update hover vfx

This commit is contained in:
NguyenVanDat
2025-11-12 18:27:46 +07:00
parent f1e15cdc2d
commit 28efdb79ec
8 changed files with 2073 additions and 21 deletions
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@@ -29,6 +29,7 @@ public abstract class CECPlayer : CECObject
protected float rotationSpeed = 5;
internal int m_iMoveMode; // Player's move mode
[SerializeField] internal int m_idSelTarget;
[SerializeField] internal int m_idCurHover; // ID of object under cursor
protected int m_iShape; // Ñ¡ÖÐÄ¿±êµÄID
protected uint m_dwStates; // Player's basic states
protected uint m_uAttackType;
@@ -15,6 +15,7 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
{
[SerializeField] private ParticleSystem _vfx;
[SerializeField] private float _lifeTime =-1;
[SerializeField] private bool _isLoopVfx;
private string _vfxPath;
private Vector3 _originalScale = Vector3.one;
private Vector3 _offset = Vector3.zero;
@@ -49,6 +50,7 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
private void Update()
{
if(_isLoopVfx) return;
if (_lifeTime > 0 && m_iState == GFX_STATE.ST_PLAY && !_lifetimeCompleted)
{
_elapsedTime += Time.deltaTime;
+134 -20
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@@ -112,6 +112,7 @@ public partial class CECHostPlayer : CECPlayer
Camera mainCam;
private BaseVfxObject m_pSelectedGFX;
private BaseVfxObject m_pHoverGFX;
public bool IsChangingFace() { return m_bChangingFace; }
@@ -1128,7 +1129,7 @@ public partial class CECHostPlayer : CECPlayer
var gfxCaster = EC_Game.GetGFXCaster();
// m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
m_pSelectedGFX = await gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
// m_pHoverGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_CURSORHOVER));
m_pHoverGFX = await gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_CURSORHOVER));
// m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
if (true /*CECUIConfig::Instance().GetGameUI().bEnableActionSwitch*/)
@@ -2327,30 +2328,31 @@ public partial class CECHostPlayer : CECPlayer
// if (m_pLevelUpGFX)
// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
// {
// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
// {
// CECObject* pObject = pWorld->GetObject(m_idCurHover, 1);
// if (pObject)
// {
// if (m_pHoverGFX->GetState() == ST_STOP)
// m_pHoverGFX->Start();
//
// m_pHoverGFX->SetParentTM(pObject->GetAbsoluteTM());
// }
// else
// m_pHoverGFX->Stop();
// }
// else
// m_pHoverGFX->Stop();
// }
if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
{
if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idCurHover) || GPDataTypeHelper.ISNPCID(m_idCurHover)))
{
CECObject pObject = EC_ManMessageMono.Instance?.GetObject(m_idCurHover, 1);
if (pObject)
{
if (m_pHoverGFX.GetState() == GFX_STATE.ST_STOP)
m_pHoverGFX.Play();
m_pSelectedGFX.transform.parent = pObject.transform;
m_pSelectedGFX.transform.localPosition = Vector3.zero;
}
else
m_pHoverGFX.Stop();
}
else
m_pHoverGFX.Stop();
}
if (m_pSelectedGFX)
{
if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
{
var pObject =EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
var pObject = EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
if (pObject)
{
if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
@@ -2434,6 +2436,118 @@ public partial class CECHostPlayer : CECPlayer
// ((CDlgOnlineAward*)pGameUI->GetDialog("Win_AddExp2"))->RestartWhenLevelup();
// }
}
// Estimate mouse cursor
private void EstimateCursor() // here
{
// CECGameRun pGameRun = CECGameRun.Instance;
//
// m_idCurHover = 0;
// if (pGameRun.UIHasCursor() || IsChangingFace())
// return;
//
// CECCDS pCDS = pGameRun->GetWorld()->GetCDS();
// CECInputCtrl* pInputCtrl = pGameRun->GetInputCtrl();
//
// int x, y, iCursor=RES_CUR_NORMAL;
//
// if (CDlgAutoHelp::IsAutoHelp())
// {
// iCursor = RES_CUR_HAND;
// }
//
// pInputCtrl->GetMousePos(&x, &y);
// A3DVECTOR3 vDest((float)x, (float)y, 1.0f);
// A3DViewport* pView = g_pGame->GetViewport()->GetA3DViewport();
// pView->InvTransform(vDest, vDest);
//
// A3DVECTOR3 vStart = pView->GetCamera()->GetPos();
// A3DVECTOR3 vDelta = vDest - vStart;
//
// RAYTRACERT TraceRt;
// int iTraceFlag = TRACEOBJ_LBTNCLICK;
// if (pInputCtrl->KeyIsBeingPressed(VK_SHIFT))
// iTraceFlag |= 0x80000000;
//
// if (pInputCtrl->KeyIsBeingPressed(VK_MENU))
// iTraceFlag |= 0x40000000;
//
//
//
// CECPlayerMan* pPlayerMan = g_pGame->GetGameRun()->GetWorld()->GetPlayerMan();
// CECElsePlayer* pPatePlayer = pPlayerMan->GetMouseOnPateTextPlayer(x,y);
// if (pPatePlayer && pPatePlayer->GetBoothState() == 2){
// iCursor = RES_CUR_HAND;
// m_idCurHover = pPatePlayer->GetCharacterID();
// }
//
// if (pCDS->RayTrace(vStart, vDelta, 1.0f, &TraceRt, iTraceFlag, (DWORD)this))
// {
// int idHitObject(0);
// A3DVECTOR3 hitDis = TraceRt.vHitPos - vStart;
// if(pPatePlayer){
// A3DVECTOR3 playerPateDis = pPatePlayer->GetPos() - vStart;
// if (hitDis.Magnitude() < playerPateDis.Magnitude()){
// idHitObject = pCDS->m_RayTraceRt.iObjectID;
// }
// }else{
// idHitObject = pCDS->m_RayTraceRt.iObjectID;
// }
// if (idHitObject){
// bool bForceAttack = glb_GetForceAttackFlag(NULL);
//
// if (pCDS->m_RayTraceRt.iEntity == ECENT_MATTER)
// {
// CECMatter* pMatter = pGameRun->GetWorld()->GetMatterMan()->GetMatter(idHitObject);
// if (pMatter)
// {
// if (!pMatter->IsMine())
// iCursor = RES_CUR_PICKUP;
// else if (CanGatherMatter(pMatter))
// iCursor = pMatter->IsMonsterSpiritMine() ? RES_CUR_SWALLOW : RES_CUR_DIG;
// }
//
// if (iCursor != RES_CUR_NORMAL)
// m_idCurHover = idHitObject;
// }
// else if (pCDS->m_RayTraceRt.iEntity == ECENT_NPC)
// {
// CECNPC* pNPC = pGameRun->GetWorld()->GetNPCMan()->GetNPC(idHitObject);
// if (pNPC)
// {
// m_idCurHover = idHitObject;
// if (m_idSelTarget == idHitObject && AttackableJudge(idHitObject, bForceAttack) == 1)
// iCursor = RES_CUR_ATTACK;
// else if (pNPC->IsServerNPC())
// {
// if (!IsInBattle() || InSameBattleCamp(pNPC))
// iCursor = RES_CUR_TALK;
// }
// }
// }
// else if (pCDS->m_RayTraceRt.iEntity == ECENT_PLAYER)
// {
// CECElsePlayer* pTracePlayer = pGameRun->GetWorld()->GetPlayerMan()->GetElsePlayer(idHitObject);
// m_idCurHover = idHitObject;
// if (m_idSelTarget == idHitObject && AttackableJudge(idHitObject, bForceAttack) == 1)
// iCursor = RES_CUR_ATTACK;
// }
//
// l_fTestDist = vDelta.Magnitude() * TraceRt.fFraction;
// }
// }else{
// l_fTestDist = -1.0f;
// }
//
// CECNPCMan* pNPCMan = g_pGame->GetGameRun()->GetWorld()->GetNPCMan();
// CECNPC* pHoverNPC = pNPCMan->GetMouseOnPateTextNPC(x,y);
// if (pHoverNPC){
// iCursor = RES_CUR_TALK;
// m_idCurHover = pHoverNPC->GetNPCID();
// }
//
// g_pGame->ChangeCursor(iCursor);
}
}
public enum StateAnim