)
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{
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_AIRDIE_ST);
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_AIRDIE, true, 200, true);
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}
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else
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{
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
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GetPlayer().PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_GROUNDDIE_LOOP, true, 200, true);
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}
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}
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}
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}
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}
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@@ -51,7 +51,7 @@ public abstract class CECPlayer : CECObject
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public static readonly int[] m_sciStateIDForStateAction = { 117 };
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public MOVECONST m_MoveConst; // Const used when moving control
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public Move_Mode m_MoveMode;
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public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
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{
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// ÎäÏÀ
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@@ -1178,11 +1178,11 @@ public static class Duel_state // Duel state
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}
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//// Move mode
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//public static class Move_Mode
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//{
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// public const int MOVE_STAND = 0,
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// MOVE_MOVE = 1, // Normal move, walk, run, swim or fly
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// MOVE_JUMP = 2,
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// MOVE_FREEFALL = 3,
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// MOVE_SLIDE = 4;
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//}
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public class Move_Mode
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{
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public const int MOVE_STAND = 0,
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MOVE_MOVE = 1, // Normal move, walk, run, swim or fly
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MOVE_JUMP = 2,
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MOVE_FREEFALL = 3,
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MOVE_SLIDE = 4;
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}
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